가상 프로덕션 시장 규모, 점유율, 동향 분석 보고서 : 구성요소별, 유형별, 최종 용도별, 지역별, 부문별 예측(2026-2033년)
Virtual Production Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Type (Pre-production, Production, Post-production ), By End Use (Movies, Television), By Region, And Segment Forecasts, 2026 - 2033
상품코드:1908565
리서치사:Grand View Research
발행일:2025년 12월
페이지 정보:영문 150 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
가상 프로덕션 시장 개요
세계의 가상 프로덕션 시장 규모는 2025년에 28억 4,000만 달러로 평가되었으며, 2033년에 122억 5,000만 달러에 달할 것으로 예측됩니다.
2026-2033년에는 CAGR 20.4%로 성장할 것으로 예상됩니다. 이 시장은 인카메라 VFX용 LED 볼륨 스테이지의 급속한 보급, 포토리얼리즘 환경에서 실시간 게임 엔진의 활용 확대, AI 기반 컨텐츠 제작 툴의 통합 발전, 원격 및 하이브리드 제작 워크플로우에 대한 수요 증가, 주요 영화 스트리밍 거점인의 가상 스튜디오에 대한 투자 증가 등의 요인에 의해 형성되고 있습니다.
LED 볼륨 스테이지의 급속한 확장은 전 세계 가상 프로덕션 도입의 핵심 동력으로 부상하고 있습니다. 이러한 첨단 디스플레이는 고화질 인카메라 VFX를 구현하고, 비용이 많이 드는 포스트 프로덕션 주기와 물리적 로케이션 요건을 줄여줍니다. 실시간으로 포토리얼한 환경을 제공할 수 있는 능력은 창의적인 유연성을 높이고 촬영 일정을 앞당길 수 있습니다. 설치 비용의 하락 추세로 인해 대형 스튜디오에서 중규모 프로덕션 하우스까지 도입이 확대되고 있습니다. 이러한 변화로 인해 LED 볼륨은 차세대 컨텐츠 제작의 기반 인프라로 자리매김하고 있습니다.
가상 세트 라이브러리의 보급 확대는 컨텐츠 제작 프로세스 전반의 운영 효율화를 촉진하고 있습니다. 사전 구축된 디지털 환경은 프로덕션 설계의 수고를 덜어주고, 프리비주얼라이제이션과 촬영 중 빠른 반복 작업을 가능하게 합니다. 이러한 확장성을 통해 가속화되는 출시 주기 속에서 컨텐츠 제작자의 시장 출시 기간을 단축할 수 있습니다. 커스터마이징 기능은 비용 관리를 유지하면서 창의적인 다양성을 더욱 높여줍니다. 라이브러리의 다양성과 품질이 향상됨에 따라, 속도와 유연성, 예측 가능한 제작 비용을 원하는 스튜디오의 전략적 자산이 되고 있습니다.
리얼타임 레이트 레이싱 기술은 세트에서 매우 정확한 조명, 반사, 그림자를 구현함으로써 가상 프로덕션의 시각적 품질 기준을 변화시키고 있습니다. 고도의 GPU 성능으로 촬영 현장에서 거의 완성된 영상을 확인할 수 있어 의사결정의 정확도가 크게 향상됩니다. 이를 통해 시간이 많이 소요되는 포스트 프로덕션 조정에 대한 의존도를 낮추고, 크리에이티브 팀은 제작 초기 단계부터 협업할 수 있습니다. 기술은 가상 장면의 사실감을 높이고, 기존 로케이션 촬영에 대한 경쟁력을 강화합니다. GPU 효율성이 향상됨에 따라 리얼타임 포토리얼리즘은 가상 프로덕션을 채택하는 스튜디오에게 중요한 차별화 요소가 될 것입니다.
