게임 엔진 및 개발 소프트웨어 : 세계 시장 점유율과 순위, 총판매량 및 수요 예측(2025-2031년)
Game Engines and Development Software - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031
상품코드:1875872
리서치사:QYResearch
발행일:2025년 10월
페이지 정보:영문
라이선스 & 가격 (부가세 별도)
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한글목차
세계의 게임 엔진 및 개발 소프트웨어 시장 규모는 2024년에 11억 800만 달러로 추정되며, 2025-2031년의 예측 기간 중 CAGR 14.1%로 성장하며, 2031년까지 27억 5,400만 달러로 확대할 것으로 예측됩니다.
게임 엔진 및 개발 소프트웨어는 개인 개발자, 게임 기업, 교육기관이 게임을 제작, 배포, 수익화할 수 있도록 지원합니다. 이러한 솔루션은 사용자 행동 분석, 마케팅, 소셜 기능 등의 추가 기능을 제공하는 경우가 많습니다. 게임 개발 소프트웨어는 비디오 게임 제작을 지원하거나 촉진하는 전문 소프트웨어 애플리케이션입니다. 이 툴이 처리하는 작업에는 에셋(3D 모델, 텍스처 등)을 게임에 필요한 형식으로 변환하는 것, 레벨 편집, 스크립트 컴파일 등이 포함됩니다. 게임 엔진은 물리 연산, 그래픽, AI 등의 시스템을 모두 처음부터 만들지 않고도 비디오 게임을 개발할 수 있는 기반을 제공합니다. 게임 엔진은 게임을 지원하는 시스템의 프로그래밍 및 통합 작업을 불필요하게 함으로써 개발자의 시간과 리소스를 절약할 수 있습니다. 이를 통해 개발자는 게임의 본질적인 부분, 즉 게임 자체 제작에 집중할 수 있습니다. 게임 개발팀은 비디오 게임 프로그래밍을 지원하기 위해 게임 엔진을 활용합니다. 어떤 게임 엔진을 사용할지 결정하는 것은 보통 게임 제작의 첫 번째 단계입니다. 소프트웨어 제품군과 마찬가지로 게임 엔진에는 물리 엔진, 오디오 엔진, 렌더링 엔진, AI, 애니메이션 등 다양한 내부 시스템이 포함되어 있습니다. 게임 엔진을 커스터마이징할 수 있는 플러그인이나 API를 사용할 수 있는 경우가 많으며, 일부 게임 엔진에는 게임 제작을 더욱 용이하게 하는 에셋 라이브러리가 함께 제공됩니다.
주요 게임 엔진 및 개발 소프트웨어 업체로는 Epic Games, Crytek 등이 있습니다. 상위 2개사가 약 70%의 점유율을 차지하고 있습니다. 아시아태평양이 가장 큰 시장으로 약 34%의 점유율을 차지하고 있으며, 북미가 약 30%, 유럽이 약 28%로 그 뒤를 잇고 있습니다.
시장 성장 촉진요인
게이머층 확대
캐주얼 게이머와 하드코어 게이머의 급증으로 인해, 인디팀과 AAA 스튜디오 모두 핵심 기술을 처음부터 구축하는 것이 아니라 바로 개발을 시작할 수 있는 '즉시 사용 가능한' 엔진에 대한 수요가 증가하고 있습니다.
크로스 플랫폼 & 모바일 게임
기업이 PC, 콘솔, 모바일 간 끊김 없는 경험을 기대하는 가운데, Unity와 Unreal과 같은 엔진은 재구축의 번거로움을 최소화하는 툴로 주도권을 쥐고 있습니다. 또한 급성장하고 있는 아시아태평양의 모바일 게임 시장은 이러한 요구를 더욱 증대시키고 있습니다.
몰입형 기술 채택(AR/VR)
엔터테인먼트 분야를 넘어 의료, 교육, 건축, 소매 등 다양한 분야에서 VR/AR 용도이 급증하고 있습니다. 인터랙티브한 실시간 3D 컨텐츠에 대한 기업 수요가 증가함에 따라 이러한 몰입형 경험을 지원하는 엔진에 대한 수요가 증가하고 있습니다.
