세계의 반려동물 서비스용 전자학습 시장 보고서(2025년)
Electronic (E) Learning For Pet Services Global Market Report 2025
상품코드 : 1716966
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
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한글목차

반려동물 서비스용 전자학습 시장 규모는 향후 몇 년 동안 연평균 13.5%의 성장률로 2029년까지 159억 5,000만 달러 규모로 성장할 것으로 예측됩니다. 예측 기간 동안의 성장은 훈련에서 인공지능과 가상현실의 통합 증가, 모바일 학습 플랫폼의 확대, 개인화된 적응형 학습 솔루션에 대한 관심 증가, 반려동물 관리에서 원격 의료 및 원격 진료의 부상, 확장 가능하고 비용 효율적인 교육 솔루션에 대한 수요, 규제 준수 및 인증에 대한 지속적인 필요성 등이 주요 요인으로 작용할 것으로 보입니다. 예측 기간의 주요 동향으로는 개인화된 교육을 위한 인공지능의 부상, 몰입형 학습을 위한 가상현실 및 증강현실의 사용 증가, 모바일 및 온디맨드 학습 솔루션의 확대, 참여도를 높이기 위한 게임화의 통합, 학습자 성과를 추적하고 개선하기 위한 데이터 분석의 성장, 지속 가능한 교육 솔루션의 성장 등이 있습니다. 데이터 분석의 성장, 지속적인 접근을 위한 구독형 모델 채택 등이 있습니다.

반려동물에 대한 지출 증가는 반려동물 서비스를 위한 전자학습 시장의 성장을 가속할 것으로 예측됩니다. 반려동물 지출에는 식사, 미용, 의료 서비스 등 반려동물을 돌보는 데 드는 모든 비용이 포함됩니다. 이러한 지출은 반려동물을 가족의 일원으로 여기는 보호자가 늘어남에 따라 증가하고 있으며, 이는 고품질 제품 및 서비스에 대한 수요 증가로 이어지고 있습니다. 반려동물 서비스를 위한 Elearning은 반려동물 훈련 및 관리 조언에 대한 접근을 용이하게 하여 반려동물 복지에 대한 지출 증가를 촉진할 수 있습니다. 예를 들어, 2024년 7월 Morgan Stanley가 발표한 보고서에 따르면, 반려동물 산업 지출은 2030년까지 매년 7% 성장할 것으로 예측했습니다. 가정의 반려동물에 대한 지출은 2026년까지 마리당 1,445달러, 2030년까지 1,733달러에 달할 것으로 예상되며, 그 결과 업계 지출 총액은 113% 증가하여 2030년까지 2,610억 달러에 달할 것으로 예측됩니다. 이러한 반려동물에 대한 지출 증가가 반려동물 서비스를 위한 전자학습 시장의 확대를 견인하고 있습니다.

반려동물 서비스를 위한 전자학습 시장의 신흥국 시장의 주요 기업들은 반려동물 관리 및 훈련 교육의 효과와 참여도를 높이기 위해 가상현실 기반 반려동물 훈련 서비스 개발에 주력하고 있습니다. 가상현실 기반 반려동물 훈련은 반려동물 주인과 트레이너가 가상으로 명령과 기술을 연습할 수 있는 시뮬레이션 환경을 제공함으로써 현실 세계에서의 훈련이 필요 없게 합니다. 예를 들어, 2022년 6월 미국 기반의 반려견 훈련 아카데미인 Top Tier K9은 혁신적인 가상현실 기반 반려견 훈련 프로그램을 시작했습니다. 이 인터랙티브 플랫폼은 개 주인, 훈련사 및 보호소를 위해 설계되었으며, 사용자는 가상 3D 공간에서 필수 명령(앉아, 기어오르기, 엎드려, 엎드려, 어서 와, 발뒤꿈치 등)과 목줄과 리드줄의 올바른 사용법을 배울 수 있습니다. 이 프로그램에는 실시간 피드백과 반려견의 기억 범위에 맞춘 1.3초의 명령어 간격이 포함되어 있어 훈련의 효율성을 높입니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 거시경제 시나리오 금리, 인플레이션, 지정학, 신형 코로나바이러스 영향과 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별/국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장 잠재력이 높은 국가, 부문, 전략

