¼¼°èÀÇ ½ºÆ÷Ã÷ ±â¼ú ½ÃÀå Á¶»ç ¹× ¿¹Ãø : ±â¼úº°, Á¾¸ñº°, Áö¿ªº° ºÐ¼®(2023-2030³â)
Global Sports Technology Market Size study & Forecast, by Technology (Device, Smart Stadium, Esports, Sports Analytics), by Sports (Soccer, Basketball, Ice Hockey, Tennis, Cricket, Esports, Others) and Regional Analysis, 2023-2030
»óǰÄÚµå : 1303555
¸®¼­Ä¡»ç : Bizwit Research & Consulting LLP
¹ßÇàÀÏ : 2023³â 07¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹®
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 4,950 £Ü 7,024,000
Unprintable PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠺Ұ¡´ÉÇϸç, ÅØ½ºÆ®ÀÇ Copy&Pasteµµ ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 6,250 £Ü 8,869,000
Printable PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

¼¼°è ½ºÆ÷Ã÷ ±â¼ú ½ÃÀåÀº 2022³â ¾à 133¾ï 3,000¸¸ ´Þ·¯·Î Æò°¡µÇ¾ú°í, ¿¹Ãø ±â°£ÀÎ 2023-2030³â µ¿¾È 19.73% ÀÌ»óÀÇ °ÇÀüÇÑ ¼ºÀå·ü·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

½ºÆ÷Ã÷ ±â¼ú ºÎ¹®Àº ¿¬±¸¸¦ Áö¿øÇϱâ À§ÇÑ »õ·Î¿î ¿ëµµ ¹× ±â¼ú ¼³°è, ¿îµ¿ ´É·Â Çâ»óÀ» À§ÇÑ ÁßÀç ±â¼ú °³¹ß, ½ºÆ÷Ã÷ ºÐ¼®, ÆÒ Âü¿©, ¹æ¼Û ¹× ¹Ìµð¾î º¸µµ, ½ºÆ÷Ã÷ °æ±âÀå °ü¸® µî¿¡ °ü¿©ÇÕ´Ï´Ù. ÃÖ±Ù ¸î ³âµ¿¾È ½ºÆ÷Ã÷ ±â¼ú°ú µ¥ÀÌÅÍ´Â ½ºÆ÷Ã÷ÀÇ ¹ßÀü°ú ¼º°ú¿¡ Áß¿äÇÑ ¿ä¼Ò·Î ºÎ»óÇϰí ÀÖ½À´Ï´Ù. ´Ù¾çÇÑ ½ºÆ÷Ã÷¿¡¼­ »ç¹°ÀÎÅͳÝ(IoT), µ¥ÀÌÅÍ ºÐ¼®, ¼Ò¼È ¹Ìµð¾î¿ÍÀÇ ÅëÇÕ°ú °°Àº ½Å±â¼úÀÇ »ç¿ëÀÌ Áõ°¡Çϸ鼭 ½ÃÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù.

