¼¼°èÀÇ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ½ÃÀå
Brain Training Software
»óǰÄÚµå : 1791546
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2025³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 141 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,257,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 24,771,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¼¼°èÀÇ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ½ÃÀåÀº 2030³â±îÁö 322¾ï ´Þ·¯¿¡ À̸¦ Àü¸Á

2024³â¿¡ 102¾ï ´Þ·¯·Î ÃßÁ¤µÇ´Â µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ¼¼°è ½ÃÀåÀº 2024-2030³â°£ CAGR 21.0%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 322¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â CAGR 24.5%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 209¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. µÎ³ú Æ®·¹ÀÌ´× ¼­ºñ½º ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£¿¡ CAGR 16.0%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 27¾ï ´Þ·¯, Áß±¹Àº CAGR 19.7%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹Ãø

¹Ì±¹ÀÇ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ½ÃÀåÀº 2024³â¿¡ 27¾ï ´Þ·¯·Î Æò°¡µÇ¾ú½À´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº 2030³â±îÁö 49¾ï ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGRÀº 19.7%·Î ÃßÁ¤µË´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 19.8%¿Í 17.8%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 15.0%¸¦ º¸ÀÏ Àü¸ÁÀÔ´Ï´Ù.

¼¼°èÀÇ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ½ÃÀå - ÁÖ¿ä µ¿Çâ°ú ÃËÁø¿äÀÎ Á¤¸®

µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ¾î¶»°Ô ÀÎÁö ¹ß´Þ¿¡ Çõ¸íÀ» ÀÏÀ¸Å°°í Àִ°¡?

µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ½Å°æ°úÇÐ, ÀΰøÁö´É(AI), °ÔÀÓÈ­¸¦ Ȱ¿ëÇÏ¿© ±â¾ï·Â, ÁÖÀÇ·Â, ¹®Á¦ÇØ°á ´É·ÂÀ» Çâ»ó½ÃÄÑ ÀÎÁö±â´É °­È­¸¦ À籸ÃàÇϰí ÀÖ½À´Ï´Ù. ÀÌ ¿ëµµ´Â ´Ù¾çÇÑ ÀÎÁö ±â´É¿¡ ¸Â´Â ¸Å·ÂÀûÀÎ ¿îµ¿À» ÅëÇØ ½Å°æ Ȱµ¿À» ÀÚ±ØÇϵµ·Ï ¼³°èµÇ¾ú½À´Ï´Ù. Á¤½Å°Ç°­¿¡ ´ëÇÑ ÀνÄÀÌ ³ô¾ÆÁü¿¡ µû¶ó ¼ÒºñÀÚµéÀº µðÁöÅÐ Ç÷§Æû¿¡¼­ °³ÀÎÈ­µÈ µÎ³ú ÇÇÆ®´Ï½º ÇÁ·Î±×·¥À» ã°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀÎÁö ÈÆ·Ã¿¡ ´ëÇÑ ¼ö¿ä´Â °³ÀÎ »ç¿ëÀÚ»Ó¸¸ ¾Æ´Ï¶ó ±³À° ±â°ü, ±â¾÷ À£´Ï½º ÇÁ·Î±×·¥, ÀÇ·á ¼­ºñ½º Á¦°ø¾÷ü±îÁö È®´ëµÇ°í ÀÖ½À´Ï´Ù. ±â¼úÀÌ ¹ßÀüÇÔ¿¡ µû¶ó µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ÀûÀÀ·ÂÀ» ³ôÀ̰í Á¤½Å ´É·ÂÀ» ÃÖÀûÈ­Çϱâ À§ÇØ ½Ç½Ã°£ Çǵå¹é°ú ºÐ¼®À» Á¦°øÇÕ´Ï´Ù.

µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾îÀÇ ÁøÈ­¸¦ ÃËÁøÇÏ´Â ±â¼úÀ̶õ?

