레이싱 시뮬레이터 시장 규모, 점유율, 동향 분석 리포트 : 오퍼링별, 시뮬레이터 유형별, 차종별, 판매채널별, 용도별, 컴포넌트별, 지역별 전망과 예측(2023-2030년)
Global Racing Simulator Market Size, Share & Trends Analysis Report By Offering (Hardware, and Software), By Simulator Type, By Vehicle Type, By Sales Channel, By Application, By Component, By Regional Outlook and Forecast, 2023 - 2030
상품코드 : 1457276
리서치사 : KBV Research
발행일 : 2024년 03월
페이지 정보 : 영문 349 Pages
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한글목차

세계의 레이싱 시뮬레이터 시장 규모는 2030년까지 11억 달러에 달할 것으로 예상되고 있으며, 예측 기간 중 15.3%의 CAGR로 시장 성장이 전망됩니다.

또한 온라인 멀티기업 기능을 통해 전 세계 레이싱 애호가들이 실시간으로 연결하여 경쟁할 수 있습니다. 이러한 세계 확장은 레이싱 시뮬레이터의 사용자 기반을 확장하고 다양한 지역과 문화권에서 온 참가자들이 참여하는 다양한 게임 커뮤니티를 육성할 수 있습니다. 소셜 인터랙션 기능을 통해 사용자는 도전 과제를 만들고 친구 및 온라인 커뮤니티 회원과 경쟁할 수 있습니다. 따라서 온라인 멀티기업 및 소셜 인터랙션으로 인해 시장이 크게 확대될 것으로 예상됩니다.

그러나 레이싱 시뮬레이터, 특히 전문가와 애호가들을 위해 설계된 레이싱 시뮬레이터는 초기 비용이 높기 때문에 소비자 시장의 상당 부분이 접근하기 어려울 수 있습니다. 이는 틈새 계층에 대한 접근을 제한하고 대량 채택을 방해하는 요인으로 작용합니다. 게임 장비에 투자할 의향이 없는 캐주얼 게이머들은 레이싱 시뮬레이터의 높은 초기 비용 때문에 망설일 수 있습니다. 따라서 초기 비용이 높으면 시장 성장이 지연될 수 있습니다.

목차

제1장 시장 범위와 조사 방법

제2장 시장 요약

제3장 시장 개요

제4장 레이싱 시뮬레이터 시장에서의 최근 도입 전략

제5장 세계 시장 : 오퍼링별

제6장 세계 시장 : 시뮬레이터 유형별

제7장 세계 시장 : 차종별

제8장 세계 시장 : 판매채널별

제9장 세계 시장 : 용도별

제10장 세계 시장 : 컴포넌트별

제11장 세계 시장 : 지역별

제12장 기업 개요

제13장 레이싱 시뮬레이터 시장의 성공 필수 조건

KSA
영문 목차

영문목차

The Global Racing Simulator Market size is expected to reach $1.1 billion by 2030, rising at a market growth of 15.3% CAGR during the forecast period.

Gearbox shifters replicate the experience of changing gears in a real vehicle. This adds a layer of realism to racing simulations, enhancing the overall driving experience for users. Gearbox shifters allow users to develop and improve their skills in manual transmission. Consequently, the gearbox shifter segment would generate approximately 17.85% revenue share of the market by 2030. Users can practice clutch engagement, gear shifting, and rev-matching, which is valuable for those transitioning to real-world manual transmission driving.

Racing simulators serve as major attractions in entertainment venues and theme parks, drawing visitors seeking unique and thrilling experiences. The simulators provide dynamic and immersive entertainment that appeals to a broad audience, including families, gamers, and motorsport enthusiasts. The presence of racing simulators can attract higher footfall to entertainment venues and theme parks. Therefore, the market is expanding significantly due to the inclusion in entertainment venues and theme parks.

Additionally, online multiplayer features enable racing enthusiasts from around the world to connect and compete in real-time. This global reach expands the user base of racing simulators, fostering diverse gaming communities with participants from different regions and cultures. Social interaction features enable users to create challenges and compete against friends or members of online communities. Thus, because of the online multiplayer and social interaction, the market is anticipated to increase significantly.

