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한글목차
공간 컴퓨팅 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 예측 기간의 주요 동향으로는 주류에의 채용, 기업용 용도, 헬스케어 혁신, 게임 및 엔터테인먼트, 스마트 시티, IoT 통합 등이 있습니다.
원격 근무의 채용이 가속되고 있어 공간 컴퓨팅 시장의 확대가 예측됩니다. 공간 컴퓨팅은 몰입형 협업 경험 제공, 교육 및 온보딩 프로세스 강화, 가상 오피스 환경 구축, 원격 어시스턴트 촉진, 생산성 향상에 특화된 툴 개발 등으로 원격 워크 실천에 혁명을 가져오고 있습니다. 예를 들어, 통계청의 데이터에 따르면 2022년 4월 27일부터 5월 8일 사이에 약 38%의 직장인이 원격 근무를 했다고 답했으며, 2023년 1월 25일부터 2월 5일까지 약 40%가 7일 동안 한 번 이상 원격 근무를 언급하는 등 원격 근무 도입이 눈에 띄게 증가한 것으로 나타났습니다. 따라서 원격 근무 관행의 급증은 공간 컴퓨팅 시장의 성장 궤도를 이끄는 핵심 동력으로 작용하고 있습니다.
공간 컴퓨팅의 주요 기업은 제품 포트폴리오를 다양화하고 고객 기반을 확대하기 위해 Apple Vision Pro와 같은 혁신적인 기술 제품 개발에 주력하고 있습니다. Apple Vision Pro는 디지털 컨텐츠와 물리적 세계를 원활하게 융합하는 획기적인 공간 컴퓨터로, 모션 제스처, 시선 추적, 음성 인식 등의 물리적 입력이 디지털 컨텐츠와 원활하게 상호작용하는 독특한 경험을 사용자에게 제공합니다. 2023년 6월에 Apple Inc.에서 발표한 이 견고한 제품은 기존 디스플레이의 경계를 넘어 확장하는 용도를 위한 무한 캔버스를 도입하여 무한한 화면 영역, 즐겨찾는 용도에 액세스하고 새로운 멀티태스킹 기능을 통해 생산성을 향상시킵니다. 독특한 디자인의 Apple Vision Pro는 케이블로 연결된 외부 배터리 팩과 함께 제공되며, 오랜 시간 사용시 무게와 불편함을 줄이고 다른 AR 및 VR 헤드셋과는 차별화되어 있습니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 - 금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 공간 컴퓨팅 PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 성장 촉진요인 및 억제요인)
최종 이용 산업의 분석
세계의 공간 컴퓨팅 시장 : 성장률 분석
세계의 공간 컴퓨팅 시장 실적 : 규모와 성장(2019-2024년)
세계의 공간 컴퓨팅 시장 예측 : 규모와 성장(2024-2029년, 2034년)
세계의 공간 컴퓨팅 전체 시장(TAM)
제6장 시장 세분화
세계의 공간 컴퓨팅 시장 : 구성 요소별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
하드웨어
소프트웨어
서비스
세계의 공간 컴퓨팅 시장 : 기술별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
증강현실
가상현실
혼합현실
세계의 공간 컴퓨팅 시장 : 최종 사용자별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
자동차
헬스케어
게임
제조
소매
교육
기타 최종 사용자
세계의 공간 컴퓨팅 시장 : 하드웨어 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
웨어러블(AR/VR 헤드셋, 스마트 안경)
센서(심도 센서, 모션 센서)
프로세서(그래픽 처리 장치, 애플리케이션 프로세서)
디스플레이(헤드업 디스플레이, 홀로그램 디스플레이)
컨트롤러(햅틱 피드백 컨트롤러, 제스처 제어 장치)
세계의 공간 컴퓨팅 시장 : 소프트웨어 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
증강현실(AR) 소프트웨어
가상현실(VR) 소프트웨어
혼합현실(MR) 소프트웨어
3D 매핑 및 모델링 소프트웨어
공간 분석 소프트웨어
개발 플랫폼(게임 엔진, AR 또는 VR SDK)
세계의 공간 컴퓨팅 시장 : 서비스 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
컨설팅 서비스
통합 및 배포 서비스
유지보수 및 지원 서비스
훈련 및 교육 서비스
매니지드 서비스
제7장 지역별/국가별 분석
세계의 공간 컴퓨팅 시장 : 지역별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
세계의 공간 컴퓨팅 시장 : 국가별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 프로파일
공간 컴퓨팅 시장 : 경쟁 구도
공간 컴퓨팅 시장 : 기업 프로파일
Apple Inc 개요, 제품 및 서비스, 전략 및 재무 분석
Google plc 개요, 제품 및 서비스, 전략 및 재무 분석
Samsung Corporation 개요, 제품 및 서비스, 전략 및 재무 분석
Microsoft Corporation 개요, 제품 및 서비스, 전략 및 재무 분석
Meta Platforms Inc 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
Huawei Technologies Co. Ltd
Sony Corporation
Lenovo Group Limited
Intel Corporation
Qualcomm Incorporated
NVIDIA Corporation
Vuzix Corporation
Seiko Epson Corporation
Dassault Systemes
Autodesk Inc
Snap Inc
PTC Inc
Unity Technologies
Melexis NV
Niantic Inc
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문, 전략
공간 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 국가
공간 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 부문
공간 컴퓨팅 시장(2029년) : 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
KTH
영문 목차
영문목차
Spatial computing involves seamlessly integrating digital information with the physical environment in real-time, enabling users to interact with digital content immersively within their surroundings. These technologies utilize sensors, cameras, and other tools to comprehend the three-dimensional space, facilitating natural and intuitive interactions between humans and computers.
