ÈÞ¸Õ Áõ°­ ½ÃÀå : Á¦Ç° À¯Çüº°, ¿ëµµº°, ±â±âº°, ±¹°¡º°, Áö¿ªº° - »ê¾÷ ºÐ¼®, ½ÃÀå ±Ô¸ð, ½ÃÀå Á¡À¯À², ¿¹Ãø(2024-2032³â)
Human Augmentation Market, By Product Type, By Application, By Device, By Country, and By Region - Industry Analysis, Market Size, Market Share & Forecast from 2024-2032
»óǰÄÚµå : 1565639
¸®¼­Ä¡»ç : AnalystView Market Insights
¹ßÇàÀÏ : 2024³â 09¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 322 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,250 £Ü 4,518,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠺Ұ¡´ÉÇϸç, ÅØ½ºÆ®ÀÇ Copy&Pasteµµ ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 4,650 £Ü 6,464,000
PDF (5 User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 5¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 5,650 £Ü 7,855,000
PDF & Excel (Enterprise User License) help
PDF & Excel º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ ³» ¸ðµç »ç¿ëÀÚ°¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ®ÀÇ Copy&Paste °¡´ÉÇÕ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

¸®Æ÷Æ® ÇÏÀ̶óÀÌÆ®

ÈÞ¸Õ Áõ°­ ½ÃÀå ±Ô¸ð´Â 2023³â¿¡ 2,539¾ï 2,020¸¸ ´Þ·¯¿¡ ´ÞÇϸç, 2024-2032³â CAGR 17.10%·Î È®´ë

ÈÞ¸Õ Áõ°­ ½ÃÀå - ½ÃÀå ¿ªÇÐ

÷´Ü º¸Ã¶, ÀçȰ¡¤¼Ö·ç¼Ç, ¿þ¾î·¯ºí¡¤Çコ ¸ð´ÏÅÍ¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡°¡ ½ÃÀåÀ» ÃËÁø

÷´Ü º¸Ã¶, ÀçȰ ¼Ö·ç¼Ç, ¿þ¾î·¯ºí °Ç°­ ¸ð´ÏÅÍ¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡´Â Àΰ£ Áõ°­ ½ÃÀå¿¡ Å« ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ½À´Ï´Ù. ¼¼°èº¸°Ç±â±¸(WHO)¿¡ µû¸£¸é Àü ¼¼°è¿¡¼­ 270¸¸ ¸í ÀÌ»óÀÌ ÀÇÁ·À» ÇÊ¿ä·Î Çϰí ÀÖÀ¸¸ç, ÀÌ ¼öÄ¡´Â ´ç´¢º´°ú Ç÷°ü ÁúȯÀÇ À¯º´·ü Áõ°¡¿Í ÇÔ²² Áõ°¡ÇÒ °ÍÀ¸·Î ¿¹»óµÇ°í ÀÖ½À´Ï´Ù. ¹Ì±¹ ±¹¸³º¸°Ç¿ø(NIH)Àº ±â¼ú ¹ßÀü°ú °í·ÉÈ­·Î ÀÎÇØ ÀçȰ¿ë ·Îº¿ ½ÃÀå ±Ô¸ð¸¸ 2025³â±îÁö 16¾ï ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î Àü¸ÁÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ¼¼°è Áúº´ ºÎ´ã Á¶»ç¿¡ µû¸£¸é Àå¾Ö Á¶Á¤ »ýÁ¸±â°£(DALY)ÀÌ Áõ°¡Çϰí ÀÖÀ¸¸ç, ÀçȰ ¼Ö·ç¼Ç °³¼±ÀÇ Çʿ伺ÀÌ °­Á¶µÇ°í ÀÖ½À´Ï´Ù. Á¤ºÎ º¸°Ç Åë°è¿¡ µû¸£¸é ¿þ¾î·¯ºí °Ç°­ ±â¼ú¿¡ ´ëÇÑ ÅõÀÚµµ Áõ°¡Çϰí ÀÖÀ¸¸ç, Áö¼ÓÀûÀÎ °Ç°­ ¸ð´ÏÅ͸µ¿¡ ´ëÇÑ ¼ÒºñÀÚ¿Í ÀÇ·áÁøÀÇ °ü½É Áõ°¡¸¦ ¹Ý¿µÇÏ¿© 2025³â±îÁö ½ÃÀå ±Ô¸ð°¡ 600¾ï ´Þ·¯ ÀÌ»ó¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