However, the high upfront cost of racing simulators, especially those designed for professional or enthusiast use, can make them unaffordable for a significant portion of the consumer market. This limits accessibility to a niche demographic, hindering mass adoption. Casual gamers, who may not be willing to invest in gaming equipment, may be deterred by the high initial cost of racing simulators. Thus, high initial cost can slow down the growth of the market.

By Offering Analysis

On the basis of offering, the market is divided into hardware and software. The software segment garnered a 24.8% revenue share in the market in 2022. Advanced software is crucial for simulating realistic physics that governs vehicle behavior. This includes accurate representations of acceleration, deceleration, braking, tire grip, and suspension dynamics. Racing simulator software provides users with a wide array of options, including various vehicle models, types, and brands. This variety caters to the preferences of a broad user base.

By Simulator Type Analysis

By simulator type, the market is categorized into compact/ entry-level simulator, medium-level simulator, and full-scale simulator. In 2022, the compact/ entry-level simulator segment held the 54% revenue share in the market. Compact simulators are suitable for home use, enabling users to set up a racing simulation experience in their living rooms or dedicated gaming spaces. This contributes to the growing home entertainment trend, providing an engaging activity for individuals and families.

By Vehicle Type Analysis

Based on vehicle type, the market is classified into passenger car and commercial vehicle. The commercial vehicle segment acquired a 27.4% revenue share in the market in 2022. Racing simulators serve as valuable tools for training commercial vehicle drivers. They offer a controlled environment where drivers can enhance their skills, practice defensive driving techniques, and familiarize themselves with various road scenarios. Simulators help improve overall driver competency, leading to safer and more efficient commercial vehicle operations.

By Sales Channel Analysis

Based on sales channel, the market is bifurcated into online and offline. In 2022, the online segment led the market by generating 59% revenue share. Online platforms enable the creation and participation in virtual racing leagues and competitions. Racing enthusiasts can join organized events, compete in leagues, and measure their skills against a diverse global community of virtual racers. Online platforms allow for real-time racing events, where users can join scheduled races or impromptu sessions with other players. This dynamic and real-time engagement adds excitement and unpredictability to virtual racing experiences.

By Application Analysis

On the basis of application, the market is fragmented into home/personal use and commercial. The commercial segment garnered a 36.4% revenue share in the market in 2022. Motorsports teams employ racing simulators for driver development, testing, and strategy refinement. Simulators allow teams to simulate race scenarios, test vehicle setups, and train drivers for specific tracks, contributing to improving on-track performance. This accelerates the development process and reduces costs.

By Component Analysis

By component, the market is segmented into steering wheel, pedal sets, gearbox shifters, seats, monitor stand, cockpits, and others. In 2022, the steering wheel segment registered a 30% revenue share in the market. Steering wheels replicate the tactile feel of driving, offering users a realistic and immersive sensation. The physical feedback of steering wheels, including resistance and responsiveness, enhances the overall simulation experience, making it more engaging and authentic. Steering wheels are versatile across different racing genres, accommodating users interested in various racing simulations, from track racing to off-road experiences.

By Regional Analysis

Region-wise, the market is analysed across North America, Europe, Asia Pacific, and LAMEA. In 2022, the Asia Pacific region acquired a 28% revenue share in the market. The Asia Pacific region has witnessed a significant surge in esports participation and viewership. Asia Pacific has a strong gaming culture, with a large and enthusiastic community of gamers. The region's gamers, including those from countries like South Korea, China, and Japan, have embraced racing simulators as a form of entertainment and competition.

Recent Strategies Deployed in the Market

List of Key Companies Profiled

Global Racing Simulator Market Report Segmentation

By Offering

By Simulator Type

By Vehicle Type

By Sales Channel

By Application

By Component

By Geography

Table of Contents

Chapter 1.Market Scope & Methodology

Chapter 2.Market at a Glance

Chapter 3.Market Overview

Chapter 4.Recent Strategies Deployed in Racing Simulator Market

Chapter 5.Global Racing Simulator Market by Offering

Chapter 6.Global Racing Simulator Market by Simulator Type

Chapter 7.Global Racing Simulator Market by Vehicle Type

Chapter 8.Global Racing Simulator Market by Sales Channel

Chapter 9.Global Racing Simulator Market by Application

Chapter 10.Global Racing Simulator Market by Component

Chapter 11.Global Racing Simulator Market by Region

Chapter 12.Company Profiles

Chapter 13.Winning Imperatives of Racing Simulator Market

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