리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 06월
페이지 정보:영문 271 Pages
라이선스 & 가격 (부가세 별도)
한글목차
게이밍 GPU 세계 시장은 2030년까지 71억 달러에 달할 전망
2024년에 34억 달러로 추정되는 게이밍 GPU 세계 시장은 2024년부터 2030년까지 CAGR 12.8%로 성장하여 2030년에는 71억 달러에 달할 것으로 예측됩니다. 이 보고서에서 분석한 부문 중 하나인 전용 그래픽 카드는 CAGR 11.0%를 기록하며 분석 기간 종료시에는 40억 달러에 달할 전망입니다. 통합 그래픽 카드 분야는 분석 기간 동안에 CAGR 15.4%의 성장이 전망됩니다.
미국 시장은 9억 3,440만 달러, 중국은 CAGR 16.9%로 성장 예측
미국의 게이밍 GPU 시장은 2024년에 9억 3,440만 달러로 추정됩니다. 세계 2위 경제 대국인 중국은 2030년까지 15억 달러의 시장 규모에 달할 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 16.9%를 기록할 것으로 예상됩니다. 기타 주목할 만한 지역별 시장으로는 일본과 캐나다가 있고, 분석 기간 동안 CAGR은 각각 9.5%와 11.3%로 예측됩니다. 유럽에서는 독일이 CAGR 10.1%로 성장할 것으로 예측됩니다.
세계의 게이밍 GPU 시장 - 주요 동향과 촉진요인 정리
게이밍 GPU가 현대의 게임 경험과 디지털 엔터테인먼트 생태계의 중심이 되는 이유
게이밍 그래픽 처리 장치(GPU)는 현대 게임의 기술적 중추로, 실시간 그래픽 렌더링, 실시간 물리 시뮬레이션, 플랫폼 간 몰입형 게임 플레이 경험에 필요한 컴퓨팅 파워를 제공합니다. 고해상도 디스플레이, 레이 트레이싱, 초 매끄러운 프레임 속도에 대한 요구가 증가함에 따라 게이밍 GPU는 시스템의 게이밍 능력을 결정하는 고도로 전문화되고 성능에 최적화된 컴포넌트로 진화해 왔습니다. 이 프로세서는 복잡한 코드를 생생하고 유동적인 화면상의 비주얼로 변환하여 플레이어와 디지털 환경의 상호작용을 자연스럽고 반응성 있게 만들어주는 역할을 합니다. 실시간 레이 트레이싱, 가변 속도 쉐이딩, 그리고 NVIDIA DLSS 및 AMD FSR과 같은 AI 강화 업스케일링 기술의 도입으로 비디오 게임의 그래픽 충실도가 극적으로 향상되었습니다. GPU는 게임뿐만 아니라 3D 모델링, 비디오 편집, 게임 개발, 가상 제작 등 인접한 엔터테인먼트 및 크리에이티브 애플리케이션에도 힘을 실어주며 게이머, 컨텐츠 제작자 및 전문가에게 중요한 투자처가 되고 있습니다. 데스크톱 PC, 게이밍 노트북, 차세대 콘솔에 이르기까지 게임이 대중화된 현재, GPU의 성능은 그래픽 설정부터 e스포츠의 경쟁 우위까지 모든 것에 영향을 미치며 사용자 경험에 직접적인 영향을 미치고 있습니다. 업계가 VR과 AR을 포함한 몰입형 포맷으로 전환함에 따라 게이밍 GPU의 역할은 계속 확대되고 있으며, 디지털 엔터테인먼트의 미래에 필수적인 요소로 자리 잡고 있습니다.
게이머의 기대와 플랫폼의 진화가 GPU 기술 혁신을 어떻게 촉진하고 있는가?
