세계의 디지털 오디오 워크스테이션 시장 규모, 점유율 및 동향 분석 보고서 : 구성 요소별, 최종 용도별, 운영 체제별, 지역별 전망 및 예측(2024-2031년)
Global Digital Audio Workstation Market Size, Share & Trends Analysis Report By Component (Software, and Services), By End Use, By Operating System, By Regional Outlook and Forecast, 2024 - 2031
상품코드:1565202
리서치사:KBV Research
발행일:2024년 09월
페이지 정보:영문 257 Pages
라이선스 & 가격 (부가세 별도)
한글목차
디지털 오디오 워크스테이션 시장 규모는 예측 기간 동안 8.1%의 연평균 복합 성장률(CAGR)로 성장하여 2031년까지 63억 달러에 달할 것으로 예상됩니다.
KBV Cardinal Matrix 분석에 따르면 애플은 디지털 오디오 워크스테이션 시장의 선구자이며, 2020년 5월, 애플은 출시 이후 가장 큰 Logic Pro X 업데이트를 발표했습니다. 이 주요 업데이트는 주요 디지털 오디오 워크스테이션인 Logic Pro X의 기능과 사용자 경험을 향상시키는 것을 목표로 하고 있으며, Image-Line Software NV, Magix Software GmbH, PreSonus Audio Electronics, Inc. 등의 기업들은 디지털 오디오 워크스테이션 시장의 주요 혁신가들입니다.
시장 성장 요인
기술의 발전으로 고품질 레코딩 장비와 소프트웨어를 보다 합리적인 가격으로 쉽게 구할 수 있게 되었습니다. 뮤지션과 프로듀서들은 전문적인 기능을 갖춘 DAW를 통해 최소한의 투자로 홈 스튜디오를 구축할 수 있게 되었습니다. 이러한 접근성 덕분에 더 많은 개인이 독립적으로 음악 제작에 참여하게 되었고, DAW 소프트웨어에 대한 수요가 증가하고 있습니다. 독립 아티스트의 부상은 음악 산업이 자체 제작 및 유통으로 전환되면서 더욱 가속화되고 있습니다. 따라서 홈 스튜디오와 독립 음악 제작의 채택 증가가 시장 성장을 주도하고 있습니다.
스트리밍 서비스, 디지털 다운로드, 라이브 이벤트의 급증으로 세계 음악 산업은 크게 성장했습니다. 이러한 소비 증가는 새로운 음악에 대한 수요를 증가시켰고, 더 많은 개인들이 음악 제작에 참여하게 되었습니다. 음악 산업이 확장됨에 따라 DAW, 즉 필수적인 음악 제작 및 제작 도구에 대한 필요성도 높아졌습니다. 국제음반산업연맹(IFPI)에 따르면 2023년 전 세계 음반 매출은 10.2% 증가할 것으로 예상됩니다. 이는 9년 연속 전 세계적으로 성장한 것입니다. 모든 지역에서 수익이 증가했습니다. 이처럼 세계 음악 산업의 성장과 음악 프로듀서 수 증가가 시장 성장을 주도하고 있습니다.
시장 성장 억제요인
Pro Tools, Logic Pro, Cubase와 같은 전문 DAW 소프트웨어는 종종 고가의 가격대를 형성하고 있습니다. 이러한 고급 프로그램은 고품질 음악 제작에 필요한 많은 기능, 플러그인 및 도구를 제공하지만, 그 비용은 엄청나게 비쌀 수 있습니다. 예를 들어, 전문 DAW 소프트웨어의 라이선스 한 개는 수백 달러에서 1,000달러가 넘을 수 있습니다. 사용자는 DAW 소프트웨어를 완전히 활용하기 위해 고성능 하드웨어에 투자해야 합니다. 여기에는 고속 프로세서, 충분한 RAM 및 대용량 스토리지를 갖춘 강력한 컴퓨터가 포함됩니다. 따라서 소프트웨어 및 하드웨어의 높은 초기 비용이 시장 성장을 주도하고 있습니다.
