¼¼°èÀÇ ¸ÞŸ¹ö½º ½ÃÀå, »ê¾÷ µ¿Çâ°ú ¿¹Ãø(-2035³â) : ÀÎÇÁ¶óº°, Çϵå¿þ¾îº°, ¼ÒÇÁÆ®¿þ¾îº°, ¼­ºñ½ºº°, Ç÷§Æûº°, ±â¼úº°, ¿ëµµº°, Áö¿ªº°
Metaverse Market: Industry Trends and Global Forecasts, Till 2035: Distribution by Infrastructure, Hardware, Software, Services, Platform, Technology, Application and Geography
»óǰÄÚµå : 1752101
¸®¼­Ä¡»ç : Roots Analysis
¹ßÇàÀÏ : On Demand Report
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 212 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,499 £Ü 4,797,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,499 £Ü 6,168,000
PDF (One-Location Site License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷ÀåÀÇ Æ¯Á¤ »ç¾÷ ºÎ¹®¿¡ ¼ÓÇÑ ¸ðµç ºÐµéÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 5,999 £Ü 8,225,000
PDF (Department License) help
PDF º¸°í¼­¸¦ ºÎ¼­ ´ÜÀ§·Î 12¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 7,999 £Ü 10,967,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¸ÞŸ¹ö½º ½ÃÀå °³¿ä

¼¼°è ¸ÞŸ¹ö½º ½ÃÀå ±Ô¸ð´Â ÇöÀç 1,248¾ï 7,000¸¸ ´Þ·¯¿¡¼­ 2035³â±îÁö 6Á¶ 2,799¾ï 2,000¸¸ ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, 2035³â±îÁö ¿¹Ãø ±â°£ µ¿¾È ¿¬Æò±Õ 42.78%ÀÇ ¼ºÀå·üÀ» º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

Metaverse Market-IMG1

¸ÞŸ¹ö½º ½ÃÀå : ¼ºÀå°ú µ¿Çâ

¸ÞŸ¹ö½º´Â °¡»óÀû ¿ä¼Ò¿Í ¹°¸®Àû ¿ä¼Ò°¡ Çϳª·Î ÇÕÃÄÁ® ½Ç»ýȰ°ú ¸Å¿ì À¯»çÇÑ °æÇèÀ» ¸¸µé¾î³»´Â °ø°£À» ¸»ÇÕ´Ï´Ù. ÀÌ ºÐ¾ß´Â AI, AR, ºí·ÏüÀÎ, VR ÀÀ¿ëÀÇ ¹ßÀüÀ¸·Î Å« ¼ºÀåÀÌ ¿¹»óµË´Ï´Ù. ¸ÞŸ¹ö½º´Â ¸Å·ÂÀûÀÎ »óÈ£ ¿¬°áµÈ µðÁöÅÐ ¼¼»óÀ¸·Î ±¸»óµÇ°í ÀÖÀ¸¸ç, »ç¿ëÀÚ´Â ½Ç½Ã°£À¸·Î ¸¶ÀÌÅ©·ÎÇÁ·Î¼¼¼­¸¦ ÅëÇØ ¼ÒÅëÇϰí Çù¾÷ÇÒ ¼ö ÀÖÀ¸¸ç, Çö½Ç°ú °¡»ó ¼¼°èÀÇ ±¸ºÐÀÌ ¸ðÈ£ÇØÁý´Ï´Ù.

¶ÇÇÑ, ¸ÞŸ¹ö½º´Â ÀÎÅͳÝÀ» Å»Áß¾ÓÈ­ÇÏ°í »ç¿ëÀÚ¿¡°Ô µðÁöÅÐ ÀÚ»ê°ú »óÈ£ÀÛ¿ë¿¡ ´ëÇÑ ÅëÁ¦±ÇÀ» ºÎ¿©ÇÏ´Â À¥ 3.0ÀÇ Áß¿äÇÑ ±¸¼º ¿ä¼Ò·Î ¿©°ÜÁö°í ÀÖ½À´Ï´Ù. ±× °á°ú, ¸ÞŸ¹ö½º´Â ´Ù¾çÇÑ ±â¾÷¿¡¼­ Çõ½ÅÀûÀ̰í Çõ½ÅÀûÀÎ ±â¼úÀÇ ÃâÇöÀ» ÃËÁøÇÒ °ÍÀÔ´Ï´Ù. Á¶Á÷Àº ÀÌ¹Ì Á÷¿ø ±³À°¿¡ VRÀ» Ȱ¿ëÇϰí, Á¦Ç° ¼³°è ¹× Á¦Á¶¸¦ °­È­Çϱâ À§ÇØ ARÀ» Ȱ¿ëÇϰí, ¹°¸®Àû ½Çü¸¦ °ü¸®Çϰí ÃÖÀûÈ­Çϱâ À§ÇØ µðÁöÅÐ Æ®À©À» äÅÃÇϰí ÀÖ½À´Ï´Ù.

