À£´Ï½º ¾Û ½ÃÀå : À¯Çüº°, Ç÷§Æûº°, µð¹ÙÀ̽ºº°, ¼­ºê½ºÅ©¸³¼Ç ¸ðµ¨º°, ¿¬·ÉÃþº°, Áö¿ªº°
Wellness Apps Market, By Type, By Platform, By Device, By Subscription Model, By Age Group, By Geography
»óǰÄÚµå : 1671886
¸®¼­Ä¡»ç : Coherent Market Insights
¹ßÇàÀÏ : 2025³â 02¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹®
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 4,500 £Ü 6,354,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 7,000 £Ü 9,884,000
PDF (Multi User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 7¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 10,000 £Ü 14,120,000
PDF (Enterprise User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀåÀº 2025³â¿¡ 127¾ï 8,000¸¸ ´Þ·¯·Î ÃßÁ¤µÇ¸ç, 2032³â¿¡´Â 337¾ï 8,000¸¸ ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, 2025-2032³â ¿¬Æò±Õ 14.9%ÀÇ ¼ºÀå·ü(CAGR)À» ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

º¸°í ¹üÀ§ º¸°í¼­ »ó¼¼ ³»¿ë
±âÁØ¿¬µµ 2024³â 2025³â ½ÃÀå ±Ô¸ð 127¾ï 8,000¸¸ ´Þ·¯
½ÇÀû µ¥ÀÌÅÍ 2020-2024³â ¿¹Ãø ±â°£ 2025-2032³â
¿¹Ãø ±â°£ : 2025-2032³â CAGR: 14.90% 2032³â °¡Ä¡ ¿¹Ãø 337¾ï 8,000¸¸ ´Þ·¯
±×¸². À£´Ï½º ¾Û ½ÃÀå Á¡À¯À²(%), Áö¿ªº° 2025³â
Wellness Apps Market-IMG1

°Ç°­ ¸ð´ÏÅ͸µ ¹× °ü¸®¿¡ ´ëÇÑ °³ÀÎÀÇ °ü½É Áõ°¡·Î ÀÎÇØ Àü ¼¼°è À£´Ï½º ¾Û ½ÃÀåÀÌ Å©°Ô ¼ºÀåÇϰí ÀÖ½À´Ï´Ù. À£´Ï½º ¾ÛÀº »ç¿ëÀÚ°¡ ÇÇÆ®´Ï½º Ȱµ¿À» ÃßÀûÇϰí, Áß¿äÇÑ °Ç°­ ÁöÇ¥¸¦ ¸ð´ÏÅ͸µÇϰí, ½ºÆ®·¹½º¸¦ °ü¸®Çϰí, °Ç°­ÇÑ ¶óÀÌÇÁ½ºÅ¸ÀÏÀ» À¯ÁöÇÏ´Â µ¥ µµ¿òÀ» ÁÝ´Ï´Ù. ¿îµ¿, ¸í»ó, ¼ö¸é, ¿µ¾ç, ¿©¼º °Ç°­ µî ´Ù¾çÇÑ È°µ¿À» À§ÇÑ ´Ù¾çÇÑ ¾ÛÀÌ Á¦°øµÇ°í ÀÖ½À´Ï´Ù. µðÁöÅÐ Ç÷§ÆûÀÇ ¹ßÀü°ú ¿þ¾î·¯ºí ±â±âÀÇ µîÀåÀº ÀÌ·¯ÇÑ ¾ÛÀÇ Àα⸦ ´õ¿í ºÎÃß±â°í ÀÖ½À´Ï´Ù. ¸¹Àº ±â¾÷µµ Á÷¿øµéÀÇ »ý»ê¼º°ú Âü¿©µµ¸¦ ³ôÀ̱â À§ÇØ À£´Ï½º ¾ÛÀÇ »ç¿ëÀ» Àå·ÁÇϰí ÀÖ½À´Ï´Ù. ÇâÈÄ °Ç°­ ÀÎ½Ä Áõ°¡, ÀÎÅÍ³Ý º¸±Þ·ü Áõ°¡, º¸´Ù »ç¿ëÀÚ Ä£È­ÀûÀÎ ÀÎÅÍÆäÀ̽ºÀÇ °³¹ßÀº À£´Ï½º ¾Û¿¡ ´ëÇÑ ¼ö¿ä¸¦ ÃËÁøÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

½ÃÀå ¿ªÇÐ:

¼¼°è À£´Ï½º ¾Û ½ÃÀåÀº »ç¶÷µéÀÇ °Ç°­ ÀÎ½Ä Áõ°¡, »ýȰ½À°üº´ À¯º´·ü Áõ°¡, ½º¸¶Æ®Æù ¹× ±âŸ ¸ð¹ÙÀÏ ±â±â º¸±Þ·ü Áõ°¡ µîÀÇ ¿äÀο¡ ÀÇÇØ ÁÖµµµÇ°í ÀÖ½À´Ï´Ù. ´Ù¾çÇÑ À£´Ï½º ¾ÛÀº ´ç´¢º´, ½ÉÇ÷°ü Áúȯ, ºñ¸¸ µîÀÇ Áõ»óÀ» È¿°úÀûÀ¸·Î °ü¸®ÇÒ ¼ö ÀÖµµ·Ï µ½½À´Ï´Ù. ¶ÇÇÑ ½ºÆ®·¹½º ¼öÁØÀÌ ³ô¾ÆÁü¿¡ µû¶ó ½ºÆ®·¹½º ¹× ¸í»ó °ü¸® ¾Û¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ±×·¯³ª ¹Î°¨ÇÑ °Ç°­ Á¤º¸¿¡ ´ëÇÑ µ¥ÀÌÅÍ ÇÁ¶óÀ̹ö½Ã ¹× º¸¾È ¹®Á¦°¡ ½ÃÀå ¼ºÀåÀ» ÀúÇØÇÏ´Â ¿äÀÎÀ¸·Î ÀÛ¿ëÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀϺΠ¾ÛÀÇ °æ¿ì ±â¼úÀû ¹®Á¦¿Í ½Å·Ú¼º ºÎÁ·ÀÌ ¹®Á¦Á¡À¸·Î ÁöÀûµÇ°í ÀÖ½À´Ï´Ù. ºñÁî´Ï½º ±âȸ·Î´Â º¸´Ù Àú·ÅÇÑ °¡°ÝÀÇ ÅëÇÕÇü ¿þ¾î·¯ºí ±â±âÀÇ °³¹ß, ÀÇ·á ¼­ºñ½º ÇÁ·Î¹ÙÀÌ´õ ¹× °í¿ëÁÖÀÇ ¸ÂÃãÇü À£´Ï½º ÇÁ·Î±×·¥ÀÇ ÃâÇö µîÀÌ ÀÖ½À´Ï´Ù.

º» Á¶»çÀÇ ÁÖ¿ä Æ¯Â¡

¼¼°èÀÇ À£´Ï½º ¾Û(Wellness App) ½ÃÀåÀ» »ó¼¼ÇÏ°Ô ºÐ¼®ÇßÀ¸¸ç, 2024³âÀ» ±âÁØ ¿¬µµ·Î ÇÏ¿© ¿¹Ãø ±â°£(2025-2032³â) ½ÃÀå ±Ô¸ð¿Í ¿¬Æò±Õ ¼ºÀå·ü(CAGR)¿¡ ´ëÇØ Á¶»ç ºÐ¼®ÇÏ¿© ÀüÇØµå¸³´Ï´Ù.

¶ÇÇÑ ´Ù¾çÇÑ ºÎ¹®¿¡ °ÉÄ£ ÀáÀçÀû ¸ÅÃâ ±âȸ¸¦ ¹àÈ÷°í, ÀÌ ½ÃÀåÀÇ ¸Å·ÂÀûÀÎ ÅõÀÚ Á¦¾È ¸ÅÆ®¸¯½º¸¦ ¼³¸íÇÕ´Ï´Ù.

¶ÇÇÑ ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ, ¾ïÁ¦¿äÀÎ, ±âȸ, ½ÅÁ¦Ç° Ãâ½Ã ¹× ½ÂÀÎ, ½ÃÀå µ¿Çâ, Áö¿ªº° Àü¸Á, ÁÖ¿ä ±â¾÷ÀÇ °æÀï Àü·« µî¿¡ ´ëÇÑ ÁÖ¿ä ÀλçÀÌÆ®¸¦ Á¦°øÇÕ´Ï´Ù.

ÀÌ º¸°í¼­´Â ±â¾÷ ÇÏÀ̶óÀÌÆ®, Á¦Ç° Æ÷Æ®Æú¸®¿À, ÁÖ¿ä ÇÏÀ̶óÀÌÆ®, À繫 ¼º°ú, Àü·« µîÀÇ ¸Å°³ º¯¼ö¸¦ ±â¹ÝÀ¸·Î ¼¼°è À£´Ï½º ¾Û ½ÃÀåÀÇ ÁÖ¿ä ±â¾÷À» ÇÁ·ÎÆÄÀϸµÇÕ´Ï´Ù.

ÁÖ¿ä ±â¾÷¿¡´Â MyFitnessPal, Headspace, Calm, Noom, Fitbit, Lose It!, Strava, Peloton, Samsung Health, Apple Health, Insight Timer, 8fit, Lifesum, Sworkit, Meditopial µîÀÌ ÀÖ½À´Ï´Ù.

ÀÌ º¸°í¼­ÀÇ ÀλçÀÌÆ®¸¦ ÅëÇØ ¸¶ÄÉÆÃ ´ã´çÀÚ¿Í ±â¾÷ °æ¿µÁøÀº ÇâÈÄ Á¦Ç° Ãâ½Ã, À¯ÇüÈ­, ½ÃÀå È®´ë, ¸¶ÄÉÆÃ Àü¼ú¿¡ ´ëÇÑ Á¤º¸¿¡ ÀÔ°¢ÇÑ ÀÇ»ç°áÁ¤À» ³»¸± ¼ö ÀÖ½À´Ï´Ù.