컴포넌트 전망
컴포넌트를 기준으로 시장은 소프트웨어 및 서비스로 나뉘며, 2023년에는 소프트웨어 부문이 시장에서 57%의 매출 점유율을 차지할 것으로 예상됩니다. 이러한 우위는 아마추어 음악가부터 전문 사운드 엔지니어에 이르기까지 다양한 사용자를 수용하는 사용자 친화적 인 DAW 소프트웨어의 보급에 기인합니다. 소프트웨어 부문에는 오디오 녹음, 믹싱, 편집, 마스터링 등의 기능을 제공하는 다양한 용도이 포함됩니다.
운영체제의 전망
운영체제를 기준으로 시장은 MAC, Windows, Android, 기타로 분류되며, Windows 부문은 2023년 시장에서 47%의 매출 점유율을 기록했습니다. 이러한 우위는 홈 스튜디오 및 전문 환경에서 Windows 운영 체제가 널리 사용되고 있기 때문입니다. 많은 DAW 소프트웨어 용도는 Windows에 최적화되어 있으며 음악 제작자, 사운드 디자이너, 컨텐츠 제작자 등 다양한 사용자에게 어필할 수 있는 많은 기능을 제공합니다.
최종 용도 전망
최종 용도별로 시장은 전문 오디오 엔지니어 및 믹서, 전자 음악가, 음악 스튜디오, 음악 학교, 방송 및 미디어 기업, 게임 개발자 등으로 분류됩니다. 음악 스튜디오 부문은 2023년 디지털 오디오 워크스테이션 시장에서 19%의 매출 점유율을 차지할 것으로 예상됩니다. 음악 스튜디오는 최첨단 기술을 갖추고 있으며 녹음에서 마스터 링에 이르기까지 모든 것을 용이하게하기 위해 DAW에 의존하는 경우가 많습니다.
지역 전망
지역별로 북미, 유럽, 아시아태평양, 라틴아메리카, 중동 및 아프리카로 시장을 분석했으며, 2023년에는 북미가 시장에서 35%의 매출 점유율을 기록할 것으로 예상됩니다. 이는 고급 오디오 제작 기술이 필수적인 이 지역의 탄탄한 음악 및 엔터테인먼트 산업에 기인할 수 있습니다. 주요 소프트웨어 개발자의 존재와 강력한 음악 제작 문화는 DAW에 대한 높은 수요에 기여하고 있습니다.
목차
제1장 시장 범위와 조사 방법
시장의 정의
목적
시장 범위
세분화
조사 방법
제2장 시장 요람
제3장 시장 개요
서론
개요
시장 구성과 시나리오
시장에 영향을 미치는 주요 요인
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
제4장 경쟁 분석 - 세계
KBV Cardinal Matrix
최근 업계 전체의 전략적 전개
파트너십/협업/계약
제품 발매와 제품 확대
인수와 합병
시장 점유율 분석, 2023년
주요 성공 전략
주요 전략
주요 전략적 움직임
Porter의 Five Forces 분석
제5장 세계 시장 : 컴포넌트별
세계의 소프트웨어 시장 : 지역별
세계의 서비스 시장 : 지역별
제6장 세계 시장 : 최종 용도별
세계의 전문 오디오 엔지니어 및 믹서 시장 : 지역별
세계의 일렉트로닉 뮤지션 시장 : 지역별
세계의 뮤직 스튜디오 시장 : 지역별
세계의 뮤직 스쿨 시장 : 지역별
세계의 방송 및 미디어 기업 시장 : 지역별
세계의 게임 개발자 시장 : 지역별
세계의 기타 최종 용도 시장 : 지역별
제7장 세계 시장 : 운영체제별
세계의 Windows 시장 : 지역별
세계의 Mac 시장 : 지역별
세계의 Android 마켓 : 지역별
세계의 기타 운영체제 시장 : 지역별
제8장 세계 시장 : 지역별
북미
북미 시장 : 국가별
미국
캐나다
멕시코
기타 북미
유럽
유럽 시장 : 국가별
독일
영국
프랑스
러시아
스페인
이탈리아
기타 유럽
아시아태평양
아시아태평양 시장 : 국가별
중국
일본
인도
한국
호주
말레이시아
기타 아시아태평양
라틴아메리카/중동 및 아프리카
라틴아메리카/중동 및 아프리카 시장 : 국가별
브라질
아르헨티나
아랍에미리트(UAE)
사우디아라비아
남아프리카공화국
나이지리아
기타 라틴아메리카/중동 및 아프리카
제9장 기업 개요
Apple, Inc
Adobe, Inc
Avid Technology, Inc(STG Partners, LLC)
Image-Line Software NV(FL Studio)
Steinberg Media Technologies GmbH(Yamaha Corporation)
The Global Digital Audio Workstation Market size is expected to reach $6.3 billion by 2031, rising at a market growth of 8.1% CAGR during the forecast period.
