¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå : Á¦Ç° À¯Çüº°, ¼ÒÀç À¯Çüº°, ´ë»ó ¿¬·Éº°, °¡°Ýº°, À¯Åë ä³Îº°, Áö¿ªº° - ½ÃÀå ±Ô¸ð, »ê¾÷ ¿ªÇÐ, ±âȸ ºÐ¼® ¹× ¿¹Ãø(2025-2033³â)
Global Action Figure Toys Market: Product Type, Material Type, Age, Price Range, Distribution Channel, Region - Market Size, Industry Dynamics, Opportunity Analysis and Forecast for 2025-2033
»óǰÄÚµå : 1824126
¸®¼­Ä¡»ç : Astute Analytica
¹ßÇàÀÏ : 2025³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 306 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 4,250 £Ü 6,022,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸íÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ® µîÀÇ Copy & Paste ¹× ÀμⰡ ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 5,250 £Ü 7,439,000
PDF & Excel (Multi User License) help
PDF & Excel º¸°í¼­¸¦ 7¸íÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ® µîÀÇ Copy & Paste °¡´ÉÇϸç, Àμâ´Â ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 6,400 £Ü 9,069,000
PDF, Excel & PPT (Corporate User License) help
PDF, Excel ¹× PPT º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ ³» ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ® µîÀÇ Copy & Paste ¹× ÀμⰡ °¡´ÉÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀåÀº ¿£ÅÍÅ×ÀÎ¸ÕÆ® ÇÁ·£Â÷ÀÌÁî¿Í ¾Ö´Ï¸ÞÀ̼ÇÀÇ Àαâ È®´ë¸¦ ºñ·ÔÇÑ ¿©·¯ ÁÖ¿ä ¿äÀο¡ ÈûÀÔ¾î »ó´çÇÑ ¼ºÀåÀ» °æÇèÇϰí ÀÖ½À´Ï´Ù. 2024³â ¾à 74¾ï ´Þ·¯ ±Ô¸ð¿´´ø ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀåÀº 2033³â±îÁö ¾à 111¾ï ´Þ·¯ÀÇ ½ÃÀå °¡Ä¡¿¡ µµ´ÞÇÒ °ÍÀ¸·Î Àü¸ÁµË´Ï´Ù. ÀÌ·¯ÇÑ ¼ºÀåÀº 2025³âºÎÅÍ 2033³â±îÁöÀÇ ¿¹Ãø ±â°£ µ¿¾È ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR) 4.67%¸¦ ¹Ý¿µÇÕ´Ï´Ù. ÀÌ·¯ÇÑ °­·ÂÇÑ È®ÀåÀº ½ÃÀåÀÇ È¸º¹·Â°ú º¯È­ÇÏ´Â ¼ÒºñÀÚ ¼±È£µµ ¹× ±â¼ú ¹ßÀü¿¡ ÀûÀÀÇÏ´Â ´É·ÂÀ» °­Á¶ÇÕ´Ï´Ù.

ÀÌ·¯ÇÑ ¼ö¿ä¸¦ µÞ¹ÞħÇÏ´Â °­·ÂÇÑ ¿øµ¿·ÂÀÌ ¹Ù·Î ³ë½ºÅÅÁö¾î Ä¿¸Ó½º(Nostalgia Commerce)¶ó´Â Çö»óÀÔ´Ï´Ù. Á¦Á¶¾÷üµéÀº Áö³­ ¼ö½Ê ³â°£ÀÇ »ó¡ÀûÀÎ Àå³­°¨ ¶óÀÎÀÇ º¹°¢ ¹× À籸ÃàÀ» Á¡Á¡ ´õ ¸¹ÀÌ ÁøÇàÇϰí ÀÖÀ¸¸ç, °í·ÉÀÇ ¼ÒºñÀÚµéÀÌ ¾î¸° ½ÃÀýÀÇ Àå³­°¨¿¡ ´ëÇÑ Á¤¼­Àû À¯´ë°¨À» Ȱ¿ëÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Á¢±Ù ¹æ½ÄÀº ¿À·£ ÆÒÀÇ °ü½ÉÀ» ´Ù½Ã ºÒ·¯ÀÏÀ¸Å³ »Ó¸¸ ¾Æ´Ï¶ó »õ·Î¿î ¼¼´ë¿¡°Ô Ŭ·¡½ÄÇÑ Ä³¸¯ÅÍ¿Í µðÀÚÀÎÀ» ¼Ò°³ÇÏ¿© ´Ù¼¼´ë¿¡°Ô ¾îÇÊÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ¸ñÇÒ ¸¸ÇÑ ½ÃÀå °³Ã´