ÈÞ¸Õ Áõ°­ ½ÃÀå - ÁÖ¿ä ÀλçÀÌÆ®

´ç»çÀÇ ¸®¼­Ä¡ ¾Ö³Î¸®½ºÆ®µéÀÌ °øÀ¯ÇÑ ºÐ¼®¿¡ µû¸£¸é ¼¼°è ½ÃÀåÀº ¿¹Ãø ±â°£(2024-2032³â) µ¿¾È ¸Å³â ¾à 17.10%ÀÇ ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

Á¦Ç° À¯Çüº°·Î´Â ¿þ¾î·¯ºí ±â±â°¡ 2023³â¿¡ °¡Àå ³ôÀº ½ÃÀå Á¡À¯À²À» º¸¿´½À´Ï´Ù.

¿ëµµº°·Î´Â 2023³â ÀÇ·á±â±â°¡ ½ÃÀåÀ» ÁÖµµÇß½À´Ï´Ù.

Áö¿ªº°·Î´Â ºÏ¹Ì°¡ 2023³â ÁÖ¿ä ¼öÀÔ¿øÀ¸·Î ²ÅÇû½À´Ï´Ù.

Àΰ£ Áõ°­ ½ÃÀå - ¼¼ºÐÈ­ ºÐ¼® :

¼¼°è Àΰ£ Áõ°­ ½ÃÀåÀº Á¦Ç° À¯Çü, ¾ÖÇø®ÄÉÀ̼Ç, Àåºñ ¹× Áö¿ª¿¡ µû¶ó ¼¼ºÐÈ­µË´Ï´Ù.

½ÃÀåÀº Á¦Ç° À¯Çü¿¡ µû¶ó ¿þ¾î·¯ºí ±â±â, °¡»óÇö½Ç ±â±â, Áõ°­Çö½Ç ±â±â, ¿Ü°ñ°Ý, »ýüÀÎ½Ä ½Ã½ºÅÛ, Áö´ÉÇü °¡»ó Áö¿ø, ±âŸ µî 7°¡Áö Ä«Å×°í¸®·Î ³ª´¹´Ï´Ù. ¿þ¾î·¯ºí ±â±â ÇÏÀ§ ºÎ¹®Àº ½º¸¶Æ®¿öÄ¡, ÇÇÆ®´Ï½º Æ®·¡Ä¿, °Ç°­ ¸ð´ÏÅ͸µ ¿þ¾î·¯ºíÀÇ º¸±ÞÀ¸·Î ÀÎÇØ ¿ìÀ§¸¦ Á¡Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Àåºñ´Â °Ç°­ ÁöÇ¥¿Í Ȱµ¿ ¼öÁØ¿¡ ´ëÇÑ ½Ç½Ã°£ µ¥ÀÌÅ͸¦ Á¦°øÇÏ¿© »ç¿ëÀÚÀÇ °Ç°­ »óŸ¦ ¸ð´ÏÅ͸µÇÏ°í °³¼±ÇÒ ¼ö ÀÖ´Â ´É·ÂÀ» Çâ»ó½Ãŵ´Ï´Ù. ¿þ¾î·¯ºí ±â¼úÀÇ ¹ßÀüÀº ±â¼ú Çõ½Å°ú ¼ÒºñÀÚÀÇ °ü½ÉÀ» ÃËÁøÇÏ¿© ½ÃÀåÀÇ ÁÖ¿ä ºÎ¹®À¸·Î¼­ÀÇ ÀÔÁö¸¦ È®°íÈ÷ Çϰí ÀÖ½À´Ï´Ù.