AI, ¸Ó½Å·¯´×, ´º·ÎÇǵå¹éÀÇ ±Þ¼ÓÇÑ ÅëÇÕÀº µÎ³ú Æ®·¹ÀÌ´× ¿ëµµÀÇ ±â´É¿¡ Çõ¸íÀ» ÀÏÀ¸Å°°í ÀÖ½À´Ï´Ù. AI ±â¹Ý ¾Ë°í¸®ÁòÀº »ç¿ëÀÚÀÇ ¼º°ú¿¡ µû¶ó ÀÎÁö ¿îµ¿À» °³ÀÎÈ­ÇÏ¿© ¸ÂÃãÇü ÇнÀ °æÇèÀ» º¸ÀåÇÕ´Ï´Ù. °¡»óÇö½Ç(VR)°ú Áõ°­Çö½Ç(AR)Àº ¸ôÀÔÇü µÎ³ú Æ®·¹ÀÌ´× È¯°æÀ» Á¶¼ºÇϱâ À§ÇØ Á¢¸ñµÇ¾î ¸ôÀÔµµ¿Í È¿°ú¸¦ ³ôÀ̰í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ³úÆÄ(EEG) ±â¼úÀ» ÅëÇØ ³úÆÄ¸¦ ½Ç½Ã°£À¸·Î ¸ð´ÏÅ͸µÇÒ ¼ö ÀÖ¾î »ç¿ëÀÚ´Â Àå±âÀûÀ¸·Î ÀÎÁö ±â´ÉÀÇ °³¼±À» ÃßÀûÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ, Ŭ¶ó¿ìµå ±â¹Ý Ç÷§ÆûÀ» ÅëÇØ Àü ¼¼°è ¸ðµç ±â±â¿¡¼­ µÎ³ú Æ®·¹ÀÌ´×À» ÇÒ ¼ö ÀÖ¾î Á¢±Ù¼ºÀÌ È®´ëµÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â¼ú Çõ½ÅÀÌ ¼º¼÷ÇØÁü¿¡ µû¶ó µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ´Ù¾çÇÑ °èÃþÀÇ ÀÎÁö ±â´É °­È­¸¦ À§ÇÑ °­·ÂÇÑ µµ±¸°¡ µÇ°í ÀÖ½À´Ï´Ù.

¾î¶² ºÐ¾ß°¡ µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î µµÀÔÀ» ÁÖµµÇϰí Àִ°¡?

µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ÇコÄɾî, ±³À°, ±â¾÷ À£´Ï½º, °ÔÀÓ µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ È£ÀÀÀ» ¾ò°í ÀÖ½À´Ï´Ù. ÇコÄÉ¾î ¾÷°è¿¡¼­´Â ¾ËÃ÷ÇÏÀ̸Ӻ´, Ä¡¸Å µî ½Å°æÅðÇ༺ ÁúȯÀÇ Á¶±â ¹ß°ß°ú °ü¸®¸¦ À§ÇØ ÀÎÁöÈÆ·ÃÀ» Ȱ¿ëÇϰí ÀÖ½À´Ï´Ù. ±³À°±â°ü¿¡¼­´Â ÇлýµéÀÇ ÁýÁß·Â, ±â¾ï·Â, ¹®Á¦Çذá·ÂÀ» Çâ»ó½Ã۱â À§ÇØ ÀÌ·¯ÇÑ ÇÁ·Î±×·¥À» Ä¿¸®Å§·³¿¡ Æ÷ÇÔ½Ã۰í ÀÖ½À´Ï´Ù. ±â¾÷ ¼¼°è¿¡¼­´Â Á÷¿øµéÀÇ »ý»ê¼º Çâ»ó, ½ºÆ®·¹½º °ü¸®, ¿ª·® °³¹ßÀ» À§ÇØ µÎ³ú Æ®·¹ÀÌ´×À» Àû¿ëÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, °ÔÀÓ ¾÷°è´Â ÀÎÁö ¿îµ¿À» ÀÎÅÍ·¢Æ¼ºêÇÑ Çü½ÄÀ¸·Î ÅëÇÕÇÏ¿© µÎ³ú Æ®·¹ÀÌ´×À» ´õ¿í ¸Å·ÂÀûÀÌ°í ³Î¸® ÀÌ¿ëÇÒ ¼ö ÀÖµµ·Ï Çϰí ÀÖ½À´Ï´Ù. µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾îÀÇ Ã¤ÅÃÀÌ Áõ°¡ÇÔ¿¡ µû¶ó, µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â Á¤½Å °Ç°­ ¹× Æò»ý ÀÎÁö´É·Â °³¹ß¿¡ ÇʼöÀûÀÎ µµ±¸·Î ÀÚ¸®¸Å±èÇϰí ÀÖ½À´Ï´Ù.

½ÃÀå ¼ºÀå ¿äÀÎÀº?

µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î ½ÃÀåÀÇ ¼ºÀåÀº ÀÎÁö °Ç°­¿¡ ´ëÇÑ ÀÎ½Ä Áõ°¡, AI¸¦ Ȱ¿ëÇÑ °³ÀÎÈ­ ¹ßÀü, µðÁöÅÐ À£´Ï½º ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡ µî ¿©·¯ ¿äÀο¡ ÀÇÇØ ÀÌ·ç¾îÁö°í ÀÖ½À´Ï´Ù. ¼ÒºñÀÚµéÀº ÀÎÁö ±â´ÉÀÇ ÃøÁ¤ °¡´ÉÇÑ °³¼±À» Á¦°øÇÏ´Â ºê·¹ÀÎ ÇÇÆ®´Ï½º ÇÁ·Î±×·¥À» ¿øÇϰí ÀÖÀ¸¸ç, ÀÌ´Â °úÇÐÀûÀ¸·Î °ËÁõµÈ Æ®·¹ÀÌ´× ¸ðµâÀÇ º¸±ÞÀ¸·Î À̾îÁö°í ÀÖ½À´Ï´Ù. ¸ð¹ÙÀÏ ±â¹Ý ÀÎÁö ¿ëµµÀÇ È®ÀåÀ¸·Î Á¢±Ù¼ºÀÌ ´õ¿í °¡¼ÓÈ­µÇ°í ÀÖÀ¸¸ç, »ç¿ëÀÚ´Â À̵¿ Áß¿¡µµ Á¤½Å ¿îµ¿À» ÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ¶ÇÇÑ, ½Å°æ°úÇÐ ¿¬±¸ÀÚ, ÀÇ·á ¼­ºñ½º Á¦°ø¾÷ü, ÇÏÀÌÅ×Å© ±â¾÷ °£ÀÇ Àü·«Àû ÆÄÆ®³Ê½ÊÀ» ÅëÇØ µÎ³ú Æ®·¹ÀÌ´× »ýŰèÀÇ Çõ½ÅÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. Àü ¼¼°èÀûÀ¸·Î Á¤½Å°Ç°­¿¡ ´ëÇÑ °ü½ÉÀÌ ³ô¾ÆÁö´Â °¡¿îµ¥, µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î´Â ÀÎÁö ±â´É Çâ»ó°ú µðÁöÅÐ Á¤½Å°Ç°­ ¼Ö·ç¼ÇÀÇ ¹Ì·¡¸¦ Çü¼ºÇÏ´Â µ¥ ¸Å¿ì Áß¿äÇÑ ¿ªÇÒÀ» ÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

ºÎ¹®

Á¦°ø ¼­ºñ½º(µÎ³ú Æ®·¹ÀÌ´× ¼ÒÇÁÆ®¿þ¾î, µÎ³ú Æ®·¹ÀÌ´× ¼­ºñ½º);¿¬·ÉÃþ(13-35¼¼, 36¼¼ ÀÌ»ó, 3-12¼¼)

Á¶»ç ´ë»ó ±â¾÷ ¿¹

AI ÅëÇÕ

¿ì¸®´Â °ËÁõµÈ Àü¹®°¡ ÄÁÅÙÃ÷¿Í AIÅø¿¡ ÀÇÇØ¼­, ½ÃÀå Á¤º¸¿Í °æÀï Á¤º¸¸¦ º¯ÇõÇÕ´Ï´Ù.

Global Industry Analysts´Â ÀϹÝÀûÀÎ LLM³ª ¾÷°èº° SLM Äõ¸®¿¡ µû¸£´Â ´ë½Å¿¡, ºñµð¿À ±â·Ï, ºí·Î±×, °Ë»ö ¿£Áø Á¶»ç, ´ë·® ±â¾÷, Á¦Ç°/¼­ºñ½º, ½ÃÀå µ¥ÀÌÅÍ µî, Àü ¼¼°è Àü¹®°¡·ÎºÎÅÍ ¼öÁýÇÑ ÄÁÅÙÃ÷ ¸®Æ÷ÁöÅ丮¸¦ ±¸ÃàÇß½À´Ï´Ù.

