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한글목차
몰입형 시뮬레이터 시장 규모는 향후 몇 년 동안 연평균 성장률(CAGR) 26.3%로 2029년까지 450억 7,000만 달러에 달할 것으로 예측됩니다. 예측 기간 동안의 성장은 원격 교육 및 훈련에서의 사용 증가, 자동차 및 제조 산업으로의 확대, 강화된 가상 협업 도구에 대한 수요 증가, 원활한 시뮬레이션을 가능하게 하는 5G 네트워크의 성장, 가상현실 게임의 인기 상승 등에 기인합니다. 가상현실 게임의 인기 상승 등에 기인하는 것으로 보입니다. 예측 기간의 주요 동향으로는 실감나는 촉각 피드백의 발전, 원격 근무 및 원격 의료와 같은 새로운 분야로의 확장, 클라우드 기반 시뮬레이션 플랫폼의 개발, 첨단 감각 기술을 통한 양방향성 강화 등을 들 수 있습니다.
가상현실 게임의 인기가 높아짐에 따라 몰입형 시뮬레이터 시장이 확대될 것으로 예측됩니다. 가상현실 게임은 기업이 VR 헤드셋과 컨트롤러를 사용하여 시뮬레이션된 3D 환경에 몰입하고 상호 작용하는 인터랙티브한 디지털 경험을 제공합니다. 몰입형 시뮬레이터의 인기는 몰입감 높은 인터랙티브 경험을 제공하여 기업의 몰입도와 재미를 크게 향상시키는 데에 기인합니다. 몰입형 시뮬레이터는 현실적이고 인터랙티브한 환경을 만들어 기업의 참여를 높이고 게임 경험을 풍부하게 함으로써 가상현실 게임을 강화합니다. 예를 들어, 2023년 1월 Security.org의 발표에 따르면 미국 성인은 약 5,300만 명이 VR 시스템을 소유할 것으로 예상되며, 비소유자 중 8%가 향후 6개월 이내에 VR 시스템을 구매할 가능성이 있다고 합니다. 이처럼 가상현실 게임의 인기가 높아지면서 몰입형 시뮬레이터 시장의 성장을 견인하고 있습니다.
몰입형 시뮬레이터 시장의 주요 업체들은 몰입감을 높이고, 사용자 경험을 개선하고, 다양한 산업 분야에 적용을 확대하기 위해 AI 기반 몰입형 시뮬레이터와 같은 첨단 솔루션 개발에 주력하고 있습니다. 인터랙티브한 환경을 만들어 냅니다. 예를 들어, 미국에 본사를 둔 가상현실 및 증강현실 기술 기업 이온 리얼리티(Eon Reality)는 2024년 8월 AI 스킬 시뮬레이터를 발표했습니다. 이 최첨단 AR 훈련 플랫폼은 AI를 활용하여 다양한 분야의 기술 개발을 향상시키고, AI가 생성한 아바타가 시연 및 실시간 성능 평가를 수행하며, 사용자는 가상 환경에서 복잡한 절차를 연습할 수 있습니다. 이 플랫폼은 기술 습득을 위한 안전하고 효율적인 수단을 제공하고, 학습 성과를 향상시키며, 작업장 안전을 보장함으로써 기술 훈련과 교육을 지원합니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 - 거시경제 시나리오 금리, 인플레이션, 지정학, 신형 코로나바이러스 영향과 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계 몰입형 시뮬레이터 PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
최종 이용 산업 분석
세계의 몰입형 시뮬레이터 시장 : 성장률 분석
세계의 몰입형 시뮬레이터 시장 실적 : 규모와 성장, 2019-2024
세계의 몰입형 시뮬레이터 시장 예측 : 규모와 성장, 2024-2029, 2034F
세계 몰입형 시뮬레이터 전체 시장(TAM)
제6장 시장 세분화
세계의 몰입형 시뮬레이터 시장 : 유형별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
콘솔 오퍼레이터 트레이닝
필드 오퍼레이터 트레이닝
세계의 몰입형 시뮬레이터 시장 : 제공별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
하드웨어
소프트웨어 및 서비스
세계의 몰입형 시뮬레이터 시장 : 용도별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
석유 및 가스
화학제품
전력 에너지
금속 광업
의료 바이오기술
항공우주 및 방위
자동차 및 선박
기타 용도
세계의 몰입형 시뮬레이터 시장 : 콘솔 오퍼레이터 트레이닝별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
발전소 콘솔 오퍼레이터 트레이닝
석유 및 가스 콘솔 오퍼레이터 트레이닝
화학 플랜트 콘솔 오퍼레이터 트레이닝
광업콘소르오페레이타트레이닝
세계의 몰입형 시뮬레이터 시장 : 필드 오퍼레이터 교육별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
발전소 현장 오퍼레이터 교육
석유 및 가스 논오퍼레이터 교육
화학 플랜트 현장 오퍼레이터 교육
제조 현장 오퍼레이터 교육
제7장 지역별/국가별 분석
세계의 몰입형 시뮬레이터 시장 : 지역별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
세계의 몰입형 시뮬레이터 시장 : 국가별, 분석과 예측, 2019-2024, 2024-2029F, 2034F
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 개요
몰입형 시뮬레이터 시장 : 경쟁 구도
몰입형 시뮬레이터 시장 : 기업 개요
Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
Siemens AG Overview, Products and Services, Strategy and Financial Analysis
Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
Dassault Systemes SE Overview, Products and Services, Strategy and Financial Analysis
제31장 기타 주요 기업 및 혁신 기업
Illumina Inc.