시각적 사실감, 일관된 성능, 빠른 응답성을 중심으로 빠르게 진화하는 게이머의 기대치는 게이밍 GPU 기술의 끊임없는 혁신을 주도하고 있습니다. 오늘날의 게이머들은 4K 및 8K와 같은 초고해상도, 초광각 종횡비, 120Hz 이상의 주사율을 요구하고 있습니다. 경쟁사 게이머들은 빠르게 진행되는 멀티플레이어 타이틀에서 우위를 점하기 위해 초저입력 지연과 일관된 프레임 타이밍을 우선시하며, 지연 시간을 최적화하고 고급 프레임 페이싱 알고리즘을 갖춘 GPU를 요구하고 있습니다. 동시에 NVIDIA GeForce NOW 및 Xbox Cloud Gaming과 같은 게임 스트리밍 서비스 및 클라우드 게이밍 플랫폼의 등장은 GPU의 활용을 재편하고 있으며, 최종사용자와 서버 측 GPU 모두 효율적인 그래픽 워크로드를 처리할 수 있어야 합니다. 플레이어가 콘솔, PC, 모바일을 원활하게 전환하는 하이브리드 게이밍의 등장으로 폼팩터 간 확장 가능한 성능을 제공할 수 있는 GPU에 대한 수요가 증가하고 있습니다. 또한, 게이머들은 이제 단순한 성능 이상의 것을 원하고 있으며, 더 조용한 냉각 시스템, 더 낮은 전력 소비, 그리고 자신의 설정에 어울리는 세련되고 아름다운 디자인을 원하고 있습니다. 게임 타이틀의 그래픽이 더욱 복잡해지고, 게임 엔진이 실시간 라이팅과 AI 기반 환경을 채택함에 따라, GPU 제조업체들은 AI 전용 코어, 메모리 대역폭 확대, 레이 트레이싱 기능 향상과 같은 새로운 기능을 통합해야 하는 상황에 직면해 있습니다. 이러한 추세는 현재의 GPU 개발을 형성하고 있을 뿐만 아니라, 다양하고 기술에 정통한 게임 인구의 미묘한 수요를 충족시켜야 하는 미래 아키텍처의 로드맵을 설정하고 있습니다.
차세대 게이밍 GPU를 뒷받침하는 기술 발전은?
게이밍 GPU 시장은 성능, 효율성, 시각적 리얼리즘의 한계를 뛰어넘는 획기적인 기술 발전의 물결로 변화하고 있습니다. 가장 중요한 혁신 중 하나는 실시간 레이 트레이싱으로, 영화와 같은 정확도로 빛의 거동을 재현하고 가상 세계에 생동감을 불어넣는 깊이, 그림자, 반사를 추가하는 기술입니다. 이와 함께 AI 기반 렌더링 기술, 특히 NVIDIA의 딥러닝 슈퍼샘플링(DLSS)과 AMD의 피델리티 FX 슈퍼레졸루션(Fidelity FX Superresolution, FSR)이 부상하고 있습니다. 머신러닝을 통해 시각적 충실도를 유지하면서 저해상도 이미지를 업스케일링하여 디테일을 희생하지 않으면서도 더 높은 프레임 속도를 구현하는 것. GPU 아키텍처도 크게 업그레이드되고 있으며, 더 미세한 나노미터 공정 노드(예: 5 nm, 3nm 등)의 도입으로 트랜지스터 수 증가, 클럭 속도 향상, 에너지 효율 개선이 가능해졌습니다. 또한, GPU 메모리 혁신(GDDR6X 및 HBM2E)은 메모리 대역폭을 획기적으로 향상시켜 가장 까다로운 시나리오에서도 게임 자산에 대한 빠른 액세스와 원활한 게임 플레이를 보장하며, PCIe 5.0 지원, 하드웨어 가속 AV 1 인코딩, CPU와 GPU 간의 스마트 액세스 메모리는 구성요소 간의 데이터 전송 및 통신을 더욱 최적화합니다. 하드웨어 측면에서는 베이퍼 챔버 냉각, 지능형 팬 곡선, 수냉식 냉각 옵션과 같은 열 솔루션이 열 성능과 소음 관리를 강화합니다. 이러한 기술 혁신은 지속적으로 개선되는 소프트웨어 드라이버 및 게임 엔진의 최적화와 함께 게임용 GPU가 전례 없는 사실감과 반응성, 에너지 절약을 실현할 수 있게함으로써 인터랙티브 엔터테인먼트의 미래를 만들어가고 있습니다.
게임용 GPU 산업의 세계 확장을 촉진하는 시장 역학은 무엇인가?