¶ÇÇÑ, e½ºÆ÷Ã÷ ±â¼ú äÅÃÀÌ Áõ°¡ÇÔ¿¡ µû¶ó ½ºÆ÷Ã÷ ±â¼ú ½ÃÀåÀº ´õ¿í ºü¸£°Ô ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, Republic of Estonia E-Residency¿¡ µû¸£¸é 2022³â e½ºÆ÷Ã÷ ½ÃÀå ±Ô¸ð´Â 13¾ï 8,000¸¸ ´Þ·¯¸¦ ³Ñ¾î¼¹À¸¸ç, 2025³â¿¡´Â 18¾ï 7,000¸¸ ´Þ·¯·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. 2022³â¿¡´Â ¼¼°è 5¾ï 3,200¸¸ ¸íÀÌ e½ºÆ÷Ã÷¸¦ ½ÃûÇß°í, 2025³â¿¡´Â 6¾ï 4,000¸¸ ¸í¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµÇ´Â ÀÌÀ¯ Áß Çϳª°¡ ¹Ù·Î e½ºÆ÷Ã÷ »ê¾÷ÀÇ ¼öÀÍ Áõ°¡ ¶§¹®ÀÔ´Ï´Ù. ¶ÇÇÑ, ¼±¼öµéÀÇ °æ±â·ÂÀ» ÃßÀûÇÏ°í ÆÒµéÀ» ²ø¾îµéÀ̱â À§ÇÑ Ãֽбâ¼úÀ» µµÀÔÇϱâ À§ÇØ ¸¹Àº Á¶Á÷µéÀÌ ÅõÀÚ¸¦ ´Ã¸®¸é¼­ ¾÷°è´Â ÆÐ·¯´ÙÀÓÀÇ ÀüȯÀ» ¸ÂÀÌÇϰí ÀÖÀ¸¸ç, ÀÌ´Â ½ÃÀå ¼ºÀåÀ» µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ AI ¹× ML ±â¼úÀÇ ¹ßÀüÀº ÇâÈÄ ¸î ³âµ¿¾È ½ºÆ÷Ã÷ ±â¼ú »ê¾÷ÀÇ È®Àå¿¡ Å« Àü¸ÁÀ» °¡Á®´Ù ÁÙ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÇÏÁö¸¸, ½ÃÀÛ ºñ¿ë Áõ°¡¿Í ÀçÁ¤Àû Á¦¾àÀº ¿¹»ó ±â°£ µ¿¾È ½ºÆ÷Ã÷ ±â¼ú ½ÃÀåÀÇ È®ÀåÀ» ´õ¿í ¾ïÁ¦ÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ±×·¯³ª ÀηÂÀÇ ºÐ¼®°¡ ºÎÁ·Àº 2023-2030³âÀÇ ¿¹Ãø ±â°£ µ¿¾È ½ºÆ÷Ã÷ ±â¼ú »ç¾÷ ¹ßÀü¿¡ ´õ ¸¹Àº ¾î·Á¿òÀ» ÃÊ·¡ÇÒ ¼ö ÀÖ½À´Ï´Ù.

¼¼°è ½ºÆ÷Ã÷ ±â¼ú ½ÃÀå Á¶»ç¿¡¼­ °í·ÁµÈ ÁÖ¿ä Áö¿ªÀº ¾Æ½Ã¾ÆÅÂÆò¾ç, ºÏ¹Ì, À¯·´, ¶óƾ¾Æ¸Þ¸®Ä«, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÔ´Ï´Ù. À¯·´Àº 2020³â ¼¼°è ½ºÆ÷Ã÷ Å×Å©³î·ÎÁö ½ÃÀå ¸ÅÃâÀÇ 30% ÀÌ»óÀ» Â÷ÁöÇßÀ¸¸ç, ¿¹Ãø ±â°£ µ¿¾È ÀÌ·¯ÇÑ Áö¹è·ÂÀÌ Áö¼ÓµÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. À¯·´ÀÇ ¼ö¸¹Àº Ã౸ ¸®±×´Â ÀÌ Áö¿ªÀÇ ÁÖ¿ä ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎÀ̸ç, ´ëºÎºÐ ¼±¼ö, ¸®±× ¹× °üÁß °ü¸®¸¦ À§ÇØ ½º¸¶Æ® ±â±â¸¦ ÅëÇÕÇÏ¿© ´õ ³ªÀº ¼±¼ö, ¸®±× ¹× °üÁßÀ» °ü¸®Çϰí ÀÖ½À´Ï´Ù. Àεµ, ÀϺ», Áß±¹°ú °°Àº ±¹°¡µéÀÇ ½ºÆ÷Ã÷ »ê¾÷ÀÌ ¼ºÀåÇÔ¿¡ µû¶ó ¾Æ½Ã¾ÆÅÂÆò¾çÀº ÇâÈÄ ¸î ³âµ¿¾È ½ºÆ÷Ã÷ ±â¼ú ºÐ¾ß¿¡¼­ °¡Àå ºü¸¥ ¼ºÀå¼¼¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. Àεµ¿¡¼­´Â ¸¹Àº ½ºÆ÷Ã÷ ¸®±×°¡ ÀþÀºÀÌµé »çÀÌ¿¡¼­ Àα⸦ ²ø°í ÀÖÀ¸¸ç, Áö¿ªº° °æÀïÀÌ ÀÌ ºÐ¾ßÀÇ ¼ºÀå¿¡ Å« ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ½À´Ï´Ù.

ÀÌ Á¶»çÀÇ ¸ñÀûÀº ÃÖ±Ù ¸î ³â°£ ´Ù¾çÇÑ ºÎ¹®°ú ±¹°¡ ½ÃÀå ±Ô¸ð¸¦ ÆÄ¾ÇÇϰí ÇâÈÄ ¸î ³â°£ ½ÃÀå ±Ô¸ð¸¦ ¿¹ÃøÇÏ´Â °ÍÀÔ´Ï´Ù. ÀÌ º¸°í¼­´Â Á¶»ç ´ë»ó ±¹°¡ »ê¾÷ÀÇ ÁúÀû/¾çÀû Ãø¸éÀ» Æ÷ÇÔÇϵµ·Ï ¼³°èµÇ¾ú½À´Ï´Ù.

