¼¼°èÀÇ ¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀå
Surface Computing
»óǰÄÚµå : 1765265
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2025³â 07¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 192 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,171,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 24,515,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¼­Çǽº ÄÄÇ»ÆÃ ¼¼°è ½ÃÀåÀº 2030³â±îÁö 3,192¾ï ´Þ·¯¿¡ µµ´Þ

2024³â¿¡ 576¾ï ´Þ·¯·Î ÃßÁ¤µÈ ¼­Çǽº ÄÄÇ»ÆÃ ¼¼°è ½ÃÀåÀº 2024-2030³â CAGR 33.0%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 3,192¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ Ç÷§ µð½ºÇ÷¹ÀÌ´Â CAGR 30.0%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 1,666¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. °î¸é µð½ºÇ÷¹ÀÌ ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£Áß CAGR 37.0%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 164¾ï ´Þ·¯, Áß±¹Àº CAGR 31.3%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¹Ì±¹ÀÇ ¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀåÀº 2024³â¿¡ 164¾ï ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº 2030³â±îÁö 465¾ï ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGRÀº 31.3%·Î ÃßÁ¤µË´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î¼­´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 29.0%¿Í 28.4%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 22.9%¸¦ º¸ÀÏ Àü¸ÁÀÔ´Ï´Ù.

¼¼°èÀÇ ¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀå - ÁÖ¿ä µ¿Çâ°ú ÃËÁø¿äÀÎ Á¤¸®

¼­Çǽº ÄÄÇ»ÆÃÀº ´Ù¾çÇÑ ºÐ¾ßÀÇ »óÈ£ÀÛ¿ëÀ» ¾î¶»°Ô º¯È­½Ãų °ÍÀΰ¡?

ÀÎÅÍ·¢Æ¼ºê ÅÍÄ¡ Áö¿ø ÀÎÅÍÆäÀ̽º¸¦ Ư¡À¸·Î ÇÏ´Â ¼­Çǽº ÄÄÇ»ÆÃ ±â¼úÀº ¼Ò¸Å, ÀÇ·á, ±³À° ¹× ±âŸ »ê¾÷ Àü¹Ý¿¡ °ÉÃÄ »ç¿ëÀÚ °æÇè¿¡ Çõ¸íÀ» ÀÏÀ¸Å°°í ÀÖ½À´Ï´Ù. ±âÁ¸ ÄÄÇ»ÆÃ ½Ã½ºÅÛ°ú´Â ´Þ¸®, ¼­Çǽº ÄÄÇ»ÆÃÀº Á¦½ºÃ³, ÅÍÄ¡, ¿ÀºêÁ§Æ®¸¦ »ç¿ëÇÏ¿© µðÁöÅÐ ÄÁÅÙÃ÷¿Í »óÈ£ ÀÛ¿ëÇÒ ¼ö Àֱ⠶§¹®¿¡ º¸´Ù ¸Å·ÂÀûÀÌ°í ¸ôÀÔ°¨ ÀÖ´Â °æÇèÀ» ¸¸µé¾î ³¾ ¼ö ÀÖ½À´Ï´Ù. ¼Ò¸Å¾÷¿¡¼­ ¼­Çǽº ÄÄÇ»ÆÃÀº ÀÎÅÍ·¢Æ¼ºê µð½ºÇ÷¹ÀÌ¿Í µðÁöÅРŰ¿À½ºÅ©¸¦ ÅëÇØ °í°´ Âü¿©¸¦ °­È­Çϰí, ÇコÄÉ¾î ºÐ¾ß¿¡¼­´Â º¸´Ù È¿À²ÀûÀÎ µ¥ÀÌÅÍ ½Ã°¢È­¿Í ȯÀÚµé°úÀÇ »óÈ£ÀÛ¿ëÀ» ÃËÁøÇÕ´Ï´Ù. Áõ°­Çö½Ç(AR)°ú °¡»óÇö½Ç(VR)À» ¼­Çǽº ÄÄÇ»ÆÃ°ú ÅëÇÕÇÒ ¼ö ÀÖ´Â ´É·ÂÀº ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡¼­ »ê¾÷ µðÀÚÀαîÁö ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ »õ·Î¿î °¡´É¼ºÀ» ¿­¾îÁÖ°í ÀÖ½À´Ï´Ù.

