Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2025 - 2030
상품코드:1759933
리서치사:Mind Commerce
발행일:2025년 07월
페이지 정보:영문 232 Pages
라이선스 & 가격 (부가세 별도)
한글목차
메타버스는 흔히 소비자를 위한 가상현실 공간으로만 인식되기 쉽지만, 그 영향력은 첨단 소셜미디어 경험과 몰입형 엔터테인먼트를 넘어 기업과 산업 분야를 근본적으로 변화시킬 수 있는 잠재력을 가지고 있습니다. 그 변혁력은 영업 및 마케팅에서 복잡한 업무 운영에 이르기까지 비즈니스의 핵심 기능을 재정의하고 거의 모든 산업 분야에 영향을 미칠 것으로 예측됩니다.
이 보고서는 인프라, 장비, 소프트웨어, 지원 서비스를 포함한 메타버스 관련 벤더 및 서비스 프로바이더를 위한 시장 기회를 평가하고, 2025-2030년 메타버스 시장 및 관련 부문에 대해 정성적 및 정량적 분석을 제공합니다.
주요 조사 결과 :
메타버스 디지털 자산 마켓플레이스는 3,250억 달러의 시장 기회가 될 전망입니다.
메타버스 솔루션을 지원하는 블록체인 솔루션은 1,800억 달러에 달할 것으로 예측됩니다.
메타버스 솔루션에서 가상현실(VR)은 3,500억 달러 규모의 시장 기회를 가져옵니다.
메타버스내 사용자 생성 컨텐츠(UGC) 및 소셜미디어는 1,000억 달러에 달할 것으로 전망되고 있습니다.
메타버스 커머스의 각종 형태를 지원하는 금융 서비스는 600억 달러 이상에 달할 전망입니다.
목차
제1장 개요
제2장 서론
메타버스의 정의
개념 프레임워크 : 제품/서비스/장소/순간
기술의 기둥/레이어
주요 특징
메타버스 빌딩 블록
메타버스 유형
증강현실(AR)
가상현실(VR)
라이프로그
미러 월드
메타버스 개발 타임라인
비즈니스의 메타버스 논리
Web 3과 메타버스
시장 역학 분석
촉진요인
시장이 해결해야 할 과제
시장 기회
팬데믹 : 메타버스 시장을 촉진하는 요인
밸류체인 분석
산업 개발
거래, 인수, 투자, 제휴 분석
기술 협업 분석
제3장 메타버스 기술 및 용도 분석
메타버스 기술 분석
블록체인
AR·VR
MR(혼합현실)
뇌 컴퓨터 인터페이스
실현 기술 분석
NFT
AI
인터넷과 5G 네트워크
3D 모델링
엣지 컴퓨팅
디지털 트윈 기술과 솔루션
암호화폐
메타버스 하드웨어/디바이스 분석
디스플레이 및 기타 사용자 인터페이스
확장현실 하드웨어
AR/VR 헤드셋
메타버스 소프트웨어 : 어셋 작성 툴 vs 프로그래밍 엔진
메타버스 플랫폼 분석
데스크톱 플랫폼
모바일 플랫폼
콘솔 플랫폼
헤드셋/웨어러블 플랫폼
메타버스 판매 채널 : 직접 판매와 유통
메타버스 용도 분석
금융기관
소매·패션
미디어와 엔터테인먼트
부동산
교육
항공우주
자동차
헬스케어
제조
군
메타버스 에코시스템
제4장 메타버스 기업 분석
Meta Platforms Inc.
Apple Inc.
Google
Tencent Holdings
ByteDance Ltd.
NetEase Inc.
Nvidia Corporation
Unity Technologies Inc.
Lilith Games
Nextech AR Solution Corp.
Active Theory
Decentraland
Microsoft Corporation
Globant
Alibaba Cloud
Magic Leap Inc.
Queppelin
HoYoverse(miHoYo)
ZQGame
Sony Corporation
GoMeta
Niantic
Valve
Baidu
Somnium Space
Binance
Walmart
Nike Inc
Gap Inc
Verizon
Hulu LLC
Netflix
Adidas
Atari Inc.
