게이밍 노트북 및 데스크톱 : 세계 시장 점유율과 순위, 총판매량 및 수요 예측(2025-2031년)
Gaming Laptops and Desktops - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031
상품코드:1875845
리서치사:QYResearch
발행일:2025년 10월
페이지 정보:영문
라이선스 & 가격 (부가세 별도)
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한글목차
세계의 게이밍 노트북 및 데스크톱 시장 규모는 2024년에 29억 1,500만 달러로 추정되며, 2025-2031년의 예측 기간에 CAGR 6.8%로 성장하며, 2031년까지 46억 9,200만 달러로 확대할 것으로 예측되고 있습니다.
이 보고서는 최근 게이밍 노트북 및 데스크톱의 관세 조정과 국제적인 전략적 대응 조치에 대한 종합적인 평가, 국경 간 산업 발자국, 자본 배분 패턴, 지역 경제의 상호의존성, 공급망 재편 등 종합적인 평가를 제공합니다.
게이밍 노트북 및 데스크톱은 까다로운 비디오 게임 등을 플레이하기 위해 설계된 개인용 컴퓨터입니다. 일반적으로 최신 기술을 채택하고 업무와 오락의 요구를 충족시키기 위해 극한의 성능을 갖추고 있습니다.
최근 수년간 개인용 컴퓨터 사업 전체가 상대적으로 침체된 반면, 게임용 노트북과 데스크톱은 e-sports 산업의 급속한 발전을 따라가는 하위 카테고리로, 이런 유형의 컴퓨터 사업은 업계에서 새롭게 급성장하는 분야가 되었습니다.
제품 유형과 기술 측면에서 e-sports 노트북은 컴팩트한 크기와 휴대성으로 인해 게이밍 컴퓨터 시장 규모의 약 89%를 차지하고 있습니다. 향후 데스크톱 점유율은 완만하게 하락할 것으로 예측됩니다.
제품 시장의 응용 측면에서는 각종 온라인 판매가 빠르게 성장하여 시장 점유율의 약 62%를 차지하고 있습니다.
현재 중국의 주요 제조업체로는 레노버, 델, HP, 썬더기술, 기계혁명, 신주, 레이저, MSI, 에이서 등이 있습니다. 주요 제조업체의 점유율은 92%를 넘어섰으며, 상위 6개 업체가 76% 이상을 차지하고 있습니다. 향후 수년간 업계의 경쟁은 더욱 치열해질 것으로 예측됩니다.
게이밍 노트북 및 데스크톱의 주요 제조국으로는 기존에는 미국, 한국, 대만 등이 꼽혔으나, 중국이 신흥 강자로 부상하고 있습니다. 국내 컴퓨터 관련 산업 클러스터의 우위를 바탕으로 레노버, 신주, 메카니컬 레볼루션, 썬더와 같은 브랜드가 점차 부상하고 있습니다. 중국 제조업체는 게이밍 노트북 및 데스크톱 업계에서 중요한 세계 기업이 되었으며, 현재 세계 시장의 약 25%를 차지하고 있습니다.
이 보고서는 세계 게이밍 노트북 및 데스크톱 시장에 대해 총판매량, 판매 매출, 가격, 주요 기업의 시장 점유율 및 순위에 초점을 맞추고 지역별, 국가별, 유형별, 판매 채널별 분석을 종합적으로 제시하는 것을 목적으로 합니다.
이 보고서는 2024년을 기준 연도, 2020-2031년의 과거 데이터와 예측 데이터를 포함하여 판매량(천대) 및 매출액(백만 달러)으로 게이밍 노트북 및 데스크톱 시장 규모를 추정 및 예측했습니다. 정량적, 정성적 분석을 통해 독자들이 게이밍 노트북 및 데스크톱 관련 비즈니스 전략 및 성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 도와드립니다.