¼­Çǽº ÄÄÇ»ÆÃÀÇ ÁÖ¿ä Çõ½ÅÀº ¹«¾ùÀΰ¡?

¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀå¿¡¼­´Â µð½ºÇ÷¹ÀÌ ±â¼ú, Á¦½ºÃ³ ÀνÄ, ¸ÖƼ ÅÍÄ¡ ÀÎÅÍÆäÀ̽º ºÐ¾ß¿¡¼­ ±Þ¼ÓÇÑ ±â¼ú Çõ½ÅÀÌ ÀϾ°í ÀÖ½À´Ï´Ù. °íÇØ»óµµ ÅÍÄ¡½ºÅ©¸°, Ȧ·Î±×·¥ µð½ºÇ÷¹ÀÌ, Ç÷º¼­ºí µð½ºÇ÷¹ÀÌÀÇ °³¹ß·Î »ç¿ëÀÚµéÀÌ µðÁöÅÐ ÄÁÅÙÃ÷¿Í ¼ÒÅëÇÏ´Â ¹æ½ÄÀÌ Å©°Ô º¯È­Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀΰøÁö´É(AI)°ú ¸Ó½Å·¯´×ÀÇ ¹ßÀüÀ¸·Î ¼­Çǽº ÄÄÇ»ÆÃ ½Ã½ºÅÛÀº ´õ¿í Á÷°üÀûÀÌ µÇ¾î »ç¿ëÀÚÀÇ ÇൿÀ» ½Ç½Ã°£À¸·Î ÀνÄÇÏ°í ¹ÝÀÀÇÒ ¼ö ÀÖ´Â ´É·ÂÀ» °®Ãß°Ô µÇ¾ú½À´Ï´Ù. ¼­Çǽº ÄÄÇ»ÆÃ°ú AR ¹× VRÀÇ ÅëÇÕÀº ƯÈ÷ °ÔÀÓ, ÀÚµ¿Â÷ µðÀÚÀÎ, °ÇÃà µî ¸ôÀÔÇü ÀÎÅÍ·¢Æ¼ºê µðÁöÅРȯ°æÀÌ ½Ã°¢È­ ¹× ÀÇ»ç°áÁ¤¿¡ ÇʼöÀûÀÎ ºÐ¾ß¿¡¼­ °¢±¤À» ¹Þ°í ÀÖ½À´Ï´Ù.

¼­Çǽº ÄÄÇ»ÆÃÀ» ¼±µµÇÏ´Â ½ÃÀå ºÎ¹®Àº ¹«¾ùÀΰ¡?

ÁÖ¿ä ±¸¼º ¿ä¼Ò¿¡´Â µð½ºÇ÷¹ÀÌ, ¼ÒÇÁÆ®¿þ¾î, ¼¾¼­°¡ Æ÷ÇԵǸç, µð½ºÇ÷¹ÀÌ´Â »ç¿ëÀÚ¿ÍÀÇ »óÈ£ÀÛ¿ëÀ» °¡´ÉÇÏ°Ô ÇÏ´Â Áß¿äÇÑ ¿ªÇÒÀ» Çϱ⠶§¹®¿¡ °¡Àå Å« ºÎ¹®ÀÔ´Ï´Ù. ÀÀ¿ë ºÐ¾ß´Â ¼Ò¸Å, ÇコÄɾî, ±³À°, ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ °ÉÃÄ ÀÖÀ¸¸ç, ±× Áß ¼Ò¸Å´Â ÀÎÅÍ·¢Æ¼ºê Ű¿À½ºÅ©¿Í µðÁöÅÐ »çÀÌ´ÏÁöÀÇ º¸±ÞÀ¸·Î ¼±µÎ¸¦ ´Þ¸®°í ÀÖ½À´Ï´Ù. »ê¾÷º°·Î´Â ÇコÄɾî¿Í ±³À° ºÐ¾ß°¡ ÇнÀ °æÇèÀ» °³¼±Çϰí ȯÀÚ Ä¡·á¸¦ °£¼ÒÈ­Çϱâ À§ÇØ ¼­Çǽº ÄÄÇ»ÆÃÀÇ Ã¤ÅÃÀ» ´Ã¸®¸é¼­ Å« ¼ºÀå¼¼¸¦ º¸À̰í ÀÖ½À´Ï´Ù. Áö¿ªº°·Î´Â ºÏ¹Ì°¡ °¡Àå Å« ½ÃÀå Á¡À¯À²À» Â÷ÁöÇϰí ÀÖÀ¸¸ç, À¯·´ÀÌ ±× µÚ¸¦ ÀÕ°í ÀÖÀ¸¸ç, ¾Æ½Ã¾ÆÅÂÆò¾çÀº ¼Ò¸Å ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß¿¡¼­ ºü¸£°Ô ¼ºÀåÇϰí ÀÖ½À´Ï´Ù.

¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀåÀÇ ¼ºÀå ¿øµ¿·ÂÀº?

¼­Çǽº ÄÄÇ»ÆÃ ½ÃÀåÀÇ ¼ºÀåÀº µð½ºÇ÷¹ÀÌ ±â¼úÀÇ ¹ßÀü, ÀÎÅÍ·¢Æ¼ºê »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, AR°ú VRÀÇ ÅëÇÕ ¹ßÀü µî ¿©·¯ °¡Áö ¿äÀο¡ ÀÇÇØ ÁÖµµµÇ°í ÀÖ½À´Ï´Ù. ¼Ò¸Å ¾÷°è´Â °í°´ Âü¿©¸¦ °­È­ÇÏ°í ¸ÅÀå ³» °æÇèÀ» °³¼±Çϱâ À§ÇØ ¼­Çǽº ÄÄÇ»ÆÃÀ» µµÀÔÇϰí ÀÖÀ¸¸ç, ÇコÄÉ¾î ºÐ¾ß´Â È¯ÀÚ Ä¡·á¿Í µ¥ÀÌÅÍ °¡½Ã¼ºÀ» °³¼±Çϱâ À§ÇØ ÀÌ ±â¼úÀ» Ȱ¿ëÇϰí ÀÖ½À´Ï´Ù. ½º¸¶Æ® ½ÃƼ ÀÌ´Ï¼ÅÆ¼ºê¿Í ÀÎÅÍ·¢Æ¼ºê °ø°ø °ø°£ÀÇ ÀαⰡ ³ô¾ÆÁö¸é¼­ ¼­Çǽº ÄÄÇ»ÆÃ ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¼ö¿äµµ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, µðÁöÅÐ ÇнÀ Ç÷§ÆûÀÇ È®´ë¿Í ÀÎÅÍ·¢Æ¼ºê ±³À° µµ±¸¿¡ ´ëÇÑ ¿ä±¸°¡ ½ÃÀå ¼ºÀå¿¡ ±â¿©Çϰí ÀÖ½À´Ï´Ù.

ºÎ¹®

À¯Çü(Ç÷§ µð½ºÇ÷¹ÀÌ, °î¸é µð½ºÇ÷¹ÀÌ), ºñÀü(2D, 3D), ÃÖÁ¾»ç¿ëÀÚ(¼Ò¸Å, È£½ºÇÇÅ»¸®Æ¼, Á¤ºÎ, ±ÝÀ¶ ¼­ºñ½º, ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ÀÚµ¿Â÷, ÇコÄɾî, ±âŸ ÃÖÁ¾»ç¿ëÀÚ)

Á¶»ç ´ë»ó ±â¾÷ ¿¹

AI ÅëÇÕ

Global Industry Analysts´Â À¯È¿ÇÑ Àü¹®°¡ ÄÁÅÙÃ÷¿Í AIÅø¿¡ ÀÇÇØ¼­, ½ÃÀå Á¤º¸¿Í °æÀï Á¤º¸¸¦ º¯ÇõÇϰí ÀÖ½À´Ï´Ù.

Global Industry Analysts´Â LLM³ª ¾÷°è °íÀ¯ SLM¸¦ Á¶È¸ÇÏ´Â ÀϹÝÀûÀÎ ±Ô¹ü¿¡ µû¸£´Â ´ë½Å¿¡, ºñµð¿À ±â·Ï, ºí·Î±×, °Ë»ö ¿£Áø Á¶»ç, ¹æ´ëÇÑ ¾çÀÇ ±â¾÷, Á¦Ç°/¼­ºñ½º, ½ÃÀå µ¥ÀÌÅÍ µî, Àü ¼¼°è Àü¹®°¡·ÎºÎÅÍ ¼öÁýÇÑ ÄÁÅÙÃ÷ ¸®Æ÷ÁöÅ丮¸¦ ±¸ÃàÇß½À´Ï´Ù.

