레이싱 시뮬레이터 시장 규모, 점유율, 동향 분석 리포트 : 오퍼링별, 시뮬레이터 유형별, 차종별, 판매채널별, 용도별, 컴포넌트별, 지역별 전망과 예측(2023-2030년)
Global Racing Simulator Market Size, Share & Trends Analysis Report By Offering (Hardware, and Software), By Simulator Type, By Vehicle Type, By Sales Channel, By Application, By Component, By Regional Outlook and Forecast, 2023 - 2030
상품코드:1457276
리서치사:KBV Research
발행일:2024년 03월
페이지 정보:영문 349 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 레이싱 시뮬레이터 시장 규모는 2030년까지 11억 달러에 달할 것으로 예상되고 있으며, 예측 기간 중 15.3%의 CAGR로 시장 성장이 전망됩니다.
또한 온라인 멀티기업 기능을 통해 전 세계 레이싱 애호가들이 실시간으로 연결하여 경쟁할 수 있습니다. 이러한 세계 확장은 레이싱 시뮬레이터의 사용자 기반을 확장하고 다양한 지역과 문화권에서 온 참가자들이 참여하는 다양한 게임 커뮤니티를 육성할 수 있습니다. 소셜 인터랙션 기능을 통해 사용자는 도전 과제를 만들고 친구 및 온라인 커뮤니티 회원과 경쟁할 수 있습니다. 따라서 온라인 멀티기업 및 소셜 인터랙션으로 인해 시장이 크게 확대될 것으로 예상됩니다.
그러나 레이싱 시뮬레이터, 특히 전문가와 애호가들을 위해 설계된 레이싱 시뮬레이터는 초기 비용이 높기 때문에 소비자 시장의 상당 부분이 접근하기 어려울 수 있습니다. 이는 틈새 계층에 대한 접근을 제한하고 대량 채택을 방해하는 요인으로 작용합니다. 게임 장비에 투자할 의향이 없는 캐주얼 게이머들은 레이싱 시뮬레이터의 높은 초기 비용 때문에 망설일 수 있습니다. 따라서 초기 비용이 높으면 시장 성장이 지연될 수 있습니다.
목차
제1장 시장 범위와 조사 방법
시장의 정의
목적
시장 범위
세분화
조사 방법
제2장 시장 요약
주요 하이라이트
제3장 시장 개요
서론
개요
시장 구성과 시나리오
시장에 영향을 미치는 주요 요인
시장 촉진요인
시장 기회
시장 억제요인
시장이 해결해야 할 과제
Porter's Five Forces 분석
제4장 레이싱 시뮬레이터 시장에서의 최근 도입 전략
제5장 세계 시장 : 오퍼링별
세계의 하드웨어 시장 : 지역별
세계의 소프트웨어 시장 : 지역별
제6장 세계 시장 : 시뮬레이터 유형별
세계의 컴팩트/엔트리 레벨 시뮬레이터 시장 : 지역별
세계의 중급 시뮬레이터 시장 : 지역별
세계의 본격 시뮬레이터 시장 : 지역별
제7장 세계 시장 : 차종별
세계의 승용차 시장 : 지역별
세계의 상용차 시장 : 지역별
제8장 세계 시장 : 판매채널별
세계의 온라인 시장 : 지역별
세계의 오프라인 시장 : 지역별
제9장 세계 시장 : 용도별
세계의 가정/개인 용도 시장 : 지역별
세계의 상업용 시장 : 지역별
제10장 세계 시장 : 컴포넌트별
세계의 스티어링 휠 시장 : 지역별
세계의 페달 세트 시장 : 지역별
세계의 모니터 스탠드 시장 : 지역별
세계의 콕핏 시장 : 지역별
세계의 시트 시장 : 지역별
세계의 기어박스 시프터-시장 : 지역별
세계의 기타 시장 : 지역별
제11장 세계 시장 : 지역별
북미
북미의 시장 : 국가별
미국
캐나다
멕시코
기타 북미 지역
유럽
유럽의 시장 : 국가별
독일
영국
프랑스
러시아
스페인
이탈리아
기타 유럽 지역
아시아태평양
아시아태평양의 시장 : 국가별
중국
일본
인도
한국
싱가포르
말레이시아
기타 아시아태평양
라틴아메리카·중동 및 아프리카
라틴아메리카·중동 및 아프리카의 시장 : 국가별
브라질
아르헨티나
아랍에미리트
사우디아라비아
남아프리카공화국
나이지리아
기타 라틴아메리카·중동 및 아프리카
제12장 기업 개요
CXC Simulations
D-BOX Technologies, Inc
Vesaro Limited
Cruden BV
ECA Group(Exail Technologies)
Trak Racer
Next Level Racing Simulations PTY LTD
VI-grade GmbH(Spectris plc)
Anthony Best Dynamics Limited
Cranfield Aerospace Solutions
제13장 레이싱 시뮬레이터 시장의 성공 필수 조건
KSA
영문 목차
영문목차
The Global Racing Simulator Market size is expected to reach $1.1 billion by 2030, rising at a market growth of 15.3% CAGR during the forecast period.