½ÃÀåÀº ¿ëµµº°·Î ÀÇ·á, Ç×°ø¿ìÁÖ ¹× ¹æÀ§, ¼ÒºñÀÚ, »ê¾÷, ½ºÆ÷Ã÷ ¹× À¯Æ¿¸®Æ¼, ¹Ìµð¾î ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ±³À°, ±âŸ(°Ç¼³, ¿¡³ÊÁö ¹× Àü·Â) µî 8°³ÀÇ Ä«Å×°í¸®·Î ºÐ·ùµË´Ï´Ù. ÀÇ·á ºÐ¾ß´Â Ã·´Ü ÀÇÁ·, ÀçȰ Àåºñ, ¿þ¾î·¯ºí °Ç°­ ¸ð´ÏÅÍ¿¡ ´ëÇÑ ¼ö¿ä·Î ÀÎÇØ ³ôÀº ¼ºÀå¼¼¸¦ º¸À̰í ÀÖ´Â ÁÖ¿ä ºÐ¾ßÀÔ´Ï´Ù. À̵¿ Áö¿øÀ» À§ÇÑ ¿Ü°ñ°Ý, °³ÀÎ ¸ÂÃãÇü ÇコÄɾ À§ÇÑ »ýüÀÎ½Ä ½Ã½ºÅÛ µîÀÇ Çõ½ÅÀº ȯÀÚ °ü¸®¿Í Ä¡·á¿¡ Çõ¸íÀ» ÀÏÀ¸Å°°í ÀÖ½À´Ï´Ù. ÀÇ·á ¼º°ú Çâ»ó°ú ÀÇ·á ½Ã¼ú¿¡ ´ëÇÑ ±â¼ú ÅëÇÕ¿¡ ´ëÇÑ °ü½ÉÀÌ ³ô¾ÆÁö¸é¼­ ÀÇ·á ºÐ¾ß°¡ Àΰ£ Áõ°­ ±â¼úÀÇ ¹ßÀü¿¡¼­ ¿ìÀ§¸¦ Á¡Çϰí ÀÖ´Ù´Â °ÍÀ» ÀÔÁõÇϰí ÀÖ½À´Ï´Ù.

Àΰ£ Áõ°­ ½ÃÀå - Áö¿ªÀû ÀλçÀÌÆ®

ºÏ¹Ì Áõ°­Çö½Ç ½ÃÀåÀº ±â¼ú ¹ßÀü°ú ´ë±â¾÷ÀÇ ÁýÁßÀ¸·Î ºü¸£°Ô ¼ºÀåÇϰí ÀÖÀ¸¸ç, ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®(Microsoft)¿Í ¿£ºñµð¾Æ(NVIDIA)¿Í °°Àº ´ë±â¾÷Àº Áõ°­Çö½Ç(AR)°ú ÀΰøÁö´É(AI)ÀÇ ÃÖ÷´Ü ¼Ö·ç¼ÇÀ¸·Î ÇѰ迡 µµÀüÇϰí ÀÖ½À´Ï´Ù. ÃÖ±Ù ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®ÀÇ È¦·Î·»Áî 3(HoloLens 3) ¹ßÇ¥¿Í ¿£ºñµð¾ÆÀÇ AI¸¦ Ȱ¿ëÇÑ Àΰ£°ú ÄÄÇ»ÅÍÀÇ »óÈ£ÀÛ¿ë¿¡ ´ëÇÑ ÁøÀüÀÌ ÀÌ·¯ÇÑ Ãß¼¼¸¦ Àß º¸¿©ÁÖ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ ReWalk Robotics¿Í Ekso Bionics´Â Àå¾ÖÀÎÀÇ À̵¿¼º Çâ»óÀ» À§ÇÑ ¿Ü°ñ°Ý ±â¼ú ºÐ¾ß¿¡¼­ Å« ÁøÀüÀ» ÀÌ·ç°í ÀÖÀ¸¸ç, ÃÖ±Ù OttobockÀÌ B-Temia¸¦ ÀμöÇÑ °ÍÀº ÷´Ü ¿þ¾î·¯ºí ±â¼úÀ» º¸´Ù ±¤¹üÀ§ÇÑ Æ÷Æ®Æú¸®¿À¿¡ ÅëÇÕÇϰíÀÚ ÇÏ´Â ¿ÀÅ亹(Ottobock) ½ÃÀå ÅëÇÕÀ» ÀÔÁõÇϰí ÀÖ½À´Ï´Ù. ½ÃÀåÀÇ ÅëÇÕÀÌ ÁøÇàµÇ°í ÀÖÀ½À» ÀÔÁõÇϰí ÀÖ½À´Ï´Ù. ÅõÀÚ¿Í Á¦ÈÞ°¡ Áõ°¡ÇÔ¿¡ µû¶ó ºÏ¹Ì´Â Àΰ£ Áõ°­ ±â¼ú Çõ½ÅÀÇ ÃÖÀü¼±¿¡ ¼­¼­ ¹Ì·¡ ¹ßÀüÀÇ ¹ßÆÇÀ» ¸¶·ÃÇϰí ÀÖ½À´Ï´Ù.

