세계의 로그라이크 게임 시장 : 시장 점유율과 순위, 전체 판매와 수요 예측(2024-2030년)
Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
상품코드:1488653
리서치사:QYResearch
발행일:2024년 06월
페이지 정보:영문
라이선스 & 가격 (부가세 별도)
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한글목차
세계의 로그라이크 게임 시장 규모는 2023년에 10억 5,306만 달러로 평가되었습니다.
이 시장은 2024-2030년의 예측 기간에 6.12%의 연평균 복합 성장률(CAGR)로 확대되어 2030년에는 15억 2,501만 달러에 이를 것으로 예측됩니다.
북미의 로그라이크 게임 시장 규모는 2023년에 2억 6,442만 달러로 평가되었습니다. 이 시장은 2024-2030년간의 예측 기간 중에 5.54%의 연평균 복합 성장률(CAGR)로 확대되어 2030년에는 3억 7,557만 달러에 이를 것으로 예측됩니다.
아시아태평양의 로그라이크 게임 시장 규모는 2023년에 4억 6,166만 달러로 평가되었습니다. 이 시장은 2024-2030년간의 예측 기간 중에 6.77%의 연평균 복합 성장률(CAGR)로 확대되어 2030년에는 6억 8,891만 달러에 이를 것으로 예측됩니다.
유럽의 로그라이크 게임 시장 규모는 2023년에 2억 2,599만 달러로 평가되었습니다. 이 시장은 2024-2030년간의 예측 기간 중에 5.05%의 연평균 복합 성장률(CAGR)로 확대되어 2030년에는 3억 687만 달러에 이를 것으로 예측됩니다.
로그라이크 게임 세계 주요 기업은 HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, Avalon Games 등입니다. 2023년에는 세계 5대 기업이 판매량 기준으로 약 40.58%의 점유율을 차지했습니다.
세계의 로그라이크 게임 시장에 대해 조사했으며, 시장 개요와 함께, 유형별/용도별/지역별 동향 및 시장 진출기업 개요 등의 정보를 제공합니다.
목차
제1장 시장 개요
로그라이크 게임 제품 서론
세계의 로그라이크 게임 시장 규모 예측(2019년-2030년)
로그라이크 게임 시장 동향과 촉진요인
전제와 제한
조사 목적
조사 대상년도
제2장 기업에 의한 경쟁 분석
제3장 유형별 세분화
유형별 서론
세계의 로그라이크 게임 판매액, 유형별
제4장 용도별 세분화
용도별 서론
세계의 로그라이크 게임 판매액, 유형별
제5장 지역별 세분화
세계의 로그라이크 게임 판매액, 지역별
북미
유럽
아시아태평양
남미
중동 및 아프리카
제6장 주요 국가/지역별 세분화
주요 국가/지역별 로그라이크 게임 판매액 성장 동향, 2019년 대 2023년 대 2030년
주요 국가/지역별 로그라이크 게임 판매액수, 2019년-2030년
미국
유럽
중국
일본
한국
동남아시아
인도
제7장 기업 개요
Spike Chunsoft
Qingci Games
Supergiant Games
HABBY
Motion Twin
Housemarque
Hopoo Games
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth
제8장 산업 체인 분석
제9장 조사 결과와 결론
제10장 부록
LSH
영문 목차
영문목차
The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030.
North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.
Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030.
Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030.
The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.
This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.
The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.
