리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 02월
페이지 정보:영문 475 Pages
라이선스 & 가격 (부가세 별도)
한글목차
메타버스 세계 시장, 2030년까지 1조 1,000억 달러 규모에 달할 전망
2024년 1,466억 달러로 추정되는 메타버스 세계 시장은 2030년에는 1조 1,000억 달러에 달할 것으로 예상되며, 분석 기간인 2024-2030년 동안 39.3%의 CAGR로 성장할 것으로 예상됩니다. 본 보고서에서 분석한 부문 중 하나인 메타버스 소프트웨어는 CAGR 38.3% 분석 기간 동안 6,468억 달러에 달할 것으로 예측됩니다. 메타버스 하드웨어 분야의 성장률은 분석 기간 동안 CAGR 42.9%로 추정됩니다.
미국 시장 589억 달러, 중국은 CAGR 42.8%로 성장 전망
미국의 메타버스 시장 규모는 2024년 589억 달러로 추정됩니다. 세계 2위의 경제 대국인 중국은 2030년까지 1,283억 달러의 시장 규모에 도달할 것으로 예상되며, 2024-2030년 분석 기간 동안 42.8% CAGR을 기록할 것으로 예상됩니다. 다른 주목할 만한 지역 시장으로는 일본과 캐나다가 분석 기간 동안 각각 34.0% 및 34.5%의 CAGR로 성장할 것으로 예상됩니다. 유럽에서는 독일이 약 37.6%의 CAGR로 성장할 것으로 예상됩니다.
세계 메타버스 시장 - 주요 동향 및 촉진요인 정리
메타버스는 사용자가 가상현실과 증강현실 경험을 통해 교류하고, 소통하고, 일하고, 놀 수 있는 선견지명이 있는 몰입형 디지털 우주를 의미합니다. 이 상호연결된 가상공간은 가상현실(VR), 증강현실(AR), 블록체인, 인공지능(AI) 등의 첨단 기술을 활용하여 고도의 인터랙티브하고 몰입감 있는 환경을 조성합니다. 메타버스에서 사용자는 디지털 아바타를 만들고, 가상 경제에 참여하고, 이벤트에 참여하고, 광활한 디지털 풍경을 탐험할 수 있습니다. 이 개념은 게임뿐만 아니라 가상 상거래, 교육, 엔터테인먼트, 소셜 교류 등 디지털 생활의 다양한 측면을 포괄하는 디지털 시대의 급성장하는 프론티어가 되고 있습니다.
메타버스의 발전은 기술 발전과 주요 하이테크 기업 및 스타트업의 투자 증가, VR 및 AR 기술이 성숙하여 보다 현실적이고 매력적인 경험을 제공하고, 블록체인 기술은 디지털 거래 및 자산 소유를 위한 안전하고 투명한 프레임워크를 제공합니다. COVID-19 팬데믹은 디지털 교류와 원격 근무의 채택을 가속화하고, 현실 세계의 활동을 재현하고 강화하는 가상 환경의 가능성을 부각시켰습니다. 소셜 미디어 플랫폼과 게임 회사들도 메타버스 구성요소를 포함한 서비스를 확장하여 사용자가 서로 다른 활동 간에 원활하게 전환할 수 있는 상호연결된 디지털 생태계를 구축하고 있습니다.
메타버스 시장의 성장은 몇 가지 요인에 의해 주도되고 있습니다. 첫째, VR과 AR 기술의 발전은 가상 경험의 질과 몰입감을 높여 더 많은 사용자를 메타버스로 끌어들이고 있습니다. 둘째, 블록체인 기술의 통합은 안전한 디지털 거래와 고유한 가상자산의 창출을 가능하게 하여 가상경제 국가들의 발전을 촉진하고 있습니다. 셋째, 하이테크 대기업의 투자 증가와 새로운 스타트업의 진입은 혁신을 촉진하고 메타버스의 역량을 확장하고 있습니다. 마지막으로, 팬데믹으로 인해 가속화되고 있는 디지털 교류로의 전환은 사교, 업무, 엔터테인먼트를 위한 몰입형 가상 환경에 대한 수요를 증가시키고 있습니다. 이러한 요인들이 종합적으로 메타버스 시장의 역동적인 확장에 기여하고 있습니다.
부문
컴포넌트(소프트웨어, 하드웨어, 프로페셔널 서비스), 버티컬(소비자, 산업 제조, 상업, 헬스케어, 기타 버티컬)
조사 대상 기업 사례(주목 90개사)
Accenture PLC
Adobe Inc.
Capgemini SE
EON Reality, Inc.
Alibaba Group Holding Limited
Deloitte Touche Tohmatsu Ltd.
Alibaba Cloud
3i Inc.
Animoca Brands
Antier Solutions Pvt Ltd
Decentraland
Appinventiv
DevDen Creative Solutions
Electronic Arts, Inc.
Dapper Labs Inc.
목차
제1장 조사 방법
제2장 주요 요약
메타버스-오늘 전개하는 미래를 본다
주요 기업
시장 동향과 성장 촉진요인 - 시장에서 화제가 되고 있는 것도
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
ksm
영문 목차
영문목차
Global Metaverse Market to Reach US$1.1 Trillion by 2030
The global market for Metaverse estimated at US$146.6 Billion in the year 2024, is expected to reach US$1.1 Trillion by 2030, growing at a CAGR of 39.3% over the analysis period 2024-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 38.3% CAGR and reach US$646.8 Billion by the end of the analysis period. Growth in the Metaverse Hardware segment is estimated at 42.9% CAGR over the analysis period.
The U.S. Market is Estimated at US$58.9 Billion While China is Forecast to Grow at 42.8% CAGR
The Metaverse market in the U.S. is estimated at US$58.9 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$128.3 Billion by the year 2030 trailing a CAGR of 42.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 34.0% and 34.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 37.6% CAGR.
Global Metaverse Market - Key Trends & Drivers Summarized
The Metaverse represents a visionary and immersive digital universe where users can interact, socialize, work, and play through virtual and augmented reality experiences. This interconnected virtual space leverages advanced technologies such as virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) to create highly interactive and immersive environments. In the Metaverse, users can create digital avatars, participate in virtual economies, attend events, and explore vast digital landscapes. The concept extends beyond gaming to encompass various aspects of digital life, including virtual commerce, education, entertainment, and social interactions, making it a burgeoning frontier in the digital era.
The development of the Metaverse is being driven by significant advancements in technology and increasing investment from major tech companies and startups alike. VR and AR technologies have matured, offering more realistic and engaging experiences, while blockchain technology provides a secure and transparent framework for digital transactions and asset ownership. The COVID-19 pandemic accelerated the adoption of digital interactions and remote working, highlighting the potential for virtual environments to replicate and enhance real-world activities. Social media platforms and gaming companies are also expanding their services to include Metaverse components, creating interconnected digital ecosystems where users can seamlessly transition between different activities.
The growth in the Metaverse market is driven by several factors. Firstly, advancements in VR and AR technologies are enhancing the quality and realism of virtual experiences, attracting more users to the Metaverse. Secondly, the integration of blockchain technology is enabling secure digital transactions and the creation of unique virtual assets, fostering the development of virtual economies. Thirdly, the increasing investment from tech giants and the entry of new startups are driving innovation and expanding the Metaverse's capabilities. Lastly, the ongoing shift towards digital interactions, accelerated by the pandemic, is increasing demand for immersive virtual environments for socializing, working, and entertainment. These factors collectively contribute to the dynamic expansion of the Metaverse market.
SCOPE OF STUDY:
The report analyzes the Metaverse market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Component (Software, Hardware, Professional Services); Vertical (Consumer, Industrial Manufacturing, Commercial, Healthcare, Other Verticals)
Geographic Regions/Countries:
World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.
Select Competitors (Total 90 Featured) -
Accenture PLC
Adobe Inc.
Capgemini SE
EON Reality, Inc.
Alibaba Group Holding Limited
Deloitte Touche Tohmatsu Ltd.
Alibaba Cloud
3i Inc.
Animoca Brands
Antier Solutions Pvt Ltd
Decentraland
Appinventiv
DevDen Creative Solutions
Electronic Arts, Inc.
Dapper Labs Inc.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
"Phygital" is the New Era
A Peek Into All Things "Phygital"
What is Metaverse & Why is it Important?
Who's Eyeing the Metaverse?
Signs that the Metaverse is Catching Up
The Metaverse Value Chain
Main Constituents of Metaverse Value Chain
Global Market Prospects & Outlook
Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
North America Remains at the Heart of Metaverse Market
Competition
Metaverse - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
Companies Contribute to Building Future of Metaverse
Recent Market Activity
Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
From Sci-Fi to Reality! What Are the Technologies "Under the Hood" That Are Powering the Metaverse?
AR/VR/MR/XR in the Spotlight
As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In '000 Units) for the Year 2021, 2023, 2025 and 2027
Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
Role of AI in the Metaverse
Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
Digital Twins Also Features in the Metaverse Technology Mix
Role of Digital Twins in the Metaverse
Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
Metaverse: The Latest Tech Trend Poised to Transform Businesses
Top Trends That Will Impact Metaverse in 2022 and Beyond
Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
Venture Capital Funding Craze Settles Down on Metaverse
Venture Capitalists Focus on Metaverse Industry
Facebook's Decision to Change Name to "Meta" Marks the Beginning of Metaverse as a New Revolution in Social Technology
How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
Scale of Impact Too Unprecedented to Ignore!
Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
Microsoft Right on Track to Build the Future Metaverse
Immersive Digital Twins to Offer Increased Business Value to Enterprises
Metaverse, What Does it Mean for Future of Work
The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
How Has the Workforce Changed?
Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
Make Way! Here Comes Metaverse Gaming
Video Games: The Earliest Known Experience of Living in a Simulation
With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
Will "Crypto" Become the Currency of the Metaverse?
What is Cryptocurrency & How Is it Used Today?
Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
A New Role for Crypto as the Trading Currency in the Metaverse
Here's Why Cryptocurrencies Lie at Heart of Metaverse
Blockchain & Crypto are Perfect Fit for Metaverse
Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
Metaverse is Poised to Emerge Into the Future of Social Media
Here's How Social Media Has Become an Integral Part of Our Lives?
What Will Be the Impact of Metaverse On Social Media?
NFTs Emerge as the New Revenue Model for Metaverse
Brands Scramble to Create Their Own NFTs - Here's Why
Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
Blockchain Rises like a Phoenix from the Ashes of Bitcoin
Metaverse Without Blockchain. Is It Even Possible?
It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
Direct Marketing & Its Benefits as We Know It Today
How Will Metaverse Change this Status Quo?
How Should Retailers/Brands Adopt?
The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
The Spectacular Rise of eCommerce and mCommerce: A Review
Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
Will Metaverse Take e-Commerce to the Next Level?
Here's How Metaverse Will Transform E-Commerce & Retail
Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
Meta Provides an All-Inclusive Study for Students
Metaverse is Changing the Consumer Goods and Retail industry
Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
Systemic Threats Could Debilitate Metaverse
Sprucing up Metaverse to Overcome Privacy Blockers
Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
Metaverse Claims to Aid Humanity Achieve Sustainability Goals
Environmental Benefits of Metaverse
Spatial Computing to Mitigate Climate Change
Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
NFTs Mired under Climate Controversy
The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
Major Challenges Facing Metaverse
Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
Why Metaverse Should be Open Source?
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 21: USA 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 23: USA 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
CANADA
TABLE 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 25: Canada 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 27: Canada 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
JAPAN
TABLE 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 29: Japan 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 31: Japan 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
CHINA
TABLE 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: China 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: China 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
EUROPE
Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 37: Europe 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
FRANCE
TABLE 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: France 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: France 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
GERMANY
TABLE 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: Germany 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: Germany 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
ITALY
TABLE 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Italy 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: Italy 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
UNITED KINGDOM
TABLE 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: UK 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: UK 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
REST OF EUROPE
TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Rest of Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: Rest of Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
ASIA-PACIFIC
Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Asia-Pacific 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: Asia-Pacific 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
REST OF WORLD
TABLE 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: Rest of World 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
TABLE 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Rest of World 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030