세계 게이밍 GPU 시장은 기술 발전, 소비자 열광, 경쟁 게임, 하드웨어 접근성 향상 등의 요인으로 인해 빠르게 성장하고 있습니다. 게임 산업의 호황은 이제 영화와 음악 산업을 합친 매출액을 능가하며 고성능 GPU에 대한 지속적인 수요를 창출하고 있으며, e스포츠 시청자 수, 게임 스트리밍, 컨텐츠 제작의 성장으로 인해 고급 그래픽 처리의 필요성이 증가하고 있습니다. 인플루언서와 전문가들은 게임 플레이와 고해상도 방송 모두에 강력한 GPU를 요구하고 있습니다. 가상현실(VR) 및 증강현실(AR) 게임의 확대도 중요한 요인 중 하나이며, 이러한 기술은 원활하고 몰입감 있는 경험을 제공하기 위해 GPU에 대한 높은 실시간 요구 사항을 부과하고 있습니다. 또한, 아시아태평양, 라틴아메리카, 동유럽을 중심으로 한 지역 시장의 확대도 브로드밴드 인프라의 개선과 가처분 소득의 증가로 PC 게임과 콘솔 게임이 더욱 친숙해지면서 수요 증가에 기여하고 있습니다. 또한, 게임이 교육, 훈련, 시뮬레이션에 통합되면서 GPU의 새로운 활용 분야가 생겨나고 있으며, NVIDIA, AMD, Intel과 같은 칩 제조업체들은 적극적인 제품 로드맵을 통해 기술 혁신을 추진하는 한편, 보다 광범위한 소비자층에 대응하기 위해 중급형 및 고급형 GPU를 출시하고 있습니다. 대응하기 위해 중급형 및 보급형 모델을 출시하고 있습니다. 또한, 소비자 온라인 채널, 클라우드 게이밍을 위한 GPU-as-a-service 모델, 특정 예산에 맞는 임베디드 게이밍 PC 등 진화하는 유통 모델도 시장을 형성하고 있습니다. 게임이 문화, 상업, 기술에 지속적으로 영향을 미치면서 GPU는 이러한 진화의 핵심으로, 게임 성능뿐만 아니라 게임을 둘러싼 디지털 생태계 전반의 발전을 촉진하고 있습니다.
부문
유형(전용 그래픽 카드, 통합 그래픽 카드), 최종사용(모바일 기기, PC 및 워크스테이션, 게임기, 기타 최종사용)
조사 대상 기업 사례(총 34개사)
AMD(Advanced Micro Devices)
Apple Inc.
Arm Ltd.
ASRock Inc.
ASUS(ASUSTeK Computer Inc.)
Colorful Technology Co., Ltd.
EVGA Corporation
Galax(Galaxy Microsystems Ltd.)
Gigabyte Technology Co., Ltd.
Imagination Technologies
Inno3D(Innovision Multimedia Ltd.)
Intel Corporation
MediaTek Inc.
MSI(Micro-Star International)
Nvidia Corporation
Palit Microsystems Ltd.
PNY Technologies Inc.
Qualcomm Technologies Inc.
Sapphire Technology Limited
Zotac(Zotac Technology Limited)
AI 통합
우리는 검증된 전문가 컨텐츠와 AI 툴을 통해 시장 정보와 경쟁 정보를 혁신하고 있습니다.
Global Industry Analysts는 LLM 및 산업별 SLM 쿼리를 따르는 대신 비디오 기록, 블로그, 검색 엔진 조사, 방대한 양의 기업, 제품/서비스, 시장 데이터 등 세계 전문가로부터 수집한 컨텐츠 리포지토리를 구축했습니다.
관세 영향 계수
Global Industry Analysts는 본사의 국가, 제조거점, 수출입(완제품 및 OEM)을 기반으로 기업의 경쟁력 변화를 예측하고 있습니다. 이러한 복잡하고 다면적인 시장 역학은 매출원가(COGS) 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예상됩니다.
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
스페인
러시아
기타 유럽
아시아태평양
호주
인도
한국
기타 아시아태평양
라틴아메리카
아르헨티나
브라질
멕시코
기타 라틴아메리카
중동
이란
이스라엘
사우디아라비아
아랍에미리트
기타 중동
아프리카
제4장 경쟁
ksm
영문 목차
영문목차
Global Gaming GPU Market to Reach US$7.1 Billion by 2030
The global market for Gaming GPU estimated at US$3.4 Billion in the year 2024, is expected to reach US$7.1 Billion by 2030, growing at a CAGR of 12.8% over the analysis period 2024-2030. Dedicated Graphic Card, one of the segments analyzed in the report, is expected to record a 11.0% CAGR and reach US$4.0 Billion by the end of the analysis period. Growth in the Integrated Graphic Card segment is estimated at 15.4% CAGR over the analysis period.