목차
제1장 조사 방법과 범위
제2장 주요 요약
제3장 가상 프로덕션 시장 변수, 동향, 범위
시장 도입/라인지 전망
시장 밸류체인 분석
시장 역학
가상 프로덕션 시장 분석 툴
Porters 분석
PESTEL 분석
제4장 가상 프로덕션 시장 : 구성요소별, 추정·동향 분석
가상 프로덕션 시장 : 구성요소별 변동 분석, 2025년과 2033년(단위 : 100만 달러)
하드웨어
소프트웨어
서비스
제5장 가상 프로덕션 시장 : 제품 유형별, 추정·동향 분석
가상 프로덕션 시장 : 제품 유형별 변동 분석, 2025년과 2033년
프리 프로덕션
프로덕션
포스트 프로덕션
제6장 가상 프로덕션 시장 : 최종 용도별, 추정·동향 분석
가상 프로덕션 시장 : 최종 용도별 변동 분석, 100만 달러, 2025년과 2033년
필름
TV
상업용 광고
온라인 비디오
기타
제7장 가상 프로덕션 시장 : 지역별, 추정·동향 분석
지역별 가상 프로덕션 점유율(2025년과 2033년, 100만 달러)
북미
북미의 가상 프로덕션, 추정·예측(2021-2033년)
미국
캐나다
멕시코
유럽
유럽의 가상 프로덕션, 추정·예측(2021-2033년)
영국
독일
프랑스
아시아태평양
아시아태평양의 가상 프로덕션, 추정·예측(2021-2033년)
중국
일본
인도
한국
호주
라틴아메리카
라틴아메리카의 가상 프로덕션, 추정·예측(2021-2033년)
브라질
중동 및 아프리카
중동 및 아프리카의 가상 프로덕션, 추정·예측(2021-2033년)
아랍에미리트
사우디아라비아
남아프리카공화국
제8장 경쟁 구도
기업 분류
2025년의 기업의 시장 포지셔닝
참여 기업 개요
제품 벤치마킹
기업 히트맵 분석
전략 매핑
기업 개요/상장 정보
360Rize
Adobe
Arashi Vision Inc.(Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation(VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation
Panocam3d.com
Pixar(The Walt Disney Company)
Side Effects Software Inc(SideFX)
Technicolor
Vicon Motion Systems Ltd.
KSM
영문 목차
영문목차
Virtual Production Market Summary
The global virtual production market size was valued at USD 2.84 billion in 2025 and is projected to reach USD 12.25 billion by 2033, growing at a CAGR of 20.4% from 2026 to 2033. The market is being shaped by the rapid adoption of LED volume stages for in-camera VFX, the increasing use of real-time game engines for photorealistic environments, the growing integration of AI-driven content creation tools, the expanding demand for remote and hybrid production workflows, and rising investments in virtual studios across major film and streaming hubs.
The rapid expansion of LED volume stages is emerging as a core driver of virtual production adoption worldwide. These advanced displays enable high-fidelity in-camera VFX, reducing costly post-production cycles and physical location requirements. Their ability to deliver real-time, photorealistic environments enhances creative flexibility and accelerates shoot schedules. As installation costs trend downward, adoption is expanding beyond large studios to mid-tier production houses. This shift is positioning LED volumes as a foundational infrastructure element for next-generation content creation.
The increasing availability of virtual set libraries is driving operational efficiency across content pipelines. Pre-built digital environments reduce production design effort and allow teams to rapidly iterate during pre-visualization and shooting. This scalability supports faster time-to-market for content producers under accelerated release cycles. Customization features further enhance creative versatility while maintaining cost control. As libraries expand in variety and quality, they become a strategic asset for studios seeking speed, flexibility, and predictable production costs.
Real-time ray tracing is transforming visual quality standards in virtual production by delivering highly accurate lighting, reflections, and shadows on set. Advanced GPU capabilities enable filmmakers to view near-final imagery during live shoots, significantly enhancing the accuracy of their decision-making. This reduces dependency on time-consuming post-production adjustments and aligns creative teams early in the process. Technology elevates the realism of virtual scenes, strengthening their competitiveness against traditional location shoots. As GPU efficiency improves, real-time photorealism becomes a key differentiator for studios adopting virtual production.
