¼¼°èÀÇ ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ½ÃÀå
Audio and Video Editing Software
»óǰÄÚµå : 1526112
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2024³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 456 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,372,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 25,117,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ¼¼°è ½ÃÀåÀº 2030³â±îÁö 65¾ï ´Þ·¯¿¡ µµ´Þ

2023³â¿¡ 37¾ï ´Þ·¯·Î ÃßÁ¤µÇ´Â ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ¼¼°è ½ÃÀåÀº 2023-2030³â°£ CAGR 8.3%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 65¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼Ö·ç¼ÇÀº CAGR 7.9%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 44¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼­ºñ½º ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£Áß CAGR 9.0%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 12¾ï ´Þ·¯, Áß±¹Àº CAGR 10.0%·Î ¼ºÀå ¿¹Ãø

¹Ì±¹ÀÇ ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ½ÃÀåÀº 2023³â¿¡ 12¾ï ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº 2030³â±îÁö 6¾ï 4,960¸¸ ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ºÐ¼® ±â°£ÀÎ 2023-2030³â°£ CAGRÀº 10.0%¸¦ ³ªÅ¸³¾ Àü¸ÁÀÔ´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î¼­´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 6.3%¿Í 7.0%¸¦ ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 8.1%¸¦ ³ªÅ¸³¾ Àü¸ÁÀÔ´Ï´Ù.

¼¼°è ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ½ÃÀå µ¿Çâ ¹× ÃËÁø¿äÀÎ ¿ä¾à

¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î´Â ¹Ìµð¾î ÄÁÅÙÃ÷ Á¦ÀÛ ¹æ½Ä¿¡ Çõ¸íÀ» °¡Á®¿ÔÀ¸¸ç, Àü¹®°¡¿Í ¾Æ¸¶Ãß¾î ¸ðµÎ °íǰÁúÀÇ Á¤±³ÇÑ ÇÁ·ÎÁ§Æ®¸¦ Á¦ÀÛÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ÀÌ·¯ÇÑ ¼ÒÇÁÆ®¿þ¾î ¼Ö·ç¼ÇÀº ±âº»ÀûÀÎ Æ®¸®¹Ö ¹× Ŭ¸®ÇκÎÅÍ Ä÷¯ Ä÷º¼Ç, ¿Àµð¿À µ¿±âÈ­, ½Ã°¢ È¿°ú, ¸ÖƼ Ä«¸Þ¶ó ÆíÁý°ú °°Àº °í±Þ ±â´É±îÁö ´Ù¾çÇÑ ±â´ÉÀ» Æ÷°ýÇϰí ÀÖÀ¸¸ç, Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve, Avid Media Composer¿Í °°Àº Àα⠼ÒÇÁÆ®¿þ¾î´Â ¾÷°è Ç¥ÁØÀÌ µÇ¾î ´Ù¾çÇÑ Àü¹® ¼öÁذú ÇÁ·ÎÁ§Æ® ¿ä±¸»çÇ׿¡ ¸Â´Â °­·ÂÇÑ µµ±¸ ¼¼Æ®¸¦ Á¦°øÇÕ´Ï´Ù. »ç¿ëÀÚ Ä£È­ÀûÀÎ ÀÎÅÍÆäÀ̽º¿Í dzºÎÇÑ ¿Â¶óÀÎ Æ©Å丮¾óÀ» ÅëÇØ ÀÌ·¯ÇÑ µµ±¸´Â ´õ ¸¹Àº »ç¿ëÀÚ°¡ »ç¿ëÇÒ ¼ö ÀÖ°Ô µÇ¾úÀ¸¸ç, YouTube, Instagram, TikTok µîÀÇ Ç÷§Æû¿¡¼­ ÄÁÅÙÃ÷ Á¦ÀÛÀÚ Ä¿¹Â´ÏƼ°¡ È®´ëµÇ°í ÀÖ½À´Ï´Ù. ¸¦ ÅëÇØ.

¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾îÀÇ ±â¼ú ¹ßÀüÀº °ú°Å¿¡´Â °í±Þ ½ºÆ©µð¿À¿¡¼­¸¸ °¡´ÉÇß´ø ±â´ÉÀ» µµÀÔÇß½À´Ï´Ù. Çϵå¿þ¾î ¹× ºñµð¿À ³ìÈ­ ÀåºñÀÇ ±â¼ú ¹ßÀüÀº ¼ö³â µ¿¾È ºñµð¿À ÄÁÅÙÃ÷¿¡ ´ëÇÑ ¼ö¿ä¸¦ Å©°Ô Áõ°¡½ÃÄ×½À´Ï´Ù. ƯÈ÷ °¡»óÇö½Ç, º¹ÇÕÇö½Ç, Áõ°­Çö½Ç µî ÷´Ü ±â¼úÀ» ±â¹ÝÀ¸·Î ÇÑ ¿µ»ó¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, 360µµ µ¿¿µ»ó ÄÁÅÙÃ÷°¡ ÃÖÁ¾ »ç¿ëÀÚµé »çÀÌ¿¡¼­ Àα⸦ ²ø°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ »õ·Î¿î Æ®·»µå´Â µ¿¿µ»ó ÆíÁý Åø °³¹ßÀڵ鿡°Ô Å« ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ½À´Ï´Ù. ÀÚµ¿ ÆíÁý, ½Ç½Ã°£ Çù¾÷ µµ±¸, Çâ»óµÈ 3D ·»´õ¸µ ±â´É µî AI ±â¹Ý ±â´Éµµ ÁøÈ­Çϰí ÀÖ½À´Ï´Ù. ƯÈ÷ AI ±â¼úÀº Àå¸é °¨Áö, »ç¿îµå ¹ë·±½º, ¹è°æ ³ëÀÌÁî Á¦°Å¿Í °°Àº ¹ø°Å·Î¿î ÀÛ¾÷À» ÀÚµ¿È­ÇÏ´Â µ¥ Å« ÁøÀüÀ» ÀÌ·ç¸ç ÆíÁýÀÚ°¡ âÀÇÀûÀÎ ÀÛ¾÷¿¡ ÁýÁßÇÒ ¼ö ÀÖµµ·Ï Çß½À´Ï´Ù. ¶ÇÇÑ, Ŭ¶ó¿ìµå ¼­ºñ½º ÅëÇÕÀº ÇÁ·ÎÁ§Æ® °ü¸® ¹× ÀúÀå ¹æ½ÄÀ» Çõ½ÅÀûÀ¸·Î º¯È­½ÃÄÑ Àü ¼¼°è ¾îµð¿¡¼­³ª ¿øÈ°ÇÏ°Ô ¾×¼¼½ºÇϰí Çù¾÷ÇÒ ¼ö ÀÖµµ·Ï Çß½À´Ï´Ù. ¶ÇÇÑ, ÀÌ·¯ÇÑ ¼ÒÇÁÆ®¿þ¾î ¼Ö·ç¼ÇÀº ´Ù¾çÇÑ Æ÷¸Ë°ú ÇØ»óµµ¸¦ Áö¿øÇÏ¿© 4K ¹× HDR ÄÁÅÙÃ÷ ½Ã´ë¿¡ ÇʼöÀûÀÎ ´Ù¾çÇÑ ÀåÄ¡ ¹× Àü¼Û ä³Î°úÀÇ È£È¯¼ºÀ» º¸ÀåÇÕ´Ï´Ù.

¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ½ÃÀåÀÇ ¼ºÀåÀº ¸î °¡Áö ¿äÀο¡ ÀÇÇØ ÀÌ·ç¾îÁö°í ÀÖ½À´Ï´Ù. ù°, ½ºÆ®¸®¹Ö ¼­ºñ½º¿Í ¼Ò¼È ¹Ìµð¾î Ç÷§ÆûÀÇ Àα⿡ ÈûÀÔ¾î µðÁöÅÐ ÄÁÅÙÃ÷ÀÇ ¼Òºñ¿Í Á¦ÀÛÀÌ Æø¹ßÀûÀ¸·Î Áõ°¡ÇÔ¿¡ µû¶ó Á¤±³ÇÑ ÆíÁý µµ±¸¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ´Ù¾çÇÑ ½ºÆ®¸®¹Ö Ç÷§ÆûÀÇ ¸ð¹ÙÀÏ ÄÁÅÙÃ÷, ¸ð¹ÙÀÏ °ÔÀÓ, ¼Ò±Ô¸ð ¿µÈ­ µî ÄÁÅÙÃ÷ÀÇ È®»êÀº ¿Àµð¿À ¹× ºñµð¿À ÆíÁý ¼ÒÇÁÆ®¿þ¾î ½ÃÀå¿¡ Ȱ·ÂÀ» ºÒ¾î³Ö°í ÀÖ½À´Ï´Ù. µÑ°, ¿ø°Ý ±Ù¹«¿Í µðÁöÅÐ ³ë¸¶µðÁòÀÇ ºÎ»óÀ¸·Î Çù¾÷ ±â´É°ú Ŭ¶ó¿ìµå ±â¹Ý ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÏ¿© Áö¸®Àû À§Ä¡¿¡ °ü°è¾øÀÌ ÆÀÀÌ Çù¾÷ÇÒ ¼ö ÀÖµµ·Ï µ½°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ´õ °­·ÂÇÑ CPU¿Í GPU µî Çϵå¿þ¾îÀÇ Áö¼ÓÀûÀÎ ¹ßÀüÀ¸·Î ¼ÒÇÁÆ®¿þ¾î °³¹ßÀÚ´Â ½Ç½Ã°£ ÆíÁý ¹× ·»´õ¸µÀÇ ÇѰ踦 ¶Ù¾î³ÑÀ» ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ¶ÇÇÑ, ÇÁ·Î½´¸Ó(ÇÁ·Î ¼öÁØÀÇ ÄÁÅÙÃ÷¸¦ Á¦ÀÛÇÏ´Â ¼ÒºñÀÚ) Áõ°¡ Ãß¼¼·Î ÀÎÇØ °­·ÂÇϸ鼭µµ ÇÕ¸®ÀûÀÎ °¡°ÝÀÇ ÆíÁý ÅøÀ» ã´Â °³ÀεéÀÌ ´Ã¾î³ª¸é¼­ ½ÃÀåÀÌ È®´ëµÇ°í ÀÖ½À´Ï´Ù. ¸¶Áö¸·À¸·Î, ±³À° ±â°ü¿¡¼­ ¹Ìµð¾î Á¦ÀÛÀ» Ä¿¸®Å§·³¿¡ Æ÷ÇÔ½ÃŰ´Â °æÇâÀÌ Áõ°¡Çϰí ÀÖÀ¸¸ç, ÇлýµéÀÌ °í±Þ ÆíÁý ¼ÒÇÁÆ®¿þ¾î »ç¿ë ±â¼úÀ» ÀÍÈ÷°Ô ÇÔÀ¸·Î½á »ç¿ëÀÚÃþÀÌ ³Ð¾îÁö°í ½ÃÀå È®´ëÀÇ ¿øµ¿·ÂÀÌ µÇ°í ÀÖ½À´Ï´Ù.

Á¶»ç ´ë»ó ±â¾÷ ¿¹(ÃÑ 47°Ç)

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Audio and Video Editing Software Market to Reach US$6.5 Billion by 2030

The global market for Audio and Video Editing Software estimated at US$3.7 Billion in the year 2023, is expected to reach US$6.5 Billion by 2030, growing at a CAGR of 8.3% over the analysis period 2023-2030. Audio and Video Editing Solutions, one of the segments analyzed in the report, is expected to record a 7.9% CAGR and reach US$4.4 Billion by the end of the analysis period. Growth in the Audio and Video Editing Services segment is estimated at 9.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.2 Billion While China is Forecast to Grow at 10.0% CAGR

The Audio and Video Editing Software market in the U.S. is estimated at US$1.2 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$649.6 Million by the year 2030 trailing a CAGR of 10.0% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 6.3% and 7.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.1% CAGR.

Global Audio and Video Editing Software Market - Key Trends & Drivers Summarized

Audio and video editing software has revolutionized the way media content is created, allowing professionals and amateurs alike to produce high-quality, polished projects. These software solutions encompass a broad range of functionalities, from basic trimming and clipping to advanced features like color correction, audio synchronization, visual effects, and multi-camera editing. Popular software such as Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve, and Avid Media Composer have become industry standards, offering robust toolsets that cater to different levels of expertise and project requirements. The user-friendly interfaces and extensive online tutorials have made these tools accessible to a wider audience, fostering a growing community of content creators across platforms like YouTube, Instagram, and TikTok.

The technological advancements in audio and video editing software have introduced capabilities that were once exclusive to high-end studios.  Technological advances in hardware and video recording devices have over the years led to a considerable rise in demand for video content. There is especially rise in demand for videos based on advanced technologies such as virtual reality, mixed reality and augmented reality. There is additionally growing popularity of 360-degree video content among end users. These emerging trends are having a considerable impact on the developers of video editing tools. Advancements also include AI-driven features such as automated editing, real-time collaboration tools, and enhanced 3D rendering capabilities. AI technology, in particular, has made significant strides in automating tedious tasks, such as scene detection, sound balancing, and background noise reduction, allowing editors to focus on the creative aspects of their work. Additionally, the integration of cloud services has transformed how projects are managed and stored, providing seamless access and collaboration from anywhere in the world. These software solutions also support a wide range of formats and resolutions, ensuring compatibility with various devices and distribution channels, which is crucial in the era of 4K and HDR content.

The growth in the audio and video editing software market is driven by several factors. First, the explosion of digital content consumption and creation, fueled by the popularity of streaming services and social media platforms, has increased the demand for sophisticated editing tools. The proliferation of content such as mobile content, mobile games, and small budget movies from various streaming platforms is providing a fillip to the audio and video editing software market. Secondly, the rise of remote work and digital nomadism has heightened the need for collaborative features and cloud-based solutions, allowing teams to work together regardless of geographical locations. Moreover, the continuous advancements in hardware, such as more powerful CPUs and GPUs, have enabled software developers to push the boundaries of what is possible in real-time editing and rendering. Additionally, the growing trend of prosumers—consumers who produce content at a professional level—has expanded the market, as more individuals seek powerful yet affordable editing tools. Finally, educational institutions are increasingly incorporating media production into their curricula, equipping students with skills in using advanced editing software, which in turn broadens the user base and drives market expansion.

Select Competitors (Total 47 Featured) -

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â