시장 세분화
기업별
Dell
Razer
HP
MSI
Acer
Asus
Lenovo
Hasee
mechrevo
Leishen
Samsung
Origin PC
Gigabyte Technology
EVGA
Eluktronics
유형별 부문
게이밍 노트북
게이밍 데스크톱
판매 채널별 부문
온라인
오프라인
지역별
북미
미국
캐나다
아시아태평양
중국
일본
한국
동남아시아
인도
호주
기타 아시아태평양
유럽
독일
프랑스
영국
이탈리아
네덜란드
북유럽 국가
기타 유럽
라틴아메리카
멕시코
브라질
기타 라틴아메리카
중동 및 아프리카
튀르키예
사우디아라비아
아랍에미리트
기타 중동 및 아프리카
KSA
영문 목차
영문목차
The global market for Gaming Laptops and Desktops was estimated to be worth US$ 2915 million in 2024 and is forecast to a readjusted size of US$ 4692 million by 2031 with a CAGR of 6.8% during the forecast period 2025-2031.
This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Gaming Laptops and Desktops cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
Gaming laptops and desktops are personal computers designed for playing demanding video games, etc. They usually use the latest technology and have extreme performance to meet work and entertainment needs.
Although the personal computer business has been relatively sluggish in recent years, gaming laptops and desktops, as a sub-category, have followed the rapid development of the e-sports industry, and this type of computer business has become an emerging and fast-growing point in the industry.
In terms of product types and technologies, e-sports laptops account for about 89% of the market size of gaming computers due to their compactness and portability. In the future, the share of motor desktops will continue to decline slowly.
In terms of product market applications, online sales of various types have grown rapidly, accounting for about 62% of the market share.
At present, major Chinese manufacturers include Lenovo, Dell, HP, Thunder Technology, Mechanical Revolution, Shenzhou, Razer, MSI and Acer, etc. The share of major manufacturers exceeds 92%, and the top 6 manufacturers account for more than 76%. It is expected that industry competition will become more intense in the next few years.
The United States, South Korea, Taiwan and other countries used to be the main manufacturers of gaming laptops and desktops. China is a rising star. With the advantages of its domestic computer supporting industry cluster, brands such as Lenovo, Shenzhou, Mechanical Revolution, and Thunder have gradually emerged. Chinese manufacturers have become important global players in the gaming laptop and desktop industry. At present, China accounts for about 25% of the global gaming laptop and desktop market share.
This report aims to provide a comprehensive presentation of the global market for Gaming Laptops and Desktops, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Laptops and Desktops by region & country, by Type, and by Sale Channels.
The Gaming Laptops and Desktops market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Laptops and Desktops.
Market Segmentation
By Company
Dell
Razer
HP
MSI
Acer
Asus
Lenovo
Hasee
mechrevo
Leishen
Samsung
Origin PC
Gigabyte Technology
EVGA
Eluktronics
Segment by Type
Gaming Laptops
Gaming Desktops
Segment by Sale Channels
Online
Offline
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Sale Channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gaming Laptops and Desktops in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gaming Laptops and Desktops in country level. It provides sigmate data by Type, and by Sale Channels for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Gaming Laptops and Desktops Product Introduction
1.2 Global Gaming Laptops and Desktops Market Size Forecast
1.2.1 Global Gaming Laptops and Desktops Sales Value (2020-2031)
1.2.2 Global Gaming Laptops and Desktops Sales Volume (2020-2031)
1.2.3 Global Gaming Laptops and Desktops Sales Price (2020-2031)
1.3 Gaming Laptops and Desktops Market Trends & Drivers
1.3.1 Gaming Laptops and Desktops Industry Trends
1.3.2 Gaming Laptops and Desktops Market Drivers & Opportunity
1.3.3 Gaming Laptops and Desktops Market Challenges
1.3.4 Gaming Laptops and Desktops Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Gaming Laptops and Desktops Players Revenue Ranking (2024)
2.2 Global Gaming Laptops and Desktops Revenue by Company (2020-2025)
2.3 Global Gaming Laptops and Desktops Players Sales Volume Ranking (2024)
2.4 Global Gaming Laptops and Desktops Sales Volume by Company Players (2020-2025)
2.5 Global Gaming Laptops and Desktops Average Price by Company (2020-2025)
2.6 Key Manufacturers Gaming Laptops and Desktops Manufacturing Base and Headquarters
