애니메이션 분야 생성형 AI 시장, 규모, 점유율, 동향 및 산업 분석 보고서 : 구성요소별, 유형별, 최종사용자별, 지역별 - 시장 예측(2024-2032년)
Generative AI in Animation Market Size, Share, Trends, Industry Analysis Report: By Component, By Type, By End-Use, and By Region - Market Forecast, 2024 - 2032.
상품코드:1552502
리서치사:Polaris Market Research
발행일:2024년 08월
페이지 정보:영문 120 Pages
라이선스 & 가격 (부가세 별도)
한글목차
Polaris Market Research의 최신 조사에 따르면, 애니메이션 분야의 생성형 AI 세계 시장 규모는 2032년까지 236억 달러에 달할 것으로 예상됩니다. 이 보고서는 현재 시장 역학에 대한 자세한 통찰력과 미래 시장 성장에 대한 분석을 제공합니다.
애니메이션 분야의 생성형 AI 시장은 AI 기반 툴을 통해 모든 규모의 스튜디오가 수많은 캐릭터 제작부터 복잡한 장면 제작까지 대규모 작업량을 효율적으로 처리할 수 있게 되면서 빠르게 성장하고 있습니다. 생성형 AI 알고리즘의 지속적인 개선으로 뛰어난 품질의 애니메이션을 제작할 수 있습니다. 확장성과 품질 개선의 통합은 제작 절차와 애니메이션 컨텐츠 제작을 강화하여 애니메이션 분야의 폭넓은 수용과 시장 성장을 가속합니다.
또한, 엔터테인먼트 산업의 급격한 성장과 양질의 컨텐츠에 대한 소비자의 요구는 혁신적인 AI 기반 솔루션의 개발로 이어졌습니다. 이러한 솔루션은 애니메이터가 새로운 스타일과 아이디어를 탐구할 수 있게 함으로써 창의성과 혁신을 촉진합니다. 애니메이터와 AI 시스템 간의 커뮤니케이션을 간소화하고 협업과 피드백을 개선하여 크리에이터가 컨셉을 강화하고 진화하는 요구에 적응할 수 있도록 돕습니다.
예를 들어, 구글은 2024년 5월에 1080p 해상도의 다양한 시각적, 영화적 스타일의 고품질 동영상을 생성할 수 있는 생성형 AI 동영상 모델 'Veo'를 발표했는데, Veo는 자연어에 대한 높은 이해도를 가지고 있습니다. 사용자는 다양한 샷의 텍스트, 이미지 또는 비디오 기반 큐를 통해 의도한 결과를 도출할 수 있습니다.
최근 생성형 AI 애니메이션에서 자동 인비테이닝이 급증하고 있습니다. 자동 인비테이닝은 인공지능을 사용하여 애니메이션 시퀀싱의 주요 프레임 사이에 중간 프레임을 자동으로 생성하는 프로세스입니다. 기존에는 애니메이터가 수작업으로 중간 프레임을 생성해 부드러운 움직임 전환을 구현했지만, 이는 시간과 노력이 많이 소요되는 작업입니다.
AI에 의한 자동 중간 처리에서 알고리즘은 키프레임을 분석하여 애니메이션의 의도된 움직임과 스타일을 유지하는 중간 프레임을 생성합니다. 이 기술은 애니메이션 제작 과정을 가속화하고 움직임의 일관성을 유지하는 데 도움이 되며 애니메이션 워크플로우의 전반적인 효율성을 높입니다.
애니메이션 분야의 생성형 AI 시장 보고서의 주요 내용
솔루션 부문은 AI 기술 및 애니메이션 소프트웨어와 통합하여 원활한 워크플로우를 구축하고 제작 프로세스를 효율화할 수 있다는 점에서 시장을 석권했습니다.
게임 분야가 시장을 석권한 것은 게이머를 사로잡는 창의적이고 시각적으로 매력적인 게임 컨텐츠에 대한 수요가 급증했기 때문입니다.
북미지역은 명성이 높은 애니메이션 스튜디오와 기술 기업들로 구성된 방대한 네트워크를 보유하고 있으며, AI 기술을 개발하고 자사 제품에 적용하는 데 있어 최전선에 있기 때문에 애니메이션 분야의 생성형 AI 시장을 독점하고 있습니다.
아시아태평양은 미디어 및 엔터테인먼트, 게임, 광고 등 다양한 분야의 애니메이션에서 생성형 AI의 빠른 성장과 채택으로 인해 가장 빠른 CAGR로 성장할 것으로 예상됩니다.
목차
제1장 서론
제2장 주요 요약
제3장 조사 방법
제4장 세계의 애니메이션 분야 생성형 AI 시장 인사이트
시장 현황
애니메이션 생성형 AI 시장 역학
성장 촉진요인과 기회
성장 억제요인과 과제
PESTEL 분석
애니메이션 시장 생성형 AI 동향
밸류체인 분석
COVID-19의 영향 분석
제5장 세계의 애니메이션 분야 생성형 AI 시장 : 컴포넌트별
주요 조사 결과
서론
서비스
솔루션
제6장 세계의 애니메이션 분야 생성형 AI 시장 : 유형별
주요 조사 결과
서론
GANs
Transformers
VAN
기타
제7장 세계의 애니메이션 분야 생성형 AI 시장 : 최종 용도별
주요 조사 결과
서론
광고
게임
영화 제작
TV
기타
제8장 세계의 애니메이션 분야 생성형 AI 시장 : 지역별
주요 조사 결과
서론
북미
북미 : 컴포넌트별, 2019-2032년
북미 : 유형별, 2019-2032년
북미 : 최종 용도별, 2019-2032년
미국
캐나다
유럽
유럽 : 컴포넌트별, 2019-2032년
유럽 : 유형별, 2019-2032년
유럽 : 최종 용도별, 2019-2032년
영국
프랑스
독일
이탈리아
스페인
네덜란드
러시아
기타 유럽
아시아태평양
아시아태평양 : 컴포넌트별, 2019-2032년
아시아태평양 : 유형별, 2019-2032년
아시아태평양 : 최종 용도별, 2019-2032년
중국
인도
말레이시아
일본
인도네시아
한국
호주
기타 아시아태평양
중동 및 아프리카
중동 및 아프리카 : 컴포넌트별, 2019-2032년
중동 및 아프리카 : 유형별, 2019-2032년
중동 및 아프리카 : 최종 용도별, 2019-2032년
사우디아라비아
아랍에미리트(UAE)
이스라엘
남아프리카공화국
기타 중동 및 아프리카
라틴아메리카
라틴아메리카 : 컴포넌트별, 2019-2032년
라틴아메리카 : 유형별, 2019-2032년
라틴아메리카 : 최종 용도별, 2019-2032년
멕시코
브라질
아르헨티나
기타 라틴아메리카
제9장 경쟁 구도
확대와 인수 분석
확대
인수
제휴/협업/합의/공개
제10장 기업 개요
Abode
Autodesk Inc.
Blue Sky Studios
DreamWorks Animation
Google LLC
Kartoon Studios, Inc.
NVIDIA Corporation
Pixar Animation Studios
ServiceNow
Walt Disney Animation Studios
LSH
영문 목차
영문목차
The global generative AI in animation market size is expected to reach USD 23.60 billion by 2032, according to a new study by Polaris Market Research. The report "Generative AI in Animation Market Size, Share, Trends, Industry Analysis Report: Information By Component (Services, Solutions), By Type, By End-Use And By Region (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa) - Market Forecast, 2024 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
The generative AI in animation market is experiencing rapid growth owing to the AI-powered tools that allow studios of all sizes to effectively handle large workloads, from creating numerous characters to intricate scenes. The continuous improvement of generative AI algorithms results in animations of exceptional quality. The integration of scalability and quality improvement enhances production procedures and animated content production and fosters broad acceptance and market growth in the animation sector.
Moreover, the surge in the entertainment industry and demand for good quality content from consumers has led to the development of innovative AI-driven solutions. These solutions foster creativity and innovation by allowing animators to explore fresh styles and ideas. The communication between animators and AI systems is streamlined, which improves collaboration and feedback and empowers creators to enhance their concepts and adjust to evolving needs.
For instance, in May 2024, Google launched Veo, its generative AI video model capable of producing high-quality videos in 1080p resolution in a diverse range of visual and cinematic styles. Veo possesses a sophisticated comprehension of natural language. Users can guide their intended results through text, images, or video-based cues in various shots.
In recent years, there has been a surge in automated inbetweening in generative AI animation. Automated inbetweening is a process of using artificial intelligence to generate intermediate frames automatically between keyframes in animation sequences. Traditionally, animators manually create these frames to ensure smooth motion transitions, which can be time-consuming and labor-intensive.
With AI-driven automated inbetweening, algorithms analyze keyframes and generate intermediate frames that maintain the intended motion and style of the animation. This technology accelerates the animation production process, helps maintain consistency in movement, and enhances the overall efficiency of animation workflows.
Generative AI in Animation Market Report Highlights
The solutions category dominated the market owing to its ability to integrate with AI technology and animation software to create smooth workflows and streamline production processes.
The gaming segment dominated the market due to the surge in the demand for creative and visually appealing gaming content to engage gamers.
North America dominated the generative AI in animation market owing to its vast network of well-established animation studios and tech firms, forefront at developing and incorporating AI technologies into their offerings.
The Asia-Pacific region is expected to grow at the fastest CAGR due to the rapid growth and adoption of generative AI in animation in various sectors, including media & entertainment, gaming, and advertising.
The global key market players include Adobe, Autodesk Inc., Blue Sky Studios, DreamWorks Animation, Google LLC, Kartoon Studios, Inc., NVIDIA Corporation, Pixar Animation Studios, ServiceNow, and Walt Disney Animation Studios.
Polaris Market Research has segmented the generative AI in animation market report based on component, type, end-use, and region:
Generative AI in Animation, Component Outlook (Revenue - USD Billion, 2019 - 2032)
Services
Solutions
Generative AI in Animation, Type Outlook (Revenue - USD Billion, 2019 - 2032)
GANs
Transformers
VAEs
Others
Generative AI in Animation, End-Use Outlook (Revenue - USD Billion, 2019 - 2032)
Advertising
Gaming
Movie Production
Television
Others
Generative AI in Animation, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
North America
U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Russia
Netherlands
Rest of Europe
Asia Pacific
China
India
Japan
South Korea
Indonesia
Australia
Vietnam
Malaysia
Rest of Asia Pacific
Latin America
Argentina
Brazil
Mexico
Rest of Latin America
Middle East & Africa
UAE
Saudi Arabia
Israel
South Africa
Rest of Middle East & Africa
Table of Contents
1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Sources
3.2.1. Primary Sources
3.2.2. Secondary Sources
4. Global Generative AI in Animation Market Insights
4.1. Generative AI in Animation Market - Market Snapshot
4.2. Generative AI in Animation Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Rising Content Creation is Driving the Market Growth
4.2.1.2. Rising Advancements in Generative AI in Animation
4.2.2. Restraints and Challenges
4.2.2.1. Complex Installation and Maintenance is Hindering the Adoption of Generative AI in Animations
4.3. Porter's Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTEL Analysis
4.5. Generative AI in Animation Market Trends
4.6. Value Chain Analysis
4.7. COVID-19 Impact Analysis
5. Global Generative AI in Animation Market, by Component
5.1. Key Findings
5.2. Introduction
5.2.1. Global Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
5.3. Services
5.3.1. Global Generative AI in Animation Market, by Services, by Region, 2019-2032 (USD Billion)
5.4. Solutions
5.4.1. Global Generative AI in Animation Market, by Solutions, by Region, 2019-2032 (USD Billion)
6. Global Generative AI in Animation Market, by Type
6.1. Key Findings
6.2. Introduction
6.2.1. Global Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
6.3. GANs
6.3.1. Global Generative AI in Animation Market, by GANs, by Region, 2019-2032 (USD Billion)
6.4. Transformers
6.4.1. Global Generative AI in Animation Market, by Transformers, by Region, 2019-2032 (USD Billion)
6.5. VANs
6.5.1. Global Generative AI in Animation Market, by VANs, by Region, 2019-2032 (USD Billion)
6.6. Others
6.6.1. Global Generative AI in Animation Market, by Others, by Region, 2019-2032 (USD Billion)
7. Global Generative AI in Animation Market, by End-Use
7.1. Key Findings
7.2. Introduction
7.2.1. Global Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
7.3. Advertising
7.3.1. Global Generative AI in Animation Market, by Advertising, by Region, 2019-2032 (USD Billion)
7.4. Gaming
7.4.1. Global Generative AI in Animation Market, by Gaming, by Region, 2019-2032 (USD Billion)
7.5. Movie Production
7.5.1. Global Generative AI in Animation Market, by Movie Production, by Region, 2019-2032 (USD Billion)
7.6. Television
7.6.1. Global Generative AI in Animation Market, by Television, by Region, 2019-2032 (USD Billion)
7.7. Others
7.7.1. Global Generative AI in Animation Market, by Others, by Region, 2019-2032 (USD Billion)
8. Global Generative AI in Animation Market, by Geography
8.1. Key Findings
8.2. Introduction
8.2.1. Generative AI in Animation Market Assessment, By Geography, 2019-2032 (USD Billion)
8.3. Generative AI in Animation Market - North America
8.3.1. North America: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.3.2. North America: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.3.3. North America: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.3.4. Generative AI in Animation Market - U.S.