HyperVerse
Nakamoto Games
The Sandbox
Roblox Corporation
Epic Games Inc.
Bloktopia
Cryptovoxels
Metahero
Star Atlas
Bolly Heroes
OneRare
LOKA
Cope Studio
Zippy
NextMeet
ZQGame
Larva Labs(Yuga Labs)
Sky Mavis
Sorare
Rarible
LeewayHertz
제5장 메타버스 시장 분석·예측
세계의 메타버스 매출
세계의 메타버스 시장 : 유형별
세계의 메타버스 시장 : 플랫폼 유형별
세계의 메타버스 시장 : 기술별
세계의 메타버스 시장 : 솔루션 유형별
세계의 메타버스 시장 : 용도별
세계의 메타버스 시장 : 산업별
세계의 메타버스 시장 : 판매채널별
세계의 메타버스 NFT 시장
메타버스 시장 : 지역별
메타버스 시장 : 아시아태평양
메타버스 시장 : 라틴아메리카
메타버스 시장 : 중동 및 아프리카
세계의 메타버스 사용자 수
세계의 메타버스 사용자 수 : 플랫폼별
세계의 메타버스 사용자 수 : 용도별
세계의 메타버스 사용자 수 : 산업별
세계 메타버스 NFT 사용자
세계의 메타버스 사용자 수 : 지역별
제6장 결론·제안
광고주와 미디어 기업
AI 프로바이더
자동차 회사
브로드밴드 인프라 프로바이더
통신 서비스 프로바이더
컴퓨팅 기업
데이터 분석 프로바이더
몰입형 기술(AR, VR, MR) 프로바이더
네트워크 장비 프로바이더
네트워크 보안 프로바이더
반도체 기업
IoT 공급업체와 서비스 프로바이더
소프트웨어 프로바이더
스마트 시티 시스템 통합사업자
자동화 시스템 프로바이더
소셜미디어 기업
워크플레이스 솔루션 프로바이더
기업·정부
수치 :
표 :
KSA
영문 목차
영문목차
Overview:
This report assesses the market opportunity for Metaverse vendors and ancillary services providers including infrastructure, devices, software, and supporting services. The report includes qualitative and quantitative analysis of the Metaverse market and related segments from 2025 to 2030.
Select Report Findings:
Metaverse digital asset marketplaces will be a $325 billion opportunity by 2030
Blockchain solutions in support of Metaverse solutions will reach $180 billion by 2030
Virtual reality in Metaverse solutions will represent a $350 billion opportunity by 2030
User-generated content and social media within the Metaverse will reach $100 billion by 2030
Financial services in support of various forms of Metaverse commerce will reach over $60 billion by 2030
The metaverse, often perceived solely as a consumer virtual reality playground, is poised to revolutionize enterprise and industrial sectors, extending its influence far beyond enhanced social media experiences and immersive entertainment. Its transformative power will redefine core functional elements within businesses, from sales and marketing to intricate business operations, impacting virtually every industry vertical.
Transforming Enterprise and Industrial Segments:
Sales and Marketing: The metaverse offers unprecedented opportunities to create deeply immersive and interactive experiences for customers. Imagine virtual showrooms where potential buyers can explore products in 3D, customize them in real-time, and even "test drive" them in simulated environments. This level of engagement can significantly enhance the sales funnel, reduce the need for physical prototypes, and provide richer customer insights. For marketing, campaigns can evolve from passive advertisements to interactive narratives, allowing consumers to participate in brand experiences rather than just observe them.
Business Operations: The impact on business operations will be profound. For instance, in manufacturing, engineers and designers can collaborate on virtual prototypes, identifying flaws and optimizing designs before any physical production begins, thereby saving significant time and resources. Training can be revolutionized, with employees undergoing simulated scenarios that mirror real-world challenges, leading to more effective skill development and reduced risk. Remote collaboration will become more intuitive and immersive, fostering a sense of presence even when team members are geographically dispersed.