Àΰ£ Áõ°­ ½ÃÀå - °æÀï ±¸µµ:

Àΰ£ Áõ°­ ½ÃÀåÀº ¿ªµ¿ÀûÀÌ°í ºü¸£°Ô ÁøÈ­ÇÏ´Â ºÐ¾ß·Î, ÁÖ¿ä ±â¼ú ±â¾÷°ú Çõ½ÅÀûÀÎ ½ºÅ¸Æ®¾÷µéÀÌ Ä¡¿­ÇÑ °æÀïÀ» ¹úÀ̰í ÀÖÀ¸¸ç, ¿£ºñµð¾Æ, ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®, ±¸±Û°ú °°Àº ´ë±â¾÷Àº ÀΰøÁö´É, °¡»óÇö½Ç, ·Îº¿°øÇÐ µî ÷´Ü ±â¼úÀ» Ȱ¿ëÇØ Àΰ£ Áõ°­ ±â¼úÀÇ ÇѰ踦 ¶Ù¾î³Ñ±â À§ÇØ ³ë·ÂÇϰí ÀÖ½À´Ï´Ù. ReWalk Robotics¿Í Ekso Bionics¿Í °°Àº ±â¾÷Àº À̵¿¼º Çâ»óÀ» À§ÇÑ ¿Ü°ñ°Ý ¼Ö·ç¼ÇÀÇ ¼±±¸ÀÚÀ̸ç, Magic Leap°ú Vuzix´Â ¸ôÀÔÇü °æÇèÀ» À§ÇÑ Áõ°­Çö½Ç¿¡ ÃÊÁ¡À» ¸ÂÃß¾ú½À´Ï´Ù. ¶ÇÇÑ Cyberdyne°ú Ottobock°ú °°Àº ȸ»ç´Â ÷´Ü ÀǼö ¹× ¿þ¾î·¯ºí ±â¼úÀ» Àü¹®À¸·Î ÇÏ´Â ±â¾÷µµ ÀÖ½À´Ï´Ù. ½ÃÀåÀº ¶ÇÇÑ º¸´Ù Çö½ÇÀûÀÎ »óÈ£ÀÛ¿ëÀ» À§ÇÑ Ã˰¢ Çǵå¹é¿¡ ´ëÇÑ Çõ½ÅÀûÀÎ ³ë·ÂÀ» ±â¿ïÀ̰í ÀÖ´Â HaptX¿Í °°Àº ½ÅÈï ¾÷üµéÀÇ ±â¿©µµµµ Å®´Ï´Ù. ±â¼úÀÌ ¼º¼÷ÇØÁü¿¡ µû¶ó °æÀïÀº ´õ¿í Ä¡¿­ÇØÁö°í ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ ´õ ¸¹Àº ¹ßÀü°ú ÀÀ¿ëÀ» ÃËÁøÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÈÞ¸Õ Áõ°­ ½ÃÀå °³¿ä

