¸ÞŸ¹ö½º ½ÃÀå(2023-2028³â) : ±â¼ú, Ç÷§Æû, ¼Ö·ç¼Ç, ¿ëµµ, »ê¾÷º°
Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2023 - 2028
»óǰÄÚµå : 1339017
¸®¼­Ä¡»ç : Mind Commerce
¹ßÇàÀÏ : 2023³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 192 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 2,500 £Ü 3,469,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â 1ȸ¸¸ °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 3,000 £Ü 4,163,000
PDF (2 - 5 User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 5¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â 5ȸ °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,500 £Ü 6,245,000
PDF (Enterprise Site License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷ÀåÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 5,000 £Ü 6,939,000
PDF (Global Enterprise License) help
º¸°í¼­ PDF¸¦ ±â¾÷ ³» ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¸ÞŸ¹ö½º µðÁöÅÐ ÀÚ»ê ¸¶ÄÏÇ÷¹À̽º´Â 2028³â¿¡´Â 2,986¾ï ´Þ·¯ÀÇ »ç¾÷ ±âȸ¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ¶ÇÇÑ ¸ÞŸ¹ö½º ¼Ö·ç¼ÇÀ» Áö¿øÇÏ´Â ºí·ÏüÀÎ ¼Ö·ç¼ÇÀÇ ½ÃÀå ±Ô¸ð´Â 2028³â¿¡´Â 1,619¾ï ´Þ·¯ ±Ô¸ð¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

¸ÞŸ¹ö½º ¼Ö·ç¼Ç¿¡¼­ °¡»óÇö½ÇÀº 2028³â¿¡´Â 3,153¾ï ´Þ·¯ÀÇ »ç¾÷ ±âȸ°¡ µÉ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ¶ÇÇÑ »ç¿ëÀÚ »ý¼º ÄÁÅÙÃ÷¿Í ¼Ò¼È¹Ìµð¾î´Â 957¾ï ´Þ·¯, ´Ù¾çÇÑ ÇüÅÂÀÇ ¸ÞŸ¹ö½º Ä¿¸Ó½º¸¦ Áö¿øÇÏ´Â ±ÝÀ¶ ¼­ºñ½º´Â 580¾ï ´Þ·¯¿¡ °¡±î¿î ±Ô¸ð¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

¸ÞŸ¹ö½º´Â ¹°¸®Àû ¼¼°è¿Í °¡»ó ¼¼°èÀÇ »óÈ£ ±³·ùÀÇ »ó¡À̸ç, µðÁöÅÐ ¼ÒºñÀÚ¿Í ±â¾÷ÀÌ Ä¿¹Â´ÏÄÉÀ̼Ç, ¿ëµµ, ÄÁÅÙÃ÷, Ä¿¸Ó½º¿¡ °ü¿©ÇÏ´Â ¿ÏÀüÈ÷ »õ·Î¿î ¿µ¿ªÀ» âÁ¶ÇÕ´Ï´Ù. µû¶ó¼­ ¸¹Àº ±â¾÷ÀÌ ÀÌ¹Ì ¸ÞŸ¹ö½º¿¡ ¼ö½Ê¾ï ´Þ·¯¸¦ ÅõÀÚÇϰí ÀÖ½À´Ï´Ù. ÀϹÝÀûÀ¸·Î´Â »çȸ¸¦ dzºÎÇÏ°Ô Çϰí, µðÁöÅÐ °æÁ¦¿¡ ´ÙÀ½ ºÕÀ» ÃÊ·¡ÇÏ´Â ¼ö´ÜÀ¸·Î¼­ »çÀ̹ö¿Í ÇÇÁöÄÃÀÇ ±³·ù°¡ Áö¹èÀûÀÎ µ¿ÇâÀÌ µÇ°í ÀÖ½À´Ï´Ù.

¼ÒºñÀÚ¿ë °¡»óÇö½Ç ¼Ö·ç¼Ç ÀÌ»óÀ¸·Î ¸ÞŸ¹ö½º´Â ¿µ¾÷, ¸¶ÄÉÆÃ, »ç¾÷ ¿î¿µÀ» Æ÷ÇÔÇÑ ±â¾÷ ¹× »ê¾÷ ºÎ¹®³» ¸¹Àº ±â´É ¿ä¼Ò¸¦ º¯ÇõÇÒ °ÍÀ¸·Î »ý°¢µË´Ï´Ù.

¼Ò¼È¹Ìµð¾î °æÇèÀÇ Çâ»ó, ºñÁî´Ï½º Ä¿¹Â´ÏÄÉÀ̼ÇÀÇ °³¼±°ú ÀüüÀûÀÎ »ý»ê¼ºÀÇ ÃÖÀûÈ­, ÆÇ¸Å¿Í ¸¶ÄÉÆÃÀ» ÅëÇÑ ¸ôÀÔ Ã¼ÇèÀÇ Ã¢Ãâ, ¿Â¶óÀÎ ±³À°ÀÇ Çõ¸í, ¹Ì·¡Àû ºí·ÏüÀÎ ¿ëµµÀÇ Ã¢Ãâ, ±×¸®°í ÃÖÁ¾ÀûÀ¸·Î´Â ÀÎÅͳÝÀÇ ¹Ì·¡°¡ µÇ´Â °ÍÀ» Æ÷ÇÔÇØ »ç½Ç»ó ¸ðµç ¾÷°è ¾÷Á¾¿¡ ´Ù¾çÇÑ ÇüÅ·Π¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î »ý°¢µÇ°í ÀÖ½À´Ï´Ù.