Supply Chain Management: Visualize a virtual twin of an entire supply chain, allowing for real-time monitoring, predictive analytics, and scenario planning. Disruptions can be identified and mitigated faster, and logistics can be optimized with greater precision through immersive data visualization.
Industry-Specific Applications and Broader Impact:
Enhanced Social Media Experience: While often associated with consumer use, businesses can leverage metaverse-powered social platforms for more engaging brand communities, virtual events, and direct customer interaction in a more personalized and interactive setting.
Improved Business Communication: Traditional video conferencing can evolve into collaborative virtual workspaces where participants interact with 3D models, whiteboards, and other digital assets as if they were in the same physical room, fostering better understanding and more efficient decision-making.
Optimized Overall Productivity: By enabling more intuitive data visualization, immersive training, and streamlined remote collaboration, the metaverse will contribute to significant productivity gains across various business functions.
Revolutionizing Online Education: Beyond traditional e-learning platforms, the metaverse can create virtual classrooms, laboratories, and field trips that offer unparalleled levels of immersion and interactivity. Students can perform virtual experiments, explore historical sites in 3D, or even participate in simulated surgical procedures, making learning more engaging and effective.
Creating Futuristic Blockchain Applications: The inherent transparency, security, and decentralization of blockchain technology make it a natural fit for the metaverse. From digital asset ownership (NFTs) to secure transactions within virtual economies and verifiable identities, blockchain will underpin many of the metaverse's advanced functionalities, enabling new business models and opportunities.
The Future of the Internet: Ultimately, the metaverse is envisioned as the next iteration of the internet - a persistent, interconnected, and immersive digital realm where individuals and businesses can interact, transact, and create in ways previously unimaginable. This evolution will not replace the current internet but rather augment and enhance it, offering a more experiential and embodied online presence for all.
The metaverse is not merely an extension of consumer entertainment; it is a powerful technological paradigm poised to redefine the landscape of enterprise and industrial operations.
Its ability to create immersive experiences, facilitate remote collaboration, enhance training, and provide new avenues for sales and marketing will drive significant innovation and efficiency across virtually every industry, ultimately shaping the future of how businesses operate and interact in the digital age.
2.2.4. Building Block Four: User Experience and Use Cases
2.2.5. Building Block Five: Tools and Standards
2.3. Metaverse Types
2.3.1. Augmented Reality
2.3.2. Virtual Reality
2.3.3. Lifelogging
2.3.4. Mirrored Worlds
2.4. Metaverse Development Timeline
2.4.1. Today: Virtual Reality as a Digital Escape
2.4.2. Near Term: AR to Enhance Human Experience
2.4.3. Longer Term: BCI as Final Platform
2.5. Metaverse Rational for Business
2.6. Web 3 and the Metaverse
2.7. Market Dynamic Analysis
2.7.1. Growth Driver Analysis
2.7.2. Market Challenge Analysis
2.7.3. Market Opportunity Analysis