Educational institutions increasingly incorporate DAWs into their curricula, teaching student's essential skills in music production and sound engineering. Therefore, the music school segment is expected to capture 16% revenue share in the market by the year 2031. This segment's growth reflects the broader trend of digitalization in education, where practical, hands-on learning experiences with industry-standard software are crucial for training the next generation of musicians and audio professionals.
The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. For instance, In July, 2024, Image-Line revealed FL Studio 2024. This update aims to enhance the functionality of FL Cloud by adding new plugins and collaborative features. FL Cloud now supports more advanced cloud-based collaboration, allowing users to share projects and work together in real-time with new tools designed to streamline the production process. Additionally, In September, 2024, Ableton announced the release of Live 12, the latest version of its popular digital audio workstation. This update introduces new features such as enhanced automation, improved sound design tools, and expanded device support, aimed at boosting creativity and workflow efficiency.
Based on the Analysis presented in the KBV Cardinal matrix; Apple, Inc. is the forerunner in the Digital Audio Workstation Market. In May, 2020, Apple unveiled the biggest update to Logic Pro X since its launch. This major update aims to enhance the functionality and user experience of Logic Pro X, a leading digital audio workstation. Companies such as Image-Line Software NV, Magix Software GmbH, PreSonus Audio Electronics, Inc. are some of the key innovators in Digital Audio Workstation Market.
Market Growth Factors
Advancements in technology have made high-quality recording equipment and software more affordable and accessible. Musicians and producers can now set up home studios with minimal investment, utilizing DAWs that offer professional-grade features. This accessibility encourages more individuals to explore music production independently, expanding the demand for DAW software. The rise of independent artists has been fuelled by a shift in the music industry towards self-production and distribution. Therefore, the increasing adoption of home studios and independent music production drives the market's growth.
The global music industry has grown substantially, driven by the proliferation of streaming services, digital downloads, and live events. This increased consumption creates a higher demand for new music, prompting more individuals to enter production. As the music industry expands, so does the need for DAWs, essential music creation and production tools. According to the International Federation of the Phonographic Industry (IFPI), 2023, global recorded music revenues grew by 10.2%. This was the ninth consecutive year of global growth. Revenues increased in every region. Thus, the growth of the global music industry and the increasing number of music producers are propelling the market's growth.
Market Restraining Factors
Professional-grade DAW software, such as Pro Tools, Logic Pro, or Cubase, often has a hefty price tag. These advanced programs offer many features, plugins, and tools necessary for high-quality music production, but their cost can be prohibitive. For instance, a single license for professional DAW software can range from several hundred to over a thousand dollars. Users often need to invest in high-performance hardware to utilize DAW software fully. This includes powerful computers with fast processors, ample RAM, and large storage capacities. Thus, the high initial software and hardware costs drive the market's growth.
Component Outlook
Based on component, the market is divided into software and services. In 2023, the software segment garnered 57% revenue share in the market. This dominance can be attributed to the proliferation of user-friendly DAW software that caters to a wide range of users, from amateur musicians to professional sound engineers. The software segment includes various applications that offer functionalities like audio recording, mixing, editing, and mastering.
Operating System Outlook
On the basis of operating system, the market is segmented into MAC, windows, android, and others. The windows segment recorded 47% revenue share in the market in 2023. This dominance can be attributed to the widespread use of Windows operating systems in home studios and professional settings. Many DAW software applications are optimized for Windows, offering many features that appeal to diverse users, including music producers, sound designers, and content creators.
End Use Outlook
By end use, the market is categorized into professional audio engineers and mixers, electronic musicians, music studios, music schools, broadcasting and media companies, game developers. and others. The music studios segment procured 19% revenue share in the digital audio workstation market in 2023. Music studios are equipped with state-of-the-art technology and often rely on DAWs to facilitate everything from recording to mastering.