¾×¼Ç ÇÇ±Ô¾î ½ÃÀå¿¡´Â ¾÷°è¸¦ ¼±µµÇÏ´Â ±â¾÷°ú ½Å±Ô ÁøÃâ±â¾÷ÀÌ ¿ªµ¿ÀûÀ¸·Î È¥ÀçµÇ¾î ÀÖÀ¸¸ç, °æÀï ±¸µµÀ̸鼭 ´Ù¾çÇÑ ¾ç»óÀ» º¸À̰í ÀÖ½À´Ï´Ù. ÀÌ ½ÃÀå¿¡´Â ´Ù±¹Àû ¿Ï±¸ ±â¾÷, ¼öÁýǰ Àü¹® ºê·£µå, ´ëÇü ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¶óÀ̼¾¼­°¡ Æ÷ÇԵǸç, °¢±â ´Ù¸¥ °­Á¡°ú Àü·«À» °¡Áö°í ÀÌ ºÐ¾ß¿¡ ÁøÃâÇϰí ÀÖ½À´Ï´Ù.

ÀÌ·¯ÇÑ Á¢±Ù ¹æ½ÄÀÇ ´ëÇ¥ÀûÀÎ ¿¹´Â McFarlane Toys·Î, ÃÖ±Ù »õ·Î¿î ¶óÀÎÀÎ 'Mortal Kombat Classic'ÀÇ Ãâ½Ã¸¦ ¹ßÇ¥Çß½À´Ï´Ù. 'ÄĹîźÃ÷' ÇDZԾîÀÇ Ã¹ ¹øÂ° ½Ã¸®Áî´Â ½ºÄÝÇÇ¿Â, ¼­ºêÁ¦·Î, ·ùÄ­ µî »ó¡ÀûÀΠij¸¯ÅͰ¡ µîÀåÇϸç, ¼­ºêÁ¦·Î ´ë ¹Ì·¹³ªÀÇ È­·ÁÇÑ 2ü ¼¼Æ®µµ ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¸ÆÆÈ·¹ÀÎ ÅäÀÌÀú·¯½º(McFarlane Toys)´Â °ÔÀÓ½ºÅé ÇÑÁ¤ÆÇ ŰŸ³ª(Kitana) ÇDZԾ Ãâ½ÃÇØ ÇÑÁ¤ÆÇ ¾ÆÀÌÅÛÀ» ã´Â ¼öÁý°¡µéÀ» ¸¸Á·½Ã۰í ÀÖ½À´Ï´Ù. ¿ÀÁö ¿À½ºº» ¾×¼Ç ÇDZԾîÀÇ ¿¹¾à ÆÇ¸Å¸¦ ½ÃÀÛÇϸ鼭, ȸ»çÀÇ Æ÷Æ®Æú¸®¿À È®Àå¿¡ ´ëÇÑ ÀÇÁö¸¦ ´õ¿í È®°íÈ÷ Çß½À´Ï´Ù.

ÀÌ¿Í ÇÔ²² MattelÀº 2025³â ¿©¸§ °³ºÀ ¿¹Á¤ÀÎ ´ë¸ÁÀÇ ¿µÈ­ 'Áê¶ó±â ¿ùµå ¸®¹ÙÀ̹ú'°ú °ü·ÃµÈ ´Ù¾çÇÑ ¿Ï±¸ ¶óÀξ÷À» ¹ßÇ¥Çß½À´Ï´Ù. ÀÌ Ä÷º¼Ç¿¡´Â Áê¶ó±â ½Ã´ë¸¦ Å׸¶·Î ÇÑ Å¬·¡½ÄÇÑ ¸ÞÀÎ ¶óÀÎ Àå³­°¨, ¸¶ÀÌÅ©·Î ¾îµåº¥Ã³ ¼¼Æ®, »õ·Î¿î ¸¶½ºÅ©¿Í ¹ßÅé, ¾×¼ÇÀ¸·Î °¡µæ Âù »ó»ó ³Ø½ºÆ® ½Ã¸®Áî µîÀÌ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. ÀÌ ½ÅÀÛµéÀº ÆÒµéÀÇ Èï¹Ì¸¦ ºÒ·¯ÀÏÀ¸Å³ »Ó¸¸ ¾Æ´Ï¶ó, ´ë±â¾÷ÀÌ Àα⠹̵ð¾î ÇÁ·£Â÷ÀÌÁ Ȱ¿ëÇØ ¸ÅÃâÀ» ´Ã¸®°í ¼ÒºñÀÚÀÇ °ü½ÉÀ» À¯ÁöÇÏ´Â ¹æ¹ýÀ» º¸¿©ÁÝ´Ï´Ù.

ÇÙ½É ÃËÁø¿äÀÎ

¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå Æ¯Â¡Àº ÀϺ» ¾Ö´Ï¸ÞÀ̼ǰú ºñµð¿À °ÔÀÓ ÇÁ·£Â÷ÀÌÁî¿¡¼­ ¿µ°¨À» ¹ÞÀº Á¦Ç°¿¡ ´ëÇÑ ¼ö¿ä°¡ ±ÞÁõÇϰí ÀÖ´Ù´Â Á¡ÀÔ´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â Àü ¼¼°è ¼öÁý°¡¿Í ¾ÖÈ£°¡µéÀÇ °ü½ÉÀ» ²ø¸ç ¾÷°èÀÇ ¼ºÀå°ú Çõ½Å¿¡ ¹ÚÂ÷¸¦ °¡Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¿òÁ÷ÀÓÀÇ ÃÖÀü¼±¿¡ ÀÖ´Â ¹Ý´ÙÀÌÀÇ Å¸¸¶½ÃÀÌ ³×À̼ǽº »ç¾÷ºÎ´Â ƯÈ÷ ºÏ¹Ì ½ÃÀå¿¡¼­ ¾ÐµµÀûÀÎ ÀÔÁö¸¦ ±¸ÃàÇϰí ÀÖ½À´Ï´Ù. 2024³â¿¡´Â S.H.FiggartsÀÇ ½ÅÀÛ ÇDZԾ 60°³ ÀÌ»ó Ãâ½ÃµÉ ¿¹Á¤À¸·Î, ¼ÒºñÀÚÀÇ °ü½ÉÀÇ ±Ô¸ð¿Í °­µµ¸¦ ¹Ý¿µÇϰí ÀÖ½À´Ï´Ù. ±× Áß¿¡¼­µµ 'µå·¡°ïº¼' ½Ã¸®Áî´Â Ç÷¡±×½Ê ¶óÀÎÀ¸·Î ´«¿¡ ¶ç¸ç, ¿¬³» ÃÖ¼Ò 20°³ ÀÌ»óÀÇ »õ·Î¿î ij¸¯ÅÍ ÇDZԾ Àü ¼¼°è¿¡ Ãâ½ÃµÉ ¿¹Á¤ÀÔ´Ï´Ù. µå·¡°ïº¼°ú À¯»çÇÑ ÇÁ·£Â÷ÀÌÁîÀÇ Áö¼ÓÀûÀÎ Àαâ´Â ¾Ö´Ï¸ÞÀ̼ǿ¡¼­ ¿µ°¨À» ¹ÞÀº ¼öÁýǰÀÌ ¹®È­ÀûÀ¸·Î Å« ¹ÝÇâÀ» ºÒ·¯ÀÏÀ¸Å°°í Æø³ÐÀº Àα⸦ ¾ò°í ÀÖ´Ù´Â °ÍÀ» Áõ¸íÇÕ´Ï´Ù.