Á¦2Àå °³¿ä

Á¦3Àå ÈÞ¸Õ Áõ°­ÀÇ ÁÖ¿ä ½ÃÀå µ¿Çâ

Á¦4Àå ÈÞ¸Õ Áõ°­ ¾÷°è Á¶»ç

Á¦5Àå ÈÞ¸Õ Áõ°­ ½ÃÀå : COVID-19ÀÇ ¿µÇ⠺м®

Á¦6Àå ÈÞ¸Õ Áõ°­ ½ÃÀå ±¸µµ

Á¦7Àå ÈÞ¸Õ Áõ°­ ½ÃÀå - Á¦Ç° À¯Çüº°

Á¦8Àå ÈÞ¸Õ Áõ°­ ½ÃÀå - ¿ëµµº°

Á¦9Àå ÈÞ¸Õ Áõ°­ ½ÃÀå - ±â±âº°

Á¦10Àå ÈÞ¸Õ Áõ°­ ½ÃÀå - Áö¿ªº°

Á¦11Àå ÁÖ¿ä º¥´õ ºÐ¼® - ÈÞ¸Õ Áõ°­ »ê¾÷

Á¦12Àå ¾Ö³Î¸®½ºÆ®ÀÇ Àü¹æÀ§ Àü¸Á

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

REPORT HIGHLIGHT

Human Augmentation Market size was valued at USD 253,920.20 Million in 2023, expanding at a CAGR of 17.10% from 2024 to 2032.

The Human Augmentation market encompasses technologies and solutions designed to enhance human capabilities and performance. This market includes a diverse array of products such as wearable devices, exoskeletons, augmented reality (AR) systems, and advanced prosthetics. These technologies aim to improve physical abilities, cognitive functions, and overall quality of life by integrating digital enhancements and biomechanical support. The market features innovations ranging from sophisticated brain-computer interfaces to adaptive robotics and smart wearables.

Human Augmentation Market- Market Dynamics

Rising Demand For Advanced Prosthetics, Rehabilitation Solutions, And Wearable Health Monitors Is Driving

Rising demand for advanced prosthetics, rehabilitation solutions, and wearable health monitors is significantly impacting the human augmentation market. According to the World Health Organization (WHO), over 2.7 million people globally require prosthetic limbs, and this number is expected to rise with increasing prevalence of diabetes and vascular diseases. The U.S. National Institutes of Health (NIH) highlights that the market for rehabilitation robotics alone is projected to reach $1.6 billion by 2025, driven by technological advancements and aging populations. In addition, the Global Burden of Disease Study indicates that disability-adjusted life years (DALYs) are rising, underscoring the need for improved rehabilitation solutions. Government health statistics reveal that investments in wearable health technologies are also growing, with the market expected to exceed $60 billion by 2025, reflecting increased consumer and medical interest in continuous health monitoring.

Human Augmentation Market- Key Insights

As per the analysis shared by our research analyst, the global market is estimated to grow annually at a CAGR of around 17.10% over the forecast period (2024-2032)

Based on Product Type segmentation, Wearable Devices was predicted to show maximum market share in the year 2023

Based on Application segmentation, Medical was the leading type in 2023

On the basis of region, North America was the leading revenue generator in 2023

Human Augmentation Market- Segmentation Analysis:

The Global Human Augmentation Market is segmented on the basis of Product Type, Application, Device, and Region.

The market is divided into Seven categories based on Product type: Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, Biometric Systems, Intelligent Virtual Assistance, and Others. Wearable Devices subsegment dominates due to the widespread adoption of smartwatches, fitness trackers, and health-monitoring wearables. These devices offer real-time data on health metrics and activity levels, enhancing users' ability to monitor and improve their well-being. Advances in wearable technology are driving innovation and consumer interest, solidifying their position as a leading segment in the market.