¼¼°èÀÇ ¸ÞŸ¹ö½º ½ÃÀåÀ» Á¶»çÇßÀ¸¸ç, ¸ÞŸ¹ö½ºÀÇ Á¤ÀÇ¿Í °³¿ä, ½ÃÀå ¿µÇâ¿äÀÎ ¹× ½ÃÀå ±âȸ ºÐ¼®, ±â¼ú¡¤¿ëµµ ºÐ¼®, ÁÖ¿ä ±â¾÷ÀÇ ºÐ¼®, ¸ÅÃâ ¹× »ç¿ëÀÚ ¼öÀÇ ÃßÀÌ¡¤¿¹Ãø, °¢Á¾ ±¸ºÐ¡¤Áö¿ªº° »ó¼¼ ºÐ¼® µîÀ» Á¤¸®ÇÏ¿© ÀüÇØµå¸³´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ¼­·Ð

Á¦3Àå ¸ÞŸ¹ö½º ±â¼ú¡¤¿ëµµ ºÐ¼®

Á¦4Àå ¸ÞŸ¹ö½º ±â¾÷ ºÐ¼®

Á¦5Àå ¸ÞŸ¹ö½º ½ÃÀå ºÐ¼®¡¤¿¹Ãø

Á¦6Àå °á·Ð¡¤Á¦¾È

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Overview:

This report assesses the market opportunity for Metaverse vendors and ancillary services providers including infrastructure, devices, software, and supporting services. The report includes qualitative and quantitative analysis of the Metaverse market and related segments from 2023 to 2028.

Select Report Findings:

The Metaverse will represent an interchange between the physical and virtual worlds to create an entire new universe in which digital consumers and businesses will engage in communications, applications, content, and commerce.

Accordingly, many companies have already committed billions of dollars to the Metaverse. Even governmental organizations are getting involved as evidenced by some countries thinking about opening ambassador relations within the Metaverse. In general, the dominant trend is for cyber-to-physical interchange as a means of enriching society and providing the next boom to the digital economy.

More than a consumer virtual reality solution, Metaverse will transform a substantial number of functional elements within enterprise and industrial segments including sales, marketing, and business operations.

It will affect virtually every industry vertical in many ways including enhancing social media experience, improvising business communication and optimizing overall productivity, creating immersive experience across sales and marketing, revolutionizing online education, creating futuristic blockchain applications, and ultimately becoming the future of the Internet.

Metaverse solutions will leverage many technologies such as digital twins, which among other things, will be used for monitoring, simulation, and remote control of physical assets with virtual objects. The notion of "Smart Objects" will come to the fore as the following becomes increasingly more commonplace:

Mixed Reality (MR) will provide opportunities for teleoperation and tele-robotics using the advanced user interfaces enabled through a truly immersive experience. This means that both V2R and R2V will become a commonplace experience as MR matures and as VR becomes more commonplace.

This will start in business and industrial sectors but will also lead to more consumer applications and services, especially as cloud robotics (a new paradigm where robots and automation systems share data and code and perform computation via networks) becomes more commonplace. The combination of robotics, teleoperation, and cloud technologies is poised to transform Industrial Processes. MR and VR will be a big part of this by way of advanced UI and user experiences.

Companies in Report:

  • Active Theory
  • Adidas
  • Alibaba Cloud
  • Apple Inc.
  • Atari Inc.
  • Baidu
  • Binance
  • Bloktopia
  • Bolly Heroes
  • ByteDance Ltd.
  • Cope Studio
  • Cryptovoxels
  • Decentraland
  • Epic Games Inc.
  • Gap Inc
  • Globant
  • GoMeta
  • Google
  • HoYoverse (miHoYo)
  • Hulu LLC
  • HyperVerse
  • Larva Labs (Yuga Labs)
  • LeewayHertz
  • Lilith Games
  • LOKA
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Metahero
  • Microsoft Corporation
  • Nakamoto Games
  • NetEase Inc.
  • Netflix
  • Nextech AR Solution Corp.
  • NextMeet
  • Niantic
  • Nike Inc
  • Nvidia Corporation
  • OneRare
  • Queppelin
  • Rarible
  • Roblox Corporation
  • Sky Mavis
  • Somnium Space
  • Sony Corporation
  • Sorare
  • Star Atlas
  • Tencent Holdings
  • The Sandbox
  • Unity Technologies Inc.
  • Valve
  • Verizon
  • Walmart
  • Zippy
  • ZQGame

Table of Contents

1.0. Executive Summary

2.0. Introduction

3.0. Metaverse Technology and Application Analysis

4.0. Metaverse Company Analysis

5.0. Metaverse Market Analysis and Forecasts 2023-2028

6.0. Conclusions and Recommendations

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â