¼¼°èÀÇ ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® : ±â¼ú Á¾·ùº°, ¿ëµµº°, Áö¿ªº°, ºÎ¹®º° ¿¹Ãø(2025-2030³â)
Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Application (Gaming, Museum And Cultural Experiences), By Region, And Segment Forecasts, 2025 - 2030
»óǰÄÚµå : 1678489
¸®¼­Ä¡»ç : Grand View Research, Inc.
¹ßÇàÀÏ : 2025³â 02¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 120 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,950 £Ü 8,374,000
Unprintable PDF & Excel (Single User License) help
º¸°í¼­ PDF ¹× ¿¢¼¿À» 1Àθ¸ »ç¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ® µîÀÇ º¹»ç ¹× ºÙ¿©³Ö±â, Àμâ´Â ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 6,950 £Ü 9,782,000
Printable PDF & Excel (5-User License) help
º¸°í¼­ PDF ¹× ¿¢¼¿À» µ¿ÀÏ ±â¾÷ ³» µ¿ÀÏ ºÎ¼­¿¡¼­ ÃÖ´ë 5¸í±îÁö »ç¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ® µîÀÇ º¹»ç ¹× ºÙ¿©³Ö±â, Àμâ´Â °¡´ÉÇÕ´Ï´Ù.
US $ 8,950 £Ü 12,597,000
Printable PDF & Excel (Enterprise License) help
º¸°í¼­ ±¸¸Å ±â¾÷ ¹× ±× ÀÚȸ»ç, °ü°è»ç°¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀ̸ç, PDF ¹× ¿¢¼¿ ÅØ½ºÆ® µîÀÇ º¹»ç ¹× ºÙ¿©³Ö±â, ÀμⰡ °¡´ÉÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå ¼ºÀå°ú µ¿Çâ:

Grand View Research, Inc.ÀÇ ÃֽŠÁ¶»ç¿¡ µû¸£¸é, ¼¼°è ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå ±Ô¸ð´Â 2025³âºÎÅÍ 2030³â±îÁö 26.3%ÀÇ CAGR·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 4,421¾ï 1,000¸¸ ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

½ÃÀå ¼ºÀåÀ» ÃËÁøÇÏ´Â ÁÖ¿ä ¿äÀÎÀº °ÔÀÓ, ¿µÈ­, À½¾Ç, ½ºÆ÷Ã÷, ¶óÀ̺ê À̺¥Æ® µî ´Ù¾çÇÑ ¿£ÅÍÅ×ÀÎ¸ÕÆ® »ê¾÷¿¡¼­ ¸ôÀÔÇü ±â¼úÀÌ ±¤¹üÀ§ÇÏ°Ô Ã¤Åõǰí ÀÖ´Ù´Â Á¡ÀÔ´Ï´Ù. ÀÌ·¯ÇÑ ±¤¹üÀ§ÇÑ È°¿ë ºÐ¾ß´Â ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ ¸Å·Â°ú ½ÃûÀÚ ±â¹ÝÀ» °­È­ÇÏ¿© ¿¹Ãø ±â°£ µ¿¾È ½ÃÀå È®´ë¸¦ ÃËÁøÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

¿£ÅÍÅ×ÀÎ¸ÕÆ® »ê¾÷ Àü¹Ý¿¡ °ÉÃÄ ¸ôÀÔÇü ±â¼úÀÌ ±¤¹üÀ§ÇÏ°Ô Àû¿ëµÊ¿¡ µû¶ó ÇâÈÄ ¸î ³â µ¿¾È ½ÃÀå ¼ºÀåÀÌ ´õ¿í ÃËÁøµÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ¶ÇÇÑ, °¡»ó °ü±¤ÀÇ Æ®·»µåµµ È®´ëµÇ°í ÀÖÀ¸¸ç, »ç¿ëÀÚ´Â °¡»óÇö½ÇÀ» ÅëÇØ ¸ñÀûÁö¸¦ Ž»öÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ÀÌ·¯ÇÑ Æ®·»µåÀÇ Áö¼ÓÀûÀÎ ÃâÇöÀº ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß¿¡¼­ ¸ôÀÔÇü ±â¼úÀÇ ¿ªµ¿ÀûÀ̰í Áö¼ÓÀûÀÎ ÁøÈ­¿¡ ÃÊÁ¡À» ¸ÂÃß°í ÀÖ½À´Ï´Ù. °¡»ó °ü±¤ÀÇ µµÀÔÀº ´Ù¾çÇÏ°í ¸Å·ÂÀûÀÎ ¸ôÀÔÇü °æÇè¿¡ ´ëÇÑ ¼±È£µµ°¡ ³ô¾ÆÁü¿¡ µû¶ó °ü°´°ú ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ °ü°è ¹æ½ÄÀ» À籸¼ºÇϰí ÀÖ½À´Ï´Ù.