The market is divided into Eight categories based on Application: Medical, Aerospace & Defense, Consumer, Industrial, Sports & Utility, Media & Entertainment, Education, Others (Construction, Energy & Power). Medical is the leading sector that leads significant growth due to the demand for advanced prosthetics, rehabilitation devices, and wearable health monitors. Innovations such as exoskeletons for mobility assistance and biometric systems for personalized health management are revolutionizing patient care and treatment. The increasing focus on improving healthcare outcomes and the integration of technology in medical procedures underscore the dominance of the medical segment in advancing human augmentation technologies.

Human Augmentation Market- Geographical Insights

The North American human augmentation market is experiencing rapid growth, driven by significant technological advancements and a high concentration of leading firms. Major players like Microsoft and NVIDIA are pushing the envelope with cutting-edge solutions in augmented reality (AR) and artificial intelligence (AI). Recent events highlight this trend: Microsoft's launch of the HoloLens 3 and NVIDIA's advancements in AI-driven human-computer interaction are notable examples. Additionally, ReWalk Robotics and Ekso Bionics are making strides with exoskeleton technologies aimed at enhancing mobility for individuals with disabilities. The recent acquisition of B-Temia by Ottobock underscores the growing consolidation in the market, aiming to integrate advanced wearable technologies into a broader portfolio. With increasing investments and collaborations, North America remains at the forefront of innovation in human augmentation, setting the stage for future developments.

Human Augmentation Market- Competitive Landscape:

The human augmentation market is a dynamic and rapidly evolving sector characterized by intense competition among leading technology firms and innovative startups. Major players such as NVIDIA, Microsoft, and Google are leveraging advanced technologies like artificial intelligence, virtual reality, and robotics to push the boundaries of human enhancement. Companies like ReWalk Robotics and Ekso Bionics are pioneering exoskeleton solutions for mobility improvement, while Magic Leap and Vuzix focus on augmented reality for immersive experiences. Moreover, firms like Cyberdyne and Ottobock specialize in advanced prosthetics and wearable technologies. The market is also witnessing significant contributions from emerging players like HaptX, which is innovating in haptic feedback for more realistic interactions. As the technology matures, competition is expected to intensify, driving further advancements and applications across various sectors.

Recent Developments:

In April 2024, NATO Allies introduced the first international strategy for the responsible development and use of biotechnology and human enhancement technologies at a recent Defence Ministers' meeting.

In December 2023, DOCOMO unveiled the world's first technology leveraging a human-augmentation platform to enable the sharing of taste perceptions among people. This groundbreaking advancement allows users to experience and share flavors remotely, creating a new dimension in sensory communication.

SCOPE OF THE REPORT

The scope of this report covers the market by its major segments, which include as follows:

GLOBAL HUMAN AUGMENTATION MARKET KEY PLAYERS- DETAILED COMPETITIVE INSIGHTS

GLOBAL HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE- MARKET ANALYSIS, 2019 - 2032

GLOBAL HUMAN AUGMENTATION MARKET, BY APPLICATION- MARKET ANALYSIS, 2019 - 2032

GLOBAL HUMAN AUGMENTATION MARKET, BY DEVICE- MARKET ANALYSIS, 2019 - 2032

GLOBAL HUMAN AUGMENTATION MARKET, BY REGION- MARKET ANALYSIS, 2019 - 2032

Table of Contents

1. Human Augmentation Market Overview

2. Executive Summary

3. Human Augmentation Key Market Trends

4. Human Augmentation Industry Study

5. Human Augmentation Market: COVID-19 Impact Analysis

6. Human Augmentation Market Landscape

7. Human Augmentation Market - By Product Type

8. Human Augmentation Market - By Application

9. Human Augmentation Market - By Device

10. Human Augmentation Market- By Geography

11. Key Vendor Analysis- Human Augmentation Industry

12. 360 Degree Analyst View

13. Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â