Regional Outlook
Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. In 2023, the North America region witnessed 35% revenue share in the market. This can be attributed to the region's robust music and entertainment industry, where advanced audio production techniques are essential. The presence of major software developers and a strong music production culture contribute to the high demand for DAWs.
Recent Strategies Deployed in the Market
Jun-2024: Avid launched Pro Tools 2024.6, introducing new track-based workflows and enhanced production tools. This update aims to streamline audio editing and production with improved automation features, offline bounce enhancements, and increased control for Dolby Atmos mixing.
Mar-2024: FL Studio partnered with Native Instruments, a leading name in music production technology, to integrate Native Instruments' plugins into FL Studio. This partnership aims to provide FL Studio users with seamless access to Native Instruments' acclaimed plugins, including their virtual instruments and effects and will enhance FL Studio's workflow with advanced tools for music creation, mixing, and sound design.
Apr-2024: PreSonus Audio Electronics announced the release of Studio One 6.6, an update packed with new features and enhancements. This update introduces improved performance, enhanced MIDI capabilities, and new workflow tools to streamline the production process.
Apr-2024: Image-Line acquired MSXII Sound Design, known for its distinctive sound libraries and sample packs, to expand FL Studio's sound library. This acquisition aims to enhance FL Studio's offering by integrating MSXII's unique sound design resources and strengthens its position in the music production market with this addition.
Jan-2024: Magix Software unveiled a groundbreaking update with the release of Sequoia 17. This update aims to provide enhanced features for professional audio production, including improved editing tools and new effects. Sequoia 17 reinforces Magix's position as a leader in high-end digital audio workstations designed for mastering, broadcast, and post-production.
List of Key Companies Profiled
Apple, Inc.
Adobe, Inc.
Avid Technology, Inc. (STG Partners, LLC)
Image-Line Software NV (FL Studio)
Steinberg Media Technologies GmbH (Yamaha Corporation)
Native Instruments GmbH
Magix Software GmbH
PreSonus Audio Electronics, Inc. (Fender Musical Instruments Corporation)
Cockos Incorporated
Ableton AG
Global Digital Audio Workstation Market Report Segmentation
By Component
Software
Services
By End Use
Professional Audio Engineers & Mixers
Electronic Musicians
Music Studios
Music Schools
Broadcasting & Media Companies
Game developers
Other End Use
By Operating System
Windows
MAC
Android
Other Operating System
By Geography
North America
US
Canada
Mexico
Rest of North America
Europe
Germany
UK
France
Russia
Spain
Italy
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
Australia
Malaysia
Rest of Asia Pacific
LAMEA
Brazil
Argentina
UAE
Saudi Arabia
South Africa
Nigeria
Rest of LAMEA
Table of Contents
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Digital Audio Workstation Market, by Component
1.4.2 Global Digital Audio Workstation Market, by End Use
1.4.3 Global Digital Audio Workstation Market, by Operating System
1.4.4 Global Digital Audio Workstation Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, May - 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Global Digital Audio Workstation Market by Component
5.1 Global Software Market by Region
5.2 Global Services Market by Region
Chapter 6. Global Digital Audio Workstation Market by End Use
6.1 Global Professional Audio Engineers & Mixers Market by Region
6.2 Global Electronic Musicians Market by Region
6.3 Global Music Studios Market by Region
6.4 Global Music Schools Market by Region
6.5 Global Broadcasting & Media Companies Market by Region
6.6 Global Game developers Market by Region
6.7 Global Other End Use Market by Region