제36장 부록

LSH
영문 목차

영문목차

Electronic (E) learning for pet services involves using digital platforms and online tools to deliver education and training on pet care, grooming, behavior, and health. This format offers courses, tutorials, and resources for pet owners, professionals, and businesses within the pet industry, allowing for flexible, remote learning through videos, webinars, and interactive modules.

The main types of electronic (E) learning for pet services include online courses, webinars, videos, and ebooks. Online courses are structured programs accessible over the Internet, enabling users to learn at their own pace from any location. Various platforms offer these courses, including web-based and mobile-based options, with different subscription models such as one-time purchases or ongoing subscriptions. Applications cover a range of topics, including pet care, pet training, pet grooming, and pet nutrition.

The electronic (E) learning for pet services market research report is one of a series of new reports from The Business Research Company that provides electronic (E) learning for pet services market statistics, including electronic (E) learning for pet services industry global market size, regional shares, competitors with a electronic (E) learning for pet services market share, detailed electronic (E) learning for pet services market segments, market trends and opportunities, and any further data you may need to thrive in the electronic (E) learning for pet services industry. This electronic (E) learning for pet services market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The electronic (E) learning for pet services market size has grown rapidly in recent years. It will grow from $8.45 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to the increasing adoption of digital technology in education, the rise of internet accessibility, the growing demand for flexible learning solutions, advancements in multimedia content delivery, the need for standardized training in pet care, the expansion of online communities and resources.

The electronic (E) learning for pet services market size is expected to see rapid growth in the next few years. It will grow to $15.95 billion in 2029 at a compound annual growth rate (CAGR) of 13.5%. The growth in the forecast period can be attributed to the increasing integration of artificial intelligence and virtual reality in training, the expansion of mobile learning platforms, the growing focus on personalized and adaptive learning solutions, the rise of telemedicine and remote consultations in pet care, the demand for scalable and cost-effective training solutions, the ongoing need for regulatory compliance and certification. Major trends in the forecast period include the rise of artificial intelligence for personalized training, the increasing use of virtual and augmented reality for immersive learning, the expansion of mobile and on-demand learning solutions, the integration of gamification to boost engagement, the growth of data analytics for tracking and improving learner outcomes, the adoption of subscription-based models for continuous access.

The increase in pet spending is expected to drive the growth of the electronic (E) learning for pet services market. Pet spending encompasses all expenses related to pet care, including food, grooming, and medical services. This expenditure is rising as more pet owners treat their pets as family members, leading to increased demand for high-quality products and services. E-learning for pet services facilitates access to training and care advice, which in turn encourages greater spending on pet welfare. For example, a report from Morgan Stanley in July 2024 projected that pet industry spending will grow by 7% annually until 2030. Household spending on pets is anticipated to reach $1,445 per pet by 2026 and $1,733 by 2030, resulting in a 113% increase in total industry expenditure, which is expected to hit $261 billion by 2030. This growth in pet spending is driving the expansion of the electronic (E) learning for pet services market.

Key players in the electronic (E) learning for pet services market are focusing on developing virtual reality-based pet training services to improve the effectiveness and engagement of pet care and training education. Virtual reality-based pet training offers simulated environments where pet owners and trainers can practice commands and techniques virtually, eliminating the need for real-world setups. For example, in June 2022, Top Tier K9, a US-based dog training academy, launched an innovative virtual reality dog training program. This interactive platform, designed for dog owners, trainers, and shelters, provides a virtual 3D space where users can learn essential commands (such as sit, climb, down, come, heel) and proper use of collars and leashes. The program includes real-time feedback and a 1.3-second command interval to align with a dog's memory span, enhancing training efficiency.