Saab AB
Indra Sistemas
AVEVA Group plc
Unity Software Inc.
3D Systems Corporation
Epic Games Inc.
Magic Leap Inc.
Pimax Technology(Shanghai) Co. Ltd.
Linden Research Inc.
Varjo Technologies Oy
Immersive Technologies Pty Ltd
EON Reality Inc.
Strivr Labs Inc.
VirtaMed AG
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장 잠재력이 높은 국가, 부문, 전략
몰입형 시뮬레이터 시장(2029년) : 새로운 기회를 제공하는 국가
몰입형 시뮬레이터 시장(2029년) : 새로운 기회를 제공하는 부문
몰입형 시뮬레이터 시장(2029년) : 성장 전략
시장 동향에 근거한 전략
경쟁 전략
제36장 부록
LSH
영문 목차
영문목차
An immersive simulator is a simulation tool designed to provide a highly realistic and engaging experience, often employing advanced technologies to replicate real-world environments or scenarios. These simulators are utilized across various fields, including gaming, training (such as flight simulators for pilots), education, and therapy, to offer users an experience that closely resembles real-life situations.
The primary types of immersive simulators include console operator training and field operator training. Console operator training involves simulation systems designed to train operators who manage control panels and consoles. This type of training is further categorized by offerings such as hardware, software, and services, and it applies to various industries, including oil and gas, chemicals, power energy, metals mining, medical biotech, aerospace and defense, automotive, marine, and others.
The immersive simulator market research report is one of a series of new reports from The Business Research Company that provides immersive simulator market statistics, including immersive simulator industry global market size, regional shares, competitors with an immersive simulator market share, detailed immersive simulator market segments, market trends and opportunities, and any further data you may need to thrive in the immersive simulator industry. This immersive simulator market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The immersive simulator market size has grown exponentially in recent years. It will grow from $13.99 billion in 2024 to $17.72 billion in 2025 at a compound annual growth rate (CAGR) of 26.6%. The growth in the historic period can be attributed to increasing demand for realistic training environments, growth in the gaming industry, rising adoption in healthcare for medical training, expansion of cloud computing, and need for real-time software systems.
The immersive simulator market size is expected to see exponential growth in the next few years. It will grow to $45.07 billion in 2029 at a compound annual growth rate (CAGR) of 26.3%. The growth in the forecast period can be attributed to increasing use in remote education and training, expansion into industries like automotive and manufacturing, rising demand for enhanced virtual collaboration tools, growth in 5G networks enabling seamless simulations, and growing popularity of virtual reality gaming. Major trends in the forecast period include advancements in realistic haptic feedback, expansion into new sectors such as remote work and telehealth, development of cloud-based simulation platforms, and enhanced interactivity through advanced sensory technology.
The growing popularity of virtual reality gaming is expected to drive the expansion of the immersive simulator market. Virtual reality gaming offers an interactive digital experience where players use VR headsets and controllers to immerse themselves in and interact with a simulated 3D environment. Its popularity stems from the highly immersive and interactive experiences it provides, significantly boosting player engagement and enjoyment. Immersive simulators enhance virtual reality gaming by creating realistic and interactive environments, deepening player engagement, and enriching the gaming experience. For example, in January 2023, Security.org reported that approximately 53 million U.S. adults were expected to own a VR system, with 8% of non-owners likely to purchase one within the next six months. Thus, the increasing popularity of virtual reality gaming is fueling growth in the immersive simulator market.
