세계의 애니메이션 분야 생성형 AI 시장 보고서(2025년)
Generative AI In Animation Global Market Report 2025
상품코드 : 1686460
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 200 Pages
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한글목차

애니메이션 분야 생성형 AI 시장 규모는, 향후 수년간 비약적인 성장이 전망됩니다. 2029년에는 연간 평균 성장률(CAGR) 36.3%로 성장할 전망이며, 82억 4,000만 달러로 성장이 예측됩니다. 예측 기간의 성장은 윤리적 배려, 크로스 플랫폼의 호환성, 쌍방향성의 통합, 효율성의 향상, 리얼리즘 강화, 접근성 강화에 기인할 것으로 보입니다. 예측 기간 주요 동향으로는 프로시저 애니메이션, 애니메이션 스타일 트랜스퍼, 장면 생성 강화, AI를 통한 립싱크, 실시간 캐릭터 애니메이션 등을 들 수 있습니다.

급성장하는 게임 산업은 가까운 미래에 애니메이션 분야 생성형 AI 시장의 확대를 견인하게 될 것입니다. 게임 산업에는 콘솔, PC, 모바일 기기 등 다양한 플랫폼에서 비디오 게임 개발, 생산, 유통 및 수익화에 관한 활동이 포함됩니다. 게임 산업의 성장은 모바일 플랫폼에 의한 액세스성의 향상 및 엔터테인먼트로서, 또 경쟁의 추구로서 게임을 받아들이고 있는 전세계의 관객의 급증에 기인하고 있습니다. 생성형 AI는 실물과 흡사한 캐릭터와 환경을 자율적으로 만들어 몰입감을 높이고 개발 시간을 단축함으로써 게임 애니메이션에 혁명을 가져오고 있습니다. 그 절차적 생성 능력은 무한한 가능성을 제공하며, 역동적인 이야기와 광대한 가상 세계를 형성합니다. 예를 들어 엔터테인먼트 소프트웨어 협회에 따르면 미국 소비자들의 게임 콘텐츠, 하드웨어, 액세서리에 대한 지출은 2022년 566억 달러에 달했고, 2022년 12월에만 76억 달러에 달했으며, 2021년 같은 시기보다 2% 증가했습니다. 따라서 게임 산업의 성장이 애니메이션 분야 생성형 AI 시장의 성장을 뒷받침하고 있습니다.

애니메이션 분야 생성형 AI 시장의 주된 기업은 시장 점유율을 확대하기 위해 브라우저 기반의 생성형 AI 서비스와 같은 혁신적인 서비스의 개발에 배가되어 있습니다. 브라우저 기반의 생성형 AI 서비스는 매력적이고 시각적으로 아름다운 애니메이션을 보다 효율적이고 효과적으로 만들기 위한 고급 도구와 기술을 애니메이터에게 제공함으로써 애니메이션 업계에 변혁을 가져오고 있습니다. 예를 들어, 미국에 기반을 둔 클라우드 기반 딥러닝 모션 인텔리전스 기업인 딥모션사는 2024년 3월 새로운 브라우저 기반 생성형 AI 서비스 및 크리에이터 플랫폼인 세이모션을 발표했습니다. 세이모션은 생성형 AI 기술을 활용해 텍스트 프롬프트를 몇 분 만에 복잡한 3D 애니메이션으로 쉽게 변환합니다. 이 플랫폼은 자연 언어 처리(NLP)를 이용해 텍스트 프롬프트를 3D 애니메이션으로 변환하고 DCC 소프트웨어나 게임 엔진과 호환되는 FBX(Filmbox), GLB(GL Binary), BVH(Biovision Hierarchy) 등 다양한 포맷으로 애니메이션을 생성합니다. 캐릭터, 액션, 애니메이션의 스타일을 설명하는 텍스트 프롬프트를 입력하여 인물의 상세한 애니메이션을 만들 수 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향 및 전략

제4장 시장-금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석 및 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별 및 국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도 및 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹 및 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문 및 전략

제36장 부록

AJY
영문 목차

영문목차

Generative AI in animation refers to the application of artificial intelligence techniques, particularly generative models such as generative adversarial networks (GAN) or variational autoencoders (VAE), to create or assist in the creation of animation content. It facilitates the automatic generation of realistic characters, backgrounds, or entire scenes, thereby streamlining the animation production process and offering innovative creative possibilities.

The primary types of generative AI in animation include transformers, generative adversarial networks, variational autoencoders, among others. Transformers represent a type of neural network architecture utilized in processing sequential data by considering the entire input simultaneously. The various components of generative AI in animation encompass solutions and services, deployed across various applications such as television and over-the-top platforms, films, advertisements, gaming, among others.

The generative AI in animation market research report is one of a series of new reports from The Business Research Company that provides generative AI in animation market statistics, including generative AI in animation industry global market size, regional shares, competitors with a generative AI in animation market share, detailed generative AI in animation market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in animation industry. This generative AI in animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative AI in animation market size has grown exponentially in recent years. It will grow from $1.75 billion in 2024 to $2.39 billion in 2025 at a compound annual growth rate (CAGR) of 36.6%. The growth in the historic period can be attributed to the automation of animation processes, realistic animations based on real-world footage, experimentation with different animation styles, increased creative productivity, and widespread adoption and integration.