»õ·Î¿î ±âȸ Æ®·»µå

¼Ò¼È ¹Ìµð¾î¿¡¼­ ±Þ¼ºÀåÇϰí ÀÖ´Â 'ÅäÀÌ Æ÷Åä±×·¡ÆÛ'ÀÇ ¼¼°è Ä¿¹Â´ÏƼ´Â ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀåÀÇ ¸¶ÄÉÆÃ Àü¸ÁÀ» À籸¼ºÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¿­±¤ÀûÀÎ ÆÒµéÀº ¾×¼Ç ÇDZԾ âÀÇÀûÀÌ°í ¿ªµ¿ÀûÀÎ ¹æ½ÄÀ¸·Î ¼Ò°³Çϸç, ¾çÁúÀÇ »ç¿ëÀÚ »ý¼º ÄÁÅÙÃ÷¸¦ »ý¼ºÇϰí, °­·ÂÇÑ À¯±âÀû ¸¶ÄÉÆÃ Ã¤³Î·Î È¿°úÀûÀ¸·Î ±â´ÉÇϰí ÀÖ½À´Ï´Ù. ±×µéÀÇ »çÁøÀº ÇDZԾîÀÇ º¹ÀâÇÑ µðÅ×Àϰú Æ÷Á °­Á¶ÇÒ »Ó¸¸ ¾Æ´Ï¶ó Àå³­°¨ÀÇ ¿¹¼úÀû ÀáÀç·ÂÀ» º¸¿©ÁÜÀ¸·Î½á µ¿·á ¼öÁý°¡¿Í ÀáÀçÀû ±¸¸ÅÀÚ¸¦ ÀÚ±ØÇÕ´Ï´Ù. ÀÌ Ç®»Ñ¸® ÇÁ·Î¸ð¼ÇÀº ÁøÁ¤ÇÑ Âü¿©¸¦ À¯µµÇϰí, ºê·£µåÀÇ µµ´Þ ¹üÀ§¸¦ ±âÁ¸ ±¤°í Ȱµ¿À» ÈξÀ ¶Ù¾î³Ñ¾î È®ÀåÇÕ´Ï´Ù.

ÃÖÀûÈ­¸¦ °¡·Î¸·´Â À庮

¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀåÀº ÀþÀº ÃþÀÇ ¼ÒºñÀÚ ÃëÇâÀÇ ÇöÀúÇÑ º¯È­·Î ÀÎÇØ ÀáÀçÀûÀÎ ¹®Á¦¿¡ Á÷¸éÇØ ÀÖ½À´Ï´Ù. ¾î¸°ÀÌ¿Í Ã»¼Ò³âµéÀº ºñµð¿À °ÔÀÓ, ¿Â¶óÀÎ ¸ÖƼ±â¾÷ Ç÷§Æû, NFT ¹× °¡»ó ½ºÅ²À» Æ÷ÇÔÇÑ ¸ÞŸ¹ö½º ÀÚ»ê°ú °°Àº µðÁöÅÐ ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¿É¼Ç¿¡ Á¡Á¡ ´õ ¸¹Àº °ü½ÉÀ» º¸À̰í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ µðÁöÅÐ °æÇèÀº ¸ôÀÔÇü ÀÎÅÍ·¢Æ¼ºê ȯ°æÀ» Á¦°øÇÏ¿© ±â¼ú¿¡ Á¤ÅëÇÑ ¼¼´ë¿¡°Ô °­·ÂÇÏ°Ô ¾îÇÊÇÒ ¼ö ÀÖ´Â ¸ôÀÔÇü ÀÎÅÍ·¢Æ¼ºê ȯ°æÀ» Á¦°øÇϰí, ±×µéÀÇ °ü½É°ú Àç·®Àû ÁöÃâÀ» ¸ðµÎ ²ø¾îµéÀδÙ. ±× °á°ú, ¾×¼Ç ÇDZԾ Æ÷ÇÔÇÑ ±âÁ¸ÀÇ ¹°¸®Àû Àå³­°¨Àº µ¿ÀÏÇÑ ¼öÁØÀÇ Âü¿©¿Í ¸ÅÃâ ¼ºÀåÀ» À¯ÁöÇÏ´Â µ¥ ¾î·Á¿òÀ» °ÞÀ» ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â µðÁöÅÐ ÀÚ»êÀÇ ÀαⰡ ³ô¾ÆÁö¸é¼­ ¼ÒºñÀÚÀÇ °ü½É°ú Àç¿øÀÌ ÀüÅëÀûÀÎ Àå³­°¨¿¡¼­ ¹þ¾î³ª°í Àֱ⠶§¹®¿¡ ÇâÈÄ ½ÃÀå È®´ë¿¡ Å« ¿ì·Á¸¦ ³º°í ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ÇÁ·¹ÀÓ¿öÅ©