2.8. Pandemic a Market Driver for the Metaverse
2.9. Value Chain Analysis
2.9.1. Hardware and Equipment Providers
2.9.2. Infrastructure Solution Providers
2.9.3. Software Solution Providers
2.9.4. Platform Providers
2.9.5. Content Providers
2.9.6. AI Companies
2.9.7. Enabling Technology Providers
2.10. Industry Development
2.10.1. Deal, Acquisition, Investment, and Alliance Analysis
2.10.2. Technology Collaboration Analysis
3.0. Metaverse Technology and Application Analysis
3.1. Metaverse Technology Analysis
3.1.1. Blockchain
3.1.2. Virtual and Augmented Reality
3.1.3. Mixed Reality
3.1.4. Brain-Computer Interfaces
3.2. Enabling Technology Analysis
3.2.1. NFTs
3.2.2. Artificial Intelligence
3.2.3. Internet and 5G Network
3.2.4 3D Modelling
3.2.5. Edge Computing
3.2.6. Digital Twin Technology and Solutions
3.2.7. Cryptocurrency
3.3. Metaverse Hardware/Device Analysis
3.3.1. Displays and other User Interfaces
3.3.2. Extended Reality Hardware
3.3.2.1. Haptic Sensors and Devices
3.3.2.2. Omni Treadmills
3.3.2.3. Smart Glasses
3.3.3. AR/VR Headsets
3.4. Metaverse Software: Asset Creation Tool vs. Programming Engines
3.5. Metaverse Platform Analysis
3.5.1. Desktop Platform
3.5.2. Mobile Platform
3.5.3. Console Platform
3.5.4. Headsets/Wearables Platform
3.6. Metaverse Sales Channels: Direct vs. Distribution
3.7. Metaverse Application Analysis
3.7.1. Financial Institutes
3.7.2. Retail and Fashion
3.7.3. Media and Entertainment
3.7.4. Real Estate
3.7.5. Education
3.7.6. Aerospace
3.7.7. Automotive
3.7.8. Healthcare
3.7.9. Manufacturing
3.7.10. Military
3.8. Metaverse Ecosystem
4.0. Metaverse Company Analysis
4.1. Meta Platforms Inc.
4.2. Apple Inc.
4.3. Google
4.4. Tencent Holdings
4.5. ByteDance Ltd.
4.6. NetEase Inc.
4.7. Nvidia Corporation
4.8. Unity Technologies Inc.
4.9. Lilith Games
4.10. Nextech AR Solution Corp.
4.11. Active Theory
4.12. Decentraland
4.13. Microsoft Corporation
4.14. Globant
4.15. Alibaba Cloud
4.16. Magic Leap Inc.
4.17. Queppelin
4.18. HoYoverse (miHoYo)
4.19. ZQGame
4.20. Sony Corporation
4.21. GoMeta
4.22. Niantic
4.23. Valve
4.24. Baidu
4.25. Somnium Space
4.26. Binance
4.27. Walmart
4.28. Nike Inc
4.29. Gap Inc
4.30. Verizon
4.31. Hulu LLC
4.32. Netflix
4.33. Adidas
4.34. Atari Inc.
4.35. HyperVerse
4.36. Nakamoto Games
4.37. The Sandbox
4.38. Roblox Corporation
4.39. Epic Games Inc.
4.40. Bloktopia
4.41. Cryptovoxels
4.42. Metahero
4.43. Star Atlas
4.44. Bolly Heroes
4.45. OneRare
4.46. LOKA
4.47. Cope Studio
4.48. Zippy
4.49. NextMeet
4.50. ZQGame
4.51. Larva Labs (Yuga Labs)
4.52. Sky Mavis
4.53. Sorare
4.54. Rarible
4.55. LeewayHertz
5.0. Metaverse Market Analysis and Forecasts 2025 - 2030
5.1. Global Metaverse Revenue
5.1.1. Global Metaverse Market by Type
5.1.1.1. Global Metaverse Market by Hardware Type
5.1.1.1.1. Global Metaverse Market by XR Hardware Type
5.1.1.2. Global Metaverse Market by Software Type
5.1.1.3. Global Metaverse Market by Service Type
5.1.1.3.1. Global Metaverse Market by Professional Service Type
5.1.2. Global Metaverse Market by Platform Type
5.1.3. Global Metaverse Market by Technology Type
5.1.4. Global Metaverse Market by Solution Type
5.1.5. Global Metaverse Market by Application Type
5.1.6. Global Metaverse Market by Industry Vertical
5.1.7. Global Metaverse Market by Sales Channel
5.1.8. Global Metaverse NFT Market
5.1.9. Metaverse Market by Region
5.1.9.1. North America Metaverse Market: Hardware, Software, Service, Platform, Technology, Solution, Application, Industry Vertical, Sales Channel, NFT, and Country
