세계의 3D 및 4D 기술 시장 보고서(2025년)
3D And 4D Technology Global Market Report 2025
상품코드 : 1680786
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 200 Pages
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한글목차

3D 및 4D 기술 시장 규모는 향후 몇 년 동안 20.4%의 CAGR로 2029년까지 6,959억 3,000만 달러에 달할 것으로 예상됩니다. 예측 기간 동안의 성장은 3D 및 4D 이미징 솔루션의 소비 증가, 군용 3D 내비게이션 시스템 및 3D 레이더의 사용 증가, 3D 프린팅 기술에 대한 투자 증가에 기인합니다. 예측 기간의 주요 동향으로는 새로운 시스템 개발을 위한 연구개발 증가, 최첨단 솔루션 채택, 3D 동영상 및 인터랙티브 효과 등이 있습니다.

정부 이니셔티브의 증가는 3D 및 4D 기술 시장의 향후 성장을 촉진할 것으로 예상됩니다. 정부 이니셔티브는 특정 목적을 달성하거나 국가 또는 지역의 특정 문제를 해결하기 위해 정부가 시행하는 행동이나 정책을 말합니다. 이러한 이니셔티브는 경제 개발, 기술 혁신, 다양한 산업 분야의 복잡한 문제 해결에 변화를 가져올 수 있는 잠재력을 가지고 있습니다. 정부 이니셔티브는 자금 지원, 정책 지원, 산학협력 촉진을 통해 3D 및 4D 기술의 개발 및 적용을 촉진할 수 있습니다. 예를 들어, 영국 정부 기관인 gov.uk에 따르면, 2022년 10월에 1,400만 파운드(1,509만 달러)의 자금을 지원받은 프로젝트에는 확장 가능하고 지속가능한 3D 프린팅, 전통적인 제빵 방법의 디지털화, AI를 통한 철강 생산 효율화 등이 포함됩니다. 따라서 정부 이니셔티브의 증가는 3D 및 4D 기술 시장의 성장을 촉진하고 있습니다.

3D 및 4D 기술 시장에서 사업을 전개하는 주요 기업들은 시장에서의 재무적 이익을 향상시키기 위해 4D 디지털 이미지 레이더 온칩과 같은 신제품 개발에 주력하고 있습니다. 이 제품은 차량 안전과 자동화에 혁명을 가져올 것이며, 기존 아날로그 레이더보다 더 높은 해상도, 고출력, 고대비로 기존 아날로그 레이더보다 더 높은 해상도를 제공합니다. 예를 들어, 2022년 3월 미국의 차량용 디지털 레이더 기술 제공업체인 언더(Under Inc.)는 4D 디지털 이미징 레이더 온칩을 출시하였습니다. 이 레이더는 4D 점군 이미징 및 분류를 통한 정확한 물체 감지에 탁월합니다. 디지털 코드 변조를 채택하여 레이더 간섭을 최소화하고 탐지 능력을 강화한 ADAS, 자율주행차, 자동 모빌리티의 새로운 기준을 제시합니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별·국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

제31장 기타 주요 기업과 혁신적 기업

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병

제34장 최근의 시장 동향

제35장 시장 잠재력이 높은 국가, 부문, 전략

제36장 부록

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영문 목차

영문목차

3D technology creates or displays images with depth perception, while 4D technology adds time-based changes or effects to the 3D experience, such as motion or sensory changes. 3D technology is used to enhance visual experiences in movies, gaming, and design by adding depth perception. 4D technology is used in entertainment and simulations to incorporate real-time environmental changes, such as motion or smells, alongside 3D visuals.

The main types of 3D and 4D technology input devices are 3D and 4D scanners, 3D and 4D cameras, and 3D and 4D sensors. The output device types include 3D displays, 3D smartphones, 3D televisions, 3D projectors, and 3D printers. 3D scanners are devices that capture the shape of physical objects using lasers or structured light, creating digital 3D models used in manufacturing, design, and quality control. They are used by various end users, such as military and defense, automotive, construction, consumer electronics, industrial, entertainment, healthcare, and others.

The main types of 3D and 4D technology input devices are 3D and 4D scanners, 3D and 4D cameras, and 3D and 4D sensors. The output device types include 3D displays, 3D smartphones, 3D televisions, 3D projectors, and 3D printers. 3D scanners are devices that capture the shape of physical objects using lasers or structured light, creating digital 3D models used in manufacturing, design, and quality control. They are used by various end users, such as military and defense, automotive, construction, consumer electronics, industrial, entertainment, healthcare, and others.

The 3D and 4D technology market size has grown exponentially in recent years. It will grow from $273.97 billion in 2024 to $331.01 billion in 2025 at a compound annual growth rate (CAGR) of 20.8%. The growth in the historic period can be attributed to increased global demand for automotive, increased deployment of 3D devices in military and defense sectors, increased usage of 3D and 4D technology in the gaming and entertainment industry.