Gearbox shifters replicate the experience of changing gears in a real vehicle. This adds a layer of realism to racing simulations, enhancing the overall driving experience for users. Gearbox shifters allow users to develop and improve their skills in manual transmission. Consequently, the gearbox shifter segment would generate approximately 17.85% revenue share of the market by 2030. Users can practice clutch engagement, gear shifting, and rev-matching, which is valuable for those transitioning to real-world manual transmission driving.
Racing simulators serve as major attractions in entertainment venues and theme parks, drawing visitors seeking unique and thrilling experiences. The simulators provide dynamic and immersive entertainment that appeals to a broad audience, including families, gamers, and motorsport enthusiasts. The presence of racing simulators can attract higher footfall to entertainment venues and theme parks. Therefore, the market is expanding significantly due to the inclusion in entertainment venues and theme parks.
Additionally, online multiplayer features enable racing enthusiasts from around the world to connect and compete in real-time. This global reach expands the user base of racing simulators, fostering diverse gaming communities with participants from different regions and cultures. Social interaction features enable users to create challenges and compete against friends or members of online communities. Thus, because of the online multiplayer and social interaction, the market is anticipated to increase significantly.
However, the high upfront cost of racing simulators, especially those designed for professional or enthusiast use, can make them unaffordable for a significant portion of the consumer market. This limits accessibility to a niche demographic, hindering mass adoption. Casual gamers, who may not be willing to invest in gaming equipment, may be deterred by the high initial cost of racing simulators. Thus, high initial cost can slow down the growth of the market.
By Offering Analysis
On the basis of offering, the market is divided into hardware and software. The software segment garnered a 24.8% revenue share in the market in 2022. Advanced software is crucial for simulating realistic physics that governs vehicle behavior. This includes accurate representations of acceleration, deceleration, braking, tire grip, and suspension dynamics. Racing simulator software provides users with a wide array of options, including various vehicle models, types, and brands. This variety caters to the preferences of a broad user base.
By Simulator Type Analysis
By simulator type, the market is categorized into compact/ entry-level simulator, medium-level simulator, and full-scale simulator. In 2022, the compact/ entry-level simulator segment held the 54% revenue share in the market. Compact simulators are suitable for home use, enabling users to set up a racing simulation experience in their living rooms or dedicated gaming spaces. This contributes to the growing home entertainment trend, providing an engaging activity for individuals and families.
By Vehicle Type Analysis
Based on vehicle type, the market is classified into passenger car and commercial vehicle. The commercial vehicle segment acquired a 27.4% revenue share in the market in 2022. Racing simulators serve as valuable tools for training commercial vehicle drivers. They offer a controlled environment where drivers can enhance their skills, practice defensive driving techniques, and familiarize themselves with various road scenarios. Simulators help improve overall driver competency, leading to safer and more efficient commercial vehicle operations.
By Sales Channel Analysis
Based on sales channel, the market is bifurcated into online and offline. In 2022, the online segment led the market by generating 59% revenue share. Online platforms enable the creation and participation in virtual racing leagues and competitions. Racing enthusiasts can join organized events, compete in leagues, and measure their skills against a diverse global community of virtual racers. Online platforms allow for real-time racing events, where users can join scheduled races or impromptu sessions with other players. This dynamic and real-time engagement adds excitement and unpredictability to virtual racing experiences.
By Application Analysis
On the basis of application, the market is fragmented into home/personal use and commercial. The commercial segment garnered a 36.4% revenue share in the market in 2022. Motorsports teams employ racing simulators for driver development, testing, and strategy refinement. Simulators allow teams to simulate race scenarios, test vehicle setups, and train drivers for specific tracks, contributing to improving on-track performance. This accelerates the development process and reduces costs.