Á¦2Àå Á¶»ç ¹æ¹ý

Á¦3Àå ÁÖ¿ä ¿ä¾à : ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå

Á¦4Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå °³¿ä

Á¦5Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(Á¦Ç° À¯Çüº°)

Á¦6Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(¼ÒÀç À¯Çüº°)

Á¦7Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(´ë»ó ¿¬·Éº°)

Á¦8Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(°¡°Ýº°)

Á¦9Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(À¯Åë ä³Îº°)

Á¦10Àå ¼¼°èÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®(Áö¿ªº°)

Á¦11Àå ºÏ¹ÌÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦12Àå À¯·´ÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦13Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦14Àå Áßµ¿ÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦15Àå ¾ÆÇÁ¸®Ä«ÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦16Àå ³²¹ÌÀÇ ¾×¼Ç ÇÇ±Ô¾î ¿Ï±¸ ½ÃÀå ºÐ¼®

Á¦17Àå ±â¾÷ °³¿ä

Á¦18Àå ºÎ·Ï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The action figure toy market is experiencing significant growth, driven by several key factors, most notably the expanding popularity of entertainment franchises and anime. Valued at approximately US$7.4 billion in 2024, the action figure toys market is projected to reach a market valuation of around US$11.1 billion by 2033. This growth reflects a compound annual growth rate (CAGR) of 4.67% over the forecast period from 2025 to 2033. Such robust expansion underscores the market's resilience and its ability to adapt to evolving consumer preferences and technological advancements.

A powerful driver behind this demand is the phenomenon known as nostalgia commerce, which has become a defining force within the industry. Manufacturers are increasingly reissuing and reimagining iconic toy lines from past decades, tapping into the emotional connection that older consumers have with their childhood favorites. This approach not only rekindles interest among longtime fans but also introduces classic characters and designs to new generations, creating a multi-generational appeal.

Noteworthy Market Developments

The action figure market is marked by a dynamic mix of established industry leaders and emerging new entrants, creating a competitive yet diverse landscape. This market includes multinational toy corporations, specialized collectible brands, and major entertainment licensors, each contributing unique strengths and strategies to the sector.

A notable example of this approach is McFarlane Toys, which recently announced the launch of its new Mortal Kombat Klassic line. The initial wave of figures, known as the Kombatants, features iconic characters such as Scorpion, Sub-Zero, Liu Kang, and a deluxe 2-pack showcasing Sub-Zero versus Mileena. Additionally, McFarlane Toys has introduced a GameStop exclusive Kitana figure, catering to collectors seeking limited-edition items. The company's commitment to expanding its portfolio is further demonstrated by the launch of preorders for an Ozzy Osbourne action figure.

In parallel, Mattel has unveiled an extensive lineup of toys tied to the highly anticipated Jurassic World Rebirth movie, scheduled for release in the summer of 2025. This collection includes classic mainline Jurassic-themed toys, Micro Adventures sets, new masks and claws, and the action-packed Imaginext series. These new releases not only generate excitement among fans but also exemplify how major players leverage popular media franchises to drive sales and maintain consumer interest.

Core Growth Drivers

A defining characteristic of the action figure toys market is the remarkable surge in demand for products inspired by Japanese anime and video game franchises. This trend has captured the attention of collectors and enthusiasts worldwide, fueling growth and innovation within the industry. At the forefront of this movement is Bandai's Tamashii Nations division, which has established itself as a dominant player, particularly in the North American market. In 2024, Tamashii Nations is set to release over 60 new S.H.Figuarts figures, reflecting both the scale and intensity of consumer interest. Among these, the Dragon Ball series stands out as a flagship line, with at least 20 new character figures scheduled for global release within the year. The enduring popularity of Dragon Ball and similar franchises underscores the strong cultural resonance and widespread appeal of anime-inspired collectibles.