Chapter 7. Global Digital Audio Workstation Market by Operating System
7.1 Global Windows Market by Region
7.2 Global MAC Market by Region
7.3 Global Android Market by Region
7.4 Global Other Operating System Market by Region
Chapter 8. Global Digital Audio Workstation Market by Region
8.1 North America Digital Audio Workstation Market
8.1.1 North America Digital Audio Workstation Market by Component
8.1.1.1 North America Software Market by Region
8.1.1.2 North America Services Market by Region
8.1.2 North America Digital Audio Workstation Market by End Use
8.1.2.1 North America Professional Audio Engineers & Mixers Market by Country
8.1.2.2 North America Electronic Musicians Market by Country
8.1.2.3 North America Music Studios Market by Country
8.1.2.4 North America Music Schools Market by Country
8.1.2.5 North America Broadcasting & Media Companies Market by Country
8.1.2.6 North America Game developers Market by Country
8.1.2.7 North America Other End Use Market by Country
8.1.3 North America Digital Audio Workstation Market by Operating System
8.1.3.1 North America Windows Market by Country
8.1.3.2 North America MAC Market by Country
8.1.3.3 North America Android Market by Country
8.1.3.4 North America Other Operating System Market by Country
8.1.4 North America Digital Audio Workstation Market by Country
8.1.4.1 US Digital Audio Workstation Market
8.1.4.1.1 US Digital Audio Workstation Market by Component
8.1.4.1.2 US Digital Audio Workstation Market by End Use
8.1.4.1.3 US Digital Audio Workstation Market by Operating System
8.1.4.2 Canada Digital Audio Workstation Market
8.1.4.2.1 Canada Digital Audio Workstation Market by Component
8.1.4.2.2 Canada Digital Audio Workstation Market by End Use
8.1.4.2.3 Canada Digital Audio Workstation Market by Operating System
8.1.4.3 Mexico Digital Audio Workstation Market
8.1.4.3.1 Mexico Digital Audio Workstation Market by Component
8.1.4.3.2 Mexico Digital Audio Workstation Market by End Use
8.1.4.3.3 Mexico Digital Audio Workstation Market by Operating System
8.1.4.4 Rest of North America Digital Audio Workstation Market
8.1.4.4.1 Rest of North America Digital Audio Workstation Market by Component
8.1.4.4.2 Rest of North America Digital Audio Workstation Market by End Use
8.1.4.4.3 Rest of North America Digital Audio Workstation Market by Operating System
8.2 Europe Digital Audio Workstation Market
8.2.1 Europe Digital Audio Workstation Market by Component
8.2.1.1 Europe Software Market by Country
8.2.1.2 Europe Services Market by Country
8.2.2 Europe Digital Audio Workstation Market by End Use
8.2.2.1 Europe Professional Audio Engineers & Mixers Market by Country
8.2.2.2 Europe Electronic Musicians Market by Country
8.2.2.3 Europe Music Studios Market by Country
8.2.2.4 Europe Music Schools Market by Country
8.2.2.5 Europe Broadcasting & Media Companies Market by Country
8.2.2.6 Europe Game developers Market by Country
8.2.2.7 Europe Other End Use Market by Country
8.2.3 Europe Digital Audio Workstation Market by Operating System
8.2.3.1 Europe Windows Market by Country
8.2.3.2 Europe MAC Market by Country
8.2.3.3 Europe Android Market by Country
8.2.3.4 Europe Other Operating System Market by Country
8.2.4 Europe Digital Audio Workstation Market by Country
8.2.4.1 Germany Digital Audio Workstation Market
8.2.4.1.1 Germany Digital Audio Workstation Market by Component
8.2.4.1.2 Germany Digital Audio Workstation Market by End Use
8.2.4.1.3 Germany Digital Audio Workstation Market by Operating System
8.2.4.2 UK Digital Audio Workstation Market
8.2.4.2.1 UK Digital Audio Workstation Market by Component
8.2.4.2.2 UK Digital Audio Workstation Market by End Use
8.2.4.2.3 UK Digital Audio Workstation Market by Operating System
8.2.4.3 France Digital Audio Workstation Market
8.2.4.3.1 France Digital Audio Workstation Market by Component
8.2.4.3.2 France Digital Audio Workstation Market by End Use
8.2.4.3.3 France Digital Audio Workstation Market by Operating System
8.2.4.4 Russia Digital Audio Workstation Market
