¼¼°èÀÇ ±â³» ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½Ã½ºÅÛ ½ÃÀå(2024-2028³â)
Global In-flight Entertainment Systems Market 2024-2028
»óǰÄÚµå : 1384513
¸®¼­Ä¡»ç : TechNavio
¹ßÇàÀÏ : 2023³â 11¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 171 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 2,500 £Ü 3,617,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,000 £Ü 5,787,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

°³¿ä

±â³» ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½Ã½ºÅÛ ½ÃÀåÀº 2023-2028³â¿¡ 11¾ï 1,505¸¸ ´Þ·¯, ¿¹Ãø ±â°£ Áß CAGRÀº 4.38%·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

±â³» ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½Ã½ºÅÛ ½ÃÀåÀÇ ÀüüÀûÀÎ ºÐ¼®, ½ÃÀå ±Ô¸ð¡¤¿¹Ãø, µ¿Çâ, ¼ºÀå ÃËÁø¿äÀÎ, °úÁ¦, ¾à 25°³ º¥´õ¸¦ ´Ù·é º¥´õ ºÐ¼® µîÀ» Á¦°øÇÕ´Ï´Ù.

ÇöÀçÀÇ ½ÃÀå ½Ã³ª¸®¿À, Ãֽе¿Çâ°ú ÃËÁø¿äÀÎ, ½ÃÀå ȯ°æ Àüü¿¡ °üÇÑ ÃֽŠºÐ¼®À» Á¦°øÇϰí ÀÖ½À´Ï´Ù. ½ÃÀåÀº ±â¼úÀÇ Áøº¸¿Í ÆÄÆ®³Ê½Ê, ´õ ³ªÀº ¿©Çà üÇèÀ» À§ÇÑ ¹Ìµð¾î¿Í Ä¿³ØÆ¼ºñƼ¿¡ ´ëÇÑ ¼ö¿äÀÇ Áõ°¡, Ç×°ø ¿©°´¼öÀÇ Áõ°¡°¡ ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

½ÃÀå ¹üÀ§
±âÁسâ 2023³â
Á¾·á³â 2028³â
¿¹Ãø ±â°£ 2024-2028³â
¼ºÀå ¸ð¸àÅÒ °¡¼Ó
Àü³â´ëºñ 2024³â 4.15%
CAGR 4.38%
ÁõºÐ¾× 11¾ï 1,505¸¸ ´Þ·¯

º» Á¶»ç¿¡¼­´Â IFEC¿Í ¹«¼± IFEÀÇ ÁøÀüÀÌ ÇâÈÄ ¼ö³â°£ ±â³» ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½Ã½ºÅÛ ½ÃÀå ¼ºÀåÀ» ÃËÁøÇÏ´Â ÁÖ¿äÀÎÀÇ Çϳª·Î ½Äº°µÇ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ Áö¿ª À§¼ºÀÇ ´ë¿ë·®È­¿Í ºñ¿ë Ç϶ô, Ç×°ø±â³»¿¡¼­ BYODÀÇ µ¿ÇâÀº ½ÃÀåÀÇ Å« ¼ö¿ä·Î ¿¬°áµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ½ÃÀå ±¸µµ

Á¦3Àå ½ÃÀå ±Ô¸ð ÆÄ¾Ç

Á¦4Àå ½ÃÀå ±Ô¸ð ½ÇÀû

Á¦5Àå Five forces ºÐ¼®

Á¦6Àå ½ÃÀå ¼¼ºÐÈ­ : Ç×°ø±â À¯Çüº°

Á¦7Àå ½ÃÀå ¼¼ºÐÈ­ : Á¦Ç°º°

Á¦8Àå °í°´ »óȲ

Á¦9Àå Áö¿ªº° »óȲ

Á¦10Àå ÃËÁø¿äÀÎ, °úÁ¦ ¹× µ¿Çâ

Á¦11Àå º¥´õ ±¸µµ

Á¦12Àå º¥´õ ºÐ¼®

Á¦13Àå ºÎ·Ï

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Abstract

The in-flight entertainment systems market is forecasted to grow by USD 1,115.05 mn during 2023-2028, accelerating at a CAGR of 4.38% during the forecast period. The report on the in-flight entertainment systems market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by technological advancements and partnerships, increasing demand for media and connectivity for a better travel experience, and increasing air passenger traffic.

Market Scope
Base Year2023
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20244.15%
CAGR4.38%
Incremental Value$1115.05mn

Technavio's in-flight entertainment systems market is segmented as below:

By Aircraft Type

By Product

By Geographical Landscape

This study identifies the ongoing development of IFEC and wireless-IFE as one of the prime reasons driving the in-flight entertainment systems market growth during the next few years. Also, the increasing capacity of geo satellites coupled with a decline in cost and the growing trend of BYOD aboard aircraft will lead to sizable demand in the market.

The report on the in-flight entertainment systems market covers the following areas:

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading in-flight entertainment systems market vendors that include ADONISONE INFLIGHT SYSTEMS LLC, Anuvu Operations LLC, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Deutsche Lufthansa AG, DivX LLC, FDS Avionics Corp., GOGO LLC, Honeywell International Inc., Panasonic Corp., Safran SA, SITA, Thales Group, Viasat Inc., and Inflight VR Software GmbH. Also, the in-flight entertainment systems market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Historic Market Size

5 Five Forces Analysis

6 Market Segmentation by Aircraft Type

7 Market Segmentation by Product

8 Customer Landscape

9 Geographic Landscape

10 Drivers, Challenges, and Trends

11 Vendor Landscape

12 Vendor Analysis

13 Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â