°ü¼¼ ¿µÇâ °è¼ö

Global Industry Analysts´Â º»»çÀÇ ±¹°¡, Á¦Á¶°ÅÁ¡, ¼öÃâÀÔ(¿ÏÁ¦Ç° ¹× OEM)À» ±â¹ÝÀ¸·Î ±â¾÷ÀÇ °æÀï·Â º¯È­¸¦ ¿¹ÃøÇß½À´Ï´Ù. ÀÌ·¯ÇÑ º¹ÀâÇÏ°í ´Ù¸éÀûÀÎ ½ÃÀå ¿ªÇÐÀº ¼öÀÍ¿ø°¡(COGS) Áõ°¡, ¼öÀͼº °¨¼Ò, °ø±Þ¸Á ÀçÆí µî ¹Ì½ÃÀû ¹× °Å½ÃÀû ½ÃÀå ¿ªÇÐ Áß¿¡¼­µµ ƯÈ÷ °æÀï»çµé¿¡°Ô ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Surface Computing Market to Reach US$319.2 Billion by 2030

The global market for Surface Computing estimated at US$57.6 Billion in the year 2024, is expected to reach US$319.2 Billion by 2030, growing at a CAGR of 33.0% over the analysis period 2024-2030. Flat Display, one of the segments analyzed in the report, is expected to record a 30.0% CAGR and reach US$166.6 Billion by the end of the analysis period. Growth in the Curved Display segment is estimated at 37.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$16.4 Billion While China is Forecast to Grow at 31.3% CAGR

The Surface Computing market in the U.S. is estimated at US$16.4 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$46.5 Billion by the year 2030 trailing a CAGR of 31.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 29.0% and 28.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 22.9% CAGR.

Global Surface Computing Market - Key Trends and Drivers Summarized

How Is Surface Computing Transforming Interaction in Various Sectors?

Surface computing technology, characterized by interactive, touch-enabled interfaces, is revolutionizing user experiences across industries such as retail, healthcare, and education. Unlike traditional computing systems, surface computing allows users to interact with digital content using gestures, touch, and even objects, creating more engaging and immersive experiences. In retail, surface computing enhances customer engagement through interactive displays and digital kiosks, while in healthcare, it facilitates more efficient data visualization and patient interaction. The ability to integrate augmented reality (AR) and virtual reality (VR) with surface computing is opening up new possibilities in sectors ranging from entertainment to industrial design.

What Are the Key Innovations in Surface Computing?

The surface computing market is seeing rapid innovation in display technology, gesture recognition, and multi-touch interfaces. The development of high-resolution touchscreens, holographic displays, and flexible displays is transforming the way users interact with digital content. Moreover, advancements in artificial intelligence (AI) and machine learning are enabling surface computing systems to become more intuitive, capable of recognizing and responding to user behaviors in real-time. The integration of surface computing with AR and VR is gaining traction, particularly in sectors such as gaming, automotive design, and architecture, where immersive and interactive digital environments are critical for visualization and decision-making.

Which Market Segments Are Leading in Surface Computing?

Key components include displays, software, and sensors, with displays being the largest segment due to their critical role in enabling user interaction. Application areas span retail, healthcare, education, and entertainment, with retail leading due to the widespread adoption of interactive kiosks and digital signage. In terms of industry verticals, healthcare and education are experiencing significant growth as these sectors increasingly adopt surface computing to enhance learning experiences and streamline patient care. Geographically, North America holds the largest market share, followed by Europe, while the Asia-Pacific region is seeing rapid growth in retail and entertainment applications.

What Drives Growth in the Surface Computing Market?

The growth in the surface computing market is driven by several factors, including advancements in display technologies, increasing demand for interactive user interfaces, and the growing integration of AR and VR. Retailers are adopting surface computing to enhance customer engagement and improve the in-store experience, while the healthcare sector is leveraging this technology to improve patient care and data visualization. The rising popularity of smart city initiatives and interactive public spaces is also boosting demand for surface computing solutions. Furthermore, the expansion of digital learning platforms and the need for interactive educational tools are contributing to the market’s growth.

SCOPE OF STUDY:

The report analyzes the Surface Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Flat Display, Curved Display); Vision (Two Dimensional, Three Dimensional); End-Use (Retail, Hospitality, Government, Financial Services, Entertainment, Automotive, Healthcare, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 38 Featured) -

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â