2.7 Key Manufacturers Gaming Laptops and Desktops Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Gaming Laptops and Desktops
2.9 Gaming Laptops and Desktops Market Competitive Analysis
2.9.1 Gaming Laptops and Desktops Market Concentration Rate (2020-2025)
2.9.2 Global 5 and 10 Largest Manufacturers by Gaming Laptops and Desktops Revenue in 2024
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Laptops and Desktops as of 2024)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Gaming Laptops
3.1.2 Gaming Desktops
3.2 Global Gaming Laptops and Desktops Sales Value by Type
3.2.1 Global Gaming Laptops and Desktops Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global Gaming Laptops and Desktops Sales Value, by Type (2020-2031)
3.2.3 Global Gaming Laptops and Desktops Sales Value, by Type (%) (2020-2031)
3.3 Global Gaming Laptops and Desktops Sales Volume by Type
3.3.1 Global Gaming Laptops and Desktops Sales Volume by Type (2020 VS 2024 VS 2031)
3.3.2 Global Gaming Laptops and Desktops Sales Volume, by Type (2020-2031)
3.3.3 Global Gaming Laptops and Desktops Sales Volume, by Type (%) (2020-2031)
3.4 Global Gaming Laptops and Desktops Average Price by Type (2020-2031)
4 Segmentation by Sale Channels
4.1 Introduction by Sale Channels
4.1.1 Online
4.1.2 Offline
4.2 Global Gaming Laptops and Desktops Sales Value by Sale Channels
4.2.1 Global Gaming Laptops and Desktops Sales Value by Sale Channels (2020 VS 2024 VS 2031)
4.2.2 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (2020-2031)
4.2.3 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (%) (2020-2031)
4.3 Global Gaming Laptops and Desktops Sales Volume by Sale Channels
4.3.1 Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2020 VS 2024 VS 2031)
4.3.2 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (2020-2031)
4.3.3 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (%) (2020-2031)
4.4 Global Gaming Laptops and Desktops Average Price by Sale Channels (2020-2031)
5 Segmentation by Region
5.1 Global Gaming Laptops and Desktops Sales Value by Region
5.1.1 Global Gaming Laptops and Desktops Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global Gaming Laptops and Desktops Sales Value by Region (2020-2025)
5.1.3 Global Gaming Laptops and Desktops Sales Value by Region (2026-2031)
5.1.4 Global Gaming Laptops and Desktops Sales Value by Region (%), (2020-2031)
5.2 Global Gaming Laptops and Desktops Sales Volume by Region
5.2.1 Global Gaming Laptops and Desktops Sales Volume by Region: 2020 VS 2024 VS 2031
5.2.2 Global Gaming Laptops and Desktops Sales Volume by Region (2020-2025)
5.2.3 Global Gaming Laptops and Desktops Sales Volume by Region (2026-2031)
5.2.4 Global Gaming Laptops and Desktops Sales Volume by Region (%), (2020-2031)
5.3 Global Gaming Laptops and Desktops Average Price by Region (2020-2031)
5.4 North America
5.4.1 North America Gaming Laptops and Desktops Sales Value, 2020-2031
5.4.2 North America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
5.5 Europe
5.5.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
5.5.2 Europe Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
5.6 Asia Pacific
5.6.1 Asia Pacific Gaming Laptops and Desktops Sales Value, 2020-2031
5.6.2 Asia Pacific Gaming Laptops and Desktops Sales Value by Region (%), 2024 VS 2031
5.7 South America
5.7.1 South America Gaming Laptops and Desktops Sales Value, 2020-2031
5.7.2 South America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
5.8 Middle East & Africa
5.8.1 Middle East & Africa Gaming Laptops and Desktops Sales Value, 2020-2031
5.8.2 Middle East & Africa Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions Gaming Laptops and Desktops Sales Value and Sales Volume
6.2.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value, 2020-2031
6.2.2 Key Countries/Regions Gaming Laptops and Desktops Sales Volume, 2020-2031
6.3 United States
6.3.1 United States Gaming Laptops and Desktops Sales Value, 2020-2031
6.3.2 United States Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.3.3 United States Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.4 Europe
6.4.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
6.4.2 Europe Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.5 China
6.5.1 China Gaming Laptops and Desktops Sales Value, 2020-2031
6.5.2 China Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.5.3 China Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.6 Japan