8.2.4.4.1 Russia Digital Audio Workstation Market by Component
8.2.4.4.2 Russia Digital Audio Workstation Market by End Use
8.2.4.4.3 Russia Digital Audio Workstation Market by Operating System
8.2.4.5 Spain Digital Audio Workstation Market
8.2.4.5.1 Spain Digital Audio Workstation Market by Component
8.2.4.5.2 Spain Digital Audio Workstation Market by End Use
8.2.4.5.3 Spain Digital Audio Workstation Market by Operating System
8.2.4.6 Italy Digital Audio Workstation Market
8.2.4.6.1 Italy Digital Audio Workstation Market by Component
8.2.4.6.2 Italy Digital Audio Workstation Market by End Use
8.2.4.6.3 Italy Digital Audio Workstation Market by Operating System
8.2.4.7 Rest of Europe Digital Audio Workstation Market
8.2.4.7.1 Rest of Europe Digital Audio Workstation Market by Component
8.2.4.7.2 Rest of Europe Digital Audio Workstation Market by End Use
8.2.4.7.3 Rest of Europe Digital Audio Workstation Market by Operating System
8.3 Asia Pacific Digital Audio Workstation Market
8.3.1 Asia Pacific Digital Audio Workstation Market by Component
8.3.1.1 Asia Pacific Software Market by Country
8.3.1.2 Asia Pacific Services Market by Country
8.3.2 Asia Pacific Digital Audio Workstation Market by End Use
8.3.2.1 Asia Pacific Professional Audio Engineers & Mixers Market by Country
8.3.2.2 Asia Pacific Electronic Musicians Market by Country
8.3.2.3 Asia Pacific Music Studios Market by Country
8.3.2.4 Asia Pacific Music Schools Market by Country
8.3.2.5 Asia Pacific Broadcasting & Media Companies Market by Country
8.3.2.6 Asia Pacific Game developers Market by Country
8.3.2.7 Asia Pacific Other End Use Market by Country
8.3.3 Asia Pacific Digital Audio Workstation Market by Operating System
8.3.3.1 Asia Pacific Windows Market by Country
8.3.3.2 Asia Pacific MAC Market by Country
8.3.3.3 Asia Pacific Android Market by Country
8.3.3.4 Asia Pacific Other Operating System Market by Country
8.3.4 Asia Pacific Digital Audio Workstation Market by Country
8.3.4.1 China Digital Audio Workstation Market
8.3.4.1.1 China Digital Audio Workstation Market by Component
8.3.4.1.2 China Digital Audio Workstation Market by End Use
8.3.4.1.3 China Digital Audio Workstation Market by Operating System
8.3.4.2 Japan Digital Audio Workstation Market
8.3.4.2.1 Japan Digital Audio Workstation Market by Component
8.3.4.2.2 Japan Digital Audio Workstation Market by End Use
8.3.4.2.3 Japan Digital Audio Workstation Market by Operating System
8.3.4.3 India Digital Audio Workstation Market
8.3.4.3.1 India Digital Audio Workstation Market by Component
8.3.4.3.2 India Digital Audio Workstation Market by End Use
8.3.4.3.3 India Digital Audio Workstation Market by Operating System
8.3.4.4 South Korea Digital Audio Workstation Market
8.3.4.4.1 South Korea Digital Audio Workstation Market by Component
8.3.4.4.2 South Korea Digital Audio Workstation Market by End Use
8.3.4.4.3 South Korea Digital Audio Workstation Market by Operating System
8.3.4.5 Australia Digital Audio Workstation Market
8.3.4.5.1 Australia Digital Audio Workstation Market by Component
8.3.4.5.2 Australia Digital Audio Workstation Market by End Use
8.3.4.5.3 Australia Digital Audio Workstation Market by Operating System
8.3.4.6 Malaysia Digital Audio Workstation Market
8.3.4.6.1 Malaysia Digital Audio Workstation Market by Component
8.3.4.6.2 Malaysia Digital Audio Workstation Market by End Use
8.3.4.6.3 Malaysia Digital Audio Workstation Market by Operating System
8.3.4.7 Rest of Asia Pacific Digital Audio Workstation Market
8.3.4.7.1 Rest of Asia Pacific Digital Audio Workstation Market by Component
8.3.4.7.2 Rest of Asia Pacific Digital Audio Workstation Market by End Use
8.3.4.7.3 Rest of Asia Pacific Digital Audio Workstation Market by Operating System
8.4 LAMEA Digital Audio Workstation Market
8.4.1 LAMEA Digital Audio Workstation Market by Component
8.4.1.1 LAMEA Software Market by Country
8.4.1.2 LAMEA Services Market by Country
8.4.2 LAMEA Digital Audio Workstation Market by End Use