The generative AI in animation market size is expected to see exponential growth in the next few years. It will grow to $8.24 billion in 2029 at a compound annual growth rate (CAGR) of 36.3%. The growth in the forecast period can be attributed to ethical considerations, cross-platform compatibility, interactivity integration, efficiency improvements, realism enhancement and accessibility enhancement. Major trends in the forecast period include procedural animation, style transfer for animation, enhanced scene generation, AI-driven lip sync and real-time character animation.

The burgeoning gaming industry is poised to drive the expansion of the generative AI in animation market in the foreseeable future. The gaming industry encompasses activities related to the development, production, distribution, and monetization of video games across diverse platforms such as consoles, PCs, and mobile devices. The growth of the gaming industry can be attributed to increased accessibility via mobile platforms and a burgeoning global audience embracing gaming as both entertainment and a competitive pursuit. Generative AI is revolutionizing gaming animation by autonomously crafting lifelike characters and environments, thereby enhancing immersion and reducing development time. Its procedural generation capabilities offer boundless possibilities, shaping dynamic narratives and expansive virtual worlds. For instance, according to the Entertainment Software Association, U.S. consumer spending on video game content, hardware, and accessories totaled $56.6 billion in 2022, with December 2022 alone reaching $7.6 billion, up 2% from the same period in 2021. Therefore, the growing gaming industry is fueling the growth of the generative AI in animation market.

Key players in the generative AI in animation market are doubling down on developing innovative services, such as browser-based generative AI services, to augment their market share. Browser-based generative AI services are transforming the animation industry by equipping animators with advanced tools and techniques to create compelling and visually stunning animations more efficiently and effectively. For example, in March 2024, DeepMotion Inc., a U.S.-based cloud-based deep learning motion intelligence company, unveiled Saymotion, a new browser-based generative AI service and creator platform. Saymotion leverages generative AI technology to effortlessly transform text prompts into intricate 3D animations within minutes. This platform utilizes natural language processing (NLP) to convert text prompts into 3D animations, generating animations in various formats like FBX (Filmbox), GLB (GL Binary), and BVH (Biovision Hierarchy) that are compatible with DCC software and game engines. Users can create detailed animations of human characters by inputting text prompts describing the character, the action, and animation style.

In August 2023, OpenAI Inc., a U.S.-based artificial intelligence research company, acquired Global Illumination Inc. for an undisclosed sum. This acquisition enables OpenAI to enhance its core products by leveraging the talent and expertise in AI design from Global Illumination Inc., positioning OpenAI for continued success in the evolving landscape of artificial intelligence. Global Illumination Inc. is a U.S.-based provider of generative AI solutions for building infrastructure and digital experiences, including AI applications for animation purposes.

Major companies operating in the generative AI in animation market report are Alphabet Inc.; Microsoft Corporation; Meta Platforms Inc.; Amazon Web Services Inc.; Netflix Inc.; NVIDIA Corporation; Adobe Inc.; Autodesk Inc.; Epic Games Inc.; Pixar Inc.; Weta FX; The Cinesite Group; Hugging Face Inc; MAXON Computer GmbH; Synthesia A S; Kinetix; Runway AI Inc; AI21 Labs; Descript Inc; Toon Boom Animation Inc.; Side Effects Software Inc.; Wibbitz Inc; Midjourney Inc; Lumen5 Technologies Ltd; RADiCAL Solutions Inc

North America was the largest region in the generative AI in animation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative AI in animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in animation market includes revenues earned by entities by providing services such as facial animation generation, background and environment generation, motion capture cleanup, storyboard generation, and dialogue generation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Animation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative ai in animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for generative ai in animation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative ai in animation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Generative AI In Animation Market Characteristics

3. Generative AI In Animation Market Trends And Strategies

4. Generative AI In Animation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Generative AI In Animation Growth Analysis And Strategic Analysis Framework

6. Generative AI In Animation Market Segmentation

7. Generative AI In Animation Market Regional And Country Analysis

8. Asia-Pacific Generative AI In Animation Market

9. China Generative AI In Animation Market

10. India Generative AI In Animation Market

11. Japan Generative AI In Animation Market

12. Australia Generative AI In Animation Market

13. Indonesia Generative AI In Animation Market

14. South Korea Generative AI In Animation Market

15. Western Europe Generative AI In Animation Market

16. UK Generative AI In Animation Market

17. Germany Generative AI In Animation Market

18. France Generative AI In Animation Market

19. Italy Generative AI In Animation Market

20. Spain Generative AI In Animation Market

21. Eastern Europe Generative AI In Animation Market

22. Russia Generative AI In Animation Market

23. North America Generative AI In Animation Market

24. USA Generative AI In Animation Market

25. Canada Generative AI In Animation Market

26. South America Generative AI In Animation Market

27. Brazil Generative AI In Animation Market

28. Middle East Generative AI In Animation Market

29. Africa Generative AI In Animation Market

30. Generative AI In Animation Market Competitive Landscape And Company Profiles

31. Generative AI In Animation Market Other Major And Innovative Companies

32. Global Generative AI In Animation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative AI In Animation Market

34. Recent Developments In The Generative AI In Animation Market

35. Generative AI In Animation Market High Potential Countries, Segments and Strategies

36. Appendix

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