Key players in the immersive simulator market are focusing on developing advanced solutions, such as AI-powered immersive simulators, to enhance realism, improve user experiences, and broaden applications across various industries. AI-powered immersive simulators use artificial intelligence to create highly realistic and interactive environments. For instance, in August 2024, EON Reality, a U.S.-based virtual and augmented reality technology company, launched the AI Skill Simulator. This cutting-edge AR training platform leverages AI to improve skill development across various sectors. It enables users to practice complex procedures in a virtual environment, featuring AI-generated avatars for demonstrations and real-time performance assessments. The platform supports technical training and education by providing a safe and efficient means for skill acquisition, enhancing learning outcomes, and ensuring workplace safety.
In May 2022, Echo Healthcare Inc., a U.S.-based healthcare simulation company, acquired Immersive Interactive Ltd. for an undisclosed amount. This acquisition aims to enhance Echo Healthcare's portfolio by integrating advanced immersive simulation technologies, offering more realistic and interactive training environments for medical professionals, and improving training outcomes and educational effectiveness in healthcare. Immersive Interactive, a UK-based simulation technology company, specializes in immersive simulation solutions and VR systems for healthcare and education.
Major companies operating in the immersive simulator market are Microsoft Corporation, Siemens AG, Qualcomm Incorporated, NVIDIA Corporation, Dassault Systemes SE, Illumina Inc., Saab AB, Indra Sistemas, AVEVA Group plc, Unity Software Inc., 3D Systems Corporation, Epic Games Inc., Magic Leap Inc., Pimax Technology (Shanghai) Co. Ltd., Linden Research Inc., Varjo Technologies Oy, Immersive Technologies Pty Ltd, EON Reality Inc., Strivr Labs Inc., VirtaMed AG, Mass Virtual Inc., Immerse Learning Ltd, Simul8 Corporation, Wikitude GmbH, Designing Digitally Inc., Talent Swarm Inc.
North America was the largest region in the immersive simulator market in 2024. The regions covered in the immersive simulator market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the immersive simulator market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The immersive simulator market consists of revenues earned by entities by providing services such as simulation development, system integration, training and support, content creation, and maintenance and upgrades. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive simulator market also includes sales of interactive peripherals, augmented reality (AR) devices, virtual reality (VR) headsets, and mixed reality (MR) systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Immersive Simulator Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on immersive simulator market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for immersive simulator ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive simulator market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Type: Console Operator Training; Field Operator Training
2) By Offering: Hardware; Software And Services
3) By Application: Oil And Gas; Chemicals; Power Energy; Metals Mining; Medical Biotech; Aerospace And Defense; Automotive Marine; Other Applications
Subsegments:
1) By Console Operator Training: Power Plant Console Operator Training; Oil & Gas Console Operator Training; Chemical Plant Console Operator Training; Mining Console Operator Training
2) By Field Operator Training: Power Plant Field Operator Training; Oil & Gas Field Operator Training; Chemical Plant Field Operator Training; Manufacturing Field Operator Training
Companies Mentioned: Microsoft Corporation; Siemens AG; Qualcomm Incorporated; NVIDIA Corporation; Dassault Systemes SE
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Immersive Simulator Market Characteristics
3. Immersive Simulator Market Trends And Strategies
4. Immersive Simulator Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
5. Global Immersive Simulator Growth Analysis And Strategic Analysis Framework
5.1. Global Immersive Simulator PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Immersive Simulator Market Growth Rate Analysis
5.4. Global Immersive Simulator Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Immersive Simulator Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Immersive Simulator Total Addressable Market (TAM)
6. Immersive Simulator Market Segmentation
6.1. Global Immersive Simulator Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Console Operator Training
Field Operator Training
6.2. Global Immersive Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hardware
Software And Services
6.3. Global Immersive Simulator Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Oil And Gas
Chemicals
Power Energy
Metals Mining
Medical Biotech
Aerospace And Defense
Automotive Marine
Other Applications
6.4. Global Immersive Simulator Market, Sub-Segmentation Of Console Operator Training, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Power Plant Console Operator Training
Oil & Gas Console Operator Training
Chemical Plant Console Operator Training
Mining Console Operator Training
6.5. Global Immersive Simulator Market, Sub-Segmentation Of Field Operator Training, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Power Plant Field Operator Training
Oil & Gas Field Operator Training
Chemical Plant Field Operator Training
Manufacturing Field Operator Training
7. Immersive Simulator Market Regional And Country Analysis
7.1. Global Immersive Simulator Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Immersive Simulator Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion