세계의 인터랙티브 교육 소프트웨어 시장 보고서(2025년)
Interactive Teaching Software Global Market Report 2025
상품코드 : 1760150
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
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한글목차

인터랙티브 교육 소프트웨어 시장 규모는 향후 수년간 급성장할 것으로 전망됩니다. 2029년에는 연간 평균 성장률(CAGR) 13.5%로 성장할 전망이며, 83억 4,000만 달러로 성장이 예측됩니다. 예측 기간의 성장은 게이미피케이션의 대두, 가상현실 및 증강현실의 이용 증가, 민간 부문의 투자 증가, 평생학습 중시의 고조, Edtech 신흥 기업의 확대 등에 기인할 것으로 보입니다. 이 기간에 예상되는 주요 동향으로는 AI를 활용한 개인화, 교육에서의 게이미피케이션 통합, 하이플렉스 학습 모델, 클라우드 기반 학습 솔루션, 학습 관리 시스템(LMS)과의 원활한 통합 등이 있습니다.

디지털 학습 플랫폼에 대한 수요 증가는 향후 수년간 인터랙티브 교육 소프트웨어 시장을 크게 끌어올릴 것으로 예측됩니다. 디지털 학습 플랫폼은 레슨, 비디오, 퀴즈, 기타 학습 교재 등 다양한 교육 리소스에 대한 액세스를 제공하는 온라인 도구 또는 웹사이트입니다. 이러한 플랫폼의 인기가 높아지는 것은 유연한 온디맨드 학습 경험을 제공하고 다양한 교육 현장에서 사용자의 접근성과 편의성을 높일 수 있는 것이 큰 요인입니다. 인터랙티브 교육 소프트웨어는 개인화된 매력적인 공동 학습을 가능하게 함으로써 이러한 플랫폼을 더욱 충실하게 합니다. 예를 들어 2024년 6월 미국 기반 온라인 학습 플랫폼인 쿠르세라는 2023년 이 플랫폼에 1억 4800만 명의 학습자와 7000개의 교육기관이 참여했다고 보고했습니다. 게다가, GenAI 코스의 수강자는 1,060% 급증해, 분당 1명의 신규 학습자가 참가하고 있습니다. 이처럼 디지털 학습 플랫폼에 대한 수요 증가는 인터랙티브 교육 소프트웨어 시장의 성장을 촉진할 태세입니다.

인터랙티브 교육 소프트웨어 시장의 주요 기업은 실시간 참여를 촉진하고 학습 경험을 개인화하며 교육자와 학생들의 협업을 개선하도록 설계된 인터랙티브 디스플레이 및 소프트웨어와 같은 최첨단 제품 개발에 주력하고 있습니다. 인터랙티브 디스플레이 및 소프트웨어는 사용자가 터치, 스타일러스, 제스처를 통해 콘텐츠와 대화할 수 있는 디지털 도구로 실시간 협업, 역동적인 프레젠테이션, 몰입형 학습 경험을 촉진한다. 예를 들면, 인터랙티브 디스플레이 및 콜라보레이션 소프트웨어로 알려진 캐나다의 SMART Technologies사는, 2024년 9월, SMART Board MX 시리즈나 GX 시리즈 등의 Transformative Interactive Display를 발표했습니다. 이러한 디스플레이에는 SMARTiQ 테크놀로지가 짜넣어져 있어 직감적이고 결과를 중시한 수업을 실현합니다. 인도의 교실용으로 특별히 설계된 이러한 디스플레이는, 뛰어난 에너지 효율, 업그레이드 가능성, 다양한 학생 참가형 옵션을 제공해, 진화하는 현대의 교육 요구에 대응하는 내구성과 장래성을 갖춘 솔루션으로 자리매김하고 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향 및 전략

제4장 시장-금리, 인플레이션, 지정학, 무역전쟁 및 관세, 코로나 시기 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석 및 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별 및 국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도 및 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹 및 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문 및 전략

제36장 부록

AJY
영문 목차

영문목차

Interactive training software is a digital tool designed to actively involve users in the learning process through hands-on, participatory experiences. It incorporates multimedia elements such as videos, quizzes, simulations, and gamified tasks to improve understanding and retention. This approach allows learners to receive immediate feedback, progress at their own pace, and apply knowledge to real-life scenarios.

The primary components of interactive teaching software include both the software itself and related services. These digital tools are aimed at enhancing teaching and learning through real-time engagement, multimedia content, and collaborative features within educational and training environments. They can be deployed using various models, including cloud-based and on-premise solutions. Key features of this software include the ability to create interactive content, enable real-time collaboration, offer analytics and reporting, and manage users. The software is used in a wide range of applications, including K-12 education, higher education, corporate training, and more. The main end-users of interactive training software are schools, colleges, and universities.

The interactive teaching software market research report is one of a series of new reports from The Business Research Company that provides interactive teaching software market statistics, including the interactive teaching software industry global market size, regional shares, competitors with the interactive teaching software market share, detailed interactive teaching software market segments, market trends, and opportunities, and any further data you may need to thrive in the interactive teaching software industry. This interactive teaching software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The interactive teaching software market size has grown rapidly in recent years. It will grow from $4.42 billion in 2024 to $5.03 billion in 2025 at a compound annual growth rate (CAGR) of 13.7%. The growth during the historic period can be attributed to the growing adoption of e-learning, government initiatives and funding, rising demand for personalized learning, the expansion of remote and hybrid learning, and the increasing use of data analytics to monitor student progress.

