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°¡»óÇö½Ç ½ÃÀåÀ» Á¶»ç ºÐ¼®ÇÑ ÀÚ·á·Î ½ÃÀå±Ô¸ð, »ê¾÷ºÐ¼®, ÇâÈÄ ½ÃÀå¿¹Ãø µîÀÇ ³»¿ëÀ» ´Ù·ç°í ÀÖ½À´Ï´Ù.

1 - 25 (Àüü: 327°Ç)
Áõ°­Çö½Ç(AR) ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® : ÄÄÆ÷³ÍÆ®, µð½ºÇ÷¹ÀÌ(HMD, ½º¸¶Æ® ±Û·¡½º, HUD, ÇÚµåÇïµå µð¹ÙÀ̽º), ¿ëµµ, Áö¿ªº° ¿¹Ãø(2021-2028³â)
Augmented Reality Market Size, Share & Trends Analysis Report By Component, By Display (HMD & Smart Glass, HUD, Handheld Devices), By Application, By Region, And Segment Forecasts, 2021 - 2028
¹ßÇà 2021³â 02¿ù
°¡°Ý US $ 4,950 £Ü 5,627,000
°¡»óÇö½Ç(VR) ½ÃÀå Á¶»ç, µ¥ÀÌÅÍ ¹× µ¿Çâ
Virtual Reality Research, Data and Trends
¹ßÇà ¿¬°£±¸µ¶
°¡°Ý ¹®ÀÇ
¼¼°èÀÇ ¸ð¹ÙÀÏ Áõ°­Çö½Ç(AR) ½ÃÀå ¿¹Ãø(-2025³â) : ½ÇÀå ¹æ½Äº°, µð¹ÙÀ̽ºº°, ÄÄÆ÷³ÍÆ®º°, ¾÷Á¾º° - ½ÅÁ¾ Äڷγª¹ÙÀÌ·¯½º °¨¿°Áõ(COVID-19)ÀÇ ´©ÀûÀû ¿µÇâ
Mobile Augmented Reality Market Research Report by Implementation, by Device, by Component, by Industry - Global Forecast to 2025 - Cumulative Impact of COVID-19
¹ßÇà 2021³â 02¿ù
°¡°Ý US $ 3,949 £Ü 4,489,000
¼¼°èÀÇ °¡»óÇö½Ç(VR)/Áõ°­Çö½Ç(AR)/È¥ÇÕÇö½Ç(MR) ½ÃÀå°ú COVID-19ÀÇ ¿µÇâ(-2025³â) : Á¾·ù(AR, VR, MR), ÄÄÆ÷³ÍÆ®(Çϵå¿þ¾î, ¼ÒÇÁÆ®¿þ¾î), ÃÖÁ¾»ç¿ëÀÚ »ê¾÷, Áö¿ªº°
Virtual Reality, Augmented Reality & Mixed Reality Market Research Report by Type (Augmented Reality, Mixed Reality, and Virtual Reality), by Component (Hardware and Software), by End-use - Global Forecast to 2025 - Cumulative Impact of COVID-19
¹ßÇà 2021³â 02¿ù
°¡°Ý US $ 3,949 £Ü 4,489,000
Áõ°­Çö½Ç °ÔÀÓ ½ÃÀå : ¼¼°è ¾÷°è µ¿Çâ, Á¡À¯À², ±Ô¸ð, ¼ºÀå, ±âȸ, ¿¹Ãø(2021-2026³â)
Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026
¹ßÇà 2021³â 02¿ù
°¡°Ý US $ 2,299 £Ü 2,613,000
¼¼°èÀÇ »ê¾÷¿ë ¿þ¾î·¯ºí ½ÃÀå ±Ô¸ð Á¶»ç : À¯Çüº°, ÄÄÆ÷³ÍÆ®º°(¼¾¼­, µð½ºÇ÷¹ÀÌ, Á¢¼Ó¼º µî), »ê¾÷¿ë Â÷·®º°, Áö¿ªº° ¿¹Ãø(2020-2027³â)
Global Industrial Wearables Market Size study, by Type, Component (Sensors, Displays, Connectivity and Others, Industry Vehicle and Regional Forecasts 2020-2027
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,950 £Ü 5,627,000
¼¼°èÀÇ Áõ°­Çö½Ç ¹× °¡»óÇö½Ç Çϵå¿þ¾î ½ÃÀå ¿¹Ãø(2021-2025³â) : 2021³â 1ºÐ±â
Worldwide Augmented and Virtual Reality Hardware Forecast, 2021-2025: CY 1Q21
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,500 £Ü 5,116,000
¹öÃß¾ó ÇÁ·Î´ö¼Ç ½ÃÀå ±Ô¸ð, Á¡À¯À² ¹× µ¿Ç⠺м® : ±¸¼º¿ä¼Ò(Çϵå¿þ¾î, ¼ÒÇÁÆ®¿þ¾î, ¼­ºñ½º), À¯Çü, ÃÖÁ¾»ç¿ëÀÚ, ºÎ¹®º° ¿¹Ãø(2020-2027³â)
Virtual Production Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Type, By End-user, And Segment Forecasts, 2020 - 2027
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,950 £Ü 5,627,000
XR µð½ºÇ÷¹ÀÌ ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
±³À°¿ë °¡»óÇö½Ç(VR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Virtual Reality(VR) Market in Education - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
°ÔÀÓ¿ë °¡»óÇö½Ç ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
¸ôÀÔÇü °¡»óÇö½Ç(VR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Immersive Virtual Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