5.1.9.2. Europe Metaverse Market: Hardware, Software, Service, Platform, Technology, Solution, Application, Industry Vertical, Sales Channel, NFT, and Country
5.1.10. APAC Metaverse Market: Hardware, Software, Service, Platform, Technology, Solution, Application, Industry Vertical, Sales Channel, NFT, and Country
5.1.11. Latin America Metaverse Market: Hardware, Software, Service, Platform, Technology, Solution, Application, Industry Vertical, Sales Channel, NFT, and Country
5.1.12. MEA Metaverse Market: Hardware, Software, Service, Platform, Technology, Solution, Application, Industry Vertical, Sales Channel, NFT, and Country
5.2. Global Metaverse Users
5.2.1. Global Metaverse User by Platform
5.2.2. Global Metaverse User by Application
5.2.3. Global Metaverse User by Industry Vertical
5.2.4. Global Metaverse NFT User
5.2.5. Global Metaverse User by Region
5.2.5.1. North America Metaverse User: Platform, Application, Industry Vertical, NFT, and Country
5.2.5.2. Europe Metaverse User: Platform, Application, Industry Vertical, NFT, and Country
5.2.5.3. APAC Metaverse User: Platform, Application, Industry Vertical, NFT, and Country
5.2.5.4. Latin America Metaverse User: Platform, Application, Industry Vertical, NFT, and Country
5.2.5.5. MEA Metaverse User: Platform, Application, Industry Vertical, NFT, and Country
6.0. Conclusions and Recommendations
6.1. Advertisers and Media Companies
6.2. Artificial Intelligence Providers
6.3. Automotive Companies
6.4. Broadband Infrastructure Providers
6.5. Communication Service Providers
6.6. Computing Companies
6.7. Data Analytics Providers
6.8. Immersive Technology (AR, VR, and MR) Providers
6.9. Networking Equipment Providers
6.10. Networking Security Providers
6.11. Semiconductor Companies
6.12. IoT Suppliers and Service Providers
6.13. Software Providers
6.14. Smart City System Integrators
6.15. Automation System Providers
6.16. Social Media Companies
6.17. Workplace Solution Providers
6.18. Enterprise and Government
Figures:
Figure 1: Metaverse Process Framework
Figure 2: Holographic Construction Visual
Figure 3: Holographic Simulation Visual
Figure 4: Virtuality-Reality Integration Visual
Figure 5: Virtual-Reality Linkage Visual
Figure 6: Metaverse Features
Figure 7: Metaverse Building Blocks
Figure 8: Metaverse Market Map and Players
Figure 9: Augmented Reality in Marketing
Figure 10: VR in Vehicle Development
Figure 11: Visual Lifelogging
Figure 12: Mirror World Sharing Mashup
Figure 13: Metaverse Development Timeline
Figure 14: Blockchain Value Chain
Figure 15: Brain Computer Interface Diagram
Figure 16: Digital Twinning Model
Figure 17: VR Sensory Displays
Figure 18: NFT Museum with Digital Art Display
Figure 19: Extended Reality (XR) Framework
Figure 20: Touch Haptic Device
Figure 21: Haptic Sensors
Figure 22: Omnidirectional Treadmill for VR Gaming
Figure 23: Lightweight AR Smart Glass
Figure 24: Head Mounted Displays (HMDs)
Figure 25: Metaverse Desktop Platform
Figure 26: Metaverse Mobile Platform
Figure 27: Metaverse Console Platform
Figure 28: Metaverse Headset/Wearable Platform
Figure 29: Metaverse Application Framework
Figure 30: Metaverse Ecosystem Diagram
Figure 31: Paiduidao Metaverse App
Figure 32: Queppelin Metaverse Element
Figure 33: GoMeta AR Platform
Figure 34: XiRanf Metaverse Navigation for Individual
Figure 35: Walmart VR Shopping
Figure 36: NextMeet Metaverse Meeting Platform
Figure 37: Global Metaverse Market 2025 - 2030