AI/ML 통합
절차적 월드 생성, 지능형 NPC 행동, 적응형 메카닉을 구현하는 내장형 AI 툴은 개인화와 현실감을 향상시키고 있으며, 스튜디오는 AI/ML 파이프라인이 내장된 엔진을 채택할 수밖에 없는 상황입니다.
시장이 해결해야 할 과제
높은 라이선스 비용과 진입 장벽
프리미엄 엔진(Unreal, Unity Pro 티어)은 고가의 라이선스 비용이 발생하므로 간소화된 무료 버전이 존재하더라도 소규모 스튜디오나 개인 개발자에게는 경제적인 장벽이 될 수 있습니다.
기술적 복잡성과 가파른 학습 곡선
고급 기능에는 프로그래밍, 쉐이딩, 물리 연산, 최적화 등의 전문 기술이 필요합니다. 소규모 팀에서는 인재 육성 및 채용에 어려움을 겪는 경우가 많아 시장 출시 시기가 늦어지는 경우가 많습니다.
지적재산권, 저작권, 데이터 보안에 대한 우려
타사 자산 관리, 라이선스 처리, 사용자 데이터 컴플라이언스(GDPR(EU 개인정보보호규정), CCPA) 대응에는 법적, 기술적 부담이 수반됩니다. 특히 온라인 및 클라우드 기반 워크플로우가 확산되면서 이러한 경향은 더욱 두드러지고 있습니다.
기술의 급속한 발전과 업그레이드 피로감
하드웨어(신형 콘솔, VR 헤드셋)와 소프트웨어(그래픽 API, 클라우드 렌더링)의 끊임없는 발전으로 인해 엔진의 지속적인 업데이트가 요구되고 있습니다. 소규모 개발팀은 업그레이드를 미룰 수 있으며, 이는 노후화 및 호환성 문제의 위험을 초래할 수 있습니다.
이 보고서는 세계의 게임 엔진 및 개발 소프트웨어 시장에 대해 총매출액, 주요 기업의 시장 점유율 및 순위에 초점을 맞추고 지역/국가, 유형 및 애플리케이션별 분석을 종합적으로 제시하는 것을 목적으로 합니다.
게임 엔진 및 개발 소프트웨어 시장 규모 추정 및 예측은 매출액 기준으로 제시되며, 2024년을 기준 연도로 하여 2020-2031년 기간의 과거 데이터와 예측 데이터를 포함합니다. 정량적, 정성적 분석을 통해 독자들이 게임 엔진 및 개발 소프트웨어에 대한 비즈니스 전략 및 성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 정보에 입각한 비즈니스 의사결정을 할 수 있도록 도와드립니다.
시장 세분화
기업별
Epic Games
Crytek
Unity Technologies
Kadokawa
Scirra
Apple
Valve Corporation
YoYo Game
The Game Creators
Leadwerks Software
GameSalad
Chukong Tech
Marmalade Technologies
Xiamen Yaji
Layabox
유형별 부문
3D 게임 엔진
2.5D 게임 엔진
2D 게임 엔진
용도별 부문
PC 게임
모바일 게임
기타 게임
지역별
북미
미국
캐나다
아시아태평양
중국
일본
한국
동남아시아
인도
호주
기타 아시아태평양
유럽
독일
프랑스
영국
이탈리아
네덜란드
북유럽 국가
기타 유럽
라틴아메리카
멕시코
브라질
기타 라틴아메리카
중동 및 아프리카
튀르키예
사우디아라비아
아랍에미리트
기타 중동 및 아프리카
KSA
영문 목차
영문목차
The global market for Game Engines and Development Software was estimated to be worth US$ 1108 million in 2024 and is forecast to a readjusted size of US$ 2754 million by 2031 with a CAGR of 14.1% during the forecast period 2025-2031.