¶ÇÇÑ, ¸ÞŸ¹ö½º´Â ±¤°í, °¡»ó À̺¥Æ®, ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ »õ·Î¿î ±âȸ¸¦ °¡Á®´ÙÁÖ¸ç ¸ÞŸ, ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®, ±¸±Û°ú °°Àº ±â¼ú ¸®´õµé¿¡°Ô Áß¿äÇÑ ÅõÀÚ ºÐ¾ß°¡ µÇ°í ÀÖ½À´Ï´Ù.

¼¼°èÀÇ ¸ÞŸ¹ö½º(Metaverse) ½ÃÀå¿¡ ´ëÇØ Á¶»ç ºÐ¼®ÇßÀ¸¸ç, ½ÃÀå ±Ô¸ð ÃßÁ¤°ú ±âȸ ºÐ¼®, °æÀï ±¸µµ, ±â¾÷ ÇÁ·ÎÆÄÀÏ, ¸Þ°¡Æ®·»µå µîÀÇ Á¤º¸¸¦ ÀüÇØµå¸³´Ï´Ù.

¸ñÂ÷

Á¦1Àå ¼­¹®

Á¦2Àå Á¶»ç ¹æ¹ý

Á¦3Àå °æÁ¦Àû °í·Á»çÇ×, ±âŸ ÇÁ·ÎÁ§Æ® ƯÀ¯ÀÇ °í·Á»çÇ×

Á¦4Àå °Å½Ã°æÁ¦ ÁöÇ¥

Á¦5Àå ÁÖ¿ä ¿ä¾à

Á¦6Àå ¸ÞŸ¹ö½º ½ÃÀå : ¸Þ°¡Æ®·»µå

Á¦7Àå ¼­·Ð

Á¦8Àå ¸ÞŸ¹ö½º ½ÃÀå : ¹ë·ùüÀÎ ºÐ¼®

Á¦9Àå °æÀï ±¸µµ : ¸ÞŸ¹ö½º ½ÃÀå ÁÖ¿ä ±â¾÷

Á¦10Àå ½ÃÀå ÁýÁß ºÐ¼®

Á¦11Àå Æ¯Ç㠺м®

Á¦12Àå ½ÃÀå ¿µÇ⠺м® : ÃËÁø¿äÀÎ, ¾ïÁ¦¿äÀÎ, ±âȸ, °úÁ¦

Á¦13Àå ¼¼°èÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦14Àå ¸ÞŸ¹ö½º ½ÃÀå : ÀÎÇÁ¶óº°

Á¦15Àå ¸ÞŸ¹ö½º ½ÃÀå : Çϵå¿þ¾îº°

Á¦16Àå ¸ÞŸ¹ö½º ½ÃÀå : ¼ÒÇÁÆ®¿þ¾îº°

Á¦17Àå ¸ÞŸ¹ö½º ½ÃÀå : ¼­ºñ½ºº°

Á¦18Àå ¸ÞŸ¹ö½º ½ÃÀå : Ç÷§Æûº°

Á¦19Àå ¸ÞŸ¹ö½º ½ÃÀå : ±â¼úº°

Á¦20Àå ¸ÞŸ¹ö½º ½ÃÀå : ¿ëµµº°

Á¦21Àå ºÏ¹ÌÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦22Àå À¯·´ÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦23Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦24Àå ¶óÆ¾¾Æ¸Þ¸®Ä«ÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦25Àå Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ ¸ÞŸ¹ö½º ½ÃÀå

Á¦26Àå ±â¾÷ °³¿ä

Á¦27Àå PorterÀÇ Five Forces ºÐ¼®

Á¦28Àå ÁÖ¿ä ÀλçÀÌÆ®

Á¦29Àå ºÎ·Ï 1 : Ç¥ Çü½Ä µ¥ÀÌÅÍ

Á¦30Àå ºÎ·Ï 2 : ±â¾÷ ¹× ´Üü ¸®½ºÆ®

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Metaverse Market Overview

As per Roots Analysis, the global metaverse market size is estimated to grow from USD 124.87 billion in the current year to USD 6,279.92 billion by 2035, at a CAGR of 42.78% during the forecast period, till 2035.

Metaverse Market - IMG1

The opportunity for metaverse market has been distributed across the following segments:

Infrastructure

Hardware

Software

Services

Platform

Technology

Application

Geography

METAVERSE MARKET: GROWTH AND TRENDS

Metaverse is a space where virtual and physical components come together to create experiences that closely resemble real life. This area is expected to grow considerably due to advancements in artificial general intelligence, augmented reality, blockchain, and virtual reality applications. The metaverse is envisioned as an engaging, interconnected digital universe, allowing users to communicate and collaborate with microprocessors in real time, blurring the distinctions between the real and virtual realms.

Additionally, the metaverse is seen as a crucial component of Web 3.0, which aims to decentralize the internet and empower users with greater control over their digital assets and interactions. Consequently, the metaverse facilitates the emergence of innovative and transformative technologies by various companies. Organizations are already leveraging virtual reality for employee training, utilizing augmented reality to enhance product design and manufacturing, and employing digital twins to manage and optimize physical entities.