Global Virtual Production Market Report Segmentation
This report forecasts revenue growth on global, regional, and country levels and provides an analysis of the industry trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global virtual production market report based on component, type, end use, and region:
Component Outlook (Revenue, USD Million, 2021 - 2033)
Hardware
Software
Services
Type Outlook (Revenue, USD Million, 2021 - 2033)
Pre-production
Production
Post-production
End Use Outlook (Revenue, USD Million, 2021 - 2033)
Movies
Television
Commercial Ads
Online Videos
Others
Regional Outlook (Revenue, USD Million, 2021 - 2033)
North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Asia Pacific
China
Japan
India
South Korea
Australia
Latin America
Brazil
Middle East and Africa (Middle East and Africa)
KSA
UAE
South Africa
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definition
1.3. Research Methodology
1.3.1. Information Procurement
1.3.2. Information or Data Analysis
1.3.3. Market Formulation & Data Visualization
1.3.4. Data Validation & Publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Virtual Production Market Variables, Trends, & Scope
3.1. Market Introduction/Lineage Outlook
3.2. Market Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Industry Challenge
3.4. Virtual Production Market Analysis Tools
3.4.1. Porter's Analysis
3.4.2. PESTEL Analysis
Chapter 4. Virtual Production Market: Component Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Virtual Production market: Component Movement Analysis, USD Million, 2025 & 2033
4.3. Hardware
4.3.1. Hardware Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.4. Software
4.4.1. Software Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.5. Services
4.5.1. Services Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 5. Virtual Production Market: Type Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Virtual Production market: Type Movement Analysis, USD Million, 2025 & 2033
5.3. Pre-production
5.3.1. Pre-production Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.4. Production
5.4.1. Production Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.5. Post-production
5.5.1. Post-production Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 6. Virtual Production Market: End Use Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. Virtual Production market: End Use Movement Analysis, USD Million, 2025 & 2033
6.3. Movies
6.3.1. Movies Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4. Television
6.4.1. Television Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5. Commercial Ads
6.5.1. Commercial Ads Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6. Online Videos
6.6.1. Online Videos Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
6.7. Others
6.7.1. Others Virtual Production Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 7. Virtual Production Market: Regional Estimates & Trend Analysis
7.1. Virtual Production Share, By Region, 2025 & 2033 USD Million
7.2. North America
7.2.1. North America Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.2.1.1. North America Virtual Production Estimates and Forecasts, by Country, 2021 - 2033 (USD Million)
7.2.1.2. North America Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.2.1.3. North America Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.2.1.4. North America Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.2.2. U.S.
7.2.2.1. U.S. Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.2.2.2. U.S. Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.2.2.3. U.S. Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.2.2.4. U.S. Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.2.3. Canada
7.2.3.1. Canada Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.2.3.2. Canada Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.2.3.3. Canada Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.2.4. Mexico
7.2.4.1. Mexico Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.2.4.2. Mexico Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.2.4.3. Mexico Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.3. Europe
7.3.1. Europe Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.3.1.1. Europe Virtual Production Estimates and Forecasts, by Country, 2021 - 2033 (USD Million)
7.3.1.2. Europe Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.3.1.3. Europe Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.3.1.4. Europe Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.3.2. UK
7.3.2.1. UK Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.3.2.2. UK Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.3.2.3. UK Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.3.3. Germany
7.3.3.1. Germany Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.3.3.2. Germany Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.3.3.3. Germany Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.3.4. France
7.3.4.1. France Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.3.4.2. France Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.3.4.3. France Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4. Asia Pacific
7.4.1. Asia Pacific Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.4.1.1. Asia Pacific Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.1.2. Asia Pacific Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.1.3. Asia Pacific Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4.2. China
7.4.2.1. China Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.4.2.2. China Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.2.3. China Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.2.4. China Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4.3. Japan
7.4.3.1. Japan Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.3.2. Japan Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.3.3. Japan Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4.4. India
7.4.4.1. India Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.4.2. India Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.4.3. India Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4.5. South Korea
7.4.5.1. South Korea Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.5.2. South Korea Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.5.3. South Korea Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.4.6. Australia
7.4.6.1. Australia Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.4.6.2. Australia Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.4.6.3. Australia Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.5. Latin America
7.5.1. Latin America Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.5.1.1. Latin America Virtual Production Estimates and Forecasts, by Country, 2021 - 2033 (USD Million)
7.5.1.2. Latin America Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.5.1.3. Latin America Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.5.1.4. Latin America Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.5.2. Brazil
7.5.2.1. Brazil Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.5.2.2. Brazil Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.5.2.3. Brazil Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.5.2.4. Brazil Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.6. Middle East and Africa
7.6.1. Middle East and Africa Virtual Production Estimates and Forecasts, 2021 - 2033 (USD Million)
7.6.1.1. Middle East and Africa Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.6.1.2. Middle East and Africa Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.6.1.3. Middle East and Africa Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.6.2. UAE
7.6.2.1. UAE Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.6.2.2. UAE Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.6.2.3. UAE Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.6.3. KSA
7.6.3.1. KSA Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.6.3.2. KSA Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.6.3.3. KSA Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)
7.6.4. South Africa
7.6.4.1. South Africa Virtual Production Estimates and Forecasts, by Component, 2021 - 2033 (USD Million)
7.6.4.2. South Africa Virtual Production Estimates and Forecasts, by Type, 2021 - 2033 (USD Million)
7.6.4.3. South Africa Virtual Production Estimates and Forecasts, by End Use, 2021 - 2033 (USD Million)