The U.S. Market is Estimated at US$934.4 Million While China is Forecast to Grow at 16.9% CAGR
The Gaming GPU market in the U.S. is estimated at US$934.4 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.5 Billion by the year 2030 trailing a CAGR of 16.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.5% and 11.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.1% CAGR.
Global Gaming GPU Market - Key Trends & Drivers Summarized
Why Are Gaming GPUs Central to the Modern Gaming Experience and Digital Entertainment Ecosystem?
Gaming Graphics Processing Units (GPUs) are the technological backbone of modern gaming, providing the computational horsepower required to render lifelike graphics, simulate real-time physics, and power immersive gameplay experiences across platforms. As the demand for high-resolution displays, ray tracing, and ultra-smooth frame rates increases, gaming GPUs have evolved into highly specialized, performance-optimized components that dictate a system’s gaming capability. These processors are responsible for converting complex code into vivid, fluid on-screen visuals, ensuring that the player’s interaction with digital environments feels natural and responsive. The introduction of real-time ray tracing, variable rate shading, and AI-enhanced upscaling technologies like NVIDIA DLSS and AMD FSR has drastically elevated the graphical fidelity of video games-much of which is only possible with a powerful GPU. Beyond gaming, GPUs also power adjacent entertainment and creative applications such as 3D modeling, video editing, game development, and virtual production, making them a critical investment for gamers, content creators, and professionals alike. With gaming now spanning desktop PCs, gaming laptops, and next-gen consoles, GPU performance directly correlates with user experience, influencing everything from graphical settings to competitive advantage in esports. As the industry shifts toward more immersive formats including VR and AR, the role of the gaming GPU continues to expand, anchoring it as an essential component in the future of digital entertainment.
How Are Gamer Expectations and Platform Evolutions Driving Innovation in GPU Technology?
Rapidly evolving gamer expectations-centered on visual realism, performance consistency, and responsiveness-are a driving force behind the continuous innovation in gaming GPU technology. Today’s gamers demand ultra-high resolutions (4K and even 8K), ultra-wide aspect ratios, and refresh rates beyond 120Hz, which require massive graphical processing power to deliver without frame drops or latency. Competitive gamers prioritize ultra-low input lag and consistent frame timing to gain an edge in fast-paced multiplayer titles, making GPUs with optimized latency and advanced frame pacing algorithms highly sought after. Simultaneously, the rise of game streaming services and cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming is reshaping GPU utilization, requiring both end-user and server-side GPUs to handle intense graphical workloads efficiently. The advent of hybrid gaming-where players seamlessly switch between console, PC, and mobile-has led to increased demand for GPUs that can offer scalable performance across form factors. Moreover, gamers now expect more than raw power; they want quieter cooling systems, lower power consumption, and sleek aesthetic designs that match their setups. As titles become more graphically complex and game engines adopt real-time lighting and AI-driven environments, GPU manufacturers are being pushed to integrate new features, such as dedicated AI cores, expanded memory bandwidth, and improved ray tracing capabilities. These trends are not just shaping current GPU development-they are setting the roadmap for future architectures that must cater to the nuanced demands of a diverse and technically savvy gaming population.
What Technological Advancements Are Powering the Next Generation of Gaming GPUs?