The primary components of spatial computing comprise hardware, software, and services. Hardware encompasses the physical components of spatial computing devices, including headsets, sensors, and processing units. These devices incorporate various technologies such as augmented reality, virtual reality, and mixed reality, catering to a wide range of end-users across industries including automotive, healthcare, gaming, manufacturing, retail, education, and others.
The spatial computing market research report is one of a series of new reports from The Business Research Company that provides spatial computing market statistics, including spatial computing industry global market size, regional shares, competitors with a spatial computing market share, detailed spatial computing market segments, market trends and opportunities, and any further data you may need to thrive in the spatial computing industry. This spatial computing market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The spatial computing market size has grown exponentially in recent years. It will grow from $155.31 billion in 2024 to $189.85 billion in 2025 at a compound annual growth rate (CAGR) of 22.2%. The growth in the historic period can be attributed to military and defense applications, gaming and entertainment industry, academic and research institutions, enterprise and industrial applications.
The spatial computing market size is expected to see exponential growth in the next few years. It will grow to $418.49 billion in 2029 at a compound annual growth rate (CAGR) of 21.8%. The growth in the forecast period can be attributed to 5G connectivity, enterprise adoption, consumer demand, cross-platform integration, regulatory environment. Major trends in the forecast period include mainstream adoption, enterprise applications, healthcare innovation, gaming and entertainment, smart cities and IoT integration.
The escalating adoption of remote work practices is poised to drive the expansion of the spatial computing market in the foreseeable future. Remote work practices encompass methodologies employed by organizations to conduct work effectively outside traditional office settings, propelled by technological advancements, global connectivity, flexibility, work-life balance considerations, pandemic impacts, and employee preferences. Spatial computing has revolutionized remote work practices by offering immersive collaboration experiences, enhancing training and onboarding processes, creating virtual office environments, facilitating remote assistance, and developing specialized productivity tools. For instance, data from the Office for National Statistics revealed a notable increase in remote work adoption, with approximately 38% of employed adults reporting remote work between April 27 and May 8, 2022, and about 40% mentioning remote work at least once in the past seven days by January 25 to February 5, 2023. Hence, the surging adoption of remote work practices serves as a key driver for the spatial computing market's growth trajectory.
Leading companies in spatial computing are directing their efforts towards developing innovative technological products, such as the Apple Vision Pro, to diversify their product portfolios and expand their customer base. The Apple Vision Pro is a groundbreaking spatial computer seamlessly blending digital content with the physical world, offering users a unique experience where physical inputs such as motion gestures, eye tracking, and speech recognition interact seamlessly with digital content. Launched in June 2023 by Apple Inc., this visionary product introduces an infinite canvas for apps scaling beyond traditional display boundaries, enhancing productivity with infinite screen real estate, access to favorite apps, and new multitasking capabilities. Featuring a distinctive design, the Apple Vision Pro includes an external battery pack connected via a cable to alleviate weight and discomfort during extended use, setting it apart from other AR or VR headsets.
In April 2022, Blackrock Neurotech, a US-based biotechnology company, acquired MindX Corp to advance its mission of commercializing full-stack brain-computer interface (BCI) products. This strategic move integrates MindX's innovative software technology to deliver integrated BCI products with advanced capabilities, aimed at enhancing patient interaction with their environments and the digital world. MindX Corp specializes in developing a neuron technology framework for spatial computing applications, aligning with Blackrock Neurotech's vision of leveraging cutting-edge technologies to drive innovation and improve human-computer interactions.
Major companies operating in the spatial computing market are Apple Inc., Google plc, Samsung Corporation, Microsoft Corporation, Meta Platforms Inc., Huawei Technologies Co. Ltd., Sony Corporation., Lenovo Group Limited, Intel Corporation., Qualcomm Incorporated., NVIDIA Corporation., Vuzix Corporation, Seiko Epson Corporation., Dassault Systemes, Autodesk Inc., Snap Inc., PTC Inc., Unity Technologies, Melexis NV, Niantic Inc., RealWear Inc., Atheer Inc., OnScale Inc., Blippar Ltd., Wikitude GmbH
North America was the largest region in the spatial computing market in 2024. The regions covered in the spatial computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the spatial computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The spatial computing market consists of revenues earned by entities by providing services such as 3D mapping and visualization, spatial analytics, spatial simulation and training, spatial design and prototyping, and spatial computing consulting. The market value includes the value of related goods sold by the service provider or included within the service offering. The spatial computing market also includes sales of augmented reality (AR) glasses, virtual reality (VR) headsets, spatial mapping and visualization tools, gesture and motion tracking tools, and spatial sound spatial analytics systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Spatial Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on spatial computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
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Outperform competitors using forecast data and the drivers and trends shaping the market.
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Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for spatial computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The spatial computing market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Component: Hardware; Software; Services
2) By Technology: Augmented Reality; Virtual Reality; Mixed Reality
3) By End User: Automotive; Healthcare; Gaming; Manufacturing; Retail; Education; Other End Users
2) By Software: Augmented Reality (AR) Software; Virtual Reality (VR) Software; Mixed Reality (MR) Software; 3D Mapping And Modeling Software; Spatial Analytics Software; Development Platforms (Game Engines, AR Or VR SDKs)
3) By Services: Consulting Services; Integration And Deployment Services; Maintenance And Support Services; Training And Education Services; Managed Services
Companies Mentioned: Apple Inc; Google plc; Samsung Corporation; Microsoft Corporation; Meta Platforms Inc