°ü¼¼ ¿µÇâ °è¼ö

Global Industry Analysts´Â º»»ç ¼ÒÀçÁö, Á¦Á¶°ÅÁ¡, ¼öÃâÀÔ(¿ÏÁ¦Ç° ¹× OEM)À» ±âÁØÀ¸·Î ±â¾÷ÀÇ °æÀï·Â º¯È­¸¦ ¿¹ÃøÇß½À´Ï´Ù. ÀÌ·¯ÇÑ º¹ÀâÇÏ°í ´Ù¸éÀûÀÎ ½ÃÀå ¿ªÇÐÀº ¼öÀÍ¿ø°¡(COGS) Áõ°¡, ¼öÀͼº Ç϶ô, °ø±Þ¸Á ÀçÆí µî ¹Ì½ÃÀû, °Å½ÃÀû ½ÃÀå ¿ªÇÐ Áß¿¡¼­µµ ƯÈ÷ °æÀï»çµé¿¡°Ô ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Brain Training Software Market to Reach US$32.2 Billion by 2030

The global market for Brain Training Software estimated at US$10.2 Billion in the year 2024, is expected to reach US$32.2 Billion by 2030, growing at a CAGR of 21.0% over the analysis period 2024-2030. Brain Training Software, one of the segments analyzed in the report, is expected to record a 24.5% CAGR and reach US$20.9 Billion by the end of the analysis period. Growth in the Brain Training Services segment is estimated at 16.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.7 Billion While China is Forecast to Grow at 19.7% CAGR

The Brain Training Software market in the U.S. is estimated at US$2.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.9 Billion by the year 2030 trailing a CAGR of 19.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.8% and 17.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.0% CAGR.

Global Brain Training Software Market - Key Trends & Drivers Summarized

How Is Brain Training Software Revolutionizing Cognitive Development?

Brain training software is reshaping cognitive enhancement by leveraging neuroscience, artificial intelligence (AI), and gamification to improve memory, attention, and problem-solving skills. These applications are designed to stimulate neural activity through engaging exercises tailored to different cognitive functions. With increasing awareness of mental well-being, consumers are turning to digital platforms for personalized brain fitness programs. Moreover, the demand for cognitive training is expanding beyond individual users to educational institutions, corporate wellness programs, and healthcare providers. As technology advances, brain training software is becoming more adaptive, offering real-time feedback and analytics to optimize mental performance.

What Technologies Are Driving the Evolution of Brain Training Software?

The rapid integration of AI, machine learning, and neurofeedback is revolutionizing the capabilities of brain training applications. AI-powered algorithms personalize cognitive exercises based on user performance, ensuring a tailored learning experience. Virtual reality (VR) and augmented reality (AR) are being incorporated to create immersive brain training environments, enhancing engagement and effectiveness. Additionally, electroencephalogram (EEG) technology is enabling real-time brainwave monitoring, allowing users to track cognitive improvements over time. Cloud-based platforms are also expanding accessibility, enabling users to train their brains from any device, anywhere in the world. As these innovations mature, brain training software is becoming a powerful tool for cognitive enhancement across diverse demographics.

Which Sectors Are Leading the Adoption of Brain Training Software?

Brain training software is gaining traction across multiple sectors, including healthcare, education, corporate wellness, and gaming. The healthcare industry is leveraging cognitive training for early detection and management of neurodegenerative diseases such as Alzheimer's and dementia. Educational institutions are integrating these programs into curriculums to enhance student focus, memory retention, and problem-solving abilities. In the corporate world, brain training applications are being adopted for employee productivity, stress management, and skill development. Additionally, the gaming industry is embedding cognitive exercises into interactive formats, making brain training more engaging and widely accessible. As adoption continues to rise, brain training software is positioning itself as an essential tool for mental fitness and lifelong cognitive development.

What Factors Are Driving Market Growth?

The growth in the brain training software market is driven by several factors, including rising awareness of cognitive health, advancements in AI-driven personalization, and increasing demand for digital wellness solutions. Consumers are seeking brain fitness programs that offer measurable improvements in cognitive function, leading to the proliferation of scientifically validated training modules. The expansion of mobile-based cognitive applications is further accelerating accessibility, enabling users to engage in mental exercises on the go. Additionally, strategic partnerships between neuroscience researchers, healthcare providers, and tech companies are fostering innovation in the brain training ecosystem. As the global focus on mental well-being intensifies, brain training software is expected to play a pivotal role in shaping the future of cognitive enhancement and digital mental health solutions.

SCOPE OF STUDY:

The report analyzes the Brain Training Software market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Offering (Brain Training Software, Brain Training Services); Age Group (13 - 35 Years Age Group, 36 and Above Age Group, 3 - 12 Years Age Group)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 43 Featured) -

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â