The gaming GPU market is being transformed by a wave of groundbreaking technological advancements aimed at pushing the limits of performance, efficiency, and visual realism. One of the most significant breakthroughs is real-time ray tracing, which replicates the behavior of light with cinematic accuracy, adding depth, shadows, and reflections that bring virtual worlds to life. Paired with this is the rise of AI-driven rendering technologies-most notably NVIDIA’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR)-which utilize machine learning to upscale lower-resolution images while maintaining visual fidelity, enabling higher frame rates without sacrificing detail. GPU architectures have also seen major upgrades, with the introduction of smaller nanometer process nodes (such as 5nm and 3nm) allowing for more transistors, higher clock speeds, and greater energy efficiency. Additionally, innovations in GPU memory (GDDR6X and HBM2E) are dramatically increasing memory bandwidth, ensuring faster access to game assets and smoother gameplay even in the most demanding scenarios. PCIe 5.0 support, hardware-accelerated AV1 encoding, and smart access memory between CPUs and GPUs are further optimizing data transfer and communication between components. On the hardware side, thermal solutions like vapor chamber cooling, intelligent fan curves, and liquid cooling options are enhancing thermal performance and noise management. These innovations, combined with ever-improving software drivers and game engine optimizations, are enabling gaming GPUs to deliver unprecedented realism, responsiveness, and energy-conscious power, shaping the future of interactive entertainment.
What Market Dynamics Are Fueling the Global Expansion of the Gaming GPU Industry?
The global gaming GPU market is expanding rapidly, fueled by a combination of technological progress, consumer enthusiasm, competitive gaming, and rising hardware accessibility. The boom in the gaming industry, now surpassing the film and music industries combined in terms of revenue, is creating sustained demand for high-performance GPUs. Growth in esports viewership, game streaming, and content creation is reinforcing the need for advanced graphical processing, as influencers and professionals seek powerful GPUs for both gameplay and high-resolution broadcasting. The expansion of virtual reality (VR) and augmented reality (AR) gaming is another critical factor, with these technologies placing intense real-time demands on GPUs to deliver seamless, immersive experiences. Regional market expansion-particularly in Asia-Pacific, Latin America, and Eastern Europe-is also contributing to the rising demand, as improved broadband infrastructure and increased disposable income make PC and console gaming more accessible. Additionally, the integration of gaming into education, training, and simulation is creating new verticals for GPU utilization. Chipmakers such as NVIDIA, AMD, and Intel are responding with aggressive product roadmaps, pushing innovation while also introducing mid-tier and entry-level models to address a broader consumer base. The market is also being shaped by evolving distribution models, including direct-to-consumer online channels, GPU-as-a-service models for cloud gaming, and prebuilt gaming PCs tailored to specific budgets. As gaming continues to influence culture, commerce, and technology, GPUs will remain at the core of this evolution, driving not only the performance of games but the progress of the entire digital ecosystem that surrounds them.
SCOPE OF STUDY:
The report analyzes the Gaming GPU market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Type (Dedicated Graphic Card, Integrated Graphic Card); End-Use (Mobile Devices, PCs & Workstations, Gaming Consoles, Other End-Uses)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.
Select Competitors (Total 34 Featured) -
AMD (Advanced Micro Devices)
Apple Inc.
Arm Ltd.
ASRock Inc.
ASUS (ASUSTeK Computer Inc.)
Colorful Technology Co., Ltd.
EVGA Corporation
Galax (Galaxy Microsystems Ltd.)
Gigabyte Technology Co., Ltd.
Imagination Technologies
Inno3D (Innovision Multimedia Ltd.)
Intel Corporation
MediaTek Inc.
MSI (Micro-Star International)
Nvidia Corporation
Palit Microsystems Ltd.
PNY Technologies Inc.
Qualcomm Technologies Inc.