By Component Analysis
By component, the market is segmented into steering wheel, pedal sets, gearbox shifters, seats, monitor stand, cockpits, and others. In 2022, the steering wheel segment registered a 30% revenue share in the market. Steering wheels replicate the tactile feel of driving, offering users a realistic and immersive sensation. The physical feedback of steering wheels, including resistance and responsiveness, enhances the overall simulation experience, making it more engaging and authentic. Steering wheels are versatile across different racing genres, accommodating users interested in various racing simulations, from track racing to off-road experiences.
By Regional Analysis
Region-wise, the market is analysed across North America, Europe, Asia Pacific, and LAMEA. In 2022, the Asia Pacific region acquired a 28% revenue share in the market. The Asia Pacific region has witnessed a significant surge in esports participation and viewership. Asia Pacific has a strong gaming culture, with a large and enthusiastic community of gamers. The region's gamers, including those from countries like South Korea, China, and Japan, have embraced racing simulators as a form of entertainment and competition.
Recent Strategies Deployed in the Market
Feb-2024: VI-grade GmbH came into a partnership with Powersoft S.p.A., an Italian pro-audio technologist. Under this partnership, the companies will incorporate Powersoft's haptic transducer, known as the mover, into VI's Compact FSS simulator. Furthermore, the simulator will be enhanced with two new energy-efficient Powersoft Mezzo amplifiers, replacing an older eight-channel amplifier.
Sep-2023: Next Level Racing Simulations PTY LTD launched the Next Level Racing Go Kart Plus racing simulator cockpit. The Next Level Racing Go Kart Plus delivers a genuine go-kart racing encounter, meticulously designed to offer racers between 110 and 220cm an ergonomic and immersive racing experience. Additionally, it facilitates a seamless transition between go-kart and GT-style driving positions, boasting a range of adjustment options for maximum comfort and adaptability.
Jun-2023: D-BOX Technologies, Inc. came into partnership with SimracingCanada Inc., a racing simulation chassis manufacturer and digital motorsport equipment retailer. Under this partnership, D-Box will integrate its cutting-edge motion technology with SimracingCanada Inc.'s state-of-the-art simulators, resulting in a truly unparalleled simulation experience.
May-2023: VI-grade GmbH unveiled the COMPACT Full Spectrum Simulator (FSS) to expand its driving simulator product line. The COMPACT FSS simulator offers comprehensive, multi-attribute simulation spanning from 0.5Hz to 20kHz, enabling evaluators to immerse themselves in both primary and secondary driving motions. Additionally, it serves as an ideal tool for thorough and precise virtual prototype assessments, empowering engineers to make vehicle design choices with heightened confidence.
Dec-2022: D-BOX Technologies, Inc. signed a partnership agreement with Trak Racer, a high-quality manufacturer and reseller of gaming platforms. Through this partnership, the companies will integrate D-BOX's high-fidelity haptic feedback into Trak Racer's widely recognized chassis, solidifying D-BOX's dedication to delivering lifelike haptic experiences to sim racers globally.
Sep-2022: Anthony Best Dynamics Limited completed the acquisition of Ansible Motion Limited, a provider of advanced simulators. Through the acquisition of Ansible Motion Limited, the company obtains complementary simulator solutions.
List of Key Companies Profiled
CXC Simulations
D-BOX Technologies, Inc.
Vesaro Limited
Cruden B.V.
