¼¼°èÀÇ Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå : ±â¼úº°, ÅÍÄ¡¸®½º ¼¾½Ì Á¦Ç°º°, Á¦½ºÃ³ ÀÎ½Ä À¯Çüº°, »ê¾÷º°, Áö¿ªº° ¿¹Ãø(-2029³â)
Gesture Recognition and Touchless Sensing Market by Technology (Touch-based, Touchless), Touchless Sensing Product (Touchless Biometric Equipment, Touchless Sanitary Equipment), Gesture Recognition Type, Industry and Region - Global Forecast to 2029
»óǰÄÚµå : 1533193
¸®¼­Ä¡»ç : MarketsandMarkets
¹ßÇàÀÏ : 2024³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 243 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 4,950 £Ü 6,884,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 6,650 £Ü 9,248,000
PDF (5-user License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 5¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 8,150 £Ü 11,335,000
PDF (Corporate License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÀÌ¿ë Àοø¿¡ Á¦ÇÑÀº ¾øÀ¸³ª, ±¹³»¿¡ ÀÖ´Â »ç¾÷À常 ÇØ´çµÇ¸ç, ÇØ¿Ü ÁöÁ¡ µîÀº Æ÷ÇÔµÇÁö ¾Ê½À´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 10,000 £Ü 13,908,000
PDF (Global License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. (100% ÀÚȸ»ç´Â µ¿ÀÏ ±â¾÷À¸·Î °£Áֵ˴ϴÙ.) Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

¼¼°èÀÇ Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå ±Ô¸ð´Â 2024³â 246¾ï ´Þ·¯·Î ÃßÁ¤µÇ°í, 2029³â±îÁö 622¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ¿¹Ãø ±â°£¿¡ CAGR 20.4%ÀÇ ¼ºÀåÀÌ ¿¹»óµË´Ï´Ù.

½ÃÀåÀÇ ÁÖ¿ä ¼ºÀå ÃËÁø¿äÀÎÀº ÀÚµ¿Â÷ »ê¾÷ÀÇ ¿¬°á¼º¿¡ ´ëÇÑ ¼ö¿ä, ºñÁ¢ÃË ±â±â¿¡ ´ëÇÑ ÀǽÄÀÌ ³ô¾ÆÁö°í, ÅÍÄ¡¸®½º »ýü ÀÎÁõ ¼Ö·ç¼ÇÀÇ ÃßÀû ¹× Á¦¾î ±â´É ¾÷±×·¹ÀÌµå µîÀÔ´Ï´Ù. ±×·¯³ª ³ôÀº ±¸¸Å ºñ¿ë ¹× ½ÅÁ¦Ç°¿¡ ´ëÇÑ »ç¿ëÀÚÀÇ ÀúÇ×°¨Àº °¡±î¿î ¹Ì·¡¿¡ ½ÃÀåÀÇ °úÁ¦°¡ µÇ°í ÀÖ½À´Ï´Ù. ½ÃÀå ±â¾÷ÀÇ ÁÖ¿ä ¼ºÀå ±âȸ´Â VR°ú ºñµð¿À °ÔÀÓ¿¡¼­ Á¦½ºÃ³ ÀνÄÀÇ È°¿ë È®´ëÀÔ´Ï´Ù.

Á¶»ç ¹üÀ§
Á¶»ç ´ë»ó³âµµ 2020-2029³â
±âÁسâ 2023³â
¿¹Ãø ±â°£ 2024-2029³â
´ÜÀ§ 10¾ï ´Þ·¯
ºÎ¹® ±â¼úº°, ÅÍÄ¡¸®½º ¼¾½Ì Á¦Ç°º°, Á¦½ºÃ³ ÀÎ½Ä À¯Çüº°, »ê¾÷º°, Áö¿ªº°
´ë»ó Áö¿ª ºÏ¹Ì, À¯·´, ¾Æ½Ã¾ÆÅÂÆò¾ç ¹× ±âŸ Áö¿ª

'Á¦½ºÃ³ ÀÎ½Ä ½ÃÀåÀÇ ¼ÒºñÀÚ ÀÏ·ºÆ®·Î´Ð½º¿ë ½ÃÀåÀÌ ¿¹Ãø ±â°£¿¡ °¡Àå ³ôÀº Á¡À¯À²À» Â÷ÁöÇÒ Àü¸ÁÀÔ´Ï´Ù.'

º£Á©¸®½º¿Í ³ëÄ¡¸®½º ¼³°è ¼ö¿ä°¡ ³ô¾ÆÁö´Â °¡¿îµ¥ Á¦½ºÃ³ ÀÎ½Ä ±â¼úÀÇ Ã¤¿ëÀÌ È®´ëµÇ°í ÀÖ½À´Ï´Ù. °¡»óÇö½Ç °ÔÀÓÀÇ 3D °¨Áö ±â¼úÀº ±â¾÷ÀÌ °ÔÀÓ±â¿Í ¹°¸®ÀûÀ¸·Î Á¢ÃËÇÏÁö ¾Ê°í Á¦½ºÃ³¸¸À¸·Î °ÔÀÓÀ» Á¶ÀÛÇÏ´Â µ¥ µµ¿òÀÌ µË´Ï´Ù. ´ë¸¸ÀÇ ASUS, ¹Ì±¹ÀÇ Dell, È«ÄáÀÇ Lenovo, ¹Ì±¹ÀÇ HP µî ¸¹Àº ¼ÒºñÀÚ ÀüÀÚ ÀåÄ¡ Á¦Á¶¾÷ü°¡ ÀÌ¹Ì 3D Ä«¸Þ¶ó¸¦ žÀçÇϱ⠽ÃÀÛÇß½À´Ï´Ù. 3D Ä«¸Þ¶ó´Â À̹ÌÁöÀÇ ±íÀ̸¦ Æò°¡Çϰí ÀÎü¿¡¼­ ¹Ý»çµÇ´Â ºû°ú ÁÖº¯ ºûÀ» ±¸º°ÇÏ´Â µ¥ µµ¿òÀÌ µË´Ï´Ù. µû¶ó¼­ ÀÌ 3D Ä«¸Þ¶óÀÇ È®ÀåÀº ¿¹Ãø ±â°£ µ¿¾È Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀåÀÇ ¼ÒºñÀÚ ÀÏ·ºÆ®·Î´Ð½º ºÎ¹®À» µÞ¹ÞħÇÒ °¡´É¼ºÀÌ ³ô½À´Ï´Ù.

'ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀåÀÇ ÀÚµ¿Â÷ ºÎ¹®ÀÌ ¿¹Ãø ±â°£¿¡ °¡Àå ³ôÀº CAGRÀ» ±â·ÏÇÒ Àü¸ÁÀÔ´Ï´Ù.'

ÀÚµ¿Â÷¿¡ ÅÍÄ¡¸®½º ¼¾½Ì ±â¼úÀÌ ÅëÇÕµÇ¾î »ç¿ëÀÚ °æÇèÀÌ Çâ»óµÇ°í ½±°í ¾ÈÀüÇÑ ÀÛµ¿ ÀÎÅÍÆäÀ̽º¸¦ Á¦°øÇÕ´Ï´Ù. ÅÍÄ¡¸®½º »ýü ÀÎÁõ ±â¼úÀº ¾×¼¼½º Á¦¾î ¹× ÀÚµ¿Â÷ ÀÎÆ÷Å×ÀÎ¸ÕÆ®¿¡ »ç¿ëµË´Ï´Ù. BMW(µ¶ÀÏ)¿Í Volkswagen(µ¶ÀÏ)°ú °°Àº ÀÚµ¿Â÷ ´ë±â¾÷Àº ÅÍÄ¡¸®½º »ýü ÀÎÁõ ±â¼úÀ» °í±Þ Â÷·®¿¡ ÅëÇÕÇÏ¿© ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå¿¡ ÁøÃâÇϰí ÀÖ½À´Ï´Ù.

'¿¹Ãø ±â°£¿¡ ºÏ¹Ì°¡ Áö¿ª¿¡¼­ °¡Àå Å« Á¡À¯À²À» Â÷ÁöÇÒ Àü¸ÁÀÔ´Ï´Ù.'

ÃÖ±Ù, ºÏ¹ÌÀÇ Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀåÀº ´ëÆøÀûÀÎ Áøº¸¸¦ ³ªÅ¸³»°í ÀÖ½À´Ï´Ù. ºÏ¹Ì´Â Ç×»ó ¼±Áø ±â¼ú°ú °ü·Ã ¼­ºñ½ºÀÇ Ã¤¿ëÀ¸·Î ÃÖÀü¼±¿¡ ÀÖ½À´Ï´Ù. Áõ°­Çö½Ç(AR) ¹× °¡»óÇö½Ç(VR) ±â¼úÀÇ °ÔÀÓ ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® »ê¾÷¿¡ ´ëÇÑ Àü°³´Â ÀÌ Áö¿ª¿¡¼­ Á¦½ºÃ³ ÀÎ½Ä Á¦Ç°°ú ¼Ö·ç¼ÇÀÇ Ã¤¿ëÀ» °¡¼ÓÈ­Çϰí ÀÖ½À´Ï´Ù.

ºÏ¹Ì¿¡¼­´Â Á¤ºÎ°¡ ±ÔÁ¦ Ȱµ¿À» °­È­Çϱâ À§ÇØ À¯¸®ÇÑ ÀÌ´Ï¼ÅÆ¼ºê¸¦ ÃëÇÏ°í º¸¾È ¾÷¹«°¡ ÅÍÄ¡¸®½º °¨Áö ½ÃÀåÀÇ ¼ºÀåÀ» µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, »ç¿ëÀÚ ÀÎÁõÀ» À§ÇÑ ¼Õ°¡¶ô ½ºÄµ »ýü ÀÎÁõ ±â¼ú¿¡ ´ëÇÑ ¼ö¿ä´Â PC ¹× ³×Æ®¿öÅ© º¸¾È ¾ÖÇø®ÄÉÀÌ¼Ç ¼ö¿ä¸¦ Áõ°¡½Ãų °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

º» º¸°í¼­¿¡¼­´Â ¼¼°èÀÇ Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå¿¡ ´ëÇØ Á¶»ç ºÐ¼®ÇÏ¿© ÁÖ¿ä ÃËÁø¿äÀÎ ¹× ¾ïÁ¦¿äÀÎ, °æÀï ±¸µµ, ¹Ì·¡ µ¿Çâ µîÀÇ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ¼­·Ð

Á¦2Àå Á¶»ç ¹æ¹ý

Á¦3Àå ÁÖ¿ä ¿ä¾à

Á¦4Àå Áß¿ä ÀλçÀÌÆ®

Á¦5Àå ½ÃÀå °³¿ä

Á¦6Àå Á¦½ºÃ³ ÀÎ½Ä ¹× ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå : ±â¼úº°

Á¦7Àå Á¦½ºÃ³ ÀÎ½Ä ½ÃÀå : À¯Çüº°

Á¦8Àå Á¦½ºÃ³ ÀÎ½Ä ½ÃÀå : »ê¾÷º°

Á¦9Àå ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå : Á¦Ç°º°

Á¦10Àå ÅÍÄ¡¸®½º ¼¾½Ì ½ÃÀå : »ê¾÷º°

Á¦11Àå Áö¿ª ºÐ¼®

Á¦12Àå °æÀï ±¸µµ

Á¦13Àå ±â¾÷ ÇÁ·ÎÆÄÀÏ

Á¦14Àå ºÎ·Ï

AJY
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The gesture recognition and touchless sensing market is projected to grow from USD 24.6 billion in 2024 to USD 62.2 billion by 2029; it is expected to grow at a CAGR of 20.4% during the forecast period. Some major factors driving the growth of the gesture recognition and touchless sensing market include the demand for connectivity in the automotive industry, growth in awareness regarding contactless equipment, and tracking and controlling functionality upgrades in touchless biometric solutions. However, high replacement expenses and user resistance to new products are a challenge for the market in the near future. The major growth opportunities for the market players are higher use of gesture recognition in VR and video games.