Game Engines and Development software helps individual developers, gaming companies, and educational institutions create, distribute, and monetize games. These solutions often offer additional capabilities such as user behaviour analytics, marketing, and social features. Game Development Software is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation. Game engines provide game developers a framework for creating a video game without the need to create all systems, such as the physics, graphics, and AI, from scratch. Game engines help developers save time and resources by removing the need to program and integrate game-supporting systems together, so developers can focus on creating the meat of the game itself. Game development teams use game engines to support them while they program a video game, and the decision of which game engine to use is usually the first step towards actually creating a game. Similar to a software suite, game engines contain many different internal systems such as a physics engine, audio engine, rendering engine, AI, animation, and more. Often, there are plugins or APIs available to customize a game engine, and some game engines come with asset libraries to make it even easier to create a game.
Global core game engines and development software manufacturers include Epic Games, Crytek etc.The top 2 companies hold a share about 70%. Asia Pacific is the largest market, with a share about 34%, followed by North America and Europe with the share about 30% and 28%.
Market Drivers
Broader Gaming Demographics
The surge in casual and hardcore gamers alike drives demand for "out-of-the-box" engines that let both indie teams and AAA studios hit the ground running, rather than building core tech from scratch.
Cross-Platform & Mobile Gaming
As players expect seamless experiences across PC, console, and mobile, engines like Unity and Unreal lead with tools that minimize rebuild efforts, while the booming Asia-Pacific mobile-gaming market amplifies this need.
Immersive Tech Adoption (AR/VR)
Beyond entertainment, VR/AR applications in healthcare, education, architecture, and retail are multiplying. Engines that support these immersive experiences are in high demand as enterprises seek interactive, real-time 3D content.
AI/ML Integration
Built-in AI tools for procedural world-generation, intelligent NPC behavior, and adaptive mechanics are enhancing personalization and realism, pushing studios to adopt engines that embed AI/ML pipeline.
Market Challenges
High Licensing & Entry Costs
Premium engines (Unreal, Unity Pro tiers) carry substantial license fees, creating a financial barrier for small studios and solo developers, even if stripped-down free versions exist.
Technical Complexity & Steep Learning Curve
Advanced features require specialized skills in programming, shading, physics, and optimization. Smaller teams often struggle to train or hire talent, slowing time-to-market.
IP, Copyright & Data-Security Concerns
Managing third-party assets, licensing rights, and user-data compliance (GDPR, CCPA) adds legal and technical overhead, especially as online and cloud-based workflows proliferate.
Rapid Tech Evolution & Upgrade Fatigue
Constant hardware (new consoles, VR headsets) and software (graphics APIs, cloud rendering) advances force engines to iterate continuously. Smaller outfits may defer upgrades, risking obsolescence or compatibility issues.
This report aims to provide a comprehensive presentation of the global market for Game Engines and Development Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Game Engines and Development Software by region & country, by Type, and by Application.
The Game Engines and Development Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Engines and Development Software.
Market Segmentation
By Company
Epic Games
Crytek
Unity Technologies
Kadokawa
Scirra
Apple
Valve Corporation
YoYo Game
The Game Creators
Leadwerks Software
GameSalad
Chukong Tech
Marmalade Technologies
Xiamen Yaji
Layabox
Segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines
Segment by Application
PC Games
Mobile Games
Other Games
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Game Engines and Development Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Game Engines and Development Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Game Engines and Development Software in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Game Engines and Development Software Product Introduction
1.2 Global Game Engines and Development Software Market Size Forecast (2020-2031)
1.3 Game Engines and Development Software Market Trends & Drivers
1.3.1 Game Engines and Development Software Industry Trends