ECA Group (Exail Technologies)
Trak Racer
Next Level Racing Simulations PTY LTD
VI-grade GmbH (Spectris plc)
Anthony Best Dynamics Limited
Cranfield Aerospace Solutions
Global Racing Simulator Market Report Segmentation
By Offering
Hardware
Software
By Simulator Type
Compact/ Entry-Level Simulator
Medium-level Simulator
Full-Scale Simulator
By Vehicle Type
Passenger Car
Commercial Vehicle
By Sales Channel
Online
Offline
By Application
Home/Personal Use
Commercial
By Component
Steering Wheel
Pedal Sets
Monitor Stand
Cockpits
Seats
Gearbox Shifters
Others
By Geography
North America
US
Canada
Mexico
Rest of North America
Europe
Germany
UK
France
Russia
Spain
Italy
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
Singapore
Malaysia
Rest of Asia Pacific
LAMEA
Brazil
Argentina
UAE
Saudi Arabia
South Africa
Nigeria
Rest of LAMEA
Table of Contents
Chapter 1.Market Scope & Methodology
1.1Market Definition
1.2Objectives
1.3Market Scope
1.4Segmentation
1.4.1Global Racing Simulator Market, by Offering
1.4.2Global Racing Simulator Market, by Simulator Type
1.4.3Global Racing Simulator Market, by Vehicle Type
1.4.4Global Racing Simulator Market, by Sales Channel
1.4.5Global Racing Simulator Market, by Application
1.4.6Global Racing Simulator Market, by Component
1.4.7Global Racing Simulator Market, by Geography
1.5Methodology for the research
Chapter 2.Market at a Glance
2.1Key Highlights
Chapter 3.Market Overview
3.1Introduction
3.1.1Overview
3.1.1.1Market Composition and Scenario
3.2Key Factors Impacting the Market
3.2.1Market Drivers
3.2.2Market Opportunities
3.2.3Market Restraints
3.2.4Market Challenges
3.3Porter's Five Forces Analysis
Chapter 4.Recent Strategies Deployed in Racing Simulator Market
Chapter 5.Global Racing Simulator Market by Offering
5.1Global Hardware Market by Region
5.2Global Software Market by Region
Chapter 6.Global Racing Simulator Market by Simulator Type
6.1Global Compact/ Entry-Level Simulator Market by Region
6.2Global Medium-level Simulator Market by Region
6.3Global Full-Scale Simulator Market by Region
Chapter 7.Global Racing Simulator Market by Vehicle Type
7.1Global Passenger Car Market by Region
7.2Global Commercial Vehicle Market by Region
Chapter 8.Global Racing Simulator Market by Sales Channel
8.1Global Online Market by Region
8.2Global Offline Market by Region
Chapter 9.Global Racing Simulator Market by Application
9.1Global Home/Personal Use Market by Region
9.2Global Commercial Market by Region
Chapter 10.Global Racing Simulator Market by Component
10.1Global Steering Wheel Market by Region
10.2Global Pedal Sets Market by Region
10.3Global Monitor Stand Market by Region
10.4Global Cockpits Market by Region
10.5Global Seats Market by Region
10.6Global Gearbox Shifters Market by Region
10.7Global Others Market by Region
Chapter 11.Global Racing Simulator Market by Region
11.1North America Racing Simulator Market
11.1.1North America Racing Simulator Market by Offering
11.1.1.1North America Hardware Market by Region
11.1.1.2North America Software Market by Region
11.1.2North America Racing Simulator Market by Simulator Type
11.1.2.1North America Compact/ Entry-Level Simulator Market by Country
11.1.2.2North America Medium-level Simulator Market by Country
11.1.2.3North America Full-Scale Simulator Market by Country
11.1.3North America Racing Simulator Market by Vehicle Type
11.1.3.1North America Passenger Car Market by Country
11.1.3.2North America Commercial Vehicle Market by Country
11.1.4North America Racing Simulator Market by Sales Channel
11.1.4.1North America Online Market by Country
11.1.4.2North America Offline Market by Country
11.1.5North America Racing Simulator Market by Application
11.1.5.1North America Home/Personal Use Market by Country
11.1.5.2North America Commercial Market by Country
11.1.6North America Racing Simulator Market by Component
11.1.6.1North America Steering Wheel Market by Country