The interactive teaching software market size is expected to see rapid growth in the next few years. It will grow to $8.34 billion in 2029 at a compound annual growth rate (CAGR) of 13.5%. The growth in the forecast period can be attributed to the rise of gamification, increased use of virtual and augmented reality, higher private sector investment, the growing emphasis on lifelong learning, and the expansion of edtech startups. Key trends expected during this period include AI-powered personalization, the integration of gamification in education, hyflex learning models, cloud-based learning solutions, and seamless integration with learning management systems (LMS).

The growing demand for digital learning platforms is expected to significantly boost the interactive teaching software market in the coming years. A digital learning platform is an online tool or website that provides access to various educational resources such as lessons, videos, quizzes, and other learning materials. The increasing popularity of these platforms is largely due to their ability to offer flexible, on-demand learning experiences, enhancing accessibility and convenience for users in a variety of educational settings. Interactive teaching software further enriches these platforms by enabling personalized, engaging, and collaborative learning, which enhances student engagement and improves educational outcomes. For example, in June 2024, Coursera, a US-based online learning platform, reported that in 2023, the platform attracted 148 million learners and 7,000 institutions. Additionally, enrollments in GenAI courses surged by 1,060%, with a new learner joining every minute. As such, the rising demand for digital learning platforms is poised to drive the growth of the interactive teaching software market.

Key players in the interactive teaching software market are focusing on developing cutting-edge products, such as interactive displays and software, designed to foster real-time engagement, personalize learning experiences, and improve collaboration between educators and students. Interactive displays and software are digital tools that allow users to interact with content through touch, stylus, or gestures, facilitating real-time collaboration, dynamic presentations, and immersive learning experiences. For instance, in September 2024, SMART Technologies, a Canadian company known for its interactive displays and collaboration software, launched its Transformative Interactive Displays, including the SMART Board MX Series and GX Series. These displays incorporate SMART iQ technology for intuitive, results-oriented teaching. Designed specifically for Indian classrooms, they offer superior energy efficiency, upgradability, and a range of student engagement options, positioning them as a durable, future-ready solution to meet the evolving needs of modern education.

In March 2025, Sibme, a US-based provider of AI-driven professional development platforms for educators, acquired My Learning Hub for an undisclosed amount. With this acquisition, Sibme seeks to integrate structured training and practice-based learning, expanding its reach and influence across both K-12 education and corporate learning and development (L&D) markets. My Learning Hub, a UK-based corporate learning management system (LMS) provider, specializes in creating engaging, interactive, and scalable learning environments for businesses, employees, partners, and customers.

Major players in the interactive teaching software market are Apple Inc., Google LLC, Hon Hai Precision Industry Co. Ltd., Microsoft Corporation, Dell Technologies Inc., International Business Machines Corporation, Cisco Systems Inc., Adobe Inc., McGraw-Hill Education Inc., Instructure Inc., BenQ Corporation, Boxlight Corporation, D2L Corporation, Promethean Limited, Shenzhen Hitevision Technology Co. Ltd., Genee World Ltd, AhaSlides Pte. Ltd., LearnCube Limited, Guangzhou Shirui Electronics Co. Ltd., Odin Education (Pty) Ltd.

North America was the largest region in the interactive teaching software market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in interactive training software report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the interactive training software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The interactive training software market consists of revenues earned by entities by providing services such as custom content development, gamification services, localization, and language support. The market value includes the value of related goods sold by the service provider or included within the service offering. The interactive training software market also includes sales of e-learning platforms, gamified learning modules, virtual reality (VR) training solutions, mobile training apps, and interactive video-based training software. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Interactive Teaching Software Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on interactive teaching software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for interactive teaching software ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The interactive teaching software market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Interactive Teaching Software Market Characteristics

3. Interactive Teaching Software Market Trends And Strategies

4. Interactive Teaching Software Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Interactive Teaching Software Growth Analysis And Strategic Analysis Framework

6. Interactive Teaching Software Market Segmentation

7. Interactive Teaching Software Market Regional And Country Analysis

8. Asia-Pacific Interactive Teaching Software Market

9. China Interactive Teaching Software Market

10. India Interactive Teaching Software Market

11. Japan Interactive Teaching Software Market

12. Australia Interactive Teaching Software Market

13. Indonesia Interactive Teaching Software Market

14. South Korea Interactive Teaching Software Market

15. Western Europe Interactive Teaching Software Market

16. UK Interactive Teaching Software Market

17. Germany Interactive Teaching Software Market

18. France Interactive Teaching Software Market

19. Italy Interactive Teaching Software Market

20. Spain Interactive Teaching Software Market

21. Eastern Europe Interactive Teaching Software Market

22. Russia Interactive Teaching Software Market

23. North America Interactive Teaching Software Market

24. USA Interactive Teaching Software Market

25. Canada Interactive Teaching Software Market

26. South America Interactive Teaching Software Market

27. Brazil Interactive Teaching Software Market

28. Middle East Interactive Teaching Software Market

29. Africa Interactive Teaching Software Market

30. Interactive Teaching Software Market Competitive Landscape And Company Profiles

31. Interactive Teaching Software Market Other Major And Innovative Companies

32. Global Interactive Teaching Software Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Interactive Teaching Software Market

34. Recent Developments In The Interactive Teaching Software Market

35. Interactive Teaching Software Market High Potential Countries, Segments and Strategies

36. Appendix

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