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WiGig Market Report by Product, Protocol, Technology Type (System-on-Chip, Integrated Circuit Chip ), Enterprise Size, End Use Industry, and Region 2025-2033
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The global WiGig market size reached USD 3.7 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 13.3 Billion by 2033, exhibiting a growth rate (CAGR) of 14.6% during 2025-2033.

WiGig refers to a wireless technology used in a wide range of devices, such as handheld equipment and consumer electronics, for short-range, high-speed transmission. It offers the benefits of expanded capacity and focused communication between devices to reduce interference in crowded environments. Moreover, it allows Wi-Fi devices to access the uncongested frequency band with wide channels and transmit data efficiently at a multi-gigabit (GB) per second speed. As a result, it is currently being used in gaming, multimedia streaming, personal computer (PC) docking, general-purpose networking, file transferring, and enterprise applications requiring high speed, data-intensive connections worldwide.

WiGig Market Trends:

Public Wi-Fi helps achieve various smart city objectives, which include bridging the digital divide, enabling internet of things (IoT) based city services, and providing amenities for residents, students, visitors, and tourists. This, in confluence with rising investments in smart city developments by governing agencies of numerous countries, represents one of the key factors impelling the market growth. Apart from this, WiGig devices are utilized in different businesses for enabling employees to complete work from a multitude of devices without the hassle of a wired connection. They are also utilized for efficient in-office networking, transferring large files, running bandwidth-heavy applications seamlessly, and projecting graphics and audio to a large screen in a conference room or auditorium with very low latency. Furthermore, WiGig products find usage in convenient public kiosk services and wireless docking between devices like smartphones, laptops, projectors, and tablets. They are also widely being adopted for fast download of high definition (HD) movies, simultaneous streaming of multiple, ultra-HD videos, and immersive gaming, augmented reality (AR), and virtual reality (VR) experiences. This, coupled with increasing consumer spending on digital media, is contributing to the market growth.

Key Market Segmentation:

Breakup by Product:

Breakup by Protocol:

Breakup by Technology Type:

Breakup by Enterprise Size:

Breakup by End Use Industry:

Breakup by Region:

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Blu Wireless, Broadcom Inc., Cisco Systems Inc., Intel Corporation, Marvell Technology Inc., NXP Semiconductors N.V., Panasonic Corporation, Peraso Technologies Inc., Qualcomm Technologies Inc., Samsung Electronics Co. Ltd., Sivers Semiconductors AB and Tensorcom Inc.

Key Questions Answered in This Report

Table of Contents

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction

5 Global WiGig Market

6 Market Breakup by Product

7 Market Breakup by Protocol

8 Market Breakup by Technology Type

9 Market Breakup by Enterprise Size

10 Market Breakup by End Use Industry

11 Market Breakup by Region

12 SWOT Analysis

13 Value Chain Analysis

14 Porters Five Forces Analysis

15 Price Analysis

16 Competitive Landscape

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