11.1.6.2North America Pedal Sets Market by Country
11.1.6.3North America Monitor Stand Market by Country
11.1.6.4North America Cockpits Market by Country
11.1.6.5North America Seats Market by Country
11.1.6.6North America Gearbox Shifters Market by Country
11.1.6.7North America Others Market by Country
11.1.7North America Racing Simulator Market by Country
11.1.7.1US Racing Simulator Market
11.1.7.1.1US Racing Simulator Market by Offering
11.1.7.1.2US Racing Simulator Market by Simulator Type
11.1.7.1.3US Racing Simulator Market by Vehicle Type
11.1.7.1.4US Racing Simulator Market by Sales Channel
11.1.7.1.5US Racing Simulator Market by Application
11.1.7.1.6US Racing Simulator Market by Component
11.1.7.2Canada Racing Simulator Market
11.1.7.2.1Canada Racing Simulator Market by Offering
11.1.7.2.2Canada Racing Simulator Market by Simulator Type
11.1.7.2.3Canada Racing Simulator Market by Vehicle Type
11.1.7.2.4Canada Racing Simulator Market by Sales Channel
11.1.7.2.5Canada Racing Simulator Market by Application
11.1.7.2.6Canada Racing Simulator Market by Component
11.1.7.3Mexico Racing Simulator Market
11.1.7.3.1Mexico Racing Simulator Market by Offering
11.1.7.3.2Mexico Racing Simulator Market by Simulator Type
11.1.7.3.3Mexico Racing Simulator Market by Vehicle Type
11.1.7.3.4Mexico Racing Simulator Market by Sales Channel
11.1.7.3.5Mexico Racing Simulator Market by Application
11.1.7.3.6Mexico Racing Simulator Market by Component
11.1.7.4Rest of North America Racing Simulator Market
11.1.7.4.1Rest of North America Racing Simulator Market by Offering
11.1.7.4.2Rest of North America Racing Simulator Market by Simulator Type
11.1.7.4.3Rest of North America Racing Simulator Market by Vehicle Type
11.1.7.4.4Rest of North America Racing Simulator Market by Sales Channel
11.1.7.4.5Rest of North America Racing Simulator Market by Application
11.1.7.4.6Rest of North America Racing Simulator Market by Component
11.2Europe Racing Simulator Market
11.2.1Europe Racing Simulator Market by Offering
11.2.1.1Europe Hardware Market by Country
11.2.1.2Europe Software Market by Country
11.2.2Europe Racing Simulator Market by Simulator Type
11.2.2.1Europe Compact/ Entry-Level Simulator Market by Country
11.2.2.2Europe Medium-level Simulator Market by Country
11.2.2.3Europe Full-Scale Simulator Market by Country
11.2.3Europe Racing Simulator Market by Vehicle Type
11.2.3.1Europe Passenger Car Market by Country
11.2.3.2Europe Commercial Vehicle Market by Country
11.2.4Europe Racing Simulator Market by Sales Channel
11.2.4.1Europe Online Market by Country
11.2.4.2Europe Offline Market by Country
11.2.5Europe Racing Simulator Market by Application
11.2.5.1Europe Home/Personal Use Market by Country
11.2.5.2Europe Commercial Market by Country
11.2.6Europe Racing Simulator Market by Component
11.2.6.1Europe Steering Wheel Market by Country
11.2.6.2Europe Pedal Sets Market by Country
11.2.6.3Europe Monitor Stand Market by Country
11.2.6.4Europe Cockpits Market by Country
11.2.6.5Europe Seats Market by Country
11.2.6.6Europe Gearbox Shifters Market by Country
11.2.6.7Europe Others Market by Country
11.2.7Europe Racing Simulator Market by Country
11.2.7.1Germany Racing Simulator Market
11.2.7.1.1Germany Racing Simulator Market by Offering
11.2.7.1.2Germany Racing Simulator Market by Simulator Type
11.2.7.1.3Germany Racing Simulator Market by Vehicle Type
11.2.7.1.4Germany Racing Simulator Market by Sales Channel
11.2.7.1.5Germany Racing Simulator Market by Application
11.2.7.1.6Germany Racing Simulator Market by Component
11.2.7.2UK Racing Simulator Market
11.2.7.2.1UK Racing Simulator Market by Offering
11.2.7.2.2UK Racing Simulator Market by Simulator Type
11.2.7.2.3UK Racing Simulator Market by Vehicle Type
11.2.7.2.4UK Racing Simulator Market by Sales Channel
11.2.7.2.5UK Racing Simulator Market by Application
11.2.7.2.6UK Racing Simulator Market by Component