8.4.2.1 LAMEA Professional Audio Engineers & Mixers Market by Country
8.4.2.2 LAMEA Electronic Musicians Market by Country
8.4.2.3 LAMEA Music Studios Market by Country
8.4.2.4 LAMEA Music Schools Market by Country
8.4.2.5 LAMEA Broadcasting & Media Companies Market by Country
8.4.2.6 LAMEA Game developers Market by Country
8.4.2.7 LAMEA Other End Use Market by Country
8.4.3 LAMEA Digital Audio Workstation Market by Operating System
8.4.3.1 LAMEA Windows Market by Country
8.4.3.2 LAMEA MAC Market by Country
8.4.3.3 LAMEA Android Market by Country
8.4.3.4 LAMEA Other Operating System Market by Country
8.4.4 LAMEA Digital Audio Workstation Market by Country
8.4.4.1 Brazil Digital Audio Workstation Market
8.4.4.1.1 Brazil Digital Audio Workstation Market by Component
8.4.4.1.2 Brazil Digital Audio Workstation Market by End Use
8.4.4.1.3 Brazil Digital Audio Workstation Market by Operating System
8.4.4.2 Argentina Digital Audio Workstation Market
8.4.4.2.1 Argentina Digital Audio Workstation Market by Component
8.4.4.2.2 Argentina Digital Audio Workstation Market by End Use
8.4.4.2.3 Argentina Digital Audio Workstation Market by Operating System
8.4.4.3 UAE Digital Audio Workstation Market
8.4.4.3.1 UAE Digital Audio Workstation Market by Component
8.4.4.3.2 UAE Digital Audio Workstation Market by End Use
8.4.4.3.3 UAE Digital Audio Workstation Market by Operating System
8.4.4.4 Saudi Arabia Digital Audio Workstation Market
8.4.4.4.1 Saudi Arabia Digital Audio Workstation Market by Component
8.4.4.4.2 Saudi Arabia Digital Audio Workstation Market by End Use
8.4.4.4.3 Saudi Arabia Digital Audio Workstation Market by Operating System
8.4.4.5 South Africa Digital Audio Workstation Market
8.4.4.5.1 South Africa Digital Audio Workstation Market by Component
8.4.4.5.2 South Africa Digital Audio Workstation Market by End Use
8.4.4.5.3 South Africa Digital Audio Workstation Market by Operating System
8.4.4.6 Nigeria Digital Audio Workstation Market
8.4.4.6.1 Nigeria Digital Audio Workstation Market by Component
8.4.4.6.2 Nigeria Digital Audio Workstation Market by End Use
8.4.4.6.3 Nigeria Digital Audio Workstation Market by Operating System
8.4.4.7 Rest of LAMEA Digital Audio Workstation Market
8.4.4.7.1 Rest of LAMEA Digital Audio Workstation Market by Component
8.4.4.7.2 Rest of LAMEA Digital Audio Workstation Market by End Use
8.4.4.7.3 Rest of LAMEA Digital Audio Workstation Market by Operating System
Chapter 9. Company Profiles
9.1 Apple, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Adobe, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 SWOT Analysis
9.3 Avid Technology, Inc. (STG Partners, LLC)
9.3.1 Company Overview
9.3.2 Recent strategies and developments:
9.3.2.1 Product Launches and Product Expansions:
9.3.3 SWOT Analysis
9.4 Image-Line Software NV (FL Studio)
9.4.1 Company Overview
9.4.2 Recent strategies and developments:
9.4.2.1 Partnerships, Collaborations, and Agreements:
9.4.2.2 Product Launches and Product Expansions:
9.4.2.3 Acquisition and Mergers:
9.4.3 SWOT Analysis
9.5 Steinberg Media Technologies GmbH (Yamaha Corporation)
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental & Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Product Launches and Product Expansions:
9.5.6 SWOT Analysis
9.6 Native Instruments GmbH
9.6.1 Company Overview
9.6.2 SWOT Analysis
9.7 Magix Software GmbH
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Product Launches and Product Expansions:
9.8 PreSonus Audio Electronics, Inc. (Fender Musical Instruments Corporation)
9.8.1 Company Overview
9.8.2 Recent strategies and developments:
9.8.2.1 Partnerships, Collaborations, and Agreements:
9.8.2.2 Product Launches and Product Expansions:
9.9 Cockos Incorporated
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Product Launches and Product Expansions:
9.10. Ableton AG
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Product Launches and Product Expansions:
Chapter 10. Winning Imperatives of Digital Audio Workstation Market