Sapphire Technology Limited
Zotac (Zotac Technology Limited)
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TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Gaming GPU - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Advancement in Game Graphics and Real-Time Rendering Throws the Spotlight on Gaming GPU Innovation
Push for High Frame Rates and 4K/8K Resolution Propels Demand for Advanced Graphics Processing Units
OEM Integration of Ray Tracing and AI Upscaling Technologies Strengthens GPU Differentiation
Growth in Competitive Gaming and eSports Fuels Interest in Low-Latency, High-FPS GPU Performance
Expansion of AAA Gaming Titles and Game Engine Complexity Drives Need for Scalable GPU Architectures
Emergence of VR and AR Gaming Ecosystems Supports High-End Multi-GPU and GPU-Accelerated Platforms
OEM Partnerships with Game Studios Support GPU Optimization for Hardware-Specific Rendering
Cloud Gaming Platforms Drive Demand for Virtualized and Scalable Datacenter GPUs
Power Efficiency and Thermal Management Requirements Encourage Innovation in GPU Cooling Solutions
Growth in GPU Overclocking and Enthusiast Builds Fuels Demand for High-Wattage, Custom Cards
GPU Role in Non-Gaming Applications (AI, Content Creation) Supports Broader Ecosystem Adoption
Graphics Card Brand Loyalty and Aesthetics Influence Consumer Preferences in DIY Gaming Builds
Next-Gen Memory Interfaces and PCIe Standards Push Performance Benchmarks for Upcoming GPU Launches
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Gaming GPU Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 4: World 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 7: World 15-Year Perspective for Dedicated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 10: World 15-Year Perspective for Integrated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 13: World 15-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for PCs & Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 19: World 15-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 23: USA Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 24: USA Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 25: USA 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 26: USA Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 27: USA Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 28: USA 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
CANADA
TABLE 29: Canada Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 30: Canada Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 31: Canada 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 32: Canada Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: Canada Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 34: Canada 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
JAPAN
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 35: Japan Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 36: Japan Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 37: Japan 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 38: Japan Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Japan Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: Japan 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
CHINA
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 41: China Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: China Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: China 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 44: China Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: China Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: China 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
EUROPE
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 47: Europe Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 48: Europe Historic Review for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: Europe 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
TABLE 50: Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 53: Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
FRANCE
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 56: France Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: France Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: France 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 59: France Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: France Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: France 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
GERMANY
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 62: Germany Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Germany Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: Germany 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 65: Germany Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Germany Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Germany 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ITALY
TABLE 68: Italy Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Italy Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: Italy 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 71: Italy Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: Italy Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: Italy 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
UNITED KINGDOM
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 74: UK Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: UK Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: UK 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 77: UK Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: UK Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: UK 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
SPAIN
TABLE 80: Spain Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Spain Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: Spain 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 83: Spain Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Spain Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: Spain 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
RUSSIA
TABLE 86: Russia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Russia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: Russia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 89: Russia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: Russia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: Russia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Rest of Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: Rest of Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: Rest of Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: Rest of Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 99: Asia-Pacific Historic Review for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: Asia-Pacific 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 103: Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 106: Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
AUSTRALIA
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
TABLE 107: Australia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Australia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 109: Australia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 110: Australia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Australia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 112: Australia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
INDIA
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
TABLE 113: India Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: India Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 115: India 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 116: India Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 117: India Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 118: India 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
SOUTH KOREA
TABLE 119: South Korea Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 120: South Korea Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 121: South Korea 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 122: South Korea Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 123: South Korea Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 124: South Korea 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
REST OF ASIA-PACIFIC
TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 126: Rest of Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 129: Rest of Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
LATIN AMERICA
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
TABLE 131: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 132: Latin America Historic Review for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 133: Latin America 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
TABLE 134: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 135: Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 136: Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 137: Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 138: Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 139: Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ARGENTINA
TABLE 140: Argentina Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 141: Argentina Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 142: Argentina 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 143: Argentina Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 144: Argentina Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 145: Argentina 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
BRAZIL
TABLE 146: Brazil Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 147: Brazil Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 148: Brazil 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 149: Brazil Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 150: Brazil Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 151: Brazil 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
MEXICO
TABLE 152: Mexico Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 153: Mexico Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 154: Mexico 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 155: Mexico Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 156: Mexico Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 157: Mexico 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
REST OF LATIN AMERICA
TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 159: Rest of Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 160: Rest of Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 162: Rest of Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 163: Rest of Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
MIDDLE EAST
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
TABLE 164: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 165: Middle East Historic Review for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 166: Middle East 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
TABLE 167: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 168: Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 169: Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 170: Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 171: Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 172: Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
IRAN
TABLE 173: Iran Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 174: Iran Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 175: Iran 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 176: Iran Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 177: Iran Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 178: Iran 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ISRAEL
TABLE 179: Israel Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 180: Israel Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 181: Israel 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 182: Israel Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 183: Israel Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 184: Israel 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
SAUDI ARABIA
TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 186: Saudi Arabia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 187: Saudi Arabia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 189: Saudi Arabia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 190: Saudi Arabia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
UNITED ARAB EMIRATES
TABLE 191: UAE Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 192: UAE Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 193: UAE 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 194: UAE Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 195: UAE Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 196: UAE 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
REST OF MIDDLE EAST
TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 198: Rest of Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 199: Rest of Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 201: Rest of Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 202: Rest of Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
AFRICA
Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
TABLE 203: Africa Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 204: Africa Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 205: Africa 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
TABLE 206: Africa Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 207: Africa Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 208: Africa 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030