¼¼°èÀÇ VFX ºÐ¾ß AI ½ÃÀå(2025-2029³â)
Global AI in VFX Market 2025-2029
»óǰÄÚµå : 1783891
¸®¼­Ä¡»ç : TechNavio
¹ßÇàÀÏ : 2025³â 07¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 246 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 2,500 £Ü 3,513,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,000 £Ü 5,622,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

VFX ºÐ¾ß AI ½ÃÀåÀº 2024-2029³â¿¡ 68¾ï 4,830¸¸ ´Þ·¯ Áõ°¡Çϰí, ¿¹Ãø ±â°£ Áß ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)Àº 36.1%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

VFXÀÇ AI ½ÃÀå¿¡ ´ëÇØ Á¶»ç ºÐ¼®ÇßÀ¸¸ç, ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø, µ¿Çâ, ¼ºÀå ÃËÁø¿äÀÎ, °úÁ¦, ¾à 25°³ º¥´õ¸¦ ´ë»óÀ¸·Î ÇÑ º¥´õ ºÐ¼® µîÀÇ Á¤º¸¸¦ ÀüÇØµå¸³´Ï´Ù.

ÇöÀçÀÇ ½ÃÀå ½Ã³ª¸®¿À, Ãֽе¿Çâ ¹× ¼ºÀå¿äÀÎ, Àüü ½ÃÀå ȯ°æ¿¡ ´ëÇÑ ÃֽŠºÐ¼®À» Á¦°øÇÕ´Ï´Ù. ½ÃÀåÀº Á¦ÀÛ È¿À²¼º Çâ»ó°ú ºñ¿ë ÃÖÀûÈ­ÀÇ Çʿ伺, »ý¼ºÇü AIÀÇ º¸±Þ°ú ÄÁÅÙÃ÷ Á¦ÀÛ µµ±¸ÀÇ ¹ÎÁÖÈ­, ÃÊÇö½ÇÀûÀÌ°í ¸ôÀÔ°¨ ÀÖ´Â °æÇè¿¡ ´ëÇÑ ½ÃûÀÚÀÇ ±â´ë¿Í ¼ö¿ä Áõ°¡¿¡ ÀÇÇØ ÁÖµµµÇ°í ÀÖ½À´Ï´Ù.

½ÃÀå ¹üÀ§
±âÁØ ¿¬µµ 2025³â
Á¾·á ¿¬µµ 2029³â
¿¹Ãø ±â°£ 2025-2029³â
¼ºÀå ¸ð¸àÅÒ °¡¼Ó
Àü³â´ëºñ 29.7%
CAGR 36.1%
Áõ°¡¾× 68¾ï 4,830¸¸ ´Þ·¯

º» Á¶»ç´Â ¾÷°è ÁÖ¿ä Âü¿©ÀÚµéÀÇ ÀǰßÀ» Æ÷ÇÔÇÏ¿© 1Â÷ Á¤º¸¿Í 2Â÷ Á¤º¸¸¦ °´°üÀûÀ¸·Î Á¶ÇÕÇÏ¿© ½Ç½ÃµÇ¾ú½À´Ï´Ù. ÀÌ º¸°í¼­¿¡´Â ÁÖ¿ä ±â¾÷ ºÐ¼®, Á¾ÇÕÀûÀÎ ½ÃÀå ±Ô¸ð µ¥ÀÌÅÍ, Áö¿ª ºÐ¼®¿¡ µû¸¥ ºÎ¹®, °ø±Þ¾÷ü ÇöȲÀÌ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. º¸°í¼­¿¡´Â °ú°Å µ¥ÀÌÅÍ¿Í ¿¹Ãø µ¥ÀÌÅͰ¡ ÀÖ½À´Ï´Ù.