11.2.7.3France Racing Simulator Market
11.2.7.3.1France Racing Simulator Market by Offering
11.2.7.3.2France Racing Simulator Market by Simulator Type
11.2.7.3.3France Racing Simulator Market by Vehicle Type
11.2.7.3.4France Racing Simulator Market by Sales Channel
11.2.7.3.5France Racing Simulator Market by Application
11.2.7.3.6France Racing Simulator Market by Component
11.2.7.4Russia Racing Simulator Market
11.2.7.4.1Russia Racing Simulator Market by Offering
11.2.7.4.2Russia Racing Simulator Market by Simulator Type
11.2.7.4.3Russia Racing Simulator Market by Vehicle Type
11.2.7.4.4Russia Racing Simulator Market by Sales Channel
11.2.7.4.5Russia Racing Simulator Market by Application
11.2.7.4.6Russia Racing Simulator Market by Component
11.2.7.5Spain Racing Simulator Market
11.2.7.5.1Spain Racing Simulator Market by Offering
11.2.7.5.2Spain Racing Simulator Market by Simulator Type
11.2.7.5.3Spain Racing Simulator Market by Vehicle Type
11.2.7.5.4Spain Racing Simulator Market by Sales Channel
11.2.7.5.5Spain Racing Simulator Market by Application
11.2.7.5.6Spain Racing Simulator Market by Component
11.2.7.6Italy Racing Simulator Market
11.2.7.6.1Italy Racing Simulator Market by Offering
11.2.7.6.2Italy Racing Simulator Market by Simulator Type
11.2.7.6.3Italy Racing Simulator Market by Vehicle Type
11.2.7.6.4Italy Racing Simulator Market by Sales Channel
11.2.7.6.5Italy Racing Simulator Market by Application
11.2.7.6.6Italy Racing Simulator Market by Component
11.2.7.7Rest of Europe Racing Simulator Market
11.2.7.7.1Rest of Europe Racing Simulator Market by Offering
11.2.7.7.2Rest of Europe Racing Simulator Market by Simulator Type
11.2.7.7.3Rest of Europe Racing Simulator Market by Vehicle Type
11.2.7.7.4Rest of Europe Racing Simulator Market by Sales Channel
11.2.7.7.5Rest of Europe Racing Simulator Market by Application
11.2.7.7.6Rest of Europe Racing Simulator Market by Component
11.3Asia Pacific Racing Simulator Market
11.3.1Asia Pacific Racing Simulator Market by Offering
11.3.1.1Asia Pacific Hardware Market by Country
11.3.1.2Asia Pacific Software Market by Country
11.3.2Asia Pacific Racing Simulator Market by Simulator Type
11.3.2.1Asia Pacific Compact/ Entry-Level Simulator Market by Country
11.3.2.2Asia Pacific Medium-level Simulator Market by Country
11.3.2.3Asia Pacific Full-Scale Simulator Market by Country
11.3.3Asia Pacific Racing Simulator Market by Vehicle Type
11.3.3.1Asia Pacific Passenger Car Market by Country
11.3.3.2Asia Pacific Commercial Vehicle Market by Country
11.3.4Asia Pacific Racing Simulator Market by Sales Channel
11.3.4.1Asia Pacific Online Market by Country
11.3.4.2Asia Pacific Offline Market by Country
11.3.5Asia Pacific Racing Simulator Market by Application
11.3.5.1Asia Pacific Home/Personal Use Market by Country
11.3.5.2Asia Pacific Commercial Market by Country
11.3.6Asia Pacific Racing Simulator Market by Component
11.3.6.1Asia Pacific Steering Wheel Market by Country
11.3.6.2Asia Pacific Pedal Sets Market by Country
11.3.6.3Asia Pacific Monitor Stand Market by Country
11.3.6.4Asia Pacific Cockpits Market by Country
11.3.6.5Asia Pacific Seats Market by Country
11.3.6.6Asia Pacific Gearbox Shifters Market by Country
11.3.6.7Asia Pacific Others Market by Country
11.3.7Asia Pacific Racing Simulator Market by Country
11.3.7.1China Racing Simulator Market
11.3.7.1.1China Racing Simulator Market by Offering
11.3.7.1.2China Racing Simulator Market by Simulator Type
11.3.7.1.3China Racing Simulator Market by Vehicle Type
11.3.7.1.4China Racing Simulator Market by Sales Channel
11.3.7.1.5China Racing Simulator Market by Application
11.3.7.1.6China Racing Simulator Market by Component
11.3.7.2Japan Racing Simulator Market
11.3.7.2.1Japan Racing Simulator Market by Offering
11.3.7.2.2Japan Racing Simulator Market by Simulator Type
11.3.7.2.3Japan Racing Simulator Market by Vehicle Type