¶ÇÇÑ ½ÃÀåÀÇ ¹Ì·¡ ¼ºÀåÀ» ±ÔÁ¤ÇÏ´Â ÃËÁø¿äÀΰú °úÁ¦¿Í °°Àº Áß¿äÇÑ Ãø¸é¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ Á¤º¸µµ Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ, ÁÖ¿ä ±â¾÷ÀÇ °æÀï ±¸µµ¿Í Á¦Ç° Á¦°ø¿¡ ´ëÇÑ »ó¼¼ÇÑ ºÐ¼®°ú ÇÔ²² ÀÌÇØ°ü°èÀÚ°¡ ÅõÀÚÇÒ ¼ö ÀÖ´Â ¸¶ÀÌÅ©·Î ½ÃÀåÀÇ ÀáÀçÀû ±âȸµµ Æ÷ÇԵ˴ϴÙ.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå Á¤ÀÇ¿Í ¹üÀ§

Á¦3Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå ¿ªÇÐ

Á¦4Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå : »ê¾÷ ºÐ¼®

Á¦5Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå : ±â¼úº°

Á¦6Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå : ½ºÆ÷Ã÷º°

Á¦7Àå ¼¼°èÀÇ ½ºÆ÷Ã÷ Å×Å©³î·¯Áö ½ÃÀå, Áö¿ª ºÐ¼®

Á¦8Àå °æÀï Á¤º¸

Á¦9Àå Á¶»ç °úÁ¤

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Sports Technology Market is valued approximately at USD 13.33 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 19.73% over the forecast period 2023-2030. The sport technology department is concerned with the design of novel applications and technologies to support research and the development of intervention techniques to enhance athletic performance, sports analytics, fan engagement, broadcasting and media coverage, and sports venue management. In recent years, Sports Technology and data have emerged as critical components of athletic development and performance. The market is driven by the increasing use of new technologies such as the internet of things (IoT) and data analytics, as well as social media integration, across a variety of sports.

Additionally, the market for Sports Technology will expand more quickly as eSports Technology is increasingly adopted. According to Republic of Estonia E-Residency, in 2022, the esports market valued over USD 1.38 billion and is estimated grow as high as USD 1.87 billion by 2025. The higher revenue in the esports industry is one of the reasons for 2022, that worldwide 532 million people watched esports, and projected to reach up to 640 million by 2025. In addition, due to the increased investments by many organizations in implementing the most recent technologies for tracking players' performances and engaging fans, the industry is undergoing a paradigm shift will support market growth. Additionally, it is predicted that the development of AI and ML technologies will present significant prospects for the expansion of the Sports Technology industry in the upcoming years. However, it is anticipated that the rise in startup costs and financial limitations would further restrain the expansion of the Sports Technology market throughout the anticipated time frame. The lack of analysts in the workforce, however, could pose additional difficulties for the development of the Sports Technology business in the forecasted period 2023-2030.

The key regions considered for the Global Sports Technology Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Europe dominated the Sports Technology market, with over 30% of the global industry's sales in 2020 and it is anticipated that this dominance will persist throughout the forecast period. Numerous football leagues from Europe are a major market driver in the region, and the majority of them include smart device integration for better player, league, and audience management. Because of the expanding sports industries in countries like India, Japan, and China, the Asia Pacific region is expected to witness the fastest growth in the Sports Technology sector over the coming years. In India, a number of sports leagues are becoming more and more popular among young people, and regional competitions have a significant impact on the growth of the sector.

Major market player included in this report are:

Recent Developments in the Market:

Global Sports Technology Market Report Scope:

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Technology:

By Sports:

By Region:

Table of Contents

Chapter 1. Executive Summary

Chapter 2. Global Sports Technology Market Definition and Scope

Chapter 3. Global Sports Technology Market Dynamics

Chapter 4. Global Sports Technology Market: Industry Analysis

Chapter 5. Global Sports Technology Market, by Technology

Chapter 6. Global Sports Technology Market, by Sport

Chapter 7. Global Sports Technology Market, Regional Analysis

Chapter 8. Competitive Intelligence

Chapter 9. Research Process

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â