1.3.2 Game Engines and Development Software Market Drivers & Opportunity
1.3.3 Game Engines and Development Software Market Challenges
1.3.4 Game Engines and Development Software Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Game Engines and Development Software Players Revenue Ranking (2024)
2.2 Global Game Engines and Development Software Revenue by Company (2020-2025)
2.3 Key Companies Game Engines and Development Software Manufacturing Base Distribution and Headquarters
2.4 Key Companies Game Engines and Development Software Product Offered
2.5 Key Companies Time to Begin Mass Production of Game Engines and Development Software
2.6 Game Engines and Development Software Market Competitive Analysis
2.6.1 Game Engines and Development Software Market Concentration Rate (2020-2025)
2.6.2 Global 5 and 10 Largest Companies by Game Engines and Development Software Revenue in 2024
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Engines and Development Software as of 2024)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 3D Game Engines
3.1.2 2.5D Game Engines
3.1.3 2D Game Engines
3.2 Global Game Engines and Development Software Sales Value by Type
3.2.1 Global Game Engines and Development Software Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global Game Engines and Development Software Sales Value, by Type (2020-2031)
3.2.3 Global Game Engines and Development Software Sales Value, by Type (%) (2020-2031)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 PC Games
4.1.2 Mobile Games
4.1.3 Other Games
4.2 Global Game Engines and Development Software Sales Value by Application
4.2.1 Global Game Engines and Development Software Sales Value by Application (2020 VS 2024 VS 2031)
4.2.2 Global Game Engines and Development Software Sales Value, by Application (2020-2031)
4.2.3 Global Game Engines and Development Software Sales Value, by Application (%) (2020-2031)
5 Segmentation by Region
5.1 Global Game Engines and Development Software Sales Value by Region
5.1.1 Global Game Engines and Development Software Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global Game Engines and Development Software Sales Value by Region (2020-2025)
5.1.3 Global Game Engines and Development Software Sales Value by Region (2026-2031)
5.1.4 Global Game Engines and Development Software Sales Value by Region (%), (2020-2031)
5.2 North America
5.2.1 North America Game Engines and Development Software Sales Value, 2020-2031
5.2.2 North America Game Engines and Development Software Sales Value by Country (%), 2024 VS 2031
5.3 Europe
5.3.1 Europe Game Engines and Development Software Sales Value, 2020-2031
5.3.2 Europe Game Engines and Development Software Sales Value by Country (%), 2024 VS 2031
5.4 Asia Pacific
5.4.1 Asia Pacific Game Engines and Development Software Sales Value, 2020-2031
5.4.2 Asia Pacific Game Engines and Development Software Sales Value by Region (%), 2024 VS 2031
5.5 South America
5.5.1 South America Game Engines and Development Software Sales Value, 2020-2031
5.5.2 South America Game Engines and Development Software Sales Value by Country (%), 2024 VS 2031
5.6 Middle East & Africa
5.6.1 Middle East & Africa Game Engines and Development Software Sales Value, 2020-2031
5.6.2 Middle East & Africa Game Engines and Development Software Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Game Engines and Development Software Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions Game Engines and Development Software Sales Value, 2020-2031
6.3 United States
6.3.1 United States Game Engines and Development Software Sales Value, 2020-2031
6.3.2 United States Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.3.3 United States Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.4 Europe
6.4.1 Europe Game Engines and Development Software Sales Value, 2020-2031
6.4.2 Europe Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.5 China
6.5.1 China Game Engines and Development Software Sales Value, 2020-2031
6.5.2 China Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.5.3 China Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.6 Japan
6.6.1 Japan Game Engines and Development Software Sales Value, 2020-2031
6.6.2 Japan Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea Game Engines and Development Software Sales Value, 2020-2031
6.7.2 South Korea Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia Game Engines and Development Software Sales Value, 2020-2031
6.8.2 Southeast Asia Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia Game Engines and Development Software Sales Value by Application, 2024 VS 2031
6.9 India
6.9.1 India Game Engines and Development Software Sales Value, 2020-2031