In October 2023, EQT AB, a private equity firm based in Sweden, acquired VetPartners Group Limited for an undisclosed sum. This acquisition is part of EQT's strategy to improve veterinary care by investing in advanced medical equipment, digital tools, and innovative capabilities. VetPartners, located in the UK, specializes in providing high-quality veterinary services and support to animal health professionals through a nationwide network of veterinary practices, and it also offers electronic (e-learning) programs for pet services.

Major companies operating in the electronic (E) learning for pet services market are PetSmart Inc., Garmin Ltd., Coursera Inc., Dogtopia Enterprises LLC, Radio Systems Corporation, Rover Inc., Best Friends Pet Care Inc., Penn Foster Inc., Kong Inc., Wag Labs Inc., SportDOG Inc., Bark Busters Pty Ltd, Shenzhen Wellturn Technology Co. Ltd, Pet Addict, ACS Distance Education Ltd, Dogtra Co, E-Collar Technologies Inc., Highland Canine Training LLC, ProTrainings LLC, PawSquad

North America was the largest region in the electronic (E) learning for pet services market in 2024. The regions covered in the electronic (E) learning for pet services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the electronic (E) learning for pet services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The electronic (E) learning for pet services market includes revenues earned by entities by providing services such as online courses, training modules, educational resources, virtual consultations, interactive simulations, and certification programs. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Electronic (E) Learning For Pet Services Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on electronic (e) learning for pet services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for electronic (e) learning for pet services ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The electronic (e) learning for pet services market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Electronic (E) Learning For Pet Services Market Characteristics

3. Electronic (E) Learning For Pet Services Market Trends And Strategies

4. Electronic (E) Learning For Pet Services Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Electronic (E) Learning For Pet Services Growth Analysis And Strategic Analysis Framework

6. Electronic (E) Learning For Pet Services Market Segmentation

7. Electronic (E) Learning For Pet Services Market Regional And Country Analysis

8. Asia-Pacific Electronic (E) Learning For Pet Services Market

9. China Electronic (E) Learning For Pet Services Market

10. India Electronic (E) Learning For Pet Services Market

11. Japan Electronic (E) Learning For Pet Services Market

12. Australia Electronic (E) Learning For Pet Services Market

13. Indonesia Electronic (E) Learning For Pet Services Market

14. South Korea Electronic (E) Learning For Pet Services Market

15. Western Europe Electronic (E) Learning For Pet Services Market

16. UK Electronic (E) Learning For Pet Services Market

17. Germany Electronic (E) Learning For Pet Services Market

18. France Electronic (E) Learning For Pet Services Market

19. Italy Electronic (E) Learning For Pet Services Market

20. Spain Electronic (E) Learning For Pet Services Market

21. Eastern Europe Electronic (E) Learning For Pet Services Market

22. Russia Electronic (E) Learning For Pet Services Market

23. North America Electronic (E) Learning For Pet Services Market

24. USA Electronic (E) Learning For Pet Services Market

25. Canada Electronic (E) Learning For Pet Services Market

26. South America Electronic (E) Learning For Pet Services Market

27. Brazil Electronic (E) Learning For Pet Services Market

28. Middle East Electronic (E) Learning For Pet Services Market

29. Africa Electronic (E) Learning For Pet Services Market

30. Electronic (E) Learning For Pet Services Market Competitive Landscape And Company Profiles

31. Electronic (E) Learning For Pet Services Market Other Major And Innovative Companies

32. Global Electronic (E) Learning For Pet Services Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Electronic (E) Learning For Pet Services Market

34. Recent Developments In The Electronic (E) Learning For Pet Services Market

35. Electronic (E) Learning For Pet Services Market High Potential Countries, Segments and Strategies

36. Appendix

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