리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2024년 09월
페이지 정보:영문 182 Pages
라이선스 & 가격 (부가세 별도)
한글목차
비주얼 컴퓨팅 세계 시장은 2030년까지 784억 달러에 달할 것으로 전망
2023년 229억 달러로 추정되는 비주얼 컴퓨팅 세계 시장은 2023년부터 2030년까지 연평균 19.2% 성장하여 2030년에는 784억 달러에 달할 것으로 예상됩니다. 본 보고서에서 분석한 부문 중 하나인 하드웨어는 CAGR 20.0%를 기록하여 분석 기간 종료 시점에 479억 달러에 도달할 것으로 예상됩니다. 소프트웨어 분야의 성장률은 분석 기간 동안 CAGR 18.1%로 추정됩니다.
미국 시장은 65억 달러, 중국은 CAGR 18.7%로 성장할 것으로 전망
미국의 비주얼 컴퓨팅 시장 규모는 2023년 65억 달러로 추정됩니다. 세계 2위의 경제 대국인 중국은 2023-2030년 연평균 18.7%의 성장률을 나타낼 것으로 예상되며, 2030년에는 121억 달러 시장 규모를 형성할 것으로 전망됩니다. 다른 주목할 만한 지역 시장으로는 일본과 캐나다가 있으며, 분석 기간 동안 각각 17.0%와 16.0%의 연평균 복합 성장률(CAGR)을 나타낼 것으로 예상됩니다. 유럽에서는 독일이 약 13.1%의 연평균 복합 성장률(CAGR)로 성장할 것으로 예상됩니다.
세계 비주얼 컴퓨팅 시장 - 주요 동향 및 촉진요인 정리
최신 용도에서 비주얼 컴퓨팅이 필수적인 이유는 무엇일까?
비주얼 컴퓨팅은 이미지, 비디오, 3D 모델과 같은 시각적 데이터를 컴퓨터로 처리, 해석, 생성할 수 있도록 하는 광범위한 기술을 포괄합니다. 이 분야는 컴퓨터 비전, 그래픽, 이미지 처리, 가상현실, 증강현실을 결합하여 산업계에 변화를 가져오는 실시간 시각적 경험을 제공합니다. 게임, 영화 제작, 가상현실(VR) 환경에서 몰입형 경험을 제공하는 것이 중요해지면서 고급 비주얼 컴퓨팅 기술에 대한 수요가 증가하고 있습니다. 엔터테인먼트뿐만 아니라 자동차, 헬스케어, 건축 등의 분야에서는 자율주행, 의료 영상, 인프라 개발을 위한 디지털 트윈 등의 용도에 비주얼 컴퓨팅을 통합하고 있습니다. 비주얼 컴퓨팅은 컴퓨팅 성능의 향상과 AI 기반 기능으로 인해 디지털 시각화의 가능성을 확장하고, 보다 인터랙티브하고 사실적이며 지능적인 디지털 경험을 창출하는 데 필수적인 요소로 자리 잡았습니다.
AI와 하드웨어의 발전이 비주얼 컴퓨팅을 어떻게 가속화하고 있는가?
인공지능(AI)과 하드웨어 기술의 급속한 발전으로 비주얼 컴퓨팅의 개발 및 채택이 크게 가속화되고 있습니다. 최신 그래픽 처리 장치(GPU)와 전용 비주얼 처리 장치(VPU)는 복잡한 시각적 계산을 처리하도록 설계되어 실시간 렌더링, 3D 모델링, 딥러닝 알고리즘에 필요한 성능을 제공합니다. 제공합니다. 이러한 하드웨어 혁신은 실시간 시각 인식과 의사결정에 의존하는 자율주행차와 같이 상당한 그래픽 처리 능력을 필요로 하는 고성능 용도를 개발할 수 있게 해줍니다. 또한, 딥러닝과 신경망을 포함한 AI 기술은 방대한 데이터 세트에서 학습하고, 패턴을 인식하고, 높은 정확도로 예측할 수 있게 함으로써 시각적 컴퓨팅 시스템의 능력을 향상시키고 있습니다. 이러한 AI와 강력한 하드웨어의 결합은 로봇 공학, 스마트 시티, 증강현실(AR)에서 비주얼 컴퓨팅이 지능형 의사결정과 자동화를 위한 핵심 기술로 활용될 수 있는 보다 진보된 용도를 위한 무대를 마련하고 있습니다.
비주얼 컴퓨팅을 형성하는 새로운 트렌드는 무엇일까?
시각적 컴퓨팅 시장의 미래를 형성하는 몇 가지 중요한 트렌드는 광범위한 기술 발전과 시장 수요를 반영하고 있습니다. 중요한 트렌드 중 하나는 클라우드 컴퓨팅과 비주얼 컴퓨팅 시스템의 통합으로, 복잡한 시각적 작업의 렌더링 및 처리 능력을 향상시키는 확장 가능한 온디맨드 컴퓨팅 능력을 가능하게 합니다. 엣지 컴퓨팅의 부상도 데이터 소스와 가까운 곳에서 시각적 데이터 처리를 가능하게 하여 대기 시간을 줄이고 자율 주행 드론 및 원격 의료 모니터링과 같은 용도의 효율성을 향상시킴으로써 시장에 영향을 미치고 있습니다. 또 다른 새로운 트렌드는 교육, 소매, 의료 등 다양한 분야에서 증강현실(AR)과 가상현실(VR)이 각각 몰입형 교육, 가상 시착, 원격 진료 등에 활용되고 있다는 점입니다. 부동산, 제조, 도시 계획 등의 분야에서 3D 시각화 및 디지털 트윈의 중요성이 강조되고 있는 것도 비주얼 컴퓨팅의 혁신을 촉진하고 있습니다.
비주얼 컴퓨팅 시장의 성장은 몇 가지 요인에 의해 이루어진다
비주얼 컴퓨팅 시장의 성장은 기술 발전, 몰입형 경험에 대한 수요 증가, AI 및 머신러닝 용도의 대중화, 다양한 최종 사용 산업에서 비주얼 컴퓨팅의 사용 확대 등 여러 가지 요인에 의해 주도되고 있습니다, VPU 및 기타 하드웨어의 지속적인 발전은 더욱 복잡하고 사실적인 시각화를 가능하게 하여 게임, 영화 제작, 가상현실 등 다양한 분야 수요를 촉진하고 있습니다. 특히 게임 및 엔터테인먼트 업계는 몰입형 경험에 대한 수요가 증가하면서 비주얼 컴퓨팅 기술의 한계에 도전하고 있습니다. 또한, AI와 머신러닝 용도의 확산으로 비주얼 컴퓨팅 시스템이 시각 데이터를 보다 효과적으로 처리하고 분석하는 기능이 강화되면서 자율주행차, 스마트시티, 헬스케어 등의 분야에서 새로운 가능성이 열리고 있습니다. 또한, 자동차, 헬스케어, 건축, 소매 등 최종 사용 산업에서 비주얼 컴퓨팅의 활용이 확대되고 있으며, 이러한 분야에서 비주얼 컴퓨팅 기술을 도입하여 운영 최적화, 의사결정 개선, 고객 경험 향상에 활용하고 있어 시장 성장에 기여하고 있습니다. 시장 성장을 견인하고 있습니다. 비주얼 컴퓨팅 시장은 혁신과 보다 진보된 인터랙티브한 디지털 솔루션에 대한 요구가 증가함에 따라 향후에도 큰 성장을 이룰 것으로 전망됩니다.
조사 대상 기업 예시(총 14건)
Arm Ltd.
Clarifai, Inc.
Compedia
Dot Line Corp.
Fraunhofer Institute for Computer Graphics Research IGD
iGenius
Imagination Technologies Ltd.
Intel Corporation
Kishonti
Leela AI
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Visual Computing Market to Reach US$78.4 Billion by 2030
The global market for Visual Computing estimated at US$22.9 Billion in the year 2023, is expected to reach US$78.4 Billion by 2030, growing at a CAGR of 19.2% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 20.0% CAGR and reach US$47.9 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 18.1% CAGR over the analysis period.
The U.S. Market is Estimated at US$6.5 Billion While China is Forecast to Grow at 18.7% CAGR
The Visual Computing market in the U.S. is estimated at US$6.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$12.1 Billion by the year 2030 trailing a CAGR of 18.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.0% and 16.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.1% CAGR.
Global Visual Computing Market - Key Trends & Drivers Summarized
Why Is Visual Computing Becoming Essential in Modern Applications?
Visual Computing encompasses a wide range of technologies that enable computers to process, interpret, and generate visual data such as images, videos, and 3D models. This field combines computer vision, graphics, image processing, and virtual and augmented reality to provide real-time visual experiences that are transforming industries. The growing emphasis on delivering immersive experiences in gaming, film production, and virtual reality (VR) environments is driving the demand for advanced visual computing technologies. Beyond entertainment, sectors like automotive, healthcare, and architecture are integrating visual computing for applications such as autonomous driving, medical imaging, and digital twins for infrastructure development. With increasing computational power and AI-driven capabilities, visual computing is becoming indispensable in creating more interactive, realistic, and intelligent digital experiences, pushing the boundaries of what is possible in digital visualization.
How Are Advancements in AI and Hardware Accelerating Visual Computing?