Emerging Opportunity Trends

A rapidly growing global community of "toy photographers" on social media is reshaping the marketing landscape for the action figure toy market. These enthusiasts create high-quality, user-generated content that showcases action figures in creative and dynamic ways, effectively serving as powerful organic marketing channels. Their photographs not only highlight the intricate details and poseability of the figures but also inspire fellow collectors and potential buyers by demonstrating the artistic possibilities of these toys. This grassroots promotion generates authentic engagement and expands the reach of brands far beyond traditional advertising efforts.

Barriers to Optimization

The action figure toys market faces potential challenges due to a notable shift in consumer preferences among younger audiences. Increasingly, children and adolescents are gravitating toward digital entertainment options such as video games, online multiplayer platforms, and metaverse assets, including NFTs and virtual skins. These digital experiences offer immersive, interactive environments that appeal strongly to the tech-savvy generation, capturing both their attention and discretionary spending. As a result, traditional physical toys, including action figures, may struggle to maintain the same level of engagement and sales growth. This trend poses a significant concern for the market's future expansion, as the rising popularity of digital assets diverts consumer interest and financial resources away from conventional toys.

Detailed Market Segmentation

By Product Type, action heroes have firmly established themselves as the leading product type in the action figure toys market, commanding an impressive market share of over 40.97%. Their dominance is closely linked to the rapid growth of the "kidult" economy-a cultural phenomenon where adults maintain strong enthusiasm for toys and collectibles traditionally targeted at children. This demographic, blending nostalgia with a passion for pop culture, has created a robust and sustained demand for action hero figures that go beyond simple playthings to become prized collector's items and display pieces.

By Material Type, silicone holds a commanding position in the action figure toys market, capturing over 35.16% of the material market share. This dominance is largely driven by its vital role in two key segments: infant toys and premium collectibles. In the infant category, silicone's safety profile and inherent flexibility make it an ideal material choice for products designed for young children. Parents and caregivers prioritize non-toxic, durable, and soft materials for their babies, and silicone meets these stringent requirements exceptionally well. This preference is clearly reflected in the strong sales of silicone teething toys, which have become a staple for soothing and stimulating infants during early developmental stages.

By Age, the 1-year-old consumer segment has rapidly become a significant force within the action figure toys market, capturing an impressive 16.25% of the market share. This growth is largely propelled by dedicated parental spending, as caregivers increasingly seek toys that support early childhood development. Recognizing the importance of this age group, parents are willing to invest in products that not only entertain but also contribute to cognitive and motor skill growth during this critical stage. This focus on early development has encouraged manufacturers and retailers to tailor their offerings to meet the specific needs of toddlers, blending safety, educational value, and engagement.

By Price Range, the medium price range segment has emerged as a significant driver of sales, accounting for over 39.19% of the total sales volume. This category is thriving by effectively navigating a consumer landscape that has become increasingly polarized in terms of spending habits and preferences. Notably, the definition of what constitutes a "medium" price has shifted upward, reflecting changes in consumer behavior and market dynamics. In early 2025, the most robust growth was observed in the segment of action figures priced between $20 and $69.99, indicating that consumers are willing to spend more within this range compared to previous years.

Segment Breakdown

By Product Type

By Material Type

By Age

By Price Range

By Distribution Channel

By Region

Geography Breakdown

Leading Market Participants

Table of Content

Chapter 1. Research Framework

Chapter 2. Research Methodology

Chapter 3. Executive Summary: Global Action Figure Toys Market

Chapter 4. Global Action Figure Toys Market Overview

Chapter 5. Global Action Figure Toys Market Analysis, By Product Type

Chapter 6. Global Action Figure Toys Market Analysis, By Material Type

Chapter 7. Global Action Figure Toys Market Analysis, By Age

Chapter 8. Global Action Figure Toys Market Analysis, By Price Range

Chapter 9. Global Action Figure Toys Market Analysis, By Distribution Channel

Chapter 10. Global Action Figure Toys Market Analysis, By Region

Chapter 11. North America Action Figure Toys Market Analysis

Chapter 12. Europe Action Figure Toys Market Analysis

Chapter 13. Asia Pacific Action Figure Toys Market Analysis

Chapter 14. Middle East Action Figure Toys Market Analysis

Chapter 15. Africa Action Figure Toys Market Analysis

Chapter 16. South America Action Figure Toys Market Analysis

Chapter 17. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, and Business Strategy Outlook)

Chapter 18. Annexure

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â