8.3.4.1. U.S.: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.3.4.2. U.S.: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.3.4.3. U.S.: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.3.5. Generative AI in Animation Market - Canada
8.3.5.1. Canada: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.3.5.2. Canada: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.3.5.3. Canada: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4. Generative AI in Animation Market - Europe
8.4.1. Europe: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.2. Europe: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.3. Europe: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.4. Generative AI in Animation Market - UK
8.4.4.1. UK: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.4.2. UK: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.4.3. UK: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.5. Generative AI in Animation Market - France
8.4.5.1. France: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.5.2. France: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.5.3. France: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.6. Generative AI in Animation Market - Germany
8.4.6.1. Germany: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.6.2. Germany: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.6.3. Germany: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.7. Generative AI in Animation Market - Italy
8.4.7.1. Italy: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.7.2. Italy: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.7.3. Italy: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.8. Generative AI in Animation Market - Spain
8.4.8.1. Spain: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.8.2. Spain: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.8.3. Spain: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.9. Generative AI in Animation Market - Netherlands
8.4.9.1. Netherlands: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.9.2. Netherlands: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.9.3. Netherlands: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.10. Generative AI in Animation Market - Russia
8.4.10.1. Russia: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.10.2. Russia: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.10.3. Russia: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.4.11. Generative AI in Animation Market - Rest of Europe
8.4.11.1. Rest of Europe: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.4.11.2. Rest of Europe: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.4.11.3. Rest of Europe: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5. Generative AI in Animation Market - Asia Pacific
8.5.1. Asia Pacific: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.2. Asia Pacific: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.3. Asia Pacific: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.4. Generative AI in Animation Market - China
8.5.4.1. China: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.4.2. China: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.4.3. China: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.5. Generative AI in Animation Market - India
8.5.5.1. India: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.5.2. India: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.5.3. India: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.6. Generative AI in Animation Market - Malaysia
8.5.6.1. Malaysia: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.6.2. Malaysia: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.6.3. Malaysia: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.7. Generative AI in Animation Market - Japan
8.5.7.1. Japan: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.7.2. Japan: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.7.3. Japan: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.8. Generative AI in Animation Market - Indonesia
8.5.8.1. Indonesia: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.8.2. Indonesia: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.8.3. Indonesia: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.9. Generative AI in Animation Market - South Korea
8.5.9.1. South Korea: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.9.2. South Korea: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.9.3. South Korea: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.10. Generative AI in Animation Market - Australia
8.5.10.1. Australia: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.10.2. Australia: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.10.3. Australia: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.5.11. Generative AI in Animation Market - Rest of Asia Pacific
8.5.11.1. Rest of Asia Pacific: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.5.11.2. Rest of Asia Pacific: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.5.11.3. Rest of Asia Pacific: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6. Generative AI in Animation Market - Middle East & Africa
8.6.1. Middle East & Africa: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.2. Middle East & Africa: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.3. Middle East & Africa: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6.4. Generative AI in Animation Market - Saudi Arabia
8.6.4.1. Saudi Arabia: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.4.2. Saudi Arabia: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.4.3. Saudi Arabia: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6.5. Generative AI in Animation Market - UAE
8.6.5.1. UAE: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.5.2. UAE: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.5.3. UAE: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6.6. Generative AI in Animation Market - Israel
8.6.6.1. Israel: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.6.2. Israel: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.6.3. Israel: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6.7. Generative AI in Animation Market - South Africa
8.6.7.1. South Africa: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.7.2. South Africa: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.7.3. South Africa: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.6.8. Generative AI in Animation Market - Rest of Middle East & Africa
8.6.8.1. Rest of Middle East & Africa: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.6.8.2. Rest of Middle East & Africa: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.6.8.3. Rest of Middle East & Africa: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.7. Generative AI in Animation Market - Latin America
8.7.1. Latin America: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.7.2. Latin America: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.7.3. Latin America: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.7.4. Generative AI in Animation Market - Mexico
8.7.4.1. Mexico: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.7.4.2. Mexico: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.7.4.3. Mexico: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.7.5. Generative AI in Animation Market - Brazil
8.7.5.1. Brazil: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.7.5.2. Brazil: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.7.5.3. Brazil: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.7.6. Generative AI in Animation Market - Argentina
8.7.6.1. Argentina: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.7.6.2. Argentina: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.7.6.3. Argentina: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)
8.7.7. Generative AI in Animation Market - Rest of Latin America
8.7.7.1. Rest of Latin America: Generative AI in Animation Market, by Component, 2019-2032 (USD Billion)
8.7.7.2. Rest of Latin America: Generative AI in Animation Market, by Type, 2019-2032 (USD Billion)
8.7.7.3. Rest of Latin America: Generative AI in Animation Market, by End-Use, 2019-2032 (USD Billion)