The rapid advancements in artificial intelligence (AI) and hardware technologies have significantly accelerated the development and adoption of visual computing. Modern Graphics Processing Units (GPUs) and dedicated Visual Processing Units (VPUs) are being designed to handle complex visual computations, providing the necessary power for real-time rendering, 3D modeling, and deep learning algorithms. These hardware innovations have made it possible to develop high-performance applications that require substantial graphical processing power, such as autonomous vehicles that rely on real-time visual recognition and decision-making. Additionally, AI techniques, including deep learning and neural networks, are enhancing the capabilities of visual computing systems by enabling them to learn from vast datasets, recognize patterns, and make predictions with high accuracy. This convergence of AI and powerful hardware is setting the stage for more advanced applications in robotics, smart cities, and augmented reality (AR), where visual computing serves as a core technology for intelligent decision-making and automation.
What Are the Emerging Trends Shaping the Visual Computing Landscape?
Several key trends are shaping the future of the visual computing market, reflecting broader technological advancements and market demands. One significant trend is the integration of cloud computing with visual computing systems, allowing for scalable, on-demand computational power that enhances rendering and processing capabilities for complex visual tasks. The rise of edge computing is also influencing the market by enabling visual data processing closer to the data source, reducing latency, and improving the efficiency of applications like autonomous drones and remote healthcare monitoring. Another emerging trend is the increasing use of augmented reality (AR) and virtual reality (VR) in various sectors, including education, retail, and healthcare, for immersive training, virtual try-ons, and remote consultations, respectively. The growing emphasis on 3D visualization and digital twins in sectors such as real estate, manufacturing, and urban planning is also driving innovation in visual computing, offering real-time simulations and predictive modeling capabilities that are revolutionizing how businesses operate and strategize.
The Growth in the Visual Computing Market Is Driven by Several Factors…
The growth in the Visual Computing market is driven by several factors, including technological advancements, increasing demand for immersive experiences, the proliferation of AI and machine learning applications, and the expanding use of visual computing in various end-use industries. The continuous advancements in GPUs, VPUs, and other hardware components are enabling more complex and realistic visualizations, driving demand across sectors such as gaming, film production, and virtual reality. The increasing demand for immersive experiences, especially in the gaming and entertainment industries, is pushing the boundaries of visual computing technology. Moreover, the proliferation of AI and machine learning applications is enhancing the capabilities of visual computing systems to process and analyze visual data more effectively, opening up new possibilities in fields like autonomous vehicles, smart cities, and healthcare. The expanding use of visual computing in end-use industries such as automotive, healthcare, architecture, and retail is also fueling market growth as these sectors adopt visual computing technologies to optimize operations, improve decision-making, and enhance customer experiences. As these factors continue to evolve, the visual computing market is poised for substantial growth, driven by innovation and the rising need for more advanced and interactive digital solutions.
Select Competitors (Total 14 Featured) -
Arm Ltd.
Clarifai, Inc.
Compedia
Dot Line Corp.
Fraunhofer Institute for Computer Graphics Research IGD
iGenius
Imagination Technologies Ltd.
Intel Corporation
Kishonti
Leela AI
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Visual Computing - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rapid Advancements in Graphics Processing Units (GPUs)
Expansion of Applications in Virtual and Augmented Reality
Increasing Demand for High-Performance Computing in Gaming and Entertainment
Growth in Cloud-Based Visual Computing Services
Influence of AI and Machine Learning on Visual Computing Solutions
Market Opportunities in Automotive for Advanced Driver Assistance Systems (ADAS)
Rising Adoption of Visual Computing in Healthcare Imaging
Impact of 5G on Augmented and Virtual Reality Applications
Demand for Visual Computing in Smart Surveillance and Security Systems
Growth of Visual Computing in Digital Twins and Simulation
Integration of Visual Computing in Robotics and Industrial Automation
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
TABLE 3: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 9: World Recent Past, Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 13: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 15: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 21: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 25: World Visual Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 26: USA Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 27: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 28: USA Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 29: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 30: USA Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 31: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
CANADA
TABLE 32: Canada Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 34: Canada Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 35: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 36: Canada Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 37: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
JAPAN
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 38: Japan Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 40: Japan Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 41: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 42: Japan Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 43: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
CHINA
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 44: China Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 46: China Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 47: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 48: China Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 49: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
EUROPE
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 50: Europe Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 51: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
TABLE 52: Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 53: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 54: Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 55: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
FRANCE
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 58: France Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 59: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 60: France Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 61: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 62: France Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
GERMANY
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 64: Germany Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 65: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 66: Germany Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 67: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 68: Germany Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
ITALY
TABLE 70: Italy Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 71: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 72: Italy Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 73: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 74: Italy Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
UNITED KINGDOM
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 76: UK Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 77: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 78: UK Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 79: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 80: UK Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
REST OF EUROPE
TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 83: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 85: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
ASIA-PACIFIC
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 89: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 91: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
REST OF WORLD
TABLE 94: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 95: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 96: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 97: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 98: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030