The 3D and 4D technology market size is expected to see exponential growth in the next few years. It will grow to $695.93 billion in 2029 at a compound annual growth rate (CAGR) of 20.4%. The growth in the forecast period can be attributed to increasing consumption of 3D and 4D imaging solutions, increasing usage of 3D navigation system and 3D radar for the military, rise in 4D printing technology receiving investment. Major trends in the forecast period include increase in R&D for developing new systems, adoption of cutting-edge solutions, 3D motion pictures and interactive effects.

Increasing government initiatives are expected to propel the growth of the 3D and 4D technology markets going forward. Government initiatives are actions or policies implemented by a government to achieve specific objectives or address particular issues within a country or region. These initiatives have transformative potential for economic development, innovation, and solving complex problems across various industries. Government initiatives can catalyze the development and application of 3D and 4D technologies through funding, policy support, and fostering industry-academic collaborations. For instance, in October 2022, according to gov.uk, a UK-based government agency, projects receiving £14 ($15.09) million in funding included scalable sustainable 3D printing, the digitization of traditional baking methods, and AI-enhanced steel production efficiency. Therefore, increasing government initiatives are driving the growth of the 3D and 4D technology markets.

Major companies operating in the 3D and 4D technology markets are focused on developing new products, such as 4D digital imaging radar-on-chip, to improve their financial gains in the marketplace. This product revolutionizes vehicle safety and automation, offering high-resolution, power, and contrast improvements over traditional analog radars. For instance, in March 2022, Uhnder Inc., a US-based digital automotive radar technology provider, launched 4D digital imaging radar-on-chip. It excels in precise object detection through 4D point cloud imaging and classification. Its use of digital code modulation minimizes radar interference, setting new standards for ADAS, autonomous vehicles, and automated mobility with enhanced detection capabilities.

In August 2023, Leia Inc., a US-based company manufacturing 3D light-field products and software applications, acquired Dimenco Holding B.V. for an undisclosed amount. Through this acquisition, Leia aims to harmonize 3D technology across various devices, offering a unified, immersive experience without the need for wearables, thereby expediting its widespread adoption. Dimenco Holding B.V. is a Netherlands-based display technology company, including 3D and 4D display.

Major companies operating in the 3D and 4D technology market are Google LLC, Samsung Group, Sony Corporation, LG Corporation, General Electric Company, Intel Corporation, The Hewlett-Packard Company, Panasonic Corporation, Canon Inc., Koninklijke Philips N.V., Dassault Systemes SE, Hexagon AB, Autodesk Inc., Dolby Laboratories, Barco N.V., DreamWorks Animation LLC, Cognex Corporation, Stratasys Inc., EOS GmbH, 3D Systems Corporation, FARO Technologies Inc., Materialise NV, Vicon Motion Systems Ltd., CT CoreTechnologie Group, Organovo Holdings Inc.

North America was the largest region in the 3D and 4D technology market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d and 4d technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the 3D and 4D technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D and 4D technology market consists of revenues earned by entities by providing services such as virtual reality, augmented reality, printing, scanning, and building information modeling. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D and 4D technology market also includes sales of modeling software, VR headsets, AR devices, simulation software, graphics processing units, and workstations that are used in providing services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D And 4D Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d and 4d technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for 3d and 4d technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d and 4d technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. 3D And 4D Technology Market Characteristics

3. 3D And 4D Technology Market Trends And Strategies

4. 3D And 4D Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global 3D And 4D Technology Growth Analysis And Strategic Analysis Framework

6. 3D And 4D Technology Market Segmentation

7. 3D And 4D Technology Market Regional And Country Analysis

8. Asia-Pacific 3D And 4D Technology Market

9. China 3D And 4D Technology Market

10. India 3D And 4D Technology Market

11. Japan 3D And 4D Technology Market

12. Australia 3D And 4D Technology Market

13. Indonesia 3D And 4D Technology Market

14. South Korea 3D And 4D Technology Market

15. Western Europe 3D And 4D Technology Market

16. UK 3D And 4D Technology Market

17. Germany 3D And 4D Technology Market

18. France 3D And 4D Technology Market

19. Italy 3D And 4D Technology Market

20. Spain 3D And 4D Technology Market

21. Eastern Europe 3D And 4D Technology Market

22. Russia 3D And 4D Technology Market

23. North America 3D And 4D Technology Market

24. USA 3D And 4D Technology Market

25. Canada 3D And 4D Technology Market

26. South America 3D And 4D Technology Market

27. Brazil 3D And 4D Technology Market

28. Middle East 3D And 4D Technology Market

29. Africa 3D And 4D Technology Market

30. 3D And 4D Technology Market Competitive Landscape And Company Profiles

31. 3D And 4D Technology Market Other Major And Innovative Companies

32. Global 3D And 4D Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D And 4D Technology Market

34. Recent Developments In The 3D And 4D Technology Market

35. 3D And 4D Technology Market High Potential Countries, Segments and Strategies

36. Appendix

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