In addition, metaverse presents new opportunities for advertising, virtual events, and immersive entertainment, making it a key investment sector for technology leaders such as Meta, Microsoft, and Google.

METAVERSE MARKET: KEY SEGMENTS

Market Share by Infrastructure

Based on infrastructure, the global metaverse market is segmented into chips and processors, cloud and edge infrastructure, cybersecurity, and network capabilities. According to our estimates, currently, cloud and edge infrastructure segment captures the majority share of the market. This can be attributed to the swift growth of cloud infrastructure, which acts as a key factor driving the metaverse market, as cloud computing solutions offer scalable and cost-efficient methods for hosting and providing immersive experiences to users on a range of devices and platforms.

Market Share by Hardware

Based on hardware, the metaverse market is segmented into augmented reality (AR) / virtual reality (VR) devices, extended reality (XR) hardware, holographic displays and other hardware. According to our estimates, currently, Augmented reality (AR) / virtual reality (VR) device captures the majority of the market and this trend is unlikely to change in future.

Market Share by Software

Based on software, the metaverse market is segmented into asset creation tools, avatar development, programming engines and virtual platforms. According to our estimates, currently, virtual platforms capture the majority share of the market. However, due to the rising demand for personalized virtual experiences, the increasing popularity of online gaming, and the potential for improved customer engagement and interaction across several sectors, such as e-commerce, healthcare in the metaverse, and education, the avatar development segment is anticipated to grow at a higher CAGR during the forecast period.

Market Share by Services

Based on services, the metaverse market is segmented into asset marketplaces, financial services and user experiences. According to our estimates, currently, asset marketplaces capture the majority share of the market and this trend is unlikely to change in future.

Market Share by Platform

Based on platform, the metaverse market is segmented into desktop, headset and mobile. According to our estimates, currently, mobile segment captures the majority share of the market. This can be attributed to its accessibility, intuitive user interface, social connectivity, ability to use it on the move, and the lower entry barriers when compared to desktop or specialized VR/AR systems.

Market Share by Technology

Based on technology, the metaverse market is segmented into augmented reality (AR), blockchain, mixed reality (MR) and virtual reality (VR). According to our estimates, currently, augmented reality and virtual reality segment captures the majority share of the market. However, mixed reality segment is anticipated to grow at a relatively higher CAGR during the forecast period.

Market Share by Application

Based on application, the metaverse market is segmented into content creation and social media, events and conference, gaming, and online shopping. According to our estimates, currently, content creation and social media segment captures the majority share of the market.

Market Share by Geography

Based on geographical regions, the metaverse market is segmented into North America, Europe, Asia, Latin America, Middle East and North Africa, and the rest of the world. According to our estimates, currently, North America captures the majority share of the market. However, the market in Asia is anticipated to grow at a relatively higher CAGR during the forecast period.

Example Players in Metaverse Market

METAVERSE MARKET: RESEARCH COVERAGE

The report on the metaverse market features insights on various sections, including:

KEY QUESTIONS ANSWERED IN THIS REPORT

REASONS TO BUY THIS REPORT

ADDITIONAL BENEFITS

TABLE OF CONTENTS

1. PREFACE

2. RESEARCH METHODOLOGY

3. ECONOMIC AND OTHER PROJECT SPECIFIC CONSIDERATIONS

3.2. Market Assessment Framework

4. MACRO-ECONOMIC INDICATORS

4.2.2. Currency Coverage

5. EXECUTIVE SUMMARY

6. METAVERSE MARKET: MEGATRENDS

7. INTRODUCTION

8. METAVERSE MARKET: VALUE CHAIN ANALYSIS

9. COMPETITIVE LANDSCAPE: LEADING PLAYERS IN THE METAVERSE MARKET

10. MARKET CONCENTRATION ANALYSIS

11. PATENT ANLYSIS

12. MARKET IMPACT ANALYSIS: DRIVERS, RESTRAINTS, OPPORTUNITIES AND CHALLENGES

13. GLOBAL METAVERSE MARKET

14. METAVERSE MARKET, BY INFRASTRUCTURE

15. METAVERSE MARKET, BY HARDWARE

16. METAVERSE MARKET, BY SOFTWARE

17. METAVERSE MARKET, BY SERVICES

18. METAVERSE MARKET, BY PLATFORM

19. METAVERSE MARKET, BY TECHNOLOGY

20. METAVERSE MARKET, BY APPLICATION

21. NORTH AMERICA METAVERSE MARKET

22. EUROPE METAVERSE MARKET

23. ASIA-PACIFIC METAVERSE MARKET

24. LATIN AMERICA METAVERSE MARKET

25. MIDDLE EAST AND AFRICA METAVERSE MARKET

26. COMPANY PROFILES

27. PORTER'S FIVE FORCES ANALYSIS

28. EXECUTIVE INSIGHTS

29. APPENDIX 1: TABULATED DATA

30. APPENDIX 2: LIST OF COMPANIES AND ORGANIZATIONS

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â