¶óÀÌºê °ø¿¬°ú À̺¥Æ®¸¦ °­È­Çϱâ À§ÇÑ ¸ôÀÔÇü ±â¼úÀÇ Àû¿ëÀº ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß¸¦ ÁÖµµÇÏ´Â ÁÖ¿ä Æ®·»µå Áß ÇϳªÀÔ´Ï´Ù. ÀÌ ½ÃÀåÀº ´Ù¾çÇÑ ¶óÀÌºê ¿£ÅÍÅ×ÀÎ¸ÕÆ® À̺¥Æ®, °¡»ó Äܼ­Æ®, °¡»óÇö½Ç(VR) ¹× Áõ°­Çö½Ç(AR)À» Ȱ¿ëÇÑ ±ØÀå üÇèÀ» ÅëÇØ °ü°´¿¡°Ô ¸Å·ÂÀûÀ̰í ÀÎÅÍ·¢Æ¼ºêÇÑ °æÇèÀ» ¼±»çÇÏ¸ç ¼ºÀåÇϰí ÀÖ½À´Ï´Ù.

½ÅÁ¦Ç° ¹× ½Å±Ô ¼­ºñ½º Ãâ½Ã´Â ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß¿¡¼­ Á¡À¯À²À» È®´ëÇϱâ À§ÇØ ±â¾÷µéÀÌ »ç¿ëÇÏ´Â ÁÖ¿ä Àü·« Áß ÇϳªÀÔ´Ï´Ù. ÀÌ ½ÃÀå¿¡¼­ »ç¾÷À» Àü°³ÇÏ´Â ¿©·¯ ±â¾÷µéÀº ´õ ¸¹Àº °í°´Ãþ¿¡ ´ëÀÀÇÏ°í ¾÷°è ³» ÀÔÁö¸¦ °­È­Çϱâ À§ÇØ ½ÃÀå¿¡¼­ÀÇ Á¸Àç°¨À» È®´ëÇÏ´Â µ¥ ÁÖ·ÂÇϰí ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î, ÆäÀ̽ººÏÀ¸·Î Àß ¾Ë·ÁÁø ¸ÞŸ(Meta)´Â 2023³â 12¿ù Telefonica¿Í Á¦ÈÞÇÏ¿© ³ë³âÃþÀ» À§ÇÑ Áõ°­Çö½Ç °æÇèÀ» °­È­ÇÔÀ¸·Î½á ¸ôÀÔÇü ±â¼ú¿¡ ´ëÇÑ ÀÇÁö¸¦ Ç¥¸íÇϰí, Àü·«Àû Á¦ÈÞ¸¦ ÅëÇØ ½ÃÀå µµ´Þ ¹üÀ§¸¦ È®´ëÇϰí ÀÖ½À´Ï´Ù.

¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå : ºÐ¼® °³¿ä

¸ñÂ÷

Á¦1Àå ºÐ¼® ¹æ¹ý ¹× ¹üÀ§

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå : ¾÷°è Àü¸Á

Á¦4Àå ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå : ±â¼ú Á¾·ùº° ÃßÁ¤¡¤µ¿Ç⠺м®

Á¦5Àå ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå : ¿ëµµº° ÃßÁ¤¡¤µ¿Ç⠺м®

Á¦6Àå Áö¿ªº° ÃßÁ¤¡¤µ¿Ç⠺м®

Á¦7Àå ¸ôÀÔÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ½ÃÀå : °æÀï ±¸µµ

ksm
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Immersive Entertainment Market Growth & Trends:

The global immersive entertainment market size is expected to reach USD 442.11 billion by 2030, growing at a CAGR of 26.3% from 2025 to 2030, according to a new study by Grand View Research, Inc. The primary driver propelling the growth of the market is the widespread adoption of immersive technology in a wide range of entertainment industries, including gaming, movies, music, sports, and live events. The widespread application enhances immersive entertainment's attractiveness and its audience base, which is anticipated to drive market expansion throughout the forecast period.

The widespread application of immersive technologies across the entertainment industry is expected further to fuel the market growth in the coming years. Moreover, the trend of virtual tourism is expanding, enabling users to explore destinations through virtual reality. The ongoing emergence of these trends focuses on the dynamic and continually evolving nature of immersive technologies across the entertainment spectrum. This signifies a broader movement within the market, where the incorporation of virtual tourism reflects a growing inclination for diverse and engaging immersive experiences, reshaping the way audiences interact with entertainment offerings.

The application of immersive technologies to enhance live performances and events is one of the major trends fueling the immersive entertainment sector. The market is experiencing growth by a wide range of live entertainment events, virtual concerts, and theater experiences which employ virtual reality (VR) and augmented reality (AR) to create engaging and interactive experiences for the audience

Launching new products and services is one of the main strategies used by companies to increase their market share in the immersive entertainment sector Several companies operating in the market are focused on expanding their market presence to cater to the larger customer base and to strengthen their foothold in the industry. For instance, Meta, formerly known as Facebook, is actively engaged in partnerships to promote mixed reality experiences. In December 2023, Meta partnered with Telefonica to enhance mixed reality experiences for elderly individuals, showcasing its commitment to immersive technologies and expanding its market reach through strategic collaborations.

Immersive Entertainment Market Report Highlights:

Table of Contents

Chapter 1. Methodology and Scope

Chapter 2. Executive Summary

Chapter 3. Immersive Entertainment Market - Industry Outlook

Chapter 4. Immersive Entertainment Market: Technology Type Estimates & Trend Analysis

Chapter 5. Immersive Entertainment Market: Application Estimates & Trend Analysis

Chapter 6. Regional Estimates & Trend Analysis

Chapter 7. Immersive Entertainment Market - Competitive Landscape

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â