6.6.1 Japan Gaming Laptops and Desktops Sales Value, 2020-2031
6.6.2 Japan Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea Gaming Laptops and Desktops Sales Value, 2020-2031
6.7.2 South Korea Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia Gaming Laptops and Desktops Sales Value, 2020-2031
6.8.2 Southeast Asia Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
6.9 India
6.9.1 India Gaming Laptops and Desktops Sales Value, 2020-2031
6.9.2 India Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
6.9.3 India Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
7 Company Profiles
7.1 Dell
7.1.1 Dell Company Information
7.1.2 Dell Introduction and Business Overview
7.1.3 Dell Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.1.4 Dell Gaming Laptops and Desktops Product Offerings
7.1.5 Dell Recent Development
7.2 Razer
7.2.1 Razer Company Information
7.2.2 Razer Introduction and Business Overview
7.2.3 Razer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.2.4 Razer Gaming Laptops and Desktops Product Offerings
7.2.5 Razer Recent Development
7.3 HP
7.3.1 HP Company Information
7.3.2 HP Introduction and Business Overview
7.3.3 HP Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.3.4 HP Gaming Laptops and Desktops Product Offerings
7.3.5 HP Recent Development
7.4 MSI
7.4.1 MSI Company Information
7.4.2 MSI Introduction and Business Overview
7.4.3 MSI Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.4.4 MSI Gaming Laptops and Desktops Product Offerings
7.4.5 MSI Recent Development
7.5 Acer
7.5.1 Acer Company Information
7.5.2 Acer Introduction and Business Overview
7.5.3 Acer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.5.4 Acer Gaming Laptops and Desktops Product Offerings
7.5.5 Acer Recent Development
7.6 Asus
7.6.1 Asus Company Information
7.6.2 Asus Introduction and Business Overview
7.6.3 Asus Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.6.4 Asus Gaming Laptops and Desktops Product Offerings
7.6.5 Asus Recent Development
7.7 Lenovo
7.7.1 Lenovo Company Information
7.7.2 Lenovo Introduction and Business Overview
7.7.3 Lenovo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.7.4 Lenovo Gaming Laptops and Desktops Product Offerings
7.7.5 Lenovo Recent Development
7.8 Hasee
7.8.1 Hasee Company Information
7.8.2 Hasee Introduction and Business Overview
7.8.3 Hasee Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.8.4 Hasee Gaming Laptops and Desktops Product Offerings
7.8.5 Hasee Recent Development
7.9 mechrevo
7.9.1 mechrevo Company Information
7.9.2 mechrevo Introduction and Business Overview
7.9.3 mechrevo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.9.4 mechrevo Gaming Laptops and Desktops Product Offerings
7.9.5 mechrevo Recent Development
7.10 Leishen
7.10.1 Leishen Company Information
7.10.2 Leishen Introduction and Business Overview
7.10.3 Leishen Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.10.4 Leishen Gaming Laptops and Desktops Product Offerings
7.10.5 Leishen Recent Development
7.11 Samsung
7.11.1 Samsung Company Information
7.11.2 Samsung Introduction and Business Overview
7.11.3 Samsung Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.11.4 Samsung Gaming Laptops and Desktops Product Offerings
7.11.5 Samsung Recent Development
7.12 Origin PC
7.12.1 Origin PC Company Information
7.12.2 Origin PC Introduction and Business Overview
7.12.3 Origin PC Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.12.4 Origin PC Gaming Laptops and Desktops Product Offerings
7.12.5 Origin PC Recent Development
7.13 Gigabyte Technology
7.13.1 Gigabyte Technology Company Information
7.13.2 Gigabyte Technology Introduction and Business Overview
7.13.3 Gigabyte Technology Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.13.4 Gigabyte Technology Gaming Laptops and Desktops Product Offerings
7.13.5 Gigabyte Technology Recent Development
7.14 EVGA
7.14.1 EVGA Company Information
7.14.2 EVGA Introduction and Business Overview
7.14.3 EVGA Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.14.4 EVGA Gaming Laptops and Desktops Product Offerings
7.14.5 EVGA Recent Development
7.15 Eluktronics
7.15.1 Eluktronics Company Information
7.15.2 Eluktronics Introduction and Business Overview
7.15.3 Eluktronics Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
7.15.4 Eluktronics Gaming Laptops and Desktops Product Offerings