Market Segmentation
By Company
HABBY
Spike Chunsoft
Qingci Games
Supergiant Games
Motion Twin
Hopoo Games
Housemarque
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth
Segment by Type
2D Roguelike Game
3D Roguelike Game
Segment by Application
Mobile Game
Computer Game
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Europe
Germany
France
UK
Italy
Spain
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Roguelike Game Product Introduction
1.2 Global Roguelike Game Market Size Forecast (2019-2030)
1.3 Roguelike Game Market Trends & Drivers
1.3.1 Roguelike Game Industry Trends
1.3.2 Roguelike Game Market Drivers & Opportunity
1.3.3 Roguelike Game Market Challenges and Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Roguelike Game Players Revenue Ranking (2023)
2.2 Global Roguelike Game Revenue by Company (2021-2024)
2.3 Key Companies Roguelike Game Headquarters
2.4 Key Companies Time to Begin Mass Production of Roguelike Game
2.5 Roguelike Game Market Competitive Analysis
2.5.1 Roguelike Game Market Concentration Rate (2021-2024)
2.5.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023
2.5.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 2D Roguelike Game
3.1.2 3D Roguelike Game
3.2 Global Roguelike Game Sales Value by Type
3.2.1 Global Roguelike Game Sales Value by Type (2019 - 2030)
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030)
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Game
4.1.2 Computer Game
4.2 Global Roguelike Game Sales Value by Application
4.2.1 Global Roguelike Game Sales Value by Application (2019 - 2030)
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030)
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Roguelike Game Sales Value by Region
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024)
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030)
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Roguelike Game Sales Value, 2019-2030
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Roguelike Game Sales Value, 2019-2030
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030
5.4.2 Asia Pacific Roguelike Game Sales Value by Region (%), 2023 VS 2030
5.5 South America
5.5.1 South America Roguelike Game Sales Value, 2019-2030
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030
6.3 United States
6.3.1 United States Roguelike Game Sales Value, 2019-2030
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Roguelike Game Sales Value, 2019-2030
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Roguelike Game Sales Value, 2019-2030
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Roguelike Game Sales Value, 2019-2030
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Roguelike Game Sales Value, 2019-2030
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Spike Chunsoft
7.1.1 Spike Chunsoft Profile
7.1.2 Spike Chunsoft Main Business
7.1.3 Spike Chunsoft Roguelike Game Products, Services and Solutions
7.1.4 Spike Chunsoft Roguelike Game Revenue (US$ Million) & (2021-2024)
7.2 Qingci Games
7.2.1 Qingci Games Profile
7.2.2 Qingci Games Main Business
7.2.3 Qingci Games Roguelike Game Products, Services and Solutions
7.2.4 Qingci Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.3 Supergiant Games
7.3.1 Supergiant Games Profile
7.3.2 Supergiant Games Main Business
7.3.3 Supergiant Games Roguelike Game Products, Services and Solutions
7.3.4 Supergiant Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.4 HABBY
7.4.1 HABBY Profile
7.4.2 HABBY Main Business
7.4.3 HABBY Roguelike Game Products, Services and Solutions
7.4.4 HABBY Roguelike Game Revenue (US$ Million) & (2021-2024)
7.5 Motion Twin
7.5.1 Motion Twin Profile
7.5.2 Motion Twin Main Business
7.5.3 Motion Twin Roguelike Game Products, Services and Solutions
7.5.4 Motion Twin Roguelike Game Revenue (US$ Million) & (2021-2024)
7.6 Housemarque
7.6.1 Housemarque Profile
7.6.2 Housemarque Main Business
7.6.3 Housemarque Roguelike Game Products, Services and Solutions
7.6.4 Housemarque Roguelike Game Revenue (US$ Million) & (2021-2024)
7.7 Hopoo Games
7.7.1 Hopoo Games Profile
7.7.2 Hopoo Games Main Business
7.7.3 Hopoo Games Roguelike Game Products, Services and Solutions
7.7.4 Hopoo Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.8 Mega Crit Games
7.8.1 Mega Crit Games Profile
7.8.2 Mega Crit Games Main Business
7.8.3 Mega Crit Games Roguelike Game Products, Services and Solutions
7.8.4 Mega Crit Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.9 Avalon Games
7.9.1 Avalon Games Profile
7.9.2 Avalon Games Main Business
7.9.3 Avalon Games Roguelike Game Products, Services and Solutions
7.9.4 Avalon Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.10 Poncle
7.10.1 Poncle Profile
7.10.2 Poncle Main Business
7.10.3 Poncle Roguelike Game Products, Services and Solutions
7.10.4 Poncle Roguelike Game Revenue (US$ Million) & (2021-2024)
7.11 Devolver Digital
7.11.1 Devolver Digital Profile
7.11.2 Devolver Digital Main Business
7.11.3 Devolver Digital Roguelike Game Products, Services and Solutions
7.11.4 Devolver Digital Roguelike Game Revenue (US$ Million) & (2021-2024)
7.11.5 Devolver Digital Recent Developments
7.12 Nolla Games
7.12.1 Nolla Games Profile
7.12.2 Nolla Games Main Business
7.12.3 Nolla Games Roguelike Game Products, Services and Solutions
7.12.4 Nolla Games Roguelike Game Revenue (US$ Million) & (2021-2024)
7.13 Daniel Mullins Games
7.13.1 Daniel Mullins Games Profile
7.13.2 Daniel Mullins Games Main Business
7.13.3 Daniel Mullins Games Roguelike Game Products, Services and Solutions
7.13.4 Daniel Mullins Games Roguelike Game Revenue (US$ Million) & (2021-2024)