À£´Ï½º ¾Û ¼¼°è ½ÃÀå º¸°í¼­´Â ÅõÀÚÀÚ, °ø±Þ¾÷ü, Á¦Ç° Á¦Á¶¾÷ü, À¯Åë¾÷ü, ½Å±Ô ½ÃÀå ÁøÃâ±â¾÷, À繫 ºÐ¼®°¡ µî ´Ù¾çÇÑ ÀÌÇØ°ü°èÀÚ¸¦ ´ë»óÀ¸·Î ÇÕ´Ï´Ù.

ÀÌÇØ°ü°èÀÚµéÀº ¼¼°è À£´Ï½º ¾Û ½ÃÀå ºÐ¼®¿¡ »ç¿ëµÇ´Â ´Ù¾çÇÑ Àü·« ¸ÅÆ®¸¯½º¸¦ ÅëÇØ ÀÇ»ç°áÁ¤À» ½±°Ô ³»¸± ¼ö ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»çÀÇ ¸ñÀû°ú ÀüÁ¦Á¶°Ç

Á¦2Àå ½ÃÀå Àü¸Á

Á¦3Àå ½ÃÀå ¿ªÇÐ, ±ÔÁ¦, µ¿Ç⠺м®

Á¦4Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : À¯Çüº°, 2020-2032³â

Á¦5Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : Ç÷§Æûº°, 2020-2032³â

Á¦6Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : µð¹ÙÀ̽ºº°, 2025-2032³â

Á¦7Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : ¼­ºê½ºÅ©¸³¼Ç ¸ðµ¨º°, 2020-2032³â

Á¦8Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : ¿¬·ÉÃþº°, 2020-2032³â

Á¦9Àå ¼¼°èÀÇ À£´Ï½º ¾Û ½ÃÀå : Áö¿ªº°, 2020-2032³â

Á¦10Àå °æÀï ±¸µµ

Á¦11Àå ¾Ö³Î¸®½ºÆ®ÀÇ ±ÇÀå»çÇ×

Á¦12Àå Âü°í ¹®Çå°ú Á¶»ç ¹æ¹ý

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Wellness Apps Market is estimated to be valued at US$ 12.78 Bn in 2025 and is expected to reach US$ 33.78 Bn by 2032, growing at a compound annual growth rate (CAGR) of 14.9% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: US$ 12.78 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 14.90% 2032 Value Projection: US$ 33.78 Bn
Figure. Wellness Apps Market Share (%), By Region 2025
Wellness Apps Market - IMG1

The global wellness apps market is witnessing substantial growth owing to the rising focus of individuals towards health monitoring and management. Wellness apps help users track their fitness activities, monitor vital health metrics, manage stress, and maintain a healthy lifestyle. Various apps are available for different activities like exercise, meditation, sleep, nutrition, and women's health, among others. Advancements in digital platforms and emergence of wearable devices have further aided the popularity of these apps. Many corporate organizations are also promoting the use of wellness apps to boost employee productivity and engagement. Going forward, rising health awareness, increasing internet penetration, and development of more user-friendly interfaces are expected to drive the demand for wellness apps.

Market Dynamics:

The global wellness apps market is driven by factors such as growing health consciousness among people, rising prevalence of lifestyle diseases and increasing penetration of smartphones and other mobile devices. Various wellness apps help users effectively manage conditions like diabetes, cardiovascular disorders, and obesity. Furthermore, growing stress levels have boosted the demand for stress and meditation management apps. However, data privacy and security concerns regarding sensitive health information hamper the market growth. Moreover, technical issues and lack of reliability associated with some apps act as a challenge. Opportunities include development of more affordable and integrated wearable devices and emergence of tailored wellness programs by healthcare providers and employers.

Key Features of the Study:

This report provides in-depth analysis of the global wellness apps market, and provides market size (USD Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global wellness apps market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include MyFitnessPal, Headspace, Calm, Noom, Fitbit, Lose It!, Strava, Peloton, Samsung Health, Apple Health, Insight Timer, 8fit, Lifesum, Sworkit, and Meditopial

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global wellness apps market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global wellness apps market

Market Segmentation

Table of Contents

1. Research Objectives and Assumptions

2. Market Purview

3. Market Dynamics, Regulations, and Trends Analysis

4. Global Wellness Apps Market, By Type, 2020-2032, (USD Bn)

5. Global Wellness Apps Market, By Platform, 2020-2032, (USD Bn)

6. Global Wellness Apps Market, By Device, 2025-2032, (USD Bn)

7. Global Wellness Apps Market, By Subscription Model, 2020-2032, (USD Bn)

8. Global Wellness Apps Market, By Age Group, 2020-2032, (USD Bn)

9. Global Wellness Apps Market, By Region, 2020 - 2032, Value (USD Bn)

10. Competitive Landscape

11. Analyst Recommendations

12. References and Research Methodology

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â