À̹ø Á¶»ç¿¡¼­´Â ÇâÈÄ ¸î ³â°£ VFX ºÐ¾ß AI ½ÃÀåÀÇ ¼ºÀåÀ» °¡¼ÓÇÏ´Â ÁÖ¿ä ¿äÀÎ Áß Çϳª·Î ½Ç½Ã°£ AI¸¦ Ȱ¿ëÇÑ Á¦ÀÛ ¿öÅ©Ç÷οìÀÇ º¸±ÞÀ» ²Å¾Ò½À´Ï´Ù. ¶ÇÇÑ, ±â¹Ý VFX ÆÄÀÌÇÁ¶óÀÎÀÇ ÃÊÀÚµ¿È­ÀÇ ºÎ»ó°ú ÀÚü AI °³¹ß ¹× Ä¿½ºÅ͸¶ÀÌ¡À¸·ÎÀÇ Àü·«Àû ÀüȯÀº ½ÃÀåÀÇ Å« ¼ö¿ä·Î À̾îÁú °ÍÀÔ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

  • ½ÃÀå °³¿ä

Á¦2Àå Technavio ºÐ¼®

  • °¡°Ý, ¼ö¸íÁÖ±â, °í°´ ±¸ÀÔ ¹Ù½ºÄÏ, äÅà ºñÀ², ±¸ÀÔ ±âÁØ ºÐ¼®
  • ÀÎDzÀÇ Á߿伺°ú Â÷º°È­ ¿äÀÎ
  • È¥¶õ ¿äÀÎ
  • ¼ºÀå ÃËÁø¿äÀΰú °úÁ¦ÀÇ ¿µÇâ

Á¦3Àå ½ÃÀå ±¸µµ

  • ½ÃÀå »ýŰè
  • ½ÃÀå Æ¯Â¡
  • ¹ë·ùüÀÎ ºÐ¼®

Á¦4Àå ½ÃÀå ±Ô¸ð

  • ½ÃÀåÀÇ Á¤ÀÇ
  • ½ÃÀå ºÎ¹® ºÐ¼®
  • ½ÃÀå ±Ô¸ð(2024³â)
  • ½ÃÀå Àü¸Á(2024-2029³â)

Á¦5Àå ½ÃÀå ±Ô¸ð ½ÇÀû

  • ¼¼°èÀÇ VFX ºÐ¾ß AI ½ÃÀå(2019-2023³â)
  • Àü°³ Çüź° ºÎ¹® ºÐ¼®(2019-2023³â)
  • ¿ëµµº° ºÎ¹® ºÐ¼®(2019-2023³â)
  • ±â¼úº° ºÎ¹® ºÐ¼®(2019-2023³â)
  • Áö¿ªº° ºÎ¹® ºÐ¼®(2019-2023³â)
  • ±¹°¡º° ºÎ¹® ºÐ¼®(2019-2023³â)

Á¦6Àå Five Forces ºÐ¼®

  • Five Forces ¿ä¾à
  • ¹ÙÀ̾îÀÇ ±³¼··Â
  • °ø±Þ ±â¾÷ÀÇ ±³¼··Â
  • ½Å±Ô ÁøÃâ¾÷üÀÇ À§Çù
  • ´ëüǰÀÇ À§Çù
  • °æÀï À§Çù
  • ½ÃÀå ÇöȲ

Á¦7Àå ½ÃÀå ¼¼ºÐÈ­ : Àü°³ Çüź°

  • ½ÃÀå ºÎ¹®
  • ºñ±³ : Àü°³ Çüź°
  • On-Premise : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • Ŭ¶ó¿ìµå ±â¹Ý : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ÇÏÀ̺긮µå : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ½ÃÀå ±âȸ : Àü°³ Çüź°

Á¦8Àå ½ÃÀå ¼¼ºÐÈ­ : ¿ëµµº°

  • ½ÃÀå ºÎ¹®
  • ºñ±³ : ¿ëµµº°
  • ¿µÈ­ ¹× TV : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ºñµð¿À °ÔÀÓ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ±¤°í ¹× ¸¶ÄÉÆÃ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¾ÆÅ°ÅØÃ³ ¹× µðÀÚÀÎ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ±âŸ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ½ÃÀå ±âȸ : ¿ëµµº°

Á¦9Àå ½ÃÀå ¼¼ºÐÈ­ : ±â¼úº°

  • ½ÃÀå ºÎ¹®
  • ºñ±³ : ±â¼úº°
  • ¸Ó½Å·¯´× : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • µö·¯´× : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ÄÄÇ»ÅÍ ºñÀü : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¸ð¼Ç ĸÃÄ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ÀÚ¿¬¾ð¾îó¸® : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ½ÃÀå ±âȸ : ±â¼úº°