È®ÀåÇö½Ç(XR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
À§Ä¡ ±â¹Ý °¡»óÇö½Ç(VR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Location-based Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
Áõ°­Çö½Ç(AR) ¹× È¥ÇÕÇö½Ç(MR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Augmented Reality & Mixed Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
¼¼°èÀÇ °¡»óÇö½Ç(VR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2019-2024³â)
Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
¼¼°èÀÇ Áõ°­Çö½Ç(AR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2019-2024³â)
Augmented Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
È¥ÇÕÇö½Ç(MR) ½ÃÀå : ¼ºÀå, µ¿Çâ, ¿¹Ãø(2020-2025³â)
Mixed Reality Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
¹ßÇà 2021³â 01¿ù
°¡°Ý US $ 4,250 £Ü 4,831,000
¼¼°èÀÇ °¡»óÇö½Ç ½ÃÀå : ÄÄÆ÷³ÍÆ®, µð¹ÙÀ̽º(Çìµå ¸¶¿îÆ® µð½ºÇ÷¹ÀÌ/HMD, Á¦½ºÃ³ Æ®·¡Å· µð¹ÙÀ̽º, ÇÁ·ÎÁ§ÅÍ ¹× µð½ºÇ÷¹ÀÌ ¿ù), ±â¼ú, ÃÖÁ¾»ç¿ëÀÚ, Áö¿ªº° ¾÷°è ºÐ¼®°ú ¿¹Ãø(2020-2026³â)
Global Virtual Reality Market By Component, By Device (Head-mounted Display, Gesture-tracking Device and Projectors & Display Wall ), By Technology, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 3,600 £Ü 4,092,000
¼¼°èÀÇ Áõ°­Çö½Ç(AR) ½ÃÀå : ¾÷°è ºÐ¼®°ú ¿¹Ãø(2020-2026³â)
Global Augmented Reality Market By Component, By Device, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 3,600 £Ü 4,092,000
¼¼°èÀÇ È®ÀåÇö½Ç(XR) ½ÃÀå(2020-2025³â) : ½ÃÀå ¿¹Ãø(AR, VR, MR, ¼Ö·ç¼Ç, ¿ëµµ, Áö¿ªº°), ÀÚ±Ý Á¶´Þ, ƯÇã, ROI ºÐ¼®
Extended Reality Market - A Global & Regional Analysis: Focus on AR, VR, MR, Solution (Hardware, Software, Services), Application (Entertainment, Gaming, Education, & Others), Funding, Patents, ROI, & 20+ Countries - Analysis & Forecast, 2020-2025
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 5,000 £Ü 5,684,000
IDCÀÇ ¼¼°è Áõ°­Çö½Ç/°¡»óÇö½Ç(AR/VR) ÁöÃâ °¡ÀÌµå ºÐ·ù¹ý(Á¦2ÆÇ) : 2020³â
IDC's Worldwide Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2020: Release V2, 2020
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 4,500 £Ü 5,116,000
À¯Å롤¸¶ÄÉÆÃ ºÎ¹® °ü·Ã AR(Áõ°­Çö½Ç)
Augmented Reality Applications in Retail and Marketing
¹ßÇà 2020³â 12¿ù
°¡°Ý ¹®ÀÇ
¼¼°èÀÇ °¡»ó ÀÓ»ó½ÃÇè ½ÃÀå : ¾÷°è ºÐ¼®°ú ¿¹Ãø(2020-2026³â)
Global Virtual Clinical Trials Market By Study Type, By Indication, By Region, Industry Analysis and Forecast, 2020 - 2026
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 3,600 £Ü 4,092,000
°¡»óÇö½Ç(VR) ½ÃÀå : Á¦°ø, µð¹ÙÀ̽º Á¾·ù, ±â¼ú, ¿ëµµ, Áö¿ªº° - COVID-19ÀÇ ¿µÇ⠺м®, ½ÃÀå ±Ô¸ð, Á¡À¯À², ¿¹Ãø(2021-2027³â)
Virtual Reality Market with COVID-19 Impact Analysis, By Offering, By Device Type, By Technology, By Application, and By Region - Size, Share, and Forecast from 2021-2027
¹ßÇà 2020³â 12¿ù
°¡°Ý US $ 3,250 £Ü 3,694,000
(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 koreainfo@gii.co.jp
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