¸ÞŸ¹ö½º ½ÃÀå : °¢Á¾ »ê¾÷ÀÇ ±â¼ú, Ç÷§Æû, ¼Ö·ç¼Ç, ¿ëµµº°(2025-2030³â)
Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2025 - 2030
»óǰÄÚµå : 1759933
¸®¼­Ä¡»ç : Mind Commerce
¹ßÇàÀÏ : 2025³â 07¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 232 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,500 £Ü 4,846,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â 1ȸ¸¸ °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,500 £Ü 6,231,000
PDF (2 - 5 User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 5¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â 5ȸ °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 6,500 £Ü 9,001,000
PDF (Enterprise Site License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷ÀåÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 7,000 £Ü 9,693,000
PDF (Global Enterprise License) help
º¸°í¼­ PDF¸¦ ±â¾÷ ³» ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¸ÞŸ¹ö½º´Â ÈçÈ÷ ¼ÒºñÀÚ¸¦ À§ÇÑ °¡»óÇö½Ç °ø°£À¸·Î¸¸ ÀνĵDZ⠽±Áö¸¸, ±× ¿µÇâ·ÂÀº ÷´Ü ¼Ò¼È¹Ìµð¾î °æÇè°ú ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ®¸¦ ³Ñ¾î ±â¾÷°ú »ê¾÷ ºÐ¾ß¸¦ ±Ùº»ÀûÀ¸·Î º¯È­½Ãų ¼ö ÀÖ´Â ÀáÀç·ÂÀ» °¡Áö°í ÀÖ½À´Ï´Ù. ±× º¯Çõ·ÂÀº ¿µ¾÷ ¹× ¸¶ÄÉÆÃ¿¡¼­ º¹ÀâÇÑ ¾÷¹« ¿î¿µ¿¡ À̸£±â±îÁö ºñÁî´Ï½ºÀÇ ÇÙ½É ±â´ÉÀ» ÀçÁ¤ÀÇÇÏ°í °ÅÀÇ ¸ðµç »ê¾÷ ºÐ¾ß¿¡ ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

ÀÌ º¸°í¼­´Â ÀÎÇÁ¶ó, Àåºñ, ¼ÒÇÁÆ®¿þ¾î, Áö¿ø ¼­ºñ½º¸¦ Æ÷ÇÔÇÑ ¸ÞŸ¹ö½º °ü·Ã º¥´õ ¹× ¼­ºñ½º ÇÁ·Î¹ÙÀÌ´õ¸¦ À§ÇÑ ½ÃÀå ±âȸ¸¦ Æò°¡Çϰí, 2025-2030³â ¸ÞŸ¹ö½º ½ÃÀå ¹× °ü·Ã ºÎ¹®¿¡ ´ëÇØ Á¤¼ºÀû ¹× Á¤·®Àû ºÐ¼®À» Á¦°øÇÕ´Ï´Ù.

ÁÖ¿ä Á¶»ç °á°ú :

¸ñÂ÷

Á¦1Àå °³¿ä

Á¦2Àå ¼­·Ð

Á¦3Àå ¸ÞŸ¹ö½º ±â¼ú ¹× ¿ëµµ ºÐ¼®

Á¦4Àå ¸ÞŸ¹ö½º ±â¾÷ ºÐ¼®

Á¦5Àå ¸ÞŸ¹ö½º ½ÃÀå ºÐ¼®¡¤¿¹Ãø

Á¦6Àå °á·Ð¡¤Á¦¾È

¼öÄ¡ :

Ç¥ :

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Overview:

This report assesses the market opportunity for Metaverse vendors and ancillary services providers including infrastructure, devices, software, and supporting services. The report includes qualitative and quantitative analysis of the Metaverse market and related segments from 2025 to 2030.

Select Report Findings:

The metaverse, often perceived solely as a consumer virtual reality playground, is poised to revolutionize enterprise and industrial sectors, extending its influence far beyond enhanced social media experiences and immersive entertainment. Its transformative power will redefine core functional elements within businesses, from sales and marketing to intricate business operations, impacting virtually every industry vertical.

Transforming Enterprise and Industrial Segments:

Industry-Specific Applications and Broader Impact:

The metaverse is not merely an extension of consumer entertainment; it is a powerful technological paradigm poised to redefine the landscape of enterprise and industrial operations.

Its ability to create immersive experiences, facilitate remote collaboration, enhance training, and provide new avenues for sales and marketing will drive significant innovation and efficiency across virtually every industry, ultimately shaping the future of how businesses operate and interact in the digital age.

Table of Contents

1.0. Executive Summary

2.0. Introduction

3.0. Metaverse Technology and Application Analysis

4.0. Metaverse Company Analysis

5.0. Metaverse Market Analysis and Forecasts 2025 - 2030

6.0. Conclusions and Recommendations

Figures:

Tables:

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â