Á¦10Àå °í°´ »óȲ

  • °í°´ »óȲ °³¿ä

Á¦11Àå Áö¿ªº° »óȲ

  • Áö¿ªº° ¼¼ºÐÈ­
  • Áö¿ªº° ºñ±³
  • ºÏ¹Ì : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • À¯·´ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¾Æ½Ã¾ÆÅÂÆò¾ç : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ³²¹Ì : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä« : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¹Ì±¹ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • Áß±¹ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¿µ±¹ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ij³ª´Ù : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • µ¶ÀÏ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • Àεµ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ºê¶óÁú : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ÇÁ¶û½º : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ÀϺ» : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ¸ß½ÃÄÚ : ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø(2024-2029³â)
  • ½ÃÀå ±âȸ : Áö¿ª »óȲº°

Á¦12Àå ¼ºÀå, ÃËÁø¿äÀÎ, °úÁ¦, ±âȸ ¹× ¼ºÀå ¾ïÁ¦¿äÀÎ

  • ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ
  • ½ÃÀåÀÌ ÇØ°áÇØ¾ß ÇÒ °úÁ¦
  • ¼ºÀå ÃËÁø¿äÀΰú °úÁ¦ÀÇ ¿µÇâ
  • ½ÃÀå ±âȸ¿Í ¼ºÀå ¾ïÁ¦¿äÀÎ

Á¦13Àå °æÀï ±¸µµ

  • °³¿ä
  • °æÀï ±¸µµ
  • ÆÄ±«Àû Çõ½Å »óȲ
  • ¾÷°è ¸®½ºÅ©

Á¦14Àå °æÀï ºÐ¼®

  • ±â¾÷ °³¿ä
  • ±â¾÷ ¼øÀ§ Áö¼ö
  • ±â¾÷ÀÇ ½ÃÀå Æ÷Áö¼Å´×
  • Animal Logic Pty Ltd.
  • Autodesk Inc.
  • Blur Studio
  • Digital Domain Holdings Ltd.
  • Epic Games Inc.
  • Framestore Ltd.
  • Industrial Light and Magic
  • PIXAR ANIMATION STUDIOS
  • Pixomondo
  • Rodeo FX Inc.
  • Scanline VFX
  • Sony Pictures Entertainment Inc.
  • The Foundry Visionmongers Ltd.
  • Tippett Studio Inc.
  • Weta Digital Ltd.

Á¦15Àå ºÎ·Ï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The AI in vfx market is forecasted to grow by USD 6,848.3 mn during 2024-2029, accelerating at a CAGR of 36.1% during the forecast period. The report on the AI in vfx market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by imperative for enhanced production efficiency and cost optimization, proliferation of generative AI and the democratization of content creation tools, and escalating audience expectations and demand for hyper-realistic and immersive experiences.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202529.7%
CAGR36.1%
Incremental Value$6,848.3 mn

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's AI in vfx market is segmented as below:

By Deployment

By Application

By Technology

By Geographical Landscape

This study identifies the proliferation of real-time, ai-enhanced production workflows as one of the prime reasons driving the AI in vfx market growth during the next few years. Also, rise of hyper-automation for foundational vfx pipelines and strategic shift towards in-house AI development and customization will lead to sizable demand in the market.

The report on the AI in vfx market covers the following areas:

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading AI in vfx market vendors that include Adobe Inc., Animal Logic Pty Ltd., Autodesk Inc., Blur Studio, BOT VFX, Digital Domain Holdings Ltd., Epic Games Inc., Framestore Ltd., Industrial Light and Magic, Metaphysic, PIXAR ANIMATION STUDIOS, Pixomondo, Rebellion, Rodeo FX Inc., Scanline VFX, Sony Pictures Entertainment Inc., Technicolor SA, The Foundry Visionmongers Ltd., Tippett Studio Inc., and Weta Digital Ltd.. Also, the AI in vfx market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

2 Technavio Analysis

3 Market Landscape

4 Market Sizing

5 Historic Market Size

6 Five Forces Analysis

7 Market Segmentation by Deployment

8 Market Segmentation by Application

9 Market Segmentation by Technology

10 Customer Landscape

11 Geographic Landscape

12 Drivers, Challenges, and Opportunity/Restraints

13 Competitive Landscape

14 Competitive Analysis

15 Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â