11.3.7.2.4Japan Racing Simulator Market by Sales Channel
11.3.7.2.5Japan Racing Simulator Market by Application
11.3.7.2.6Japan Racing Simulator Market by Component
11.3.7.3India Racing Simulator Market
11.3.7.3.1India Racing Simulator Market by Offering
11.3.7.3.2India Racing Simulator Market by Simulator Type
11.3.7.3.3India Racing Simulator Market by Vehicle Type
11.3.7.3.4India Racing Simulator Market by Sales Channel
11.3.7.3.5India Racing Simulator Market by Application
11.3.7.3.6India Racing Simulator Market by Component
11.3.7.4South Korea Racing Simulator Market
11.3.7.4.1South Korea Racing Simulator Market by Offering
11.3.7.4.2South Korea Racing Simulator Market by Simulator Type
11.3.7.4.3South Korea Racing Simulator Market by Vehicle Type
11.3.7.4.4South Korea Racing Simulator Market by Sales Channel
11.3.7.4.5South Korea Racing Simulator Market by Application
11.3.7.4.6South Korea Racing Simulator Market by Component
11.3.7.5Singapore Racing Simulator Market
11.3.7.5.1Singapore Racing Simulator Market by Offering
11.3.7.5.2Singapore Racing Simulator Market by Simulator Type
11.3.7.5.3Singapore Racing Simulator Market by Vehicle Type
11.3.7.5.4Singapore Racing Simulator Market by Sales Channel
11.3.7.5.5Singapore Racing Simulator Market by Application
11.3.7.5.6Singapore Racing Simulator Market by Component
11.3.7.6Malaysia Racing Simulator Market
11.3.7.6.1Malaysia Racing Simulator Market by Offering
11.3.7.6.2Malaysia Racing Simulator Market by Simulator Type
11.3.7.6.3Malaysia Racing Simulator Market by Vehicle Type
11.3.7.6.4Malaysia Racing Simulator Market by Sales Channel
11.3.7.6.5Malaysia Racing Simulator Market by Application
11.3.7.6.6Malaysia Racing Simulator Market by Component
11.3.7.7Rest of Asia Pacific Racing Simulator Market
11.3.7.7.1Rest of Asia Pacific Racing Simulator Market by Offering
11.3.7.7.2Rest of Asia Pacific Racing Simulator Market by Simulator Type
11.3.7.7.3Rest of Asia Pacific Racing Simulator Market by Vehicle Type
11.3.7.7.4Rest of Asia Pacific Racing Simulator Market by Sales Channel
11.3.7.7.5Rest of Asia Pacific Racing Simulator Market by Application
11.3.7.7.6Rest of Asia Pacific Racing Simulator Market by Component
11.4LAMEA Racing Simulator Market
11.4.1LAMEA Racing Simulator Market by Offering
11.4.1.1LAMEA Hardware Market by Country
11.4.1.2LAMEA Software Market by Country
11.4.2LAMEA Racing Simulator Market by Simulator Type
11.4.2.1LAMEA Compact/ Entry-Level Simulator Market by Country
11.4.2.2LAMEA Medium-level Simulator Market by Country
11.4.2.3LAMEA Full-Scale Simulator Market by Country
11.4.3LAMEA Racing Simulator Market by Vehicle Type
11.4.3.1LAMEA Passenger Car Market by Country
11.4.3.2LAMEA Commercial Vehicle Market by Country
11.4.4LAMEA Racing Simulator Market by Sales Channel
11.4.4.1LAMEA Online Market by Country
11.4.4.2LAMEA Offline Market by Country
11.4.5LAMEA Racing Simulator Market by Application
11.4.5.1LAMEA Home/Personal Use Market by Country
11.4.5.2LAMEA Commercial Market by Country
11.4.6LAMEA Racing Simulator Market by Component
11.4.6.1LAMEA Steering Wheel Market by Country
11.4.6.2LAMEA Pedal Sets Market by Country
11.4.6.3LAMEA Monitor Stand Market by Country
11.4.6.4LAMEA Cockpits Market by Country
11.4.6.5LAMEA Seats Market by Country
11.4.6.6LAMEA Gearbox Shifters Market by Country
11.4.6.7LAMEA Others Market by Country
11.4.7LAMEA Racing Simulator Market by Country
11.4.7.1Brazil Racing Simulator Market
11.4.7.1.1Brazil Racing Simulator Market by Offering
11.4.7.1.2Brazil Racing Simulator Market by Simulator Type
11.4.7.1.3Brazil Racing Simulator Market by Vehicle Type
11.4.7.1.4Brazil Racing Simulator Market by Sales Channel
11.4.7.1.5Brazil Racing Simulator Market by Application
11.4.7.1.6Brazil Racing Simulator Market by Component
11.4.7.2Argentina Racing Simulator Market
11.4.7.2.1Argentina Racing Simulator Market by Offering
11.4.7.2.2Argentina Racing Simulator Market by Simulator Type
