¼¼°èÀÇ Å¹»ó °ÔÀÓ ½ÃÀå(2025-2029³â)
Global Tabletop Games Market 2025-2029
»óǰÄÚµå : 1645684
¸®¼­Ä¡»ç : TechNavio
¹ßÇàÀÏ : 2025³â 01¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 201 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 2,500 £Ü 3,518,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,000 £Ü 5,630,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

Ź»ó °ÔÀÓ ½ÃÀåÀº 2024-2029³â°£ 47¾ï 6,140¸¸ ´Þ·¯ È®´ëµÇ°í, ¿¹Ãø ±â°£ µ¿¾È 12.3%ÀÇ ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)À» ³ªÅ¸³¾ Àü¸ÁÀÔ´Ï´Ù. ¼¼°èÀÇ Å¹»ó °ÔÀÓ ½ÃÀå¿¡ ´ëÇØ Á¶»ç ºÐ¼®ÇßÀ¸¸ç, ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø, µ¿Çâ, ¼ºÀå ÃËÁø¿äÀÎ, °úÁ¦, ¾à 25°³ º¥´õ¿¡ ´ëÇÑ º¥´õ ºÐ¼® µîÀÇ Á¤º¸¸¦ ÀüÇØµå¸³´Ï´Ù.

ÇöÀçÀÇ ½ÃÀå ½Ã³ª¸®¿À, Ãֽе¿Çâ ¹× ¼ºÀå¿äÀÎ, Àüü ½ÃÀå ȯ°æ¿¡ ´ëÇÑ ÃֽŠºÐ¼®À» Á¦°øÇÕ´Ï´Ù. Ź»ó °ÔÀÓ Ä«Æä Áõ°¡, ÄÁÅÙÃ÷¿Í °ÔÀÓ Ç÷¹ÀÌÀÇ ±Þ¼ÓÇÑ °³¼±, Å©¶ó¿ìµåÆÝµù Ç÷§ÆûÀ» ÅëÇÑ Áö¿ø È®´ë µîÀÌ ½ÃÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù.

½ÃÀå ¹üÀ§
±âÁØ ¿¬µµ 2025³â
Á¾·á ¿¬µµ 2029³â
¿¹Ãø ±â°£ 2025-2029³â
¼ºÀå ¸ð¸àÅÒ °¡¼Ó
Àü³â ´ëºñ(2025³â) 10.1%
CAGR 12.3%
ÁõºÐ ±Ý¾× 47¾ï 6,140¸¸ ´Þ·¯

À̹ø Á¶»ç¿¡¼­´Â Ź»ó °ÔÀÓÀÇ µðÁöÅÐ ÅëÇÕÀÌ ÇâÈÄ ¸î ³â°£ Ź»ó °ÔÀÓ ½ÃÀå ¼ºÀåÀ» °ßÀÎÇÒ ÁÖ¿ä ¿äÀÎ Áß Çϳª·Î ºÐ¼®µË´Ï´Ù. ¶ÇÇÑ, ¼Ö·Î ¹× Çùµ¿Çü Ź»ó °ÔÀÓ Æ®·»µå¿Í ·¹°Å½Ã °ÔÀÓ ¹× Ä·ÆäÀÎ °ÔÀÓÀÇ Àα⠻ó½Âµµ ½ÃÀå ¼ö¿ä¸¦ °ßÀÎÇÒ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå Technavio ºÐ¼®

Á¦3Àå ½ÃÀå ±¸µµ

Á¦4Àå ½ÃÀå ±Ô¸ð

Á¦5Àå ½ÃÀå ±Ô¸ð ½ÇÀû

Á¦6Àå Á¤¼º ºÐ¼®

Á¦7Àå Five Forces ºÐ¼®

Á¦8Àå ½ÃÀå ¼¼ºÐÈ­ : À¯Çüº°

Á¦9Àå ½ÃÀå ¼¼ºÐÈ­ : À¯Åë ä³Îº°

Á¦10Àå °í°´ »óȲ

Á¦11Àå Áö¿ªº° »óȲ

Á¦12Àå ¼ºÀå ÃËÁø¿äÀÎ, °úÁ¦, ±âȸ ¹× ¼ºÀå ¾ïÁ¦¿äÀÎ

Á¦13Àå °æÀï ±¸µµ

Á¦14Àå °æÀï ºÐ¼®

Á¦15Àå ºÎ·Ï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The tabletop games market is forecasted to grow by USD 4761.4 mn during 2024-2029, accelerating at a CAGR of 12.3% during the forecast period. The report on the tabletop games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising number of tabletop game cafes, rapid improvements in content and gameplay, and growing support through crowdfunding platforms.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202510.1%
CAGR12.3%
Incremental Value$4761.4 mn

Technavio's tabletop games market is segmented as below:

By Type

By Distribution Channel

By Geographical Landscape

This study identifies the rise of digital integration in tabletop games as one of the prime reasons driving the tabletop games market growth during the next few years. Also, growing trend of solo and cooperative tabletop games and increase in popularity of legacy and campaign games will lead to sizable demand in the market.

The report on the tabletop games market covers the following areas:

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading tabletop games market vendors that include Archon Studio, Australian Design Group, Buffalo Games LLC, Delano Games Card and Board, Embracer Group AB, Funko Games, Goliath Games LLC, Hasbro Inc., Hero Time, Imago, Lifestyle Boardgames Ltd., Mattel Inc., NIBCARD Ltd., Panda Game Manufacturing, Quillsilver, Ravensburger AG, Sea Dog Game Studios, Sunday Games LLC, Tabletop Tycoon Inc., and NSF. Also, the tabletop games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

2 Technavio Analysis

3 Market Landscape

4 Market Sizing

5 Historic Market Size

6 Qualitative Analysis

7 Five Forces Analysis

8 Market Segmentation by Type

9 Market Segmentation by Distribution Channel

10 Customer Landscape

11 Geographic Landscape

12 Drivers, Challenges, and Opportunity/Restraints

13 Competitive Landscape

14 Competitive Analysis

15 Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â