Scope of the Report
Years Considered for the Study2020-2029
Base Year2023
Forecast Period2024-2029
Units ConsideredValue (USD Billion)
SegmentsBy Technology, Touchless Sensing Product, Gesture Recognition Type, Industry and Region
Regions coveredNorth America, Europe, APAC, RoW

"The market for consumer electronics in the gesture recognition market is expected to have the highest share during the forecast period."

Over the course of the forecast period, the gesture recognition market segment with the largest share is anticipated to be consumer electronics. With the growing demand for bezel-less and notch-less designs, gesture recognition technologies find greater adoption. 3D sensing technology in virtual reality games helps players control the game through mere gestures without physical contact with the gaming console. Many consumer electronic device manufacturers, like ASUS from Taiwan, Dell from the US, Lenovo from Hong Kong, and HP from the US, have already started integrating 3D cameras into their devices. 3D cameras can assess the depth of an image and help to differentiate light reflected from the human body from that of the surroundings. Hence, this growing deployment of 3D cameras will likely boost the consumer electronics segment in the gesture recognition and touchless sensing market during the forecast period.

"Automotive segment in touchless sensing market is expected to register the highest CAGR during the forecast period."

The automotive segment of the touchless sensing market is anticipated to witness the highest growth during the forecast period. The integration of touchless sensing technology in automobiles enhances the experience and provides an easy and safe operating interface to users. Touchless biometric technology is used in cars for access control and in-car infotainment. Automobile giants such as BMW (Germany) and Volkswagen (Germany) are leaping into the touchless sensing market by integrating touchless biometric technology in high-end cars.

"North America is expected to have the largest share among other regions in the forecast period."

North America is expected to have the largest share of gesture recognition and touchless sensing in the forecast period.

In recent years, the gesture recognition and touchless sensing market in North America have witnessed significant advancements. North America is always at the forefront of adopting advanced technology and associated services. The deployment of augmented reality (AR) and virtual reality (VR) technologies in the gaming and entertainment industries has accelerated the adoption of gesture recognition products and solutions in the region.

The government takes favorable initiatives in North America to strengthen regulatory activities, and security operations have encouraged the growth of the touchless sensing market. Moreover, the demand for finger-scan biometric technologies for user authorization is expected to increase the demand for PC/network security applications.

The market size for segments and subsegments was gathered through extensive secondary research, and primary interviews were conducted with key industry experts in the gesture recognition and touchless sensing market.

The break-up of primary participants for the report has been shown below:

The report profiles key players in the gesture recognition and touchless sensing market with their respective market ranking analyses. Apple Inc. (US), (US), Google LLC (US), Infineon Technologies (Germany), Sony Depthsensing Solutions (Belgium), Cognitec Systems GmbH (Germany), GestureTek (Canada), OmniVision Technologies (US), and IrisGuard (UK), among others.

Research Coverage

This research report categorizes the gesture recognition and touchless sensing market based on technology, end-user industry, and region. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the gesture recognition and touchless sensing market and forecasts the same till 2029. The report also consists of leadership mapping and analysis of companies in the gesture recognition and touchless sensing ecosystem.

Reasons to buy this report:

The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall gesture recognition and touchless sensing market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

TABLE OF CONTENTS

1 INTRODUCTION

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

6 GESTURE RECOGNITION AND TOUCHLESS SENSING MARKET, BY TECHNOLOGY

7 GESTURE RECOGNITION MARKET, BY TYPE

8 GESTURE RECOGNITION MARKET, BY INDUSTRY

9 TOUCHLESS SENSING MARKET, BY PRODUCT

10 TOUCHLESS SENSING MARKET, BY INDUSTRY

11 GEOGRAPHIC ANALYSIS

12 COMPETITIVE LANDSCAPE

13 COMPANY PROFILES

14 APPENDIX

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â