6.9.2 India Game Engines and Development Software Sales Value by Type (%), 2024 VS 2031
6.9.3 India Game Engines and Development Software Sales Value by Application, 2024 VS 2031
7 Company Profiles
7.1 Epic Games
7.1.1 Epic Games Profile
7.1.2 Epic Games Main Business
7.1.3 Epic Games Game Engines and Development Software Products, Services and Solutions
7.1.4 Epic Games Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.1.5 Epic Games Recent Developments
7.2 Crytek
7.2.1 Crytek Profile
7.2.2 Crytek Main Business
7.2.3 Crytek Game Engines and Development Software Products, Services and Solutions
7.2.4 Crytek Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.2.5 Crytek Recent Developments
7.3 Unity Technologies
7.3.1 Unity Technologies Profile
7.3.2 Unity Technologies Main Business
7.3.3 Unity Technologies Game Engines and Development Software Products, Services and Solutions
7.3.4 Unity Technologies Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.3.5 Unity Technologies Recent Developments
7.4 Kadokawa
7.4.1 Kadokawa Profile
7.4.2 Kadokawa Main Business
7.4.3 Kadokawa Game Engines and Development Software Products, Services and Solutions
7.4.4 Kadokawa Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.4.5 Kadokawa Recent Developments
7.5 Scirra
7.5.1 Scirra Profile
7.5.2 Scirra Main Business
7.5.3 Scirra Game Engines and Development Software Products, Services and Solutions
7.5.4 Scirra Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.5.5 Scirra Recent Developments
7.6 Apple
7.6.1 Apple Profile
7.6.2 Apple Main Business
7.6.3 Apple Game Engines and Development Software Products, Services and Solutions
7.6.4 Apple Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.6.5 Apple Recent Developments
7.7 Valve Corporation
7.7.1 Valve Corporation Profile
7.7.2 Valve Corporation Main Business
7.7.3 Valve Corporation Game Engines and Development Software Products, Services and Solutions
7.7.4 Valve Corporation Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.7.5 Valve Corporation Recent Developments
7.8 YoYo Game
7.8.1 YoYo Game Profile
7.8.2 YoYo Game Main Business
7.8.3 YoYo Game Game Engines and Development Software Products, Services and Solutions
7.8.4 YoYo Game Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.8.5 YoYo Game Recent Developments
7.9 The Game Creators
7.9.1 The Game Creators Profile
7.9.2 The Game Creators Main Business
7.9.3 The Game Creators Game Engines and Development Software Products, Services and Solutions
7.9.4 The Game Creators Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.9.5 The Game Creators Recent Developments
7.10 Leadwerks Software
7.10.1 Leadwerks Software Profile
7.10.2 Leadwerks Software Main Business
7.10.3 Leadwerks Software Game Engines and Development Software Products, Services and Solutions
7.10.4 Leadwerks Software Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.10.5 Leadwerks Software Recent Developments
7.11 GameSalad
7.11.1 GameSalad Profile
7.11.2 GameSalad Main Business
7.11.3 GameSalad Game Engines and Development Software Products, Services and Solutions
7.11.4 GameSalad Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.11.5 GameSalad Recent Developments
7.12 Chukong Tech
7.12.1 Chukong Tech Profile
7.12.2 Chukong Tech Main Business
7.12.3 Chukong Tech Game Engines and Development Software Products, Services and Solutions
7.12.4 Chukong Tech Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.12.5 Chukong Tech Recent Developments
7.13 Marmalade Technologies
7.13.1 Marmalade Technologies Profile
7.13.2 Marmalade Technologies Main Business
7.13.3 Marmalade Technologies Game Engines and Development Software Products, Services and Solutions
7.13.4 Marmalade Technologies Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.13.5 Marmalade Technologies Recent Developments
7.14 Xiamen Yaji
7.14.1 Xiamen Yaji Profile
7.14.2 Xiamen Yaji Main Business
7.14.3 Xiamen Yaji Game Engines and Development Software Products, Services and Solutions
7.14.4 Xiamen Yaji Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.14.5 Xiamen Yaji Recent Developments
7.15 Layabox
7.15.1 Layabox Profile
7.15.2 Layabox Main Business
7.15.3 Layabox Game Engines and Development Software Products, Services and Solutions
7.15.4 Layabox Game Engines and Development Software Revenue (US$ Million) & (2020-2025)
7.15.5 Layabox Recent Developments
8 Industry Chain Analysis
8.1 Game Engines and Development Software Industrial Chain
8.2 Game Engines and Development Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Game Engines and Development Software Sales Model
8.5.2 Sales Channel
8.5.3 Game Engines and Development Software Distributors