11.4.7.2.3Argentina Racing Simulator Market by Vehicle Type
11.4.7.2.4Argentina Racing Simulator Market by Sales Channel
11.4.7.2.5Argentina Racing Simulator Market by Application
11.4.7.2.6Argentina Racing Simulator Market by Component
11.4.7.3UAE Racing Simulator Market
11.4.7.3.1UAE Racing Simulator Market by Offering
11.4.7.3.2UAE Racing Simulator Market by Simulator Type
11.4.7.3.3UAE Racing Simulator Market by Vehicle Type
11.4.7.3.4UAE Racing Simulator Market by Sales Channel
11.4.7.3.5UAE Racing Simulator Market by Application
11.4.7.3.6UAE Racing Simulator Market by Component
11.4.7.4Saudi Arabia Racing Simulator Market
11.4.7.4.1Saudi Arabia Racing Simulator Market by Offering
11.4.7.4.2Saudi Arabia Racing Simulator Market by Simulator Type
11.4.7.4.3Saudi Arabia Racing Simulator Market by Vehicle Type
11.4.7.4.4Saudi Arabia Racing Simulator Market by Sales Channel
11.4.7.4.5Saudi Arabia Racing Simulator Market by Application
11.4.7.4.6Saudi Arabia Racing Simulator Market by Component
11.4.7.5South Africa Racing Simulator Market
11.4.7.5.1South Africa Racing Simulator Market by Offering
11.4.7.5.2South Africa Racing Simulator Market by Simulator Type
11.4.7.5.3South Africa Racing Simulator Market by Vehicle Type
11.4.7.5.4South Africa Racing Simulator Market by Sales Channel
11.4.7.5.5South Africa Racing Simulator Market by Application
11.4.7.5.6South Africa Racing Simulator Market by Component
11.4.7.6Nigeria Racing Simulator Market
11.4.7.6.1Nigeria Racing Simulator Market by Offering
11.4.7.6.2Nigeria Racing Simulator Market by Simulator Type
11.4.7.6.3Nigeria Racing Simulator Market by Vehicle Type
11.4.7.6.4Nigeria Racing Simulator Market by Sales Channel
11.4.7.6.5Nigeria Racing Simulator Market by Application
11.4.7.6.6Nigeria Racing Simulator Market by Component
11.4.7.7Rest of LAMEA Racing Simulator Market
11.4.7.7.1Rest of LAMEA Racing Simulator Market by Offering
11.4.7.7.2Rest of LAMEA Racing Simulator Market by Simulator Type
11.4.7.7.3Rest of LAMEA Racing Simulator Market by Vehicle Type
11.4.7.7.4Rest of LAMEA Racing Simulator Market by Sales Channel
11.4.7.7.5Rest of LAMEA Racing Simulator Market by Application
11.4.7.7.6Rest of LAMEA Racing Simulator Market by Component
Chapter 12.Company Profiles
12.1CXC Simulations
12.1.1Company Overview
12.1.2SWOT Analysis
12.2D-BOX Technologies, Inc.
12.2.1Company Overview
12.2.2Financial Analysis
12.2.3Regional Analysis
12.2.4Research & Development Expenses
12.2.5Recent strategies and developments:
12.2.5.1Partnerships, Collaborations, and Agreements:
12.2.6SWOT Analysis
12.3Vesaro Limited
12.3.1Company Overview
12.3.2Recent strategies and developments:
12.3.2.1Partnerships, Collaborations, and Agreements:
12.3.3SWOT Analysis
12.4Cruden B.V.
12.4.1Company Overview
12.4.2Recent strategies and developments:
12.4.2.1Partnerships, Collaborations, and Agreements:
12.4.3SWOT Analysis
12.5ECA Group (Exail Technologies)
12.5.1Company Overview
12.5.2Financial Analysis
12.5.3Segmental and Regional Analysis
12.5.4Research & Development Expenses
12.5.5SWOT Analysis
12.6Trak Racer
12.6.1Company Overview
12.6.2SWOT Analysis
12.7Next Level Racing Simulations PTY LTD
12.7.1Company Overview
12.7.2Recent strategies and developments:
12.7.2.1Product Launches and Product Expansions:
12.7.3SWOT Analysis
12.8VI-grade GmbH (Spectris plc)
12.8.1Company Overview
12.8.2Financial Analysis
12.8.3Segmental and Regional Analysis
12.8.4Recent strategies and developments:
12.8.4.1Partnerships, Collaborations, and Agreements:
12.8.4.2Product Launches and Product Expansions:
12.8.5SWOT Analysis
12.9Anthony Best Dynamics Limited
12.9.1Company Overview
12.9.2Recent strategies and developments:
12.9.2.1Acquisition and Mergers:
12.9.3SWOT Analysis
12.10.Cranfield Aerospace Solutions
12.10.1Company Overview
12.10.2SWOT Analysis
Chapter 13.Winning Imperatives of Racing Simulator Market