Figure 38: Global Metaverse Market by Type 2025 - 2030
Figure 39: Global Metaverse Market by Hardware Type 2025 - 2030
Figure 40: Global Metaverse Market by XR Hardware Type 2025 - 2030
Figure 41: Global Metaverse Market by Software Type 2025 - 2030
Figure 42: Global Metaverse Market by Service Type 2025 - 2030
Figure 43: Global Metaverse Market by Professional Service Type 2025 - 2030
Figure 44: Global Metaverse Market by Platform Type 2025 - 2030
Figure 45: Global Metaverse Market by Technology Type 2025 - 2030
Figure 46: Global Metaverse Market by Solution Type 2025 - 2030
Figure 47: Global Metaverse Market by Application Type 2025 - 2030
Figure 48: Global Metaverse Market by Industry Vertical 2025 - 2030
Figure 49: Global Metaverse Market by Sales Channel 2025 - 2030
Figure 50: Global Metaverse NFT Market 2025 - 2030
Figure 51: Metaverse Market by Regions 2025 - 2030
Figure 52: North America Metaverse Market by Type 2025 - 2030
Figure 53: North America Metaverse Market by Hardware Type 2025 - 2030
Figure 54: North America Metaverse Market by XR Hardware Type 2025 - 2030
Figure 55: North America Metaverse Market by Software Type 2025 - 2030
Figure 56: North America Metaverse Market by Service Type 2025 - 2030
Figure 57: North America Metaverse Market by Professional Service Type 2025 - 2030
Figure 58: North America Metaverse Market by Platform Type 2025 - 2030
Figure 59: North America Metaverse Market by Technology Type 2025 - 2030
Figure 60: North America Metaverse Market by Solution Type 2025 - 2030
Figure 61: North America Metaverse Market by Application Type 2025 - 2030
Figure 62: North America Metaverse Market by Industry Vertical 2025 - 2030
Figure 63: North America Metaverse Market by Sales Channel 2025 - 2030
Figure 64: North America Metaverse NFT Market 2025 - 2030
Figure 65: North America Metaverse Market by Country 2025 - 2030
Figure 66: Europe Metaverse Market by Type 2025 - 2030
Figure 67: Europe Metaverse Market by Hardware Type 2025 - 2030
Figure 68: Europe Metaverse Market by XR Hardware Type 2025 - 2030
Figure 69: Europe Metaverse Market by Software Type 2025 - 2030
Figure 70: Europe Metaverse Market by Service Type 2025 - 2030
Figure 71: Europe Metaverse Market by Professional Service Type 2025 - 2030
Figure 72: Europe Metaverse Market by Platform Type 2025 - 2030
Figure 73: Europe Metaverse Market by Technology Type 2025 - 2030
Figure 74: Europe Metaverse Market by Solution Type 2025 - 2030
Figure 75: Europe Metaverse Market by Application Type 2025 - 2030
Figure 76: Europe Metaverse Market by Industry Vertical 2025 - 2030
Figure 77: Europe Metaverse Market by Sales Channel 2025 - 2030
Figure 78: Europe Metaverse NFT Market 2025 - 2030
Figure 79: Europe Metaverse Market by Country 2025 - 2030
Figure 80: APAC Metaverse Market by Type 2025 - 2030
Figure 81: APAC Metaverse Market by Hardware Type 2025 - 2030
Figure 82: APAC Metaverse Market by XR Hardware Type 2025 - 2030
Figure 83: APAC Metaverse Market by Software Type 2025 - 2030
Figure 84: APAC Metaverse Market by Service Type 2025 - 2030
Figure 85: APAC Metaverse Market by Professional Service Type 2025 - 2030
Figure 86: APAC Metaverse Market by Platform Type 2025 - 2030
Figure 87: APAC Metaverse Market by Technology Type 2025 - 2030
Figure 88: APAC Metaverse Market by Solution Type 2025 - 2030
Figure 89: APAC Metaverse Market by Application Type 2025 - 2030
Figure 90